/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#include
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#include "console.h"
class CConsoleLogger : public ILogger
{
CGameConsole *m_pConsole;
std::mutex m_ConsoleMutex;
public:
CConsoleLogger(CGameConsole *pConsole) :
m_pConsole(pConsole)
{
dbg_assert(pConsole != nullptr, "console pointer must not be null");
}
void Log(const CLogMessage *pMessage) override;
void OnConsoleDeletion();
};
void CConsoleLogger::Log(const CLogMessage *pMessage)
{
// TODO: Fix thread-unsafety of accessing `g_Config.m_ConsoleOutputLevel`
if(pMessage->m_Level > IConsole::ToLogLevel(g_Config.m_ConsoleOutputLevel))
{
return;
}
ColorRGBA Color = gs_ConsoleDefaultColor;
if(pMessage->m_HaveColor)
{
Color.r = pMessage->m_Color.r / 255.0;
Color.g = pMessage->m_Color.g / 255.0;
Color.b = pMessage->m_Color.b / 255.0;
}
std::unique_lock Guard(m_ConsoleMutex);
if(m_pConsole)
{
m_pConsole->m_LocalConsole.PrintLine(pMessage->m_aLine, pMessage->m_LineLength, Color);
}
}
void CConsoleLogger::OnConsoleDeletion()
{
std::unique_lock Guard(m_ConsoleMutex);
m_pConsole = nullptr;
}
CGameConsole::CInstance::CInstance(int Type)
{
m_pHistoryEntry = 0x0;
m_Type = Type;
if(Type == CGameConsole::CONSOLETYPE_LOCAL)
m_CompletionFlagmask = CFGFLAG_CLIENT;
else
m_CompletionFlagmask = CFGFLAG_SERVER;
m_aCompletionBuffer[0] = 0;
m_CompletionUsed = false;
m_CompletionChosen = -1;
m_CompletionRenderOffset = 0.0f;
m_ReverseTAB = false;
m_aUser[0] = '\0';
m_UserGot = false;
m_UsernameReq = false;
m_IsCommand = false;
}
void CGameConsole::CInstance::Init(CGameConsole *pGameConsole)
{
m_pGameConsole = pGameConsole;
}
void CGameConsole::CInstance::ClearBacklog()
{
m_BacklogLock.lock();
m_Backlog.Init();
m_BacklogCurPage = 0;
m_BacklogLock.unlock();
}
void CGameConsole::CInstance::ClearBacklogYOffsets()
{
m_BacklogLock.lock();
auto *pEntry = m_Backlog.First();
while(pEntry)
{
pEntry->m_YOffset = -1.0f;
pEntry = m_Backlog.Next(pEntry);
}
m_BacklogLock.unlock();
}
void CGameConsole::CInstance::ClearHistory()
{
m_History.Init();
m_pHistoryEntry = 0;
}
void CGameConsole::CInstance::ExecuteLine(const char *pLine)
{
if(m_Type == CGameConsole::CONSOLETYPE_LOCAL)
m_pGameConsole->m_pConsole->ExecuteLine(pLine);
else
{
if(m_pGameConsole->Client()->RconAuthed())
m_pGameConsole->Client()->Rcon(pLine);
else
{
if(!m_UserGot && m_UsernameReq)
{
m_UserGot = true;
str_copy(m_aUser, pLine, sizeof m_aUser);
}
else
{
m_pGameConsole->Client()->RconAuth(m_aUser, pLine);
m_UserGot = false;
}
}
}
}
void CGameConsole::CInstance::PossibleCommandsCompleteCallback(const char *pStr, void *pUser)
{
CGameConsole::CInstance *pInstance = (CGameConsole::CInstance *)pUser;
if(pInstance->m_CompletionChosen == pInstance->m_CompletionEnumerationCount)
pInstance->m_Input.Set(pStr);
pInstance->m_CompletionEnumerationCount++;
}
void CGameConsole::CInstance::OnInput(IInput::CEvent Event)
{
bool Handled = false;
if(m_pGameConsole->Input()->ModifierIsPressed()) // jump to spaces and special ASCII characters
{
int SearchDirection = 0;
if(m_pGameConsole->Input()->KeyPress(KEY_LEFT) || m_pGameConsole->Input()->KeyPress(KEY_BACKSPACE))
SearchDirection = -1;
else if(m_pGameConsole->Input()->KeyPress(KEY_RIGHT) || m_pGameConsole->Input()->KeyPress(KEY_DELETE))
SearchDirection = 1;
if(SearchDirection != 0)
{
int OldOffset = m_Input.GetCursorOffset();
int FoundAt = SearchDirection > 0 ? m_Input.GetLength() - 1 : 0;
for(int i = m_Input.GetCursorOffset() + SearchDirection; SearchDirection > 0 ? i < m_Input.GetLength() - 1 : i > 0; i += SearchDirection)
{
int Next = i + SearchDirection;
if((m_Input.GetString()[Next] == ' ') ||
(m_Input.GetString()[Next] >= 32 && m_Input.GetString()[Next] <= 47) ||
