#include
#include
#include
#include
#include
#include
#include
#include "menus.h"
#include
using namespace std::chrono_literals;
typedef std::function TMenuAssetScanLoadedFunc;
struct SMenuAssetScanUser
{
void *m_pUser;
TMenuAssetScanLoadedFunc m_LoadedFunc;
};
// IDs of the tabs in the Assets menu
enum
{
ASSETS_TAB_ENTITIES = 0,
ASSETS_TAB_GAME = 1,
ASSETS_TAB_EMOTICONS = 2,
ASSETS_TAB_PARTICLES = 3,
ASSETS_TAB_HUD = 4,
ASSETS_TAB_EXTRAS = 5,
NUMBER_OF_ASSETS_TABS = 6,
};
void CMenus::LoadEntities(SCustomEntities *pEntitiesItem, void *pUser)
{
auto *pRealUser = (SMenuAssetScanUser *)pUser;
auto *pThis = (CMenus *)pRealUser->m_pUser;
char aBuff[IO_MAX_PATH_LENGTH];
if(str_comp(pEntitiesItem->m_aName, "default") == 0)
{
for(int i = 0; i < MAP_IMAGE_MOD_TYPE_COUNT; ++i)
{
str_format(aBuff, sizeof(aBuff), "editor/entities_clear/%s.png", gs_apModEntitiesNames[i]);
CImageInfo ImgInfo;
if(pThis->Graphics()->LoadPNG(&ImgInfo, aBuff, IStorage::TYPE_ALL))
{
pEntitiesItem->m_aImages[i].m_Texture = pThis->Graphics()->LoadTextureRaw(ImgInfo.m_Width, ImgInfo.m_Height, ImgInfo.m_Format, ImgInfo.m_pData, ImgInfo.m_Format, 0);
pThis->Graphics()->FreePNG(&ImgInfo);
if(!pEntitiesItem->m_RenderTexture.IsValid())
pEntitiesItem->m_RenderTexture = pEntitiesItem->m_aImages[i].m_Texture;
}
}
}
else
{
for(int i = 0; i < MAP_IMAGE_MOD_TYPE_COUNT; ++i)
{
str_format(aBuff, sizeof(aBuff), "assets/entities/%s/%s.png", pEntitiesItem->m_aName, gs_apModEntitiesNames[i]);
CImageInfo ImgInfo;
if(pThis->Graphics()->LoadPNG(&ImgInfo, aBuff, IStorage::TYPE_ALL))
{
pEntitiesItem->m_aImages[i].m_Texture = pThis->Graphics()->LoadTextureRaw(ImgInfo.m_Width, ImgInfo.m_Height, ImgInfo.m_Format, ImgInfo.m_pData, ImgInfo.m_Format, 0);
pThis->Graphics()->FreePNG(&ImgInfo);
if(!pEntitiesItem->m_RenderTexture.IsValid())
pEntitiesItem->m_RenderTexture = pEntitiesItem->m_aImages[i].m_Texture;
}
else
{
str_format(aBuff, sizeof(aBuff), "assets/entities/%s.png", pEntitiesItem->m_aName);
if(pThis->Graphics()->LoadPNG(&ImgInfo, aBuff, IStorage::TYPE_ALL))
{
pEntitiesItem->m_aImages[i].m_Texture = pThis->Graphics()->LoadTextureRaw(ImgInfo.m_Width, ImgInfo.m_Height, ImgInfo.m_Format, ImgInfo.m_pData, ImgInfo.m_Format, 0);
pThis->Graphics()->FreePNG(&ImgInfo);
if(!pEntitiesItem->m_RenderTexture.IsValid())
pEntitiesItem->m_RenderTexture = pEntitiesItem->m_aImages[i].m_Texture;
}
}
}
}
}
int CMenus::EntitiesScan(const char *pName, int IsDir, int DirType, void *pUser)
{
auto *pRealUser = (SMenuAssetScanUser *)pUser;
auto *pThis = (CMenus *)pRealUser->m_pUser;
if(IsDir)
{
if(pName[0] == '.')
