#ifndef GAME_LAYERS_H #define GAME_LAYERS_H #include #include class CLayers { int m_GroupsNum; int m_GroupsStart; int m_LayersNum; int m_LayersStart; CMapItemGroup *m_pGameGroup; CMapItemLayerTilemap *m_pGameLayer; CMapItemLayerTilemap *m_pTeleLayer; CMapItemLayerTilemap *m_pSpeedupLayer; CMapItemLayerTilemap *m_pFrontLayer; CMapItemLayerTilemap *m_pSwitchLayer; class IMap *m_pMap; public: CLayers(); void Init(class IKernel *pKernel); int NumGroups() const { return m_GroupsNum; } class IMap *Map() const { return m_pMap; } CMapItemGroup *GameGroup() const { return m_pGameGroup; } CMapItemLayerTilemap *GameLayer() const { return m_pGameLayer; } CMapItemLayerTilemap *TeleLayer() const { return m_pTeleLayer; } CMapItemLayerTilemap *SpeedupLayer() const { return m_pSpeedupLayer; } CMapItemLayerTilemap *FrontLayer() const { return m_pFrontLayer; } CMapItemLayerTilemap *SwitchLayer() const { return m_pSwitchLayer; } CMapItemGroup *GetGroup(int Index) const; CMapItemLayer *GetLayer(int Index) const; }; #endif