/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include "scoreboard.h"
CScoreboard::CScoreboard()
{
OnReset();
}
void CScoreboard::ConKeyScoreboard(IConsole::IResult *pResult, void *pUserData, int ClientID)
{
CScoreboard *pSelf = (CScoreboard *)pUserData;
CServerInfo Info;
pSelf->Client()->GetServerInfo(&Info);
pSelf->m_IsGameTypeRace = str_find_nocase(Info.m_aGameType, "race");
pSelf->m_Active = pResult->GetInteger(0) != 0;
}
void CScoreboard::OnReset()
{
m_Active = false;
}
void CScoreboard::OnRelease()
{
m_Active = false;
}
void CScoreboard::OnConsoleInit()
{
Console()->Register("+scoreboard", "", CFGFLAG_CLIENT, ConKeyScoreboard, this, "Show scoreboard", 0);
}
void CScoreboard::RenderGoals(float x, float y, float w)
{
float h = 50.0f;
Graphics()->BlendNormal();
Graphics()->TextureSet(-1);
Graphics()->QuadsBegin();
Graphics()->SetColor(0,0,0,0.5f);
RenderTools()->DrawRoundRect(x-10.f, y-10.f, w, h, 10.0f);
Graphics()->QuadsEnd();
// render goals
if(m_pClient->m_Snap.m_pGameobj)
{
if(m_pClient->m_Snap.m_pGameobj->m_ScoreLimit)
{
char aBuf[64];
str_format(aBuf, sizeof(aBuf), "%s: %d", Localize("Score limit"), m_pClient->m_Snap.m_pGameobj->m_ScoreLimit);
TextRender()->Text(0, x, y, 20.0f, aBuf, -1);
}
if(m_pClient->m_Snap.m_pGameobj->m_TimeLimit)
{
char aBuf[64];
str_format(aBuf, sizeof(aBuf), Localize("Time limit: %d min"), m_pClient->m_Snap.m_pGameobj->m_TimeLimit);
TextRender()->Text(0, x+220.0f, y, 20.0f, aBuf, -1);
}
if(m_pClient->m_Snap.m_pGameobj->m_RoundNum && m_pClient->m_Snap.m_pGameobj->m_RoundCurrent)
{
char aBuf[64];
str_format(aBuf, sizeof(aBuf), "%s %d/%d", Localize("Round"), m_pClient->m_Snap.m_pGameobj->m_RoundCurrent, m_pClient->m_Snap.m_pGameobj->m_RoundNum);
float tw = TextRender()->TextWidth(0, 20.0f, aBuf, -1);
TextRender()->Text(0, x+w-tw-20.0f, y, 20.0f, aBuf, -1);
}
}
}
void CScoreboard::RenderSpectators(float x, float y, float w)
{
char aBuffer[1024*4];
int Count = 0;
float h = 120.0f;
str_format(aBuffer, sizeof(aBuffer), "%s: ", Localize("Spectators"));
Graphics()->BlendNormal();
Graphics()->TextureSet(-1);
Graphics()->QuadsBegin();
Graphics()->SetColor(0,0,0,0.5f);
RenderTools()->DrawRoundRect(x-10.f, y-10.f, w, h, 10.0f);
Graphics()->QuadsEnd();
for(int i = 0; i < Client()->SnapNumItems(IClient::SNAP_CURRENT); i++)
{
IClient::CSnapItem Item;
const void *pData = Client()->SnapGetItem(IClient::SNAP_CURRENT, i, &Item);
if(Item.m_Type == NETOBJTYPE_PLAYERINFO)
{
const CNetObj_PlayerInfo *pInfo = (const CNetObj_PlayerInfo *)pData;
if(pInfo->m_Team == TEAM_SPECTATORS)
{
if(Count)
str_append(aBuffer, ", ", sizeof(aBuffer));
if(m_IsGameTypeRace)
if (g_Config.m_ClShowIDs)
{
char aId[4];
str_format(aId,sizeof(aId),"%d:",pInfo->m_ClientID);
str_append(aBuffer, aId, sizeof(aBuffer));
}