return 0;
// default is reserved
if(str_comp(pName, "default") == 0)
return 0;
SCustomEntities EntitiesItem;
str_copy(EntitiesItem.m_aName, pName);
CMenus::LoadEntities(&EntitiesItem, pUser);
pThis->m_vEntitiesList.push_back(EntitiesItem);
}
else
{
if(str_endswith(pName, ".png"))
{
char aName[IO_MAX_PATH_LENGTH];
str_truncate(aName, sizeof(aName), pName, str_length(pName) - 4);
// default is reserved
if(str_comp(aName, "default") == 0)
return 0;
SCustomEntities EntitiesItem;
str_copy(EntitiesItem.m_aName, aName);
CMenus::LoadEntities(&EntitiesItem, pUser);
pThis->m_vEntitiesList.push_back(EntitiesItem);
}
}
pRealUser->m_LoadedFunc();
return 0;
}
template
static void LoadAsset(TName *pAssetItem, const char *pAssetName, IGraphics *pGraphics, void *pUser)
{
char aBuff[IO_MAX_PATH_LENGTH];
if(str_comp(pAssetItem->m_aName, "default") == 0)
{
str_format(aBuff, sizeof(aBuff), "%s.png", pAssetName);
CImageInfo ImgInfo;
if(pGraphics->LoadPNG(&ImgInfo, aBuff, IStorage::TYPE_ALL))
{
pAssetItem->m_RenderTexture = pGraphics->LoadTextureRaw(ImgInfo.m_Width, ImgInfo.m_Height, ImgInfo.m_Format, ImgInfo.m_pData, ImgInfo.m_Format, 0);
pGraphics->FreePNG(&ImgInfo);
}
}
else
{
str_format(aBuff, sizeof(aBuff), "assets/%s/%s.png", pAssetName, pAssetItem->m_aName);
CImageInfo ImgInfo;
if(pGraphics->LoadPNG(&ImgInfo, aBuff, IStorage::TYPE_ALL))
{
pAssetItem->m_RenderTexture = pGraphics->LoadTextureRaw(ImgInfo.m_Width, ImgInfo.m_Height, ImgInfo.m_Format, ImgInfo.m_pData, ImgInfo.m_Format, 0);
pGraphics->FreePNG(&ImgInfo);
}
else
{
str_format(aBuff, sizeof(aBuff), "assets/%s/%s/%s.png", pAssetName, pAssetItem->m_aName, pAssetName);
if(pGraphics->LoadPNG(&ImgInfo, aBuff, IStorage::TYPE_ALL))
{
pAssetItem->m_RenderTexture = pGraphics->LoadTextureRaw(ImgInfo.m_Width, ImgInfo.m_Height, ImgInfo.m_Format, ImgInfo.m_pData, ImgInfo.m_Format, 0);
pGraphics->FreePNG(&ImgInfo);
}
}
}
}
template
static int AssetScan(const char *pName, int IsDir, int DirType, std::vector &vAssetList, const char *pAssetName, IGraphics *pGraphics, void *pUser)
{
auto *pRealUser = (SMenuAssetScanUser *)pUser;
if(IsDir)
{
if(pName[0] == '.')
return 0;
// default is reserved
if(str_comp(pName, "default") == 0)
return 0;
TName AssetItem;
str_copy(AssetItem.m_aName, pName);
LoadAsset(&AssetItem, pAssetName, pGraphics, pUser);
vAssetList.push_back(AssetItem);
}
else
{
if(str_endswith(pName, ".png"))
{
char aName[IO_MAX_PATH_LENGTH];
str_truncate(aName, sizeof(aName), pName, str_length(pName) - 4);
// default is reserved
if(str_comp(aName, "default") == 0)
return 0;
TName AssetItem;
str_copy(AssetItem.m_aName, aName);
LoadAsset(&AssetItem, pAssetName, pGraphics, pUser);
vAssetList.push_back(AssetItem);
}
}
pRealUser->m_LoadedFunc();
return 0;
}
int CMenus::GameScan(const char *pName, int IsDir, int DirType, void *pUser)
{
auto *pRealUser = (SMenuAssetScanUser *)pUser;
auto *pThis = (CMenus *)pRealUser->m_pUser;
IGraphics *pGraphics = pThis->Graphics();
return AssetScan(pName, IsDir, DirType, pThis->m_vGameList, "game", pGraphics, pUser);
}
int CMenus::EmoticonsScan(const char *pName, int IsDir, int DirType, void *pUser)
{
auto *pRealUser = (SMenuAssetScanUser *)pUser;
auto *pThis = (CMenus *)pRealUser->m_pUser;
