#include
#include // strcmp, strlen, strncpy
#include // atoi
#include
#include
#include
#include
#include
#include
#include "menus.hpp"
#include "motd.hpp"
#include "voting.hpp"
#include "maplist.hpp"
void MENUS::render_game(RECT main_view)
{
RECT button;
//RECT votearea;
ui_hsplit_t(&main_view, 45.0f, &main_view, 0);
ui_draw_rect(&main_view, color_tabbar_active, CORNER_ALL, 10.0f);
ui_hsplit_t(&main_view, 10.0f, 0, &main_view);
ui_hsplit_t(&main_view, 25.0f, &main_view, 0);
ui_vmargin(&main_view, 10.0f, &main_view);
ui_vsplit_r(&main_view, 120.0f, &main_view, &button);
static int disconnect_button = 0;
if(ui_do_button(&disconnect_button, "Disconnect", 0, &button, ui_draw_menu_button, 0))
client_disconnect();
if(gameclient.snap.local_info && gameclient.snap.gameobj)
{
if(gameclient.snap.local_info->team != -1)
{
ui_vsplit_l(&main_view, 10.0f, &button, &main_view);
ui_vsplit_l(&main_view, 120.0f, &button, &main_view);
static int spectate_button = 0;
if(ui_do_button(&spectate_button, "Spectate", 0, &button, ui_draw_menu_button, 0))
{
gameclient.send_switch_team(-1);
menu_active = false;
}
}
if(gameclient.snap.gameobj->flags & GAMEFLAG_TEAMS)
{
if(gameclient.snap.local_info->team != 0)
{
ui_vsplit_l(&main_view, 10.0f, &button, &main_view);
ui_vsplit_l(&main_view, 120.0f, &button, &main_view);
static int spectate_button = 0;
if(ui_do_button(&spectate_button, "Join Red", 0, &button, ui_draw_menu_button, 0))
{
gameclient.send_switch_team(0);
menu_active = false;
}
}
if(gameclient.snap.local_info->team != 1)
{
ui_vsplit_l(&main_view, 10.0f, &button, &main_view);
ui_vsplit_l(&main_view, 120.0f, &button, &main_view);
static int spectate_button = 0;
if(ui_do_button(&spectate_button, "Join Blue", 0, &button, ui_draw_menu_button, 0))
{
gameclient.send_switch_team(1);
menu_active = false;
}
}
}
else
{
if(gameclient.snap.local_info->team != 0)
{
ui_vsplit_l(&main_view, 10.0f, &button, &main_view);
ui_vsplit_l(&main_view, 120.0f, &button, &main_view);
static int spectate_button = 0;
if(ui_do_button(&spectate_button, "Join Game", 0, &button, ui_draw_menu_button, 0))
{
gameclient.send_switch_team(0);
menu_active = false;
}
}
}
}
/*
RECT bars;
ui_hsplit_t(&votearea, 10.0f, 0, &votearea);
ui_hsplit_t(&votearea, 25.0f + 10.0f*3 + 25.0f, &votearea, &bars);
ui_draw_rect(&votearea, color_tabbar_active, CORNER_ALL, 10.0f);
ui_vmargin(&votearea, 20.0f, &votearea);
ui_hmargin(&votearea, 10.0f, &votearea);
ui_hsplit_b(&votearea, 35.0f, &votearea, &bars);
if(gameclient.voting->is_voting())
{
// do yes button
ui_vsplit_l(&votearea, 50.0f, &button, &votearea);
static int yes_button = 0;
if(ui_do_button(&yes_button, "Yes", 0, &button, ui_draw_menu_button, 0))
gameclient.voting->vote(1);
// do no button
ui_vsplit_l(&votearea, 5.0f, 0, &votearea);
ui_vsplit_l(&votearea, 50.0f, &button, &votearea);
static int no_button = 0;
if(ui_do_button(&no_button, "No", 0, &button, ui_draw_menu_button, 0))
gameclient.voting->vote(-1);
// do time left
ui_vsplit_r(&votearea, 50.0f, &votearea, &button);
char buf[256];
str_format(buf, sizeof(buf), "%d", gameclient.voting->seconds_left());
ui_do_label(&button, buf, 24.0f, 0);
// do description and command
ui_vsplit_l(&votearea, 5.0f, 0, &votearea);
ui_do_label(&votearea, gameclient.voting->vote_description(), 14.0f, -1);
