#include "editor.hpp" #include LAYER_QUADS::LAYER_QUADS() { type = LAYERTYPE_QUADS; type_name = "Quads"; image = -1; } LAYER_QUADS::~LAYER_QUADS() { } static void rotate(POINT *center, POINT *point, float rotation) { int x = point->x - center->x; int y = point->y - center->y; point->x = (int)(x * cosf(rotation) - y * sinf(rotation) + center->x); point->y = (int)(x * sinf(rotation) + y * cosf(rotation) + center->y); } static void render_quads(QUAD *quads, int num_quads) { gfx_quads_begin(); float conv = 1/255.0f; for(int i = 0; i < num_quads; i++) { QUAD *q = &quads[i]; gfx_quads_setsubset_free( fx2f(q->texcoords[0].x), fx2f(q->texcoords[0].y), fx2f(q->texcoords[1].x), fx2f(q->texcoords[1].y), fx2f(q->texcoords[2].x), fx2f(q->texcoords[2].y), fx2f(q->texcoords[3].x), fx2f(q->texcoords[3].y) ); float r=1, g=1, b=1, a=1; float offset_x = 0; float offset_y = 0; float rot = 0; if(editor.animate) { if(q->pos_env >= 0 && q->pos_env < editor.map.envelopes.len()) { ENVELOPE *e = editor.map.envelopes[q->pos_env]; float t = editor.animate_time+q->pos_env_offset/1000.0f; offset_x = e->eval(t, 0); offset_y = e->eval(t, 1); rot = e->eval(t, 2); } if(q->color_env >= 0 && q->color_env < editor.map.envelopes.len()) { ENVELOPE *e = editor.map.envelopes[q->color_env]; float t = editor.animate_time+q->color_env_offset/1000.0f; r = e->eval(t, 0); g = e->eval(t, 1); b = e->eval(t, 2); a = e->eval(t, 3); } } gfx_setcolorvertex(0, q->colors[0].r*conv*r, q->colors[0].g*conv*g, q->colors[0].b*conv*b, q->colors[0].a*conv*a); gfx_setcolorvertex(1, q->colors[1].r*conv*r, q->colors[1].g*conv*g, q->colors[1].b*conv*b, q->colors[1].a*conv*a); gfx_setcolorvertex(2, q->colors[2].r*conv*r, q->colors[2].g*conv*g, q->colors[2].b*conv*b, q->colors[2].a*conv*a); gfx_setcolorvertex(3, q->colors[3].r*conv*r, q->colors[3].g*conv*g, q->colors[3].b*conv*b, q->colors[3].a*conv*a); POINT *points = q->points; if(rot != 0) { static POINT rotated[4]; rotated[0] = q->points[0]; rotated[1] = q->points[1]; rotated[2] = q->points[2]; rotated[3] = q->points[3]; points = rotated; rotate(&q->points[4], &rotated[0], rot); rotate(&q->points[4], &rotated[1], rot); rotate(&q->points[4], &rotated[2], rot); rotate(&q->points[4], &rotated[3], rot); } gfx_quads_draw_freeform( fx2f(points[0].x)+offset_x, fx2f(points[0].y)+offset_y, fx2f(points[1].x)+offset_x, fx2f(points[1].y)+offset_y, fx2f(points[2].x)+offset_x, fx2f(points[2].y)+offset_y, fx2f(points[3].x)+offset_x, fx2f(points[3].y)+offset_y ); } gfx_quads_end(); } void LAYER_QUADS::render() { gfx_texture_set(-1); if(image >= 0 && image < editor.map.images.len()) gfx_texture_set(editor.map.images[image]->tex_id); render_quads(quads.getptr(), quads.len()); } QUAD *LAYER_QUADS::new_quad() { QUAD *q = &quads[quads.add(QUAD())]; q->pos_env = -1; q->color_env = -1; q->pos_env_offset = 0; q->color_env_offset = 0; int x = 0, y = 0; q->points[0].x = x; q->points[0].y = y; q->points[1].x = x+64; q->points[1].y = y; q->points[2].x = x; q->points[2].y = y+64; q->points[3].x = x+64; q->points[3].y = y+64; q->points[4].x = x+32; // pivot q->points[4].y = y+32; for(int i = 0; i < 5; i++) { q->points[i].x <<= 10; q->points[i].y <<= 10; } q->texcoords[0].x = 0; q->texcoords[0].y = 0; q->texcoords[1].x = 1<<10; q->texcoords[1].y = 0; q->texcoords[2].x = 0; q->texcoords[2].y = 1<<10; q->texcoords[3].x = 1<<10; q->texcoords[3].y = 1<<10; q->colors[0].r = 255; q->colors[0].g = 255; q->colors[0].b = 255; q->colors[0].a = 255; q->colors[1].r = 255; q->colors[1].g = 255; q->colors[1].b = 255; q->colors[1].a = 255; q->colors[2].r = 255; q->colors[2].g = 255; q->colors[2].b = 255; q->colors[2].a = 255; q->colors[3].r = 255; q->colors[3].g = 255; q->colors[3].b = 255; q->colors[3].a = 255; return q; } void LAYER_QUADS::brush_selecting(RECT rect) { // draw selection rectangle