IGraphics *pGraphics = pThis->Graphics();
return AssetScan(pName, IsDir, DirType, pThis->m_vEmoticonList, "emoticons", pGraphics, pUser);
}
int CMenus::ParticlesScan(const char *pName, int IsDir, int DirType, void *pUser)
{
auto *pRealUser = (SMenuAssetScanUser *)pUser;
auto *pThis = (CMenus *)pRealUser->m_pUser;
IGraphics *pGraphics = pThis->Graphics();
return AssetScan(pName, IsDir, DirType, pThis->m_vParticlesList, "particles", pGraphics, pUser);
}
int CMenus::HudScan(const char *pName, int IsDir, int DirType, void *pUser)
{
auto *pRealUser = (SMenuAssetScanUser *)pUser;
auto *pThis = (CMenus *)pRealUser->m_pUser;
IGraphics *pGraphics = pThis->Graphics();
return AssetScan(pName, IsDir, DirType, pThis->m_vHudList, "hud", pGraphics, pUser);
}
int CMenus::ExtrasScan(const char *pName, int IsDir, int DirType, void *pUser)
{
auto *pRealUser = (SMenuAssetScanUser *)pUser;
auto *pThis = (CMenus *)pRealUser->m_pUser;
IGraphics *pGraphics = pThis->Graphics();
return AssetScan(pName, IsDir, DirType, pThis->m_vExtrasList, "extras", pGraphics, pUser);
}
static std::vector gs_vpSearchEntitiesList;
static std::vector gs_vpSearchGamesList;
static std::vector gs_vpSearchEmoticonsList;
static std::vector gs_vpSearchParticlesList;
static std::vector gs_vpSearchHudList;
static std::vector gs_vpSearchExtrasList;
static bool gs_aInitCustomList[NUMBER_OF_ASSETS_TABS] = {
true,
};
static size_t gs_aCustomListSize[NUMBER_OF_ASSETS_TABS] = {
0,
};
static char s_aFilterString[NUMBER_OF_ASSETS_TABS][50];
static int s_CurCustomTab = ASSETS_TAB_ENTITIES;
static const CMenus::SCustomItem *GetCustomItem(int CurTab, size_t Index)
{
if(CurTab == ASSETS_TAB_ENTITIES)
return gs_vpSearchEntitiesList[Index];
else if(CurTab == ASSETS_TAB_GAME)
return gs_vpSearchGamesList[Index];
else if(CurTab == ASSETS_TAB_EMOTICONS)
return gs_vpSearchEmoticonsList[Index];
else if(CurTab == ASSETS_TAB_PARTICLES)
return gs_vpSearchParticlesList[Index];
else if(CurTab == ASSETS_TAB_HUD)
return gs_vpSearchHudList[Index];
else if(CurTab == ASSETS_TAB_EXTRAS)
return gs_vpSearchExtrasList[Index];
return NULL;
}
template
void ClearAssetList(std::vector &vList, IGraphics *pGraphics)
{
for(size_t i = 0; i < vList.size(); ++i)
{
if(vList[i].m_RenderTexture.IsValid())
pGraphics->UnloadTexture(&(vList[i].m_RenderTexture));
vList[i].m_RenderTexture = IGraphics::CTextureHandle();
}
vList.clear();
}
void CMenus::ClearCustomItems(int CurTab)
{
if(CurTab == ASSETS_TAB_ENTITIES)
{
for(auto &Entity : m_vEntitiesList)
{
for(auto &Image : Entity.m_aImages)
{
if(Image.m_Texture.IsValid())
Graphics()->UnloadTexture(&Image.m_Texture);
Image.m_Texture = IGraphics::CTextureHandle();
}
}
m_vEntitiesList.clear();
// reload current entities
m_pClient->m_MapImages.ChangeEntitiesPath(g_Config.m_ClAssetsEntites);
}
else if(CurTab == ASSETS_TAB_GAME)
{
ClearAssetList(m_vGameList, Graphics());
// reload current game skin
GameClient()->LoadGameSkin(g_Config.m_ClAssetGame);
}
else if(CurTab == ASSETS_TAB_EMOTICONS)
{
ClearAssetList(m_vEmoticonList, Graphics());
// reload current emoticons skin
GameClient()->LoadEmoticonsSkin(g_Config.m_ClAssetEmoticons);
}
else if(CurTab == ASSETS_TAB_PARTICLES)
{