ui_hsplit_t(&votearea, 16.0f, 0, &votearea);
ui_do_label(&votearea, gameclient.voting->vote_command(), 10.0f, -1);
// do bars
ui_hsplit_t(&bars, 10.0f, 0, &bars);
ui_hmargin(&bars, 5.0f, &bars);
gameclient.voting->render_bars(bars, true);
}
else
{
ui_do_label(&votearea, "No vote in progress", 18.0f, -1);
}*/
}
void MENUS::render_serverinfo(RECT main_view)
{
// count players for server info-box
int num_players = 0;
for(int i = 0; i < snap_num_items(SNAP_CURRENT); i++)
{
SNAP_ITEM item;
snap_get_item(SNAP_CURRENT, i, &item);
if(item.type == NETOBJTYPE_PLAYER_INFO)
{
num_players++;
}
}
// render background
ui_draw_rect(&main_view, color_tabbar_active, CORNER_ALL, 10.0f);
RECT view, serverinfo, gameinfo, motd;
float x = 0.0f;
float y = 0.0f;
char buf[1024];
// set view to use for all sub-modules
ui_margin(&main_view, 10.0f, &view);
/* serverinfo */
ui_hsplit_t(&view, view.h/2-5.0f, &serverinfo, &motd);
ui_vsplit_l(&serverinfo, view.w/2-5.0f, &serverinfo, &gameinfo);
ui_draw_rect(&serverinfo, vec4(1,1,1,0.25f), CORNER_ALL, 10.0f);
ui_margin(&serverinfo, 5.0f, &serverinfo);
x = 5.0f;
y = 0.0f;
gfx_text(0, serverinfo.x+x, serverinfo.y+y, 32, "Server info", 250.0f);
y += 32.0f+5.0f;
mem_zero(buf, sizeof(buf));
str_format(
buf,
sizeof(buf),
"%s\n\n"
"Address: %s\n"
"Ping: %d\n"
"Version: %s\n"
"Password: %s\n",
current_server_info.name,
config.ui_server_address,
gameclient.snap.local_info->latency,
current_server_info.version,
current_server_info.flags&1 ? "Yes" : "No"
);
gfx_text(0, serverinfo.x+x, serverinfo.y+y, 20, buf, 250.0f);
{
RECT button;
ui_hsplit_b(&serverinfo, 20.0f, &serverinfo, &button);
static int add_fav_button = 0;
if (ui_do_button(&add_fav_button, "Favorite", current_server_info.favorite, &button, ui_draw_checkbox, 0))
{
if(current_server_info.favorite)
client_serverbrowse_removefavorite(current_server_info.netaddr);
else
client_serverbrowse_addfavorite(current_server_info.netaddr);
current_server_info.favorite = !current_server_info.favorite;
}
}
/* gameinfo */
ui_vsplit_l(&gameinfo, 10.0f, 0x0, &gameinfo);
ui_draw_rect(&gameinfo, vec4(1,1,1,0.25f), CORNER_ALL, 10.0f);
ui_margin(&gameinfo, 5.0f, &gameinfo);
x = 5.0f;
y = 0.0f;
gfx_text(0, gameinfo.x+x, gameinfo.y+y, 32, "Game info", 250.0f);
y += 32.0f+5.0f;
mem_zero(buf, sizeof(buf));
str_format(
buf,
sizeof(buf),
"\n\n"
"Gametype: %s\n"
"Map: %s\n"
"Score limit: %d\n"
"Time limit: %d\n"
"\n"
"Players: %d/%d\n",
current_server_info.gametype,
current_server_info.map,
gameclient.snap.gameobj->score_limit,
gameclient.snap.gameobj->time_limit,
gameclient.snap.team_size[0]+gameclient.snap.team_size[1],
current_server_info.max_players
);
gfx_text(0, gameinfo.x+x, gameinfo.y+y, 20, buf, 250.0f);
/* motd */
ui_hsplit_t(&motd, 10.0f, 0, &motd);
ui_draw_rect(&motd, vec4(1,1,1,0.25f), CORNER_ALL, 10.0f);
ui_margin(&motd, 5.0f, &motd);
y = 0.0f;
x = 5.0f;
gfx_text(0, motd.x+x, motd.y+y, 32, "MOTD", -1);
y += 32.0f+5.0f;
gfx_text(0, motd.x+x, motd.y+y, 16, gameclient.motd->server_motd, motd.w);
}
void MENUS::render_servercontrol_map(RECT main_view)
{
// draw header
RECT header, footer;
ui_hsplit_t(&main_view, 20, &header, &main_view);
ui_draw_rect(&header, vec4(1,1,1,0.25f), CORNER_T, 5.0f);
ui_do_label(&header, "Maps", 18.0f, 0);
// draw footers
ui_hsplit_b(&main_view, 20, &main_view, &footer);