str_append(aBuffer, m_pClient->m_aClients[pInfo->m_ClientID].m_aName, sizeof(aBuffer));
Count++;
}
}
}
TextRender()->Text(0, x+10, y, 32, aBuffer, (int)w-20);
}
void CScoreboard::RenderScoreboard(float x, float y, float w, int Team, const char *pTitle)
{
if(Team == TEAM_SPECTATORS)
return;
//float ystart = y;
float h = 740.0f;
Graphics()->BlendNormal();
Graphics()->TextureSet(-1);
Graphics()->QuadsBegin();
Graphics()->SetColor(0,0,0,0.5f);
RenderTools()->DrawRoundRect(x-10.f, y, w, h, 17.0f);
Graphics()->QuadsEnd();
// render title
if(!pTitle)
{
if(m_pClient->m_Snap.m_pGameobj->m_GameOver)
pTitle = Localize("Game over");
else
pTitle = Localize("Score board");
}
float Offset = 80.0f;
float DataOffset = 130;
float tw = TextRender()->TextWidth(0, 48, pTitle, -1);
TextRender()->Text(0, x+10, y, 48, pTitle, -1);
if(!m_IsGameTypeRace || !g_Config.m_ClDDRaceScoreBoard)
if(m_pClient->m_Snap.m_pGameobj)
{
char aBuf[128];
int Score = Team == TEAM_RED ? m_pClient->m_Snap.m_pGameobj->m_TeamscoreRed : m_pClient->m_Snap.m_pGameobj->m_TeamscoreBlue;
str_format(aBuf, sizeof(aBuf), "%d", Score);
tw = TextRender()->TextWidth(0, 48, aBuf, -1);
TextRender()->Text(0, x+w-tw-30, y, 48, aBuf, -1);
}
y += 54.0f;
// render headlines
TextRender()->Text(0, x+10, y, 24.0f, Localize("Score"), -1);
if(m_IsGameTypeRace && g_Config.m_ClDDRaceScoreBoard)
{
TextRender()->Text(0, x+125+Offset, y, 24.0f, Localize("Name"), -1);
TextRender()->Text(0, x+w-75, y, 24.0f, Localize("Ping"), -1);
}
else
{
TextRender()->Text(0, x+125, y, 24.0f, Localize("Name"), -1);
TextRender()->Text(0, x+w-70, y, 24.0f, Localize("Ping"), -1);
}
y += 29.0f;
float FontSize = 35.0f;
float LineHeight = 50.0f;
float TeeSizeMod = 1.0f;
float TeeOffset = 0.0f;
if(m_pClient->m_Snap.m_aTeamSize[Team] > 13)
{
FontSize = 30.0f;
LineHeight = 40.0f;
TeeSizeMod = 0.8f;
TeeOffset = -5.0f;
}
// render player scores
for(int i = 0; i < MAX_CLIENTS; i++)
{
const CNetObj_PlayerInfo *pInfo = m_pClient->m_Snap.m_paInfoByScore[i];
if(!pInfo || pInfo->m_Team != Team)
continue;
// make sure that we render the correct team
char aBuf[128];
if(pInfo->m_Local)
{
// background so it's easy to find the local player
Graphics()->TextureSet(-1);
Graphics()->QuadsBegin();
Graphics()->SetColor(1,1,1,0.25f);
RenderTools()->DrawRoundRect(x, y, w-20, LineHeight*0.95f, 17.0f);
Graphics()->QuadsEnd();
}
float FontSizeResize = FontSize;
float Width;
if(m_IsGameTypeRace && g_Config.m_ClDDRaceScoreBoard)
{
const float ScoreWidth = 150.0f;
const float PingWidth = 60.0f;
// reset time
if(pInfo->m_Score == -9999)
m_pClient->m_aClients[pInfo->m_ClientID].m_Score = 0;
int Time = m_pClient->m_aClients[pInfo->m_ClientID].m_Score;
if(Time > 0)
{
str_format(aBuf, sizeof(aBuf), "%02d:%02d.%02d", Time/6000, Time/100-(Time/6000*60), Time % 100);
