#ifndef GAME_EDITOR_EDITOR_UI_H #define GAME_EDITOR_EDITOR_UI_H #include struct SEditBoxDropdownContext { bool m_Visible = false; int m_Selected = -1; CListBox m_ListBox; bool m_ShortcutUsed = false; bool m_DidBecomeVisible = false; bool m_MousePressedInside = false; bool m_ShouldHide = false; }; #endif