/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ /* If you are missing that file, acquire a complete release at teeworlds.com. */ /* #ifndef GAME_SERVER_ENTITIES_FLAG_H #define GAME_SERVER_ENTITIES_FLAG_H #include class CFlag : public CEntity { public: static const int ms_PhysSize = 14; CCharacter *m_pCarryingCharacter; vec2 m_Vel; vec2 m_StandPos; int m_Team; int m_AtStand; int m_DropTick; int m_GrabTick; CFlag(CGameWorld *pGameWorld, int Team); virtual void Reset(); virtual void TickPaused(); virtual void Snap(int SnappingClient); }; #endif */