(m_Input.GetString()[Next] >= 58 && m_Input.GetString()[Next] <= 64) ||
(m_Input.GetString()[Next] >= 91 && m_Input.GetString()[Next] <= 96))
{
FoundAt = i;
if(SearchDirection < 0)
FoundAt++;
break;
}
}
if(m_pGameConsole->Input()->KeyPress(KEY_BACKSPACE))
{
if(m_Input.GetCursorOffset() != 0)
{
char aText[512];
str_copy(aText, m_Input.GetString(), FoundAt + 1);
if(m_Input.GetCursorOffset() != str_length(m_Input.GetString()))
str_append(aText, m_Input.GetString() + m_Input.GetCursorOffset(), str_length(m_Input.GetString()));
m_Input.Set(aText);
}
}
if(m_pGameConsole->Input()->KeyPress(KEY_DELETE))
{
if(m_Input.GetCursorOffset() != m_Input.GetLength())
{
char aText[512];
aText[0] = '\0';
str_copy(aText, m_Input.GetString(), m_Input.GetCursorOffset() + 1);
if(FoundAt != m_Input.GetLength())
str_append(aText, m_Input.GetString() + FoundAt, sizeof(aText));
m_Input.Set(aText);
FoundAt = OldOffset;
}
}
m_Input.SetCursorOffset(FoundAt);
}
}
if(m_pGameConsole->Input()->ModifierIsPressed() && m_pGameConsole->Input()->KeyPress(KEY_V))
{
const char *Text = m_pGameConsole->Input()->GetClipboardText();
if(Text)
{
char aLine[256];
int i, Begin = 0;
for(i = 0; i < str_length(Text); i++)
{
if(Text[i] == '\n')
{
if(i == Begin)
{
Begin++;
continue;
}
int max = minimum(i - Begin + 1, (int)sizeof(aLine));
str_copy(aLine, Text + Begin, max);
Begin = i + 1;
ExecuteLine(aLine);
}
}
int max = minimum(i - Begin + 1, (int)sizeof(aLine));
str_copy(aLine, Text + Begin, max);
m_Input.Append(aLine);
}
}
else if(m_pGameConsole->Input()->ModifierIsPressed() && m_pGameConsole->Input()->KeyPress(KEY_C))
{
m_pGameConsole->Input()->SetClipboardText(m_Input.GetString());
}
else if(m_pGameConsole->Input()->ModifierIsPressed() && m_pGameConsole->Input()->KeyPress(KEY_A))
{
m_Input.SetCursorOffset(0);
}
else if(m_pGameConsole->Input()->ModifierIsPressed() && m_pGameConsole->Input()->KeyPress(KEY_E))
{
m_Input.SetCursorOffset(m_Input.GetLength());
}
else if(m_pGameConsole->Input()->ModifierIsPressed() && m_pGameConsole->Input()->KeyPress(KEY_U))
{
m_Input.SetRange("", 0, m_Input.GetCursorOffset());
}
else if(m_pGameConsole->Input()->ModifierIsPressed() && m_pGameConsole->Input()->KeyPress(KEY_K))
{
m_Input.SetRange("", m_Input.GetCursorOffset(), m_Input.GetLength());
}
if(Event.m_Flags & IInput::FLAG_PRESS)
{
if(Event.m_Key == KEY_RETURN || Event.m_Key == KEY_KP_ENTER)
{
if(m_Input.GetString()[0] || (m_UsernameReq && !m_pGameConsole->Client()->RconAuthed() && !m_UserGot))
{
if(m_Type == CONSOLETYPE_LOCAL || m_pGameConsole->Client()->RconAuthed())
{
char *pEntry = m_History.Allocate(m_Input.GetLength() + 1);
mem_copy(pEntry, m_Input.GetString(), m_Input.GetLength() + 1);
}
ExecuteLine(m_Input.GetString());
m_Input.Clear();
m_pHistoryEntry = 0x0;
}
Handled = true;
}
else if(Event.m_Key == KEY_UP)
{
if(m_pHistoryEntry)
{
char *pTest = m_History.Prev(m_pHistoryEntry);
if(pTest)
m_pHistoryEntry = pTest;
}
else
m_pHistoryEntry = m_History.Last();
if(m_pHistoryEntry)
m_Input.Set(m_pHistoryEntry);
Handled = true;
}
else if(Event.m_Key == KEY_DOWN)
{
if(m_pHistoryEntry)
m_pHistoryEntry = m_History.Next(m_pHistoryEntry);
if(m_pHistoryEntry)
m_Input.Set(m_pHistoryEntry);
else
m_Input.Clear();
Handled = true;
}
else if(Event.m_Key == KEY_TAB)
{
if(m_Type == CGameConsole::CONSOLETYPE_LOCAL || m_pGameConsole->Client()->RconAuthed())
{
if(m_ReverseTAB && m_CompletionUsed)
m_CompletionChosen--;
else if(!m_ReverseTAB)
m_CompletionChosen++;
m_CompletionEnumerationCount = 0;
m_pGameConsole->m_pConsole->PossibleCommands(m_aCompletionBuffer, m_CompletionFlagmask, m_Type != CGameConsole::CONSOLETYPE_LOCAL && m_pGameConsole->Client()->RconAuthed() && m_pGameConsole->Client()->UseTempRconCommands(), PossibleCommandsCompleteCallback, this);
