//! DDNet's engine interfaces, Rust part. //! //! DDNet's code base is separated into three major parts, `base`, `engine` and //! `game`. //! //! The engine consists of game-independent code such as display setup, //! low-level network protocol, low-level map format, etc. //! //! This crate in particular corresponds to the `src/engine/shared` directory //! that contains code shared between client, server and other components. #![warn(missing_docs)] #[cfg(test)] extern crate ddnet_test; mod config; mod rust_version; pub use config::*; pub use rust_version::*;