ClearAssetList(m_vParticlesList, Graphics());
// reload current particles skin
GameClient()->LoadParticlesSkin(g_Config.m_ClAssetParticles);
}
else if(CurTab == ASSETS_TAB_HUD)
{
ClearAssetList(m_vHudList, Graphics());
// reload current hud skin
GameClient()->LoadHudSkin(g_Config.m_ClAssetHud);
}
else if(CurTab == ASSETS_TAB_EXTRAS)
{
ClearAssetList(m_vExtrasList, Graphics());
// reload current DDNet particles skin
GameClient()->LoadExtrasSkin(g_Config.m_ClAssetExtras);
}
gs_aInitCustomList[CurTab] = true;
}
template
void InitAssetList(std::vector &vAssetList, const char *pAssetPath, const char *pAssetName, FS_LISTDIR_CALLBACK pfnCallback, IGraphics *pGraphics, IStorage *pStorage, TCaller Caller)
{
if(vAssetList.empty())
{
TName AssetItem;
str_copy(AssetItem.m_aName, "default");
LoadAsset(&AssetItem, pAssetName, pGraphics, Caller);
vAssetList.push_back(AssetItem);
// load assets
pStorage->ListDirectory(IStorage::TYPE_ALL, pAssetPath, pfnCallback, Caller);
std::sort(vAssetList.begin(), vAssetList.end());
}
if(vAssetList.size() != gs_aCustomListSize[s_CurCustomTab])
gs_aInitCustomList[s_CurCustomTab] = true;
}
template
int InitSearchList(std::vector &vpSearchList, std::vector &vAssetList)
{
vpSearchList.clear();
int ListSize = vAssetList.size();
for(int i = 0; i < ListSize; ++i)
{
const TName *pAsset = &vAssetList[i];
// filter quick search
if(s_aFilterString[s_CurCustomTab][0] != '\0' && !str_utf8_find_nocase(pAsset->m_aName, s_aFilterString[s_CurCustomTab]))
continue;
vpSearchList.push_back(pAsset);
}
return vAssetList.size();
}
void CMenus::RenderSettingsCustom(CUIRect MainView)
{
CUIRect TabBar, CustomList, QuickSearch, QuickSearchClearButton, DirectoryButton, Page1Tab, Page2Tab, Page3Tab, Page4Tab, Page5Tab, Page6Tab, ReloadButton;
MainView.HSplitTop(20, &TabBar, &MainView);
float TabsW = TabBar.w;
TabBar.VSplitLeft(TabsW / NUMBER_OF_ASSETS_TABS, &Page1Tab, &Page2Tab);
Page2Tab.VSplitLeft(TabsW / NUMBER_OF_ASSETS_TABS, &Page2Tab, &Page3Tab);
Page3Tab.VSplitLeft(TabsW / NUMBER_OF_ASSETS_TABS, &Page3Tab, &Page4Tab);
Page4Tab.VSplitLeft(TabsW / NUMBER_OF_ASSETS_TABS, &Page4Tab, &Page5Tab);
Page5Tab.VSplitLeft(TabsW / NUMBER_OF_ASSETS_TABS, &Page5Tab, &Page6Tab);
static CButtonContainer s_aPageTabs[NUMBER_OF_ASSETS_TABS] = {};
if(DoButton_MenuTab((CButtonContainer *)&s_aPageTabs[ASSETS_TAB_ENTITIES], Localize("Entities"), s_CurCustomTab == ASSETS_TAB_ENTITIES, &Page1Tab, IGraphics::CORNER_L, NULL, NULL, NULL, NULL, 4))
s_CurCustomTab = ASSETS_TAB_ENTITIES;
if(DoButton_MenuTab((CButtonContainer *)&s_aPageTabs[ASSETS_TAB_GAME], Localize("Game"), s_CurCustomTab == ASSETS_TAB_GAME, &Page2Tab, 0, NULL, NULL, NULL, NULL, 4))
s_CurCustomTab = ASSETS_TAB_GAME;
if(DoButton_MenuTab((CButtonContainer *)&s_aPageTabs[ASSETS_TAB_EMOTICONS], Localize("Emoticons"), s_CurCustomTab == ASSETS_TAB_EMOTICONS, &Page3Tab, 0, NULL, NULL, NULL, NULL, 4))
s_CurCustomTab = ASSETS_TAB_EMOTICONS;
if(DoButton_MenuTab((CButtonContainer *)&s_aPageTabs[ASSETS_TAB_PARTICLES], Localize("Particles"), s_CurCustomTab == ASSETS_TAB_PARTICLES, &Page4Tab, 0, NULL, NULL, NULL, NULL, 4))
s_CurCustomTab = ASSETS_TAB_PARTICLES;