m_CompletionUsed = true;
// handle wrapping
if(m_CompletionEnumerationCount && (m_CompletionChosen >= m_CompletionEnumerationCount || m_CompletionChosen < 0))
{
m_CompletionChosen = (m_CompletionChosen + m_CompletionEnumerationCount) % m_CompletionEnumerationCount;
m_CompletionEnumerationCount = 0;
m_pGameConsole->m_pConsole->PossibleCommands(m_aCompletionBuffer, m_CompletionFlagmask, m_Type != CGameConsole::CONSOLETYPE_LOCAL && m_pGameConsole->Client()->RconAuthed() && m_pGameConsole->Client()->UseTempRconCommands(), PossibleCommandsCompleteCallback, this);
}
}
}
else if(Event.m_Key == KEY_PAGEUP)
{
++m_BacklogCurPage;
m_pGameConsole->m_HasSelection = false;
}
else if(Event.m_Key == KEY_PAGEDOWN)
{
m_pGameConsole->m_HasSelection = false;
--m_BacklogCurPage;
if(m_BacklogCurPage < 0)
m_BacklogCurPage = 0;
}
// in order not to conflict with CLineInput's handling of Home/End only
// react to it when the input is empty
else if(Event.m_Key == KEY_HOME && m_Input.GetString()[0] == '\0')
{
m_BacklogCurPage = INT_MAX;
m_pGameConsole->m_HasSelection = false;
}
else if(Event.m_Key == KEY_END && m_Input.GetString()[0] == '\0')
{
m_BacklogCurPage = 0;
m_pGameConsole->m_HasSelection = false;
}
else if(Event.m_Key == KEY_LSHIFT)
{
m_ReverseTAB = true;
Handled = true;
}
}
if(Event.m_Flags & IInput::FLAG_RELEASE && Event.m_Key == KEY_LSHIFT)
{
m_ReverseTAB = false;
Handled = true;
}
if(!Handled)
m_Input.ProcessInput(Event);
if(Event.m_Flags & (IInput::FLAG_PRESS | IInput::FLAG_TEXT))
{
if((Event.m_Key != KEY_TAB) && (Event.m_Key != KEY_LSHIFT))
{
m_CompletionUsed = false;
m_CompletionChosen = -1;
str_copy(m_aCompletionBuffer, m_Input.GetString(), sizeof(m_aCompletionBuffer));
m_CompletionRenderOffset = 0.0f;
}
// find the current command
{
char aBuf[64] = {0};
const char *pSrc = GetString();
int i = 0;
for(; i < (int)sizeof(aBuf) - 1 && *pSrc && *pSrc != ' '; i++, pSrc++)
aBuf[i] = *pSrc;
aBuf[i] = 0;
const IConsole::CCommandInfo *pCommand = m_pGameConsole->m_pConsole->GetCommandInfo(aBuf, m_CompletionFlagmask,
m_Type != CGameConsole::CONSOLETYPE_LOCAL && m_pGameConsole->Client()->RconAuthed() && m_pGameConsole->Client()->UseTempRconCommands());
if(pCommand)
{
m_IsCommand = true;
str_copy(m_aCommandName, pCommand->m_pName, IConsole::TEMPCMD_NAME_LENGTH);
str_copy(m_aCommandHelp, pCommand->m_pHelp, IConsole::TEMPCMD_HELP_LENGTH);
str_copy(m_aCommandParams, pCommand->m_pParams, IConsole::TEMPCMD_PARAMS_LENGTH);
}
else
m_IsCommand = false;
}
}
}
void CGameConsole::CInstance::PrintLine(const char *pLine, int Len, ColorRGBA PrintColor)
{
if(Len > 255)
Len = 255;
m_BacklogLock.lock();
CBacklogEntry *pEntry = m_Backlog.Allocate(sizeof(CBacklogEntry) + Len);
pEntry->m_YOffset = -1.0f;
pEntry->m_PrintColor = PrintColor;
mem_copy(pEntry->m_aText, pLine, Len);
pEntry->m_aText[Len] = 0;
if(m_pGameConsole->m_ConsoleType == m_Type)
m_pGameConsole->m_NewLineCounter++;
m_BacklogLock.unlock();
}
CGameConsole::CGameConsole() :
m_LocalConsole(CONSOLETYPE_LOCAL), m_RemoteConsole(CONSOLETYPE_REMOTE)
{
m_ConsoleType = CONSOLETYPE_LOCAL;
m_ConsoleState = CONSOLE_CLOSED;
m_StateChangeEnd = 0.0f;
m_StateChangeDuration = 0.1f;
}
CGameConsole::~CGameConsole()
{
m_pConsoleLogger->OnConsoleDeletion();
}
float CGameConsole::TimeNow()
{
static long long s_TimeStart = time_get();
return float(time_get() - s_TimeStart) / float(time_freq());
}
CGameConsole::CInstance *CGameConsole::CurrentConsole()
{
if(m_ConsoleType == CONSOLETYPE_REMOTE)
return &m_RemoteConsole;
return &m_LocalConsole;
}
void CGameConsole::OnReset()
{
}
// only defined for 0<=t<=1
static float ConsoleScaleFunc(float t)