while((Width = TextRender()->TextWidth(0, FontSizeResize, aBuf, -1)) > ScoreWidth)
--FontSizeResize;
TextRender()->Text(0, x+ScoreWidth-Width, y+(FontSize-FontSizeResize)/2, FontSizeResize, aBuf, -1);
}
FontSizeResize = FontSize;
while(TextRender()->TextWidth(0, FontSizeResize, m_pClient->m_aClients[pInfo->m_ClientID].m_aName, -1) > w-163.0f-Offset-PingWidth)
--FontSizeResize;
if (m_IsGameTypeRace && g_Config.m_ClShowIDs)
{
char aId[64] = "";
str_format(aId, sizeof(aId),"%d:", pInfo->m_ClientID);
str_append(aId, m_pClient->m_aClients[pInfo->m_ClientID].m_aName,sizeof(aId));
TextRender()->Text(0, x+128.0f+Offset, y+(FontSize-FontSizeResize)/2, FontSizeResize, aId, -1);
}
else
TextRender()->Text(0, x+128.0f+Offset, y+(FontSize-FontSizeResize)/2, FontSizeResize, m_pClient->m_aClients[pInfo->m_ClientID].m_aName, -1);
FontSizeResize = FontSize;
str_format(aBuf, sizeof(aBuf), "%d", clamp(pInfo->m_Latency, -9999, 9999));
while((Width = TextRender()->TextWidth(0, FontSizeResize, aBuf, -1)) > PingWidth)
--FontSizeResize;
}
else
{
const float ScoreWidth = 60.0f;
const float PingWidth = 60.0f;
str_format(aBuf, sizeof(aBuf), "%d", clamp(pInfo->m_Score, -9999, 9999));
while((Width = TextRender()->TextWidth(0, FontSizeResize, aBuf, -1)) > ScoreWidth)
--FontSizeResize;
TextRender()->Text(0, x+ScoreWidth-Width, y+(FontSize-FontSizeResize)/2, FontSizeResize, aBuf, -1);
FontSizeResize = FontSize;
while(TextRender()->TextWidth(0, FontSizeResize, m_pClient->m_aClients[pInfo->m_ClientID].m_aName, -1) > w-163.0f-PingWidth)
--FontSizeResize;
TextRender()->Text(0, x+128.0f, y+(FontSize-FontSizeResize)/2, FontSizeResize, m_pClient->m_aClients[pInfo->m_ClientID].m_aName, -1);
FontSizeResize = FontSize;
str_format(aBuf, sizeof(aBuf), "%d", clamp(pInfo->m_Latency, -9999, 9999));
while((Width = TextRender()->TextWidth(0, FontSizeResize, aBuf, -1)) > PingWidth)
--FontSizeResize;
}
TextRender()->Text(0, x+w-35.0f-Width, y+(FontSize-FontSizeResize)/2, FontSizeResize, aBuf, -1);
// render avatar
if((m_pClient->m_Snap.m_paFlags[0] && m_pClient->m_Snap.m_paFlags[0]->m_CarriedBy == pInfo->m_ClientID) ||
(m_pClient->m_Snap.m_paFlags[1] && m_pClient->m_Snap.m_paFlags[1]->m_CarriedBy == pInfo->m_ClientID))
{
Graphics()->BlendNormal();
Graphics()->TextureSet(g_pData->m_aImages[IMAGE_GAME].m_Id);
Graphics()->QuadsBegin();
if(pInfo->m_Team == TEAM_RED) RenderTools()->SelectSprite(SPRITE_FLAG_BLUE, SPRITE_FLAG_FLIP_X);
else RenderTools()->SelectSprite(SPRITE_FLAG_RED, SPRITE_FLAG_FLIP_X);
float size = 64.0f;
IGraphics::CQuadItem QuadItem;
if(m_IsGameTypeRace && g_Config.m_ClDDRaceScoreBoard)
QuadItem = IGraphics::CQuadItem(x+55+DataOffset, y-15, size/2, size);
else
QuadItem = IGraphics::CQuadItem(x+55, y-15, size/2, size);
Graphics()->QuadsDrawTL(&QuadItem, 1);
Graphics()->QuadsEnd();
}