if(DoButton_MenuTab((CButtonContainer *)&s_aPageTabs[ASSETS_TAB_HUD], Localize("HUD"), s_CurCustomTab == ASSETS_TAB_HUD, &Page5Tab, 0, NULL, NULL, NULL, NULL, 4))
s_CurCustomTab = ASSETS_TAB_HUD;
if(DoButton_MenuTab((CButtonContainer *)&s_aPageTabs[ASSETS_TAB_EXTRAS], Localize("Extras"), s_CurCustomTab == ASSETS_TAB_EXTRAS, &Page6Tab, IGraphics::CORNER_R, NULL, NULL, NULL, NULL, 4))
s_CurCustomTab = ASSETS_TAB_EXTRAS;
auto LoadStartTime = time_get_nanoseconds();
SMenuAssetScanUser User;
User.m_pUser = this;
User.m_LoadedFunc = [&]() {
if(time_get_nanoseconds() - LoadStartTime > 500ms)
RenderLoading(Localize("Loading assets"), "", 0, false);
};
if(s_CurCustomTab == ASSETS_TAB_ENTITIES)
{
if(m_vEntitiesList.empty())
{
SCustomEntities EntitiesItem;
str_copy(EntitiesItem.m_aName, "default");
LoadEntities(&EntitiesItem, &User);
m_vEntitiesList.push_back(EntitiesItem);
// load entities
Storage()->ListDirectory(IStorage::TYPE_ALL, "assets/entities", EntitiesScan, &User);
std::sort(m_vEntitiesList.begin(), m_vEntitiesList.end());
}
if(m_vEntitiesList.size() != gs_aCustomListSize[s_CurCustomTab])
gs_aInitCustomList[s_CurCustomTab] = true;
}
else if(s_CurCustomTab == ASSETS_TAB_GAME)
{
InitAssetList(m_vGameList, "assets/game", "game", GameScan, Graphics(), Storage(), &User);
}
else if(s_CurCustomTab == ASSETS_TAB_EMOTICONS)
{
InitAssetList(m_vEmoticonList, "assets/emoticons", "emoticons", EmoticonsScan, Graphics(), Storage(), &User);
}
else if(s_CurCustomTab == ASSETS_TAB_PARTICLES)
{
InitAssetList(m_vParticlesList, "assets/particles", "particles", ParticlesScan, Graphics(), Storage(), &User);
}
else if(s_CurCustomTab == ASSETS_TAB_HUD)
{
InitAssetList(m_vHudList, "assets/hud", "hud", HudScan, Graphics(), Storage(), &User);
}
else if(s_CurCustomTab == ASSETS_TAB_EXTRAS)
{
InitAssetList(m_vExtrasList, "assets/extras", "extras", ExtrasScan, Graphics(), Storage(), &User);
}
MainView.HSplitTop(10.0f, 0, &MainView);
// skin selector
MainView.HSplitTop(MainView.h - 10.0f - ms_ButtonHeight, &CustomList, &MainView);
if(gs_aInitCustomList[s_CurCustomTab])
{
int ListSize = 0;
if(s_CurCustomTab == ASSETS_TAB_ENTITIES)
{
gs_vpSearchEntitiesList.clear();
ListSize = m_vEntitiesList.size();
for(int i = 0; i < ListSize; ++i)
{
const SCustomEntities *pEntity = &m_vEntitiesList[i];
// filter quick search
if(s_aFilterString[s_CurCustomTab][0] != '\0' && !str_utf8_find_nocase(pEntity->m_aName, s_aFilterString[s_CurCustomTab]))
continue;
gs_vpSearchEntitiesList.push_back(pEntity);
}
}
else if(s_CurCustomTab == ASSETS_TAB_GAME)
{
ListSize = InitSearchList(gs_vpSearchGamesList, m_vGameList);
}
else if(s_CurCustomTab == ASSETS_TAB_EMOTICONS)
{
ListSize = InitSearchList(gs_vpSearchEmoticonsList, m_vEmoticonList);
}
else if(s_CurCustomTab == ASSETS_TAB_PARTICLES)
{
ListSize = InitSearchList(gs_vpSearchParticlesList, m_vParticlesList);
}
else if(s_CurCustomTab == ASSETS_TAB_HUD)
{
ListSize = InitSearchList(gs_vpSearchHudList, m_vHudList);
}
else if(s_CurCustomTab == ASSETS_TAB_EXTRAS)
{
ListSize = InitSearchList(gs_vpSearchExtrasList, m_vExtrasList);
}
gs_aInitCustomList[s_CurCustomTab] = false;
gs_aCustomListSize[s_CurCustomTab] = ListSize;
}
int OldSelected = -1;
float Margin = 10;
float TextureWidth = 150;
float TextureHeight = 150;