{
//return t;
return sinf(acosf(1.0f - t));
}
struct CRenderInfo
{
CGameConsole *m_pSelf;
CTextCursor m_Cursor;
const char *m_pCurrentCmd;
int m_WantedCompletion;
int m_EnumCount;
float m_Offset;
float m_Width;
};
void CGameConsole::PossibleCommandsRenderCallback(const char *pStr, void *pUser)
{
CRenderInfo *pInfo = static_cast(pUser);
if(pInfo->m_EnumCount == pInfo->m_WantedCompletion)
{
float tw = pInfo->m_pSelf->TextRender()->TextWidth(pInfo->m_Cursor.m_pFont, pInfo->m_Cursor.m_FontSize, pStr, -1, -1.0f);
pInfo->m_pSelf->Graphics()->TextureClear();
pInfo->m_pSelf->Graphics()->QuadsBegin();
pInfo->m_pSelf->Graphics()->SetColor(229.0f / 255.0f, 185.0f / 255.0f, 4.0f / 255.0f, 0.85f);
pInfo->m_pSelf->RenderTools()->DrawRoundRect(pInfo->m_Cursor.m_X - 2.5f, pInfo->m_Cursor.m_Y - 4.f / 2.f, tw + 5.f, pInfo->m_Cursor.m_FontSize + 4.f, pInfo->m_Cursor.m_FontSize / 3.f);
pInfo->m_pSelf->Graphics()->QuadsEnd();
// scroll when out of sight
if(pInfo->m_Cursor.m_X < 3.0f)
pInfo->m_Offset = 0.0f;
else if(pInfo->m_Cursor.m_X + tw > pInfo->m_Width)
pInfo->m_Offset -= pInfo->m_Width / 2;
pInfo->m_pSelf->TextRender()->TextColor(0.05f, 0.05f, 0.05f, 1);
pInfo->m_pSelf->TextRender()->TextEx(&pInfo->m_Cursor, pStr, -1);
}
else
{
const char *pMatchStart = str_find_nocase(pStr, pInfo->m_pCurrentCmd);
if(pMatchStart)
{
pInfo->m_pSelf->TextRender()->TextColor(0.5f, 0.5f, 0.5f, 1);
pInfo->m_pSelf->TextRender()->TextEx(&pInfo->m_Cursor, pStr, pMatchStart - pStr);
pInfo->m_pSelf->TextRender()->TextColor(229.0f / 255.0f, 185.0f / 255.0f, 4.0f / 255.0f, 1);
pInfo->m_pSelf->TextRender()->TextEx(&pInfo->m_Cursor, pMatchStart, str_length(pInfo->m_pCurrentCmd));
pInfo->m_pSelf->TextRender()->TextColor(0.5f, 0.5f, 0.5f, 1);
pInfo->m_pSelf->TextRender()->TextEx(&pInfo->m_Cursor, pMatchStart + str_length(pInfo->m_pCurrentCmd), -1);
}
else
{
pInfo->m_pSelf->TextRender()->TextColor(0.75f, 0.75f, 0.75f, 1);
pInfo->m_pSelf->TextRender()->TextEx(&pInfo->m_Cursor, pStr, -1);
}
}
pInfo->m_EnumCount++;
pInfo->m_Cursor.m_X += 7.0f;
}
void CGameConsole::OnRender()
{
CUIRect Screen = *UI()->Screen();
float ConsoleMaxHeight = Screen.h * 3 / 5.0f;
float ConsoleHeight;
float Progress = (TimeNow() - (m_StateChangeEnd - m_StateChangeDuration)) / m_StateChangeDuration;
if(Progress >= 1.0f)
{
if(m_ConsoleState == CONSOLE_CLOSING)
m_ConsoleState = CONSOLE_CLOSED;
else if(m_ConsoleState == CONSOLE_OPENING)
m_ConsoleState = CONSOLE_OPEN;
Progress = 1.0f;
}
if(m_ConsoleState == CONSOLE_OPEN && g_Config.m_ClEditor)
Toggle(CONSOLETYPE_LOCAL);
if(m_ConsoleState == CONSOLE_CLOSED)
return;
if(m_ConsoleState == CONSOLE_OPEN)
Input()->MouseModeAbsolute();
float ConsoleHeightScale;
if(m_ConsoleState == CONSOLE_OPENING)
ConsoleHeightScale = ConsoleScaleFunc(Progress);
else if(m_ConsoleState == CONSOLE_CLOSING)
ConsoleHeightScale = ConsoleScaleFunc(1.0f - Progress);
else //if (console_state == CONSOLE_OPEN)
ConsoleHeightScale = ConsoleScaleFunc(1.0f);
ConsoleHeight = ConsoleHeightScale * ConsoleMaxHeight;
UI()->MapScreen();
// do console shadow
Graphics()->TextureClear();
Graphics()->QuadsBegin();
IGraphics::CColorVertex Array[4] = {
IGraphics::CColorVertex(0, 0, 0, 0, 0.5f),
IGraphics::CColorVertex(1, 0, 0, 0, 0.5f),
IGraphics::CColorVertex(2, 0, 0, 0, 0.0f),
IGraphics::CColorVertex(3, 0, 0, 0, 0.0f)};
Graphics()->SetColorVertex(Array, 4);
IGraphics::CQuadItem QuadItem(0, ConsoleHeight, Screen.w, 10.0f);
Graphics()->QuadsDrawTL(&QuadItem, 1);
Graphics()->QuadsEnd();
// do background
Graphics()->TextureSet(g_pData->m_aImages[IMAGE_CONSOLE_BG].m_Id);
Graphics()->QuadsBegin();
Graphics()->SetColor(0.2f, 0.2f, 0.2f, 0.9f);
if(m_ConsoleType == CONSOLETYPE_REMOTE)
