#include #include #include #include //#include #include #include #include #include #include #include //#include "game/mapres_col.h" #include #include using namespace baselib; static int font_texture = 0; static int checker_texture = 0; struct ent_type { const char *name; int id; int item_id; }; static ent_type ent_types[] = { {"spawn", MAPRES_SPAWNPOINT, 0}, {"gun", MAPRES_ITEM, ITEM_WEAPON_GUN}, {"shotgun", MAPRES_ITEM, ITEM_WEAPON_SHOTGUN}, {"rocket", MAPRES_ITEM, ITEM_WEAPON_ROCKET}, {"sniper", MAPRES_ITEM, ITEM_WEAPON_SNIPER}, {"hammer", MAPRES_ITEM, ITEM_WEAPON_HAMMER}, {"health", MAPRES_ITEM, ITEM_HEALTH}, {"armor", MAPRES_ITEM, ITEM_ARMOR}, {"ninja", MAPRES_ITEM, ITEM_NINJA}, {0, 0} }; /******************************************************** ENTITIES *********************************************************/ struct entity { int type; int x, y; }; static const int MAX_ENTITIES = 1024; static entity entites[MAX_ENTITIES]; static int num_entities = 0; static int ents_count() { return num_entities; } static entity *ents_get(int index) { return &entites[index]; } static int ents_delete(int index) { if(index < 0 || index >= ents_count()) return -1; num_entities--; entites[index] = entites[num_entities]; return 0; } static int ents_new(int type, int x, int y) { entites[num_entities].type = type; entites[num_entities].x = x; entites[num_entities].y = y; num_entities++; return num_entities-1; } /******************************************************** TILEMAP *********************************************************/ struct tile { unsigned char index; unsigned char flags; }; struct tilemap { int width; int height; tile *tiles; }; // allocates a new tilemap and inits the structure static void tilemap_new(tilemap *tm, int width, int height) { unsigned size = sizeof(tile)*width*height; mem_zero(tm, sizeof(tilemap)); tm->width = width; tm->height = height; tm->tiles = (tile *)mem_alloc(size, 1); mem_zero(tm->tiles, size); } // resizes an tilemap, copies the old data static void tilemap_resize(tilemap *tm, int new_width, int new_height, int snap) { if(new_width <= 0) new_width = 1; if(new_height <= 0) new_height = 1; new_width = (new_width+snap-1)/snap*snap; new_height = (new_height+snap-1)/snap*snap; unsigned size = sizeof(tile)*new_width*new_height; tile *newtiles = (tile *)mem_alloc(size, 1); mem_zero(newtiles, size); // copy old tiles int w = new_width < tm->width ? new_width : tm->width; int h = new_height < tm->height ? new_height : tm->height; for(int y = 0; y < h; y++) for(int x = 0; x < w; x++) newtiles[y*new_width+x] = tm->tiles[y*tm->width+x]; // free old tiles and set new values mem_free(tm->tiles); tm->tiles = newtiles; tm->width = new_width; tm->height = new_height; } static void tilemap_destroy(tilemap *tm) { mem_free(tm->tiles); tm->tiles = 