size_t SearchListSize = 0;
if(s_CurCustomTab == ASSETS_TAB_ENTITIES)
{
SearchListSize = gs_vpSearchEntitiesList.size();
}
else if(s_CurCustomTab == ASSETS_TAB_GAME)
{
SearchListSize = gs_vpSearchGamesList.size();
TextureHeight = 75;
}
else if(s_CurCustomTab == ASSETS_TAB_EMOTICONS)
{
SearchListSize = gs_vpSearchEmoticonsList.size();
}
else if(s_CurCustomTab == ASSETS_TAB_PARTICLES)
{
SearchListSize = gs_vpSearchParticlesList.size();
}
else if(s_CurCustomTab == ASSETS_TAB_HUD)
{
SearchListSize = gs_vpSearchHudList.size();
}
else if(s_CurCustomTab == ASSETS_TAB_EXTRAS)
{
SearchListSize = gs_vpSearchExtrasList.size();
}
static CListBox s_ListBox;
s_ListBox.DoStart(TextureHeight + 15.0f + 10.0f + Margin, SearchListSize, CustomList.w / (Margin + TextureWidth), 1, OldSelected, &CustomList, false);
for(size_t i = 0; i < SearchListSize; ++i)
{
const SCustomItem *pItem = GetCustomItem(s_CurCustomTab, i);
if(pItem == NULL)
continue;
if(s_CurCustomTab == ASSETS_TAB_ENTITIES)
{
if(str_comp(pItem->m_aName, g_Config.m_ClAssetsEntites) == 0)
OldSelected = i;
}
else if(s_CurCustomTab == ASSETS_TAB_GAME)
{
if(str_comp(pItem->m_aName, g_Config.m_ClAssetGame) == 0)
OldSelected = i;
}
else if(s_CurCustomTab == ASSETS_TAB_EMOTICONS)
{
if(str_comp(pItem->m_aName, g_Config.m_ClAssetEmoticons) == 0)
OldSelected = i;
}
else if(s_CurCustomTab == ASSETS_TAB_PARTICLES)
{
if(str_comp(pItem->m_aName, g_Config.m_ClAssetParticles) == 0)
OldSelected = i;
}
else if(s_CurCustomTab == ASSETS_TAB_HUD)
{
if(str_comp(pItem->m_aName, g_Config.m_ClAssetHud) == 0)
OldSelected = i;
}
else if(s_CurCustomTab == ASSETS_TAB_EXTRAS)
{
if(str_comp(pItem->m_aName, g_Config.m_ClAssetExtras) == 0)
OldSelected = i;
}
const CListboxItem Item = s_ListBox.DoNextItem(pItem, OldSelected >= 0 && (size_t)OldSelected == i);
CUIRect ItemRect = Item.m_Rect;
ItemRect.Margin(Margin / 2, &ItemRect);
if(!Item.m_Visible)
continue;
CUIRect TextureRect;
ItemRect.HSplitTop(15, &ItemRect, &TextureRect);
TextureRect.HSplitTop(10, NULL, &TextureRect);
UI()->DoLabel(&ItemRect, pItem->m_aName, ItemRect.h - 2, TEXTALIGN_CENTER);
if(pItem->m_RenderTexture.IsValid())
{
Graphics()->WrapClamp();
Graphics()->TextureSet(pItem->m_RenderTexture);
Graphics()->QuadsBegin();
Graphics()->SetColor(1, 1, 1, 1);
IGraphics::CQuadItem QuadItem(TextureRect.x + (TextureRect.w - TextureWidth) / 2, TextureRect.y + (TextureRect.h - TextureHeight) / 2, TextureWidth, TextureHeight);
Graphics()->QuadsDrawTL(&QuadItem, 1);
Graphics()->QuadsEnd();
Graphics()->WrapNormal();
}
}
const int NewSelected = s_ListBox.DoEnd();
if(OldSelected != NewSelected)
{
if(GetCustomItem(s_CurCustomTab, NewSelected)->m_aName[0] != '\0')
{
if(s_CurCustomTab == ASSETS_TAB_ENTITIES)
{
str_copy(g_Config.m_ClAssetsEntites, GetCustomItem(s_CurCustomTab, NewSelected)->m_aName);
m_pClient->m_MapImages.ChangeEntitiesPath(GetCustomItem(s_CurCustomTab, NewSelected)->m_aName);
}
else if(s_CurCustomTab == ASSETS_TAB_GAME)
{
str_copy(g_Config.m_ClAssetGame, GetCustomItem(s_CurCustomTab, NewSelected)->m_aName);
GameClient()->LoadGameSkin(g_Config.m_ClAssetGame);
}
else if(s_CurCustomTab == ASSETS_TAB_EMOTICONS)
{