Graphics()->SetColor(0.4f, 0.2f, 0.2f, 0.9f);
Graphics()->QuadsSetSubset(0, -ConsoleHeight * 0.075f, Screen.w * 0.075f * 0.5f, 0);
QuadItem = IGraphics::CQuadItem(0, 0, Screen.w, ConsoleHeight);
Graphics()->QuadsDrawTL(&QuadItem, 1);
Graphics()->QuadsEnd();
// do small bar shadow
Graphics()->TextureClear();
Graphics()->QuadsBegin();
Array[0] = IGraphics::CColorVertex(0, 0, 0, 0, 0.0f);
Array[1] = IGraphics::CColorVertex(1, 0, 0, 0, 0.0f);
Array[2] = IGraphics::CColorVertex(2, 0, 0, 0, 0.25f);
Array[3] = IGraphics::CColorVertex(3, 0, 0, 0, 0.25f);
Graphics()->SetColorVertex(Array, 4);
QuadItem = IGraphics::CQuadItem(0, ConsoleHeight - 20, Screen.w, 10);
Graphics()->QuadsDrawTL(&QuadItem, 1);
Graphics()->QuadsEnd();
// do the lower bar
Graphics()->TextureSet(g_pData->m_aImages[IMAGE_CONSOLE_BAR].m_Id);
Graphics()->QuadsBegin();
Graphics()->SetColor(1.0f, 1.0f, 1.0f, 0.9f);
Graphics()->QuadsSetSubset(0, 0.1f, Screen.w * 0.015f, 1 - 0.1f);
QuadItem = IGraphics::CQuadItem(0, ConsoleHeight - 10.0f, Screen.w, 10.0f);
Graphics()->QuadsDrawTL(&QuadItem, 1);
Graphics()->QuadsEnd();
ConsoleHeight -= 22.0f;
CInstance *pConsole = CurrentConsole();
{
float FontSize = 10.0f;
float RowHeight = FontSize * 1.25f;
float x = 3;
float y = ConsoleHeight - RowHeight - 5.0f;
CRenderInfo Info;
Info.m_pSelf = this;
Info.m_WantedCompletion = pConsole->m_CompletionUsed ? pConsole->m_CompletionChosen : -1;
Info.m_EnumCount = 0;
Info.m_Offset = pConsole->m_CompletionRenderOffset;
Info.m_Width = Screen.w;
Info.m_pCurrentCmd = pConsole->m_aCompletionBuffer;
TextRender()->SetCursor(&Info.m_Cursor, x + Info.m_Offset, y + RowHeight + 2.0f, FontSize, TEXTFLAG_RENDER | TEXTFLAG_STOP_AT_END);
Info.m_Cursor.m_LineWidth = std::numeric_limits::max();
// render prompt
CTextCursor Cursor;
TextRender()->SetCursor(&Cursor, x, y, FontSize, TEXTFLAG_RENDER);
const char *pPrompt = "> ";
if(m_ConsoleType == CONSOLETYPE_REMOTE)
{
if(Client()->State() == IClient::STATE_LOADING || Client()->State() == IClient::STATE_ONLINE)
{
if(Client()->RconAuthed())
pPrompt = "rcon> ";
else
{
if(pConsole->m_UsernameReq)
{
if(!pConsole->m_UserGot)
pPrompt = "Enter Username> ";
else
pPrompt = "Enter Password> ";
}
else
pPrompt = "Enter Password> ";
}
}
else
pPrompt = "NOT CONNECTED> ";
}
TextRender()->TextEx(&Cursor, pPrompt, -1);
x = Cursor.m_X;
//console text editing
bool Editing = false;
int EditingCursor = Input()->GetEditingCursor();
if(Input()->GetIMEState())
{
if(str_length(Input()->GetIMEEditingText()))
{
pConsole->m_Input.Editing(Input()->GetIMEEditingText(), EditingCursor);
Editing = true;
}
}
//hide rcon password
char aInputString[512];
str_copy(aInputString, pConsole->m_Input.GetString(Editing), sizeof(aInputString));
if(m_ConsoleType == CONSOLETYPE_REMOTE && Client()->State() == IClient::STATE_ONLINE && !Client()->RconAuthed() && (pConsole->m_UserGot || !pConsole->m_UsernameReq))
{
for(int i = 0; i < pConsole->m_Input.GetLength(Editing); ++i)
aInputString[i] = '*';
}
// render console input (wrap line)
TextRender()->SetCursor(&Cursor, x, y, FontSize, 0);
Cursor.m_LineWidth = Screen.w - 10.0f - x;
TextRender()->TextEx(&Cursor, aInputString, pConsole->m_Input.GetCursorOffset(Editing));
TextRender()->TextEx(&Cursor, aInputString + pConsole->m_Input.GetCursorOffset(Editing), -1);
int Lines = Cursor.m_LineCount;
int InputExtraLineCount = Lines - 1;
y -= InputExtraLineCount * FontSize;
TextRender()->SetCursor(&Cursor, x, y, FontSize, TEXTFLAG_RENDER);
Cursor.m_LineWidth = Screen.w - 10.0f - x;
if(m_LastInputLineCount != InputExtraLineCount)
{
m_HasSelection = false;
m_MouseIsPress = false;
m_LastInputLineCount = InputExtraLineCount;
}
TextRender()->TextEx(&Cursor, aInputString, pConsole->m_Input.GetCursorOffset(Editing));
