/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ /* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef GAME_CLIENT_UI_H #define GAME_CLIENT_UI_H class CUIRect { // TODO: Refactor: Redo UI scaling float Scale() const; public: float x, y, w, h; /** * Splits 2 CUIRect inside *this* CUIRect horizontally. You can pass null pointers. * * @param pTop This rect will end up taking the top half of this CUIRect * @param pBottom This rect will end up taking the bottom half of this CUIRect */ void HSplitMid(CUIRect *pTop, CUIRect *pBottom) const; /** * Splits 2 CUIRect inside *this* CUIRect. * * The cut parameter determines the height of the top rect, so it allows more customization than HSplitMid. * * This method doesn't check if Cut is bigger than *this* rect height. * * @param Cut The height of the pTop rect. * @param pTop The rect that ends up at the top with a height equal to Cut. * @param pBottom The rect that ends up at the bottom with a height equal to *this* rect minus the Cut. */ void HSplitTop(float Cut, CUIRect *pTop, CUIRect *pBottom) const; /** * Splits 2 CUIRect inside *this* CUIRect. * * The cut parameter determines the height of the bottom rect, so it allows more customization than HSplitMid. * * This method doesn't check if Cut is bigger than *this* rect height. * * @param Cut The height of the pBottom rect. * @param pTop The rect that ends up at the top with a height equal to *this* CUIRect height minus Cut. * @param pBottom The rect that ends up at the bottom with a height equal to Cut. */ void HSplitBottom(float Cut, CUIRect *pTop, CUIRect *pBottom) const; /** * Splits 2 CUIRect inside *this* CUIRect vertically. You can pass null pointers. * * @param pLeft This rect will take up the left half of *this* CUIRect. * @param pRight This rect will take up the right half of *this* CUIRect. */ void VSplitMid(CUIRect *pLeft, CUIRect *pRight) const; /** * Splits 2 CUIRect inside *this* CUIRect. * * The cut parameter determines the width of the left rect, so it allows more customization than VSplitMid. * * This method doesn't check if Cut is bigger than *this* rect width. * * @param Cut The width of the pLeft rect. * @param pLeft The rect that ends up at the left with a width equal to Cut. * @param pRight The rect that ends up at the right with a width equal to *this* rect minus the Cut. */ void VSplitLeft(float Cut, CUIRect *pLeft, CUIRect *pRight) const; /** * Splits 2 CUIRect inside *this* CUIRect. * * The cut parameter determines the width of the right rect, so it allows more customization than VSplitMid. * * This method doesn't check if Cut is bigger than *this* rect width. * * @param Cut The width of the pRight rect. * @param pLeft The rect that ends up at the left with a width equal to *this* CUIRect width minus Cut. * @param pRight The rect that ends up at the right with a width equal to Cut. */ void VSplitRight(float Cut, CUIRect *pLeft, CUIRect *pRight) const; /** * Places pOtherRect inside *this* CUIRect with Cut as the margin. * * @param Cut The margin. * @param pOtherRect The CUIRect to place inside *this* CUIRect. */ void Margin(float Cut, CUIRect *pOtherRect) const; /** * Places pOtherRect inside *this* CUIRect applying Cut as the margin only on the vertical axis. * * @param Cut The margin. * @param pOtherRect The CUIRect to place inside *this* CUIRect */ void VMargin(float Cut, CUIRect *pOtherRect) const; /** * Places pOtherRect inside *this* CUIRect applying Cut as the margin only on the horizontal axis. * * @param Cut The margin. * @param pOtherRect The CUIRect to place inside *this* CUIRect */ void HMargin(float Cut, CUIRect *pOtherRect) const; }; struct SUIAnimator { bool m_Active; bool m_ScaleLabel; float m_Time; float m_Value; float m_XOffset; float m_YOffset; float m_WOffset; float m_HOffset; }; class CUI { const void *m_pHotItem; const void *m_pActiveItem; const void *m_pLastActiveItem; const void *m_pBecommingHotItem; float m_MouseX, m_MouseY; // in gui space float m_MouseWorldX, m_MouseWorldY; // in world space unsigned m_MouseButtons; unsigned m_LastMouseButtons; CUIRect m_Screen; class IGraphics *m_pGraphics; class ITextRender *m_pTextRender; public: // TODO: Refactor: Fill this in void SetGraphics(class IGraphics *pGraphics, class ITextRender *pTextRender) { m_pGraphics = pGraphics; m_pTextRender = pTextRender; } class IGraphics *Graphics() { return m_pGraphics; } class ITextRender *TextRender() { return m_pTextRender; } CUI(); enum { CORNER_TL = 1, CORNER_TR = 2, CORNER_BL = 4, CORNER_BR = 8, CORNER_T = CORNER_TL | CORNER_TR, CORNER_B = CORNER_BL | CORNER_BR, CORNER_R = CORNER_TR | CORNER_BR, CORNER_L = CORNER_TL | CORNER_BL, CORNER_ALL = CORNER_T | CORNER_B }; int Update(float mx, float my, float Mwx, float Mwy, int m_Buttons); float MouseX() const { return m_MouseX; } float MouseY() const { return m_MouseY; } float MouseWorldX() const { return m_MouseWorldX; } float MouseWorldY() const { return m_MouseWorldY; } int MouseButton(int Index) const { return (m_MouseButtons >> Index) & 1; } int MouseButtonClicked(int Index) { return MouseButton(Index) && !((m_LastMouseButtons >> Index) & 1); } void SetHotItem(const void *pID) { m_pBecommingHotItem = pID; } void SetActiveItem(const void *pID) { m_pActiveItem = pID; if(pID) m_pLastActiveItem = pID; } void ClearLastActiveItem() { m_pLastActiveItem = 0; } const void *HotItem() const { return m_pHotItem; } const void *NextHotItem() const { return m_pBecommingHotItem; } const void *ActiveItem() const { return m_pActiveItem; } const void *LastActiveItem() const { return m_pLastActiveItem; } int MouseInside(const CUIRect *pRect); void ConvertMouseMove(float *x, float *y); CUIRect *Screen(); float PixelSize(); void ClipEnable(const CUIRect *pRect); void ClipDisable(); // TODO: Refactor: Redo UI scaling void SetScale(float s); float Scale(); int DoButtonLogic(const void *pID, const char *pText /* TODO: Refactor: Remove */, int Checked, const CUIRect *pRect); int DoPickerLogic(const void *pID, const CUIRect *pRect, float *pX, float *pY); // TODO: Refactor: Remove this? void DoLabel(const CUIRect *pRect, const char *pText, float Size, int Align, int MaxWidth = -1, int AlignVertically = 1); void DoLabelScaled(const CUIRect *pRect, const char *pText, float Size, int Align, int MaxWidth = -1, int AlignVertically = 1); }; #endif