str_copy(g_Config.m_ClAssetEmoticons, GetCustomItem(s_CurCustomTab, NewSelected)->m_aName);
GameClient()->LoadEmoticonsSkin(g_Config.m_ClAssetEmoticons);
}
else if(s_CurCustomTab == ASSETS_TAB_PARTICLES)
{
str_copy(g_Config.m_ClAssetParticles, GetCustomItem(s_CurCustomTab, NewSelected)->m_aName);
GameClient()->LoadParticlesSkin(g_Config.m_ClAssetParticles);
}
else if(s_CurCustomTab == ASSETS_TAB_HUD)
{
str_copy(g_Config.m_ClAssetHud, GetCustomItem(s_CurCustomTab, NewSelected)->m_aName);
GameClient()->LoadHudSkin(g_Config.m_ClAssetHud);
}
else if(s_CurCustomTab == ASSETS_TAB_EXTRAS)
{
str_copy(g_Config.m_ClAssetExtras, GetCustomItem(s_CurCustomTab, NewSelected)->m_aName);
GameClient()->LoadExtrasSkin(g_Config.m_ClAssetExtras);
}
}
}
// render quick search
{
MainView.HSplitBottom(ms_ButtonHeight, &MainView, &QuickSearch);
QuickSearch.VSplitLeft(240.0f, &QuickSearch, &DirectoryButton);
QuickSearch.HSplitTop(5.0f, 0, &QuickSearch);
const char *pSearchLabel = "\xEF\x80\x82";
TextRender()->SetCurFont(TextRender()->GetFont(TEXT_FONT_ICON_FONT));
TextRender()->SetRenderFlags(ETextRenderFlags::TEXT_RENDER_FLAG_ONLY_ADVANCE_WIDTH | ETextRenderFlags::TEXT_RENDER_FLAG_NO_X_BEARING | ETextRenderFlags::TEXT_RENDER_FLAG_NO_Y_BEARING | ETextRenderFlags::TEXT_RENDER_FLAG_NO_PIXEL_ALIGMENT | ETextRenderFlags::TEXT_RENDER_FLAG_NO_OVERSIZE);
SLabelProperties Props;
Props.m_AlignVertically = 0;
UI()->DoLabel(&QuickSearch, pSearchLabel, 14.0f, TEXTALIGN_LEFT, Props);
float wSearch = TextRender()->TextWidth(14.0f, pSearchLabel, -1, -1.0f);
TextRender()->SetRenderFlags(0);
TextRender()->SetCurFont(NULL);
QuickSearch.VSplitLeft(wSearch, 0, &QuickSearch);
QuickSearch.VSplitLeft(5.0f, 0, &QuickSearch);
QuickSearch.VSplitLeft(QuickSearch.w - 15.0f, &QuickSearch, &QuickSearchClearButton);
static int s_ClearButton = 0;
static float s_Offset = 0.0f;
SUIExEditBoxProperties EditProps;
if(Input()->KeyPress(KEY_F) && Input()->ModifierIsPressed())
{
UI()->SetActiveItem(&s_aFilterString[s_CurCustomTab]);
EditProps.m_SelectText = true;
}
EditProps.m_pEmptyText = Localize("Search");
if(UI()->DoClearableEditBox(&s_aFilterString[s_CurCustomTab], &s_ClearButton, &QuickSearch, s_aFilterString[s_CurCustomTab], sizeof(s_aFilterString[0]), 14.0f, &s_Offset, false, IGraphics::CORNER_ALL, EditProps))
gs_aInitCustomList[s_CurCustomTab] = true;
}
DirectoryButton.HSplitTop(5.0f, 0, &DirectoryButton);
DirectoryButton.VSplitRight(175.0f, 0, &DirectoryButton);
DirectoryButton.VSplitRight(25.0f, &DirectoryButton, &ReloadButton);
DirectoryButton.VSplitRight(10.0f, &DirectoryButton, 0);
static CButtonContainer s_AssetsDirID;
if(DoButton_Menu(&s_AssetsDirID, Localize("Assets directory"), 0, &DirectoryButton))
{
char aBuf[IO_MAX_PATH_LENGTH];
char aBufFull[IO_MAX_PATH_LENGTH + 7];
if(s_CurCustomTab == ASSETS_TAB_ENTITIES)
str_copy(aBufFull, "assets/entities");
else if(s_CurCustomTab == ASSETS_TAB_GAME)
str_copy(aBufFull, "assets/game");
else if(s_CurCustomTab == ASSETS_TAB_EMOTICONS)
str_copy(aBufFull, "assets/emoticons");
else if(s_CurCustomTab == ASSETS_TAB_PARTICLES)
str_copy(aBufFull, "assets/particles");
else if(s_CurCustomTab == ASSETS_TAB_HUD)
str_copy(aBufFull, "assets/hud");
else if(s_CurCustomTab == ASSETS_TAB_EXTRAS)