CTextCursor Marker = Cursor;
Marker.m_LineWidth = -1;
TextRender()->TextEx(&Marker, "|", -1);
TextRender()->TextEx(&Cursor, aInputString + pConsole->m_Input.GetCursorOffset(Editing), -1);
Input()->SetEditingPosition(Marker.m_X, Marker.m_Y + Marker.m_FontSize);
// render possible commands
if(m_ConsoleType == CONSOLETYPE_LOCAL || Client()->RconAuthed())
{
if(pConsole->m_Input.GetString()[0] != 0)
{
m_pConsole->PossibleCommands(pConsole->m_aCompletionBuffer, pConsole->m_CompletionFlagmask, m_ConsoleType != CGameConsole::CONSOLETYPE_LOCAL && Client()->RconAuthed() && Client()->UseTempRconCommands(), PossibleCommandsRenderCallback, &Info);
pConsole->m_CompletionRenderOffset = Info.m_Offset;
if(Info.m_EnumCount <= 0)
{
if(pConsole->m_IsCommand)
{
char aBuf[512];
str_format(aBuf, sizeof(aBuf), "Help: %s ", pConsole->m_aCommandHelp);
TextRender()->TextEx(&Info.m_Cursor, aBuf, -1);
TextRender()->TextColor(0.75f, 0.75f, 0.75f, 1);
str_format(aBuf, sizeof(aBuf), "Usage: %s %s", pConsole->m_aCommandName, pConsole->m_aCommandParams);
TextRender()->TextEx(&Info.m_Cursor, aBuf, -1);
}
}
}
}
pConsole->m_BacklogLock.lock();
// render log (current page, wrap lines)
CInstance::CBacklogEntry *pEntry = pConsole->m_Backlog.Last();
float OffsetY = 0.0f;
float LineOffset = 1.0f;
bool WantsSelectionCopy = false;
if(Input()->ModifierIsPressed() && Input()->KeyPress(KEY_C))
WantsSelectionCopy = true;
std::string SelectionString;
// check if mouse is pressed
if(!m_MouseIsPress && Input()->NativeMousePressed(1))
{
m_MouseIsPress = true;
Input()->NativeMousePos(&m_MousePressX, &m_MousePressY);
m_MousePressX = (m_MousePressX / (float)Graphics()->WindowWidth()) * Screen.w;
m_MousePressY = (m_MousePressY / (float)Graphics()->WindowHeight()) * Screen.h;
}
if(m_MouseIsPress)
{
Input()->NativeMousePos(&m_MouseCurX, &m_MouseCurY);
m_MouseCurX = (m_MouseCurX / (float)Graphics()->WindowWidth()) * Screen.w;
m_MouseCurY = (m_MouseCurY / (float)Graphics()->WindowHeight()) * Screen.h;
}
if(m_MouseIsPress && !Input()->NativeMousePressed(1))
{
m_MouseIsPress = false;
}
static int s_LastActivePage = pConsole->m_BacklogCurPage;
if(pConsole->m_BacklogCurPage == INT_MAX)
s_LastActivePage = INT_MAX;
int TotalPages = 1;
for(int Page = 0; Page <= s_LastActivePage; ++Page, OffsetY = 0.0f)
{
while(pEntry)
{
TextRender()->TextColor(pEntry->m_PrintColor);
// get y offset (calculate it if we haven't yet)
if(pEntry->m_YOffset < 0.0f)
{
TextRender()->SetCursor(&Cursor, 0.0f, 0.0f, FontSize, 0);
Cursor.m_LineWidth = Screen.w - 10;
TextRender()->TextEx(&Cursor, pEntry->m_aText, -1);
pEntry->m_YOffset = Cursor.m_Y + Cursor.m_AlignedFontSize + LineOffset;
}
OffsetY += pEntry->m_YOffset;
if((m_HasSelection || m_MouseIsPress) && m_NewLineCounter > 0)
{
float MouseExtraOff = pEntry->m_YOffset;
m_MousePressY -= MouseExtraOff;
if(!m_MouseIsPress)
m_MouseCurY -= MouseExtraOff;
}
// next page when lines reach the top
if(y - OffsetY <= RowHeight)
break;
// just render output from current backlog page (render bottom up)
if(Page == s_LastActivePage)
{
TextRender()->SetCursor(&Cursor, 0.0f, y - OffsetY, FontSize, TEXTFLAG_RENDER);
Cursor.m_LineWidth = Screen.w - 10.0f;
Cursor.m_CalculateSelectionMode = (m_MouseIsPress || (m_CurSelStart != m_CurSelEnd) || m_HasSelection) ? TEXT_CURSOR_SELECTION_MODE_CALCULATE : TEXT_CURSOR_SELECTION_MODE_NONE;
Cursor.m_PressMouseX = m_MousePressX;
Cursor.m_PressMouseY = m_MousePressY;
Cursor.m_ReleaseMouseX = m_MouseCurX;
Cursor.m_ReleaseMouseY = m_MouseCurY;
TextRender()->TextEx(&Cursor, pEntry->m_aText, -1);
if(Cursor.m_CalculateSelectionMode == TEXT_CURSOR_SELECTION_MODE_CALCULATE)
{