gfx_texture_set(-1); gfx_lines_begin(); gfx_lines_draw(rect.x, rect.y, rect.x+rect.w, rect.y); gfx_lines_draw(rect.x+rect.w, rect.y, rect.x+rect.w, rect.y+rect.h); gfx_lines_draw(rect.x+rect.w, rect.y+rect.h, rect.x, rect.y+rect.h); gfx_lines_draw(rect.x, rect.y+rect.h, rect.x, rect.y); gfx_lines_end(); } int LAYER_QUADS::brush_grab(LAYERGROUP *brush, RECT rect) { // create new layers LAYER_QUADS *grabbed = new LAYER_QUADS(); grabbed->image = image; brush->add_layer(grabbed); //dbg_msg("", "%f %f %f %f", rect.x, rect.y, rect.w, rect.h); for(int i = 0; i < quads.len(); i++) { QUAD *q = &quads[i]; float px = fx2f(q->points[4].x); float py = fx2f(q->points[4].y); if(px > rect.x && px < rect.x+rect.w && py > rect.y && py < rect.y+rect.h) { dbg_msg("", "grabbed one"); QUAD n; n = *q; for(int p = 0; p < 5; p++) { n.points[p].x -= f2fx(rect.x); n.points[p].y -= f2fx(rect.y); } grabbed->quads.add(n); } } return grabbed->quads.len()?1:0; } void LAYER_QUADS::brush_place(LAYER *brush, float wx, float wy) { LAYER_QUADS *l = (LAYER_QUADS *)brush; for(int i = 0; i < l->quads.len(); i++) { QUAD n = l->quads[i]; for(int p = 0; p < 5; p++) { n.points[p].x += f2fx(wx); n.points[p].y += f2fx(wy); } quads.add(n); } } void LAYER_QUADS::brush_flip_x() { } void LAYER_QUADS::brush_flip_y() { } void LAYER_QUADS::get_size(float *w, float *h) { *w = 0; *h = 0; for(int i = 0; i < quads.len(); i++) { for(int p = 0; p < 5; p++) { *w = max(*w, fx2f(quads[i].points[p].x)); *h = max(*h, fx2f(quads[i].points[p].y)); } } } extern int selected_points; void LAYER_QUADS::render_properties(RECT *toolbox) { // layer props if(editor.props == PROPS_LAYER) { enum { PROP_IMAGE=0, NUM_PROPS, }; PROPERTY props[] = { {"Image", image, PROPTYPE_INT_STEP, -1, 0}, {0}, }; static int ids[NUM_PROPS] = {0}; int new_val = 0; int prop = editor.do_properties(toolbox, props, ids, &new_val); if(prop == PROP_IMAGE) { if(new_val >= 0) image = new_val%editor.map.images.len(); else image = -1; } } // quad props QUAD *quad = editor.get_selected_quad(); if(editor.props == PROPS_QUAD) { if(quad) { RECT slot; ui_hsplit_t(toolbox, 15.0f, &slot, toolbox); ui_do_label(&slot, "Quad Props", 12.0f, -1, -1); enum { PROP_POS_ENV=0, PROP_POS_ENV_OFFSET, PROP_COLOR_ENV, PROP_COLOR_ENV_OFFSET, NUM_PROPS, }; PROPERTY props[] = { {"Pos. Env", quad->pos_env, PROPTYPE_INT_STEP, -1, editor.map.envelopes.len()}, {"Pos. TO", quad->pos_env_offset, PROPTYPE_INT_SCROLL, -1000000, 1000000}, {"Color Env", quad->color_env, PROPTYPE_INT_STEP, -1, editor.map.envelopes.len()}, {"Color TO", quad->color_env_offset, PROPTYPE_INT_SCROLL, -1000000, 1000000}, {0}, }; static int ids[NUM_PROPS] = {0}; int new_val = 0; int prop = editor.do_properties(toolbox, props, ids, &new_val); if(prop == PROP_POS_ENV) quad->pos_env = new_val; if(prop == PROP_POS_ENV_OFFSET) quad->pos_env_offset = new_val; if(prop == PROP_COLOR_ENV) quad->color_env = new_val; if(prop == PROP_COLOR_ENV_OFFSET) quad->color_env_offset = new_val; } } // point props if(editor.props == PROPS_QUAD_POINT && quad && selected_points) { RECT slot; ui_hsplit_t(toolbox, 15.0f, &slot, toolbox); ui_do_label(&slot, "Point Props", 14.0f, -1, -1); enum { PROP_COLOR=0, NUM_PROPS, }; int color = 0; for(int v = 0; v < 4; v++) { if(selected_points&(1<colors[v].r<<24; color |= quad->colors[v].g<<16; color |= quad->colors[v].b<<8; color |= quad->colors[v].a; } } PROPERTY props[] = { {"Color", color, PROPTYPE_COLOR, -1, editor.map.envelopes.len()}, {0}, }; static int ids[NUM_PROPS] = {0}; int new_val = 0; int prop = editor.do_properties(toolbox, props, ids, &new_val); if(prop == PROP_COLOR) { for(int v = 0; v < 4; v++) { if(selected_points&(1<colors[v].r = (new_val>>24)&0xff; quad->colors[v].g = (new_val>>16)&0xff; quad->colors[v].b = (new_val>>8)&0xff; quad->colors[v].a = new_val&0xff; } } } } }