str_copy(aBufFull, "assets/extras");
Storage()->GetCompletePath(IStorage::TYPE_SAVE, aBufFull, aBuf, sizeof(aBuf));
Storage()->CreateFolder("assets", IStorage::TYPE_SAVE);
Storage()->CreateFolder(aBufFull, IStorage::TYPE_SAVE);
if(!open_file(aBuf))
{
dbg_msg("menus", "couldn't open file '%s'", aBuf);
}
}
GameClient()->m_Tooltips.DoToolTip(&s_AssetsDirID, &DirectoryButton, Localize("Open the directory to add custom assets"));
TextRender()->SetCurFont(TextRender()->GetFont(TEXT_FONT_ICON_FONT));
TextRender()->SetRenderFlags(ETextRenderFlags::TEXT_RENDER_FLAG_ONLY_ADVANCE_WIDTH | ETextRenderFlags::TEXT_RENDER_FLAG_NO_X_BEARING | ETextRenderFlags::TEXT_RENDER_FLAG_NO_Y_BEARING | ETextRenderFlags::TEXT_RENDER_FLAG_NO_PIXEL_ALIGMENT | ETextRenderFlags::TEXT_RENDER_FLAG_NO_OVERSIZE);
static CButtonContainer s_AssetsReloadBtnID;
if(DoButton_Menu(&s_AssetsReloadBtnID, "\xEF\x80\x9E", 0, &ReloadButton, nullptr, IGraphics::CORNER_ALL, 5, 0, vec4(1.0f, 1.0f, 1.0f, 0.75f), vec4(1, 1, 1, 0.5f), 0))
{
ClearCustomItems(s_CurCustomTab);
}
TextRender()->SetRenderFlags(0);
TextRender()->SetCurFont(NULL);
}
void CMenus::ConchainAssetsEntities(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
{
CMenus *pThis = (CMenus *)pUserData;
if(pResult->NumArguments() == 1)
{
const char *pArg = pResult->GetString(0);
if(str_comp(pArg, g_Config.m_ClAssetsEntites) != 0)
{
pThis->m_pClient->m_MapImages.ChangeEntitiesPath(pArg);
}
}
pfnCallback(pResult, pCallbackUserData);
}
void CMenus::ConchainAssetGame(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
{
CMenus *pThis = (CMenus *)pUserData;
if(pResult->NumArguments() == 1)
{
const char *pArg = pResult->GetString(0);
if(str_comp(pArg, g_Config.m_ClAssetGame) != 0)
{
pThis->GameClient()->LoadGameSkin(pArg);
}
}
pfnCallback(pResult, pCallbackUserData);
}
void CMenus::ConchainAssetParticles(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
{
CMenus *pThis = (CMenus *)pUserData;
if(pResult->NumArguments() == 1)
{
const char *pArg = pResult->GetString(0);
if(str_comp(pArg, g_Config.m_ClAssetParticles) != 0)
{
pThis->GameClient()->LoadParticlesSkin(pArg);
}
}
pfnCallback(pResult, pCallbackUserData);
}
void CMenus::ConchainAssetEmoticons(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
{
CMenus *pThis = (CMenus *)pUserData;
if(pResult->NumArguments() == 1)
{
const char *pArg = pResult->GetString(0);
if(str_comp(pArg, g_Config.m_ClAssetEmoticons) != 0)
{
pThis->GameClient()->LoadEmoticonsSkin(pArg);
}
}
pfnCallback(pResult, pCallbackUserData);
}
void CMenus::ConchainAssetHud(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
{
CMenus *pThis = (CMenus *)pUserData;
if(pResult->NumArguments() == 1)
{
const char *pArg = pResult->GetString(0);
if(str_comp(pArg, g_Config.m_ClAssetHud) != 0)
{
pThis->GameClient()->LoadHudSkin(pArg);
}
}
pfnCallback(pResult, pCallbackUserData);
}
void CMenus::ConchainAssetExtras(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
{
CMenus *pThis = (CMenus *)pUserData;
if(pResult->NumArguments() == 1)
{
const char *pArg = pResult->GetString(0);
if(str_comp(pArg, g_Config.m_ClAssetExtras) != 0)
{
pThis->GameClient()->LoadExtrasSkin(pArg);
}
}
pfnCallback(pResult, pCallbackUserData);
}