m_CurSelStart = minimum(Cursor.m_SelectionStart, Cursor.m_SelectionEnd);
m_CurSelEnd = maximum(Cursor.m_SelectionStart, Cursor.m_SelectionEnd);
}
if(m_CurSelStart != m_CurSelEnd)
{
if(WantsSelectionCopy)
{
bool HasNewLine = false;
if(!SelectionString.empty())
HasNewLine = true;
int OffUTF8Start = 0;
int OffUTF8End = 0;
if(TextRender()->SelectionToUTF8OffSets(pEntry->m_aText, m_CurSelStart, m_CurSelEnd, OffUTF8Start, OffUTF8End))
{
SelectionString.insert(0, (std::string(&pEntry->m_aText[OffUTF8Start], OffUTF8End - OffUTF8Start) + (HasNewLine ? "\n" : "")));
}
}
m_HasSelection = true;
}
}
pEntry = pConsole->m_Backlog.Prev(pEntry);
// reset color
TextRender()->TextColor(1, 1, 1, 1);
if(m_NewLineCounter > 0)
--m_NewLineCounter;
}
if(WantsSelectionCopy && !SelectionString.empty())
{
Input()->SetClipboardText(SelectionString.c_str());
}
if(!pEntry)
break;
TotalPages++;
}
pConsole->m_BacklogCurPage = clamp(pConsole->m_BacklogCurPage, 0, TotalPages - 1);
s_LastActivePage = pConsole->m_BacklogCurPage;
pConsole->m_BacklogLock.unlock();
// render page
char aBuf[128];
TextRender()->TextColor(1, 1, 1, 1);
str_format(aBuf, sizeof(aBuf), Localize("-Page %d-"), pConsole->m_BacklogCurPage + 1);
TextRender()->Text(0, 10.0f, FontSize / 2.f, FontSize, aBuf, -1.0f);
// render version
str_copy(aBuf, "v" GAME_VERSION " on " CONF_PLATFORM_STRING " " CONF_ARCH_STRING, sizeof(aBuf));
float Width = TextRender()->TextWidth(0, FontSize, aBuf, -1, -1.0f);
TextRender()->Text(0, Screen.w - Width - 10.0f, FontSize / 2.f, FontSize, aBuf, -1.0f);
}
}
void CGameConsole::OnMessage(int MsgType, void *pRawMsg)
{
}
bool CGameConsole::OnInput(IInput::CEvent Event)
{
// accept input when opening, but not at first frame to discard the input that caused the console to open
if(m_ConsoleState != CONSOLE_OPEN && (m_ConsoleState != CONSOLE_OPENING || m_StateChangeEnd == TimeNow() + m_StateChangeDuration))
return false;
if((Event.m_Key >= KEY_F1 && Event.m_Key <= KEY_F12) || (Event.m_Key >= KEY_F13 && Event.m_Key <= KEY_F24))
return false;
if(Event.m_Key == KEY_ESCAPE && (Event.m_Flags & IInput::FLAG_PRESS))
Toggle(m_ConsoleType);
else
CurrentConsole()->OnInput(Event);
return true;
}
void CGameConsole::Toggle(int Type)
{
if(m_ConsoleType != Type && (m_ConsoleState == CONSOLE_OPEN || m_ConsoleState == CONSOLE_OPENING))
{
// don't toggle console, just switch what console to use
}
else
{
if(m_ConsoleState == CONSOLE_CLOSED || m_ConsoleState == CONSOLE_OPEN)
{
m_StateChangeEnd = TimeNow() + m_StateChangeDuration;
}
else
{
float Progress = m_StateChangeEnd - TimeNow();
float ReversedProgress = m_StateChangeDuration - Progress;
m_StateChangeEnd = TimeNow() + ReversedProgress;
}
if(m_ConsoleState == CONSOLE_CLOSED || m_ConsoleState == CONSOLE_CLOSING)
{
/*Input()->MouseModeAbsolute();*/
m_pClient->m_Menus.UseMouseButtons(false);
m_ConsoleState = CONSOLE_OPENING;
/*// reset controls
m_pClient->m_Controls.OnReset();*/
Input()->SetIMEState(true);
}
else
{
Input()->MouseModeRelative();
m_pClient->m_Menus.UseMouseButtons(true);
m_pClient->OnRelease();
m_ConsoleState = CONSOLE_CLOSING;
Input()->SetIMEState(false);
}
}
if(m_ConsoleType != Type)
m_HasSelection = false;
m_ConsoleType = Type;
}
void CGameConsole::Dump(int Type)
{
CInstance *pConsole = Type == CONSOLETYPE_REMOTE ? &m_RemoteConsole : &m_LocalConsole;
char aFilename[IO_MAX_PATH_LENGTH];
char aDate[20];
str_timestamp(aDate, sizeof(aDate));
str_format(aFilename, sizeof(aFilename), "dumps/%s_dump_%s.txt", Type == CONSOLETYPE_REMOTE ? "remote_console" : "local_console", aDate);
IOHANDLE io = Storage()->OpenFile(aFilename, IOFLAG_WRITE, IStorage::TYPE_SAVE);
if(io)
{
pConsole->m_BacklogLock.lock();
for(CInstance::CBacklogEntry *pEntry = pConsole->m_Backlog.First(); pEntry; pEntry = pConsole->m_Backlog.Next(pEntry))
{
io_write(io, pEntry->m_aText, str_length(pEntry->m_aText));
io_write_newline(io);
}
pConsole->m_BacklogLock.unlock();
io_close(io);
}
}
void CGameConsole::ConToggleLocalConsole(IConsole::IResult *pResult, void *pUserData)
{
((CGameConsole *)pUserData)->Toggle(CONSOLETYPE_LOCAL);
}
void CGameConsole::ConToggleRemoteConsole(IConsole::IResult *pResult, void *pUserData)
{
((CGameConsole *)pUserData)->Toggle(CONSOLETYPE_REMOTE);
}
void CGameConsole::ConClearLocalConsole(IConsole::IResult *pResult, void *pUserData)
{
((CGameConsole *)pUserData)->m_LocalConsole.ClearBacklog();
}
void CGameConsole::ConClearRemoteConsole(IConsole::IResult *pResult, void *pUserData)
{
((CGameConsole *)pUserData)->m_RemoteConsole.ClearBacklog();
}
void CGameConsole::ConDumpLocalConsole(IConsole::IResult *pResult, void *pUserData)
{
((CGameConsole *)pUserData)->Dump(CONSOLETYPE_LOCAL);
}
void CGameConsole::ConDumpRemoteConsole(IConsole::IResult *pResult, void *pUserData)
{
((CGameConsole *)pUserData)->Dump(CONSOLETYPE_REMOTE);
}
void CGameConsole::ConConsolePageUp(IConsole::IResult *pResult, void *pUserData)
{
CInstance *pConsole = ((CGameConsole *)pUserData)->CurrentConsole();
pConsole->m_BacklogCurPage++;
}
void CGameConsole::ConConsolePageDown(IConsole::IResult *pResult, void *pUserData)
{
CInstance *pConsole = ((CGameConsole *)pUserData)->CurrentConsole();
--pConsole->m_BacklogCurPage;
if(pConsole->m_BacklogCurPage < 0)
pConsole->m_BacklogCurPage = 0;
}
void CGameConsole::RequireUsername(bool UsernameReq)
{
if((m_RemoteConsole.m_UsernameReq = UsernameReq))
{
m_RemoteConsole.m_aUser[0] = '\0';
m_RemoteConsole.m_UserGot = false;
}
}
void CGameConsole::PrintLine(int Type, const char *pLine)
{
if(Type == CONSOLETYPE_LOCAL)
m_LocalConsole.PrintLine(pLine, str_length(pLine), ColorRGBA{1, 1, 1, 1});
else if(Type == CONSOLETYPE_REMOTE)
m_RemoteConsole.PrintLine(pLine, str_length(pLine), ColorRGBA{1, 1, 1, 1});
}
void CGameConsole::OnConsoleInit()
{
// init console instances
m_LocalConsole.Init(this);
m_RemoteConsole.Init(this);
m_pConsole = Kernel()->RequestInterface();
Console()->Register("toggle_local_console", "", CFGFLAG_CLIENT, ConToggleLocalConsole, this, "Toggle local console");
Console()->Register("toggle_remote_console", "", CFGFLAG_CLIENT, ConToggleRemoteConsole, this, "Toggle remote console");
Console()->Register("clear_local_console", "", CFGFLAG_CLIENT, ConClearLocalConsole, this, "Clear local console");
Console()->Register("clear_remote_console", "", CFGFLAG_CLIENT, ConClearRemoteConsole, this, "Clear remote console");
Console()->Register("dump_local_console", "", CFGFLAG_CLIENT, ConDumpLocalConsole, this, "Dump local console");
Console()->Register("dump_remote_console", "", CFGFLAG_CLIENT, ConDumpRemoteConsole, this, "Dump remote console");
Console()->Register("console_page_up", "", CFGFLAG_CLIENT, ConConsolePageUp, this, "Previous page in console");
Console()->Register("console_page_down", "", CFGFLAG_CLIENT, ConConsolePageDown, this, "Next page in console");
}
void CGameConsole::OnInit()
{
m_pConsoleLogger = new CConsoleLogger(this);
Engine()->SetAdditionalLogger(std::unique_ptr(m_pConsoleLogger));
// add resize event
Graphics()->AddWindowResizeListener([this](void *) {
m_LocalConsole.ClearBacklogYOffsets();
m_RemoteConsole.ClearBacklogYOffsets();
m_HasSelection = false;
},
nullptr);
}
void CGameConsole::OnStateChange(int NewState, int OldState)
{
if(OldState == IClient::STATE_ONLINE && NewState < IClient::STATE_LOADING)
{
m_RemoteConsole.m_UserGot = false;
m_RemoteConsole.m_aUser[0] = '\0';
m_RemoteConsole.m_Input.Clear();
m_RemoteConsole.m_UsernameReq = false;
}
}