ui_draw_rect(&footer, vec4(1,1,1,0.25f), CORNER_B, 5.0f);
ui_vsplit_l(&footer, 10.0f, 0, &footer);
// maps
ui_draw_rect(&main_view, vec4(0,0,0,0.15f), 0, 0);
RECT list = main_view;
for(int i = 0; i < gameclient.maplist->num(); i++)
{
RECT button;
ui_hsplit_t(&list, button_height, &button, &list);
if(ui_do_button((char *)&gameclient.snap+i, "", callvote_selectedmap == i, &button, ui_draw_list_row, 0))
callvote_selectedmap = i;
ui_vmargin(&button, 5.0f, &button);
ui_do_label(&button, gameclient.maplist->name(i), 18.0f, -1);
}
}
void MENUS::render_servercontrol_kick(RECT main_view)
{
// draw header
RECT header, footer;
ui_hsplit_t(&main_view, 20, &header, &main_view);
ui_draw_rect(&header, vec4(1,1,1,0.25f), CORNER_T, 5.0f);
ui_do_label(&header, "Players", 18.0f, 0);
// draw footers
ui_hsplit_b(&main_view, 20, &main_view, &footer);
ui_draw_rect(&footer, vec4(1,1,1,0.25f), CORNER_B, 5.0f);
ui_vsplit_l(&footer, 10.0f, 0, &footer);
// players
ui_draw_rect(&main_view, vec4(0,0,0,0.15f), 0, 0);
RECT list = main_view;
for(int i = 0; i < MAX_CLIENTS; i++)
{
if(!gameclient.snap.player_infos[i])
continue;
RECT button;
ui_hsplit_t(&list, button_height, &button, &list);
if(ui_do_button((char *)&gameclient.snap+i, "", callvote_selectedplayer == i, &button, ui_draw_list_row, 0))
callvote_selectedplayer = i;
TEE_RENDER_INFO info = gameclient.clients[i].render_info;
info.size = button.h;
render_tee(ANIMSTATE::get_idle(), &info, EMOTE_NORMAL, vec2(1,0), vec2(button.x+button.h/2, button.y+button.h/2));
button.x += button.h;
ui_do_label(&button, gameclient.clients[i].name, 18.0f, -1);
}
}
void MENUS::render_servercontrol(RECT main_view)
{
static int control_page = 0;
// render background
RECT temp, tabbar;
ui_vsplit_r(&main_view, 120.0f, &main_view, &tabbar);
ui_draw_rect(&main_view, color_tabbar_active, CORNER_B|CORNER_TL, 10.0f);
ui_hsplit_t(&tabbar, 50.0f, &temp, &tabbar);
ui_draw_rect(&temp, color_tabbar_active, CORNER_R, 10.0f);
ui_hsplit_t(&main_view, 10.0f, 0, &main_view);
RECT button;
const char *tabs[] = {"Map", "Kick"};
int num_tabs = (int)(sizeof(tabs)/sizeof(*tabs));
for(int i = 0; i < num_tabs; i++)
{
ui_hsplit_t(&tabbar, 10, &button, &tabbar);
ui_hsplit_t(&tabbar, 26, &button, &tabbar);
if(ui_do_button(tabs[i], tabs[i], control_page == i, &button, ui_draw_settings_tab_button, 0))
{
control_page = i;
callvote_selectedplayer = -1;
callvote_selectedmap = -1;
}
}
ui_margin(&main_view, 10.0f, &main_view);
RECT bottom;
ui_hsplit_b(&main_view, button_height + 5*2, &main_view, &bottom);
ui_hmargin(&bottom, 5.0f, &bottom);
// render page
if(control_page == 0)
render_servercontrol_map(main_view);
else if(control_page == 1)
render_servercontrol_kick(main_view);
{
RECT button;
ui_vsplit_r(&bottom, 120.0f, &bottom, &button);
static int callvote_button = 0;
if(ui_do_button(&callvote_button, "Call vote", 0, &button, ui_draw_menu_button, 0))
{
if(control_page == 0)
{
if(callvote_selectedmap >= 0 && callvote_selectedmap < gameclient.maplist->num())
gameclient.voting->callvote_map(gameclient.maplist->name(callvote_selectedmap));
}
else if(control_page == 1)
{
if(callvote_selectedplayer >= 0 && callvote_selectedplayer < MAX_CLIENTS &&
gameclient.snap.player_infos[callvote_selectedplayer])
{
gameclient.voting->callvote_kick(callvote_selectedplayer);
menu_active = false;
}
}
}
}
}