CTeeRenderInfo TeeInfo = m_pClient->m_aClients[pInfo->m_ClientID].m_RenderInfo;
TeeInfo.m_Size *= TeeSizeMod;
if(m_IsGameTypeRace && g_Config.m_ClDDRaceScoreBoard)
RenderTools()->RenderTee(CAnimState::GetIdle(), &TeeInfo, EMOTE_NORMAL, vec2(1,0), vec2(x+50+DataOffset, y+28+TeeOffset));
else
RenderTools()->RenderTee(CAnimState::GetIdle(), &TeeInfo, EMOTE_NORMAL, vec2(1,0), vec2(x+90, y+28+TeeOffset));
y += LineHeight;
}
}
void CScoreboard::RenderRecordingNotification(float x)
{
if(!m_pClient->DemoRecorder()->IsRecording())
return;
//draw the box
Graphics()->BlendNormal();
Graphics()->TextureSet(-1);
Graphics()->QuadsBegin();
Graphics()->SetColor(0.0f, 0.0f, 0.0f, 0.4f);
RenderTools()->DrawRoundRectExt(x, 0.0f, 120.0f, 50.0f, 15.0f, CUI::CORNER_B);
Graphics()->QuadsEnd();
//draw the red dot
Graphics()->QuadsBegin();
Graphics()->SetColor(1.0f, 0.0f, 0.0f, 1.0f);
RenderTools()->DrawRoundRect(x+20, 15.0f, 20.0f, 20.0f, 10.0f);
Graphics()->QuadsEnd();
//draw the text
TextRender()->Text(0, x+50.0f, 8.0f, 24.0f, Localize("REC"), -1);
}
void CScoreboard::OnRender()
{
if(!Active())
return;
// if the score board is active, then we should clear the motd message aswell
if(m_pClient->m_pMotd->IsActive())
m_pClient->m_pMotd->Clear();
float Width = 400*3.0f*Graphics()->ScreenAspect();
float Height = 400*3.0f;
Graphics()->MapScreen(0, 0, Width, Height);
float w;
if(m_IsGameTypeRace && g_Config.m_ClDDRaceScoreBoard)
w = 750.0f;
else
w = 650.0f;
if(m_pClient->m_Snap.m_pGameobj && !(m_pClient->m_Snap.m_pGameobj->m_Flags&GAMEFLAG_TEAMS))
RenderScoreboard(Width/2-w/2, 150.0f, w, 0, 0);
else
{
if(m_pClient->m_Snap.m_pGameobj && m_pClient->m_Snap.m_pGameobj->m_GameOver)
{
const char *pText = Localize("Draw!");
if(m_pClient->m_Snap.m_pGameobj->m_TeamscoreRed > m_pClient->m_Snap.m_pGameobj->m_TeamscoreBlue)
pText = Localize("Red team wins!");
else if(m_pClient->m_Snap.m_pGameobj->m_TeamscoreBlue > m_pClient->m_Snap.m_pGameobj->m_TeamscoreRed)
pText = Localize("Blue team wins!");
float w = TextRender()->TextWidth(0, 86.0f, pText, -1);
TextRender()->Text(0, Width/2-w/2, 39, 86.0f, pText, -1);
}
RenderScoreboard(Width/2-w-20, 150.0f, w, TEAM_RED, Localize("Red team"));
RenderScoreboard(Width/2 + 20, 150.0f, w, TEAM_BLUE, Localize("Blue team"));
}
RenderGoals(Width/2-w/2, 150+750+25, w);
RenderSpectators(Width/2-w/2, 150+750+25+50+25, w);
RenderRecordingNotification((Width/7)*4);
}
bool CScoreboard::Active()
{
// if we activly wanna look on the scoreboard
if(m_Active)
return true;
if(m_pClient->m_Snap.m_pLocalInfo && m_pClient->m_Snap.m_pLocalInfo->m_Team != TEAM_SPECTATORS)
{
// we are not a spectator, check if we are dead
if(!m_pClient->m_Snap.m_pLocalCharacter)
return true;
}
// if the game is over
if(m_pClient->m_Snap.m_pGameobj && m_pClient->m_Snap.m_pGameobj->m_GameOver)
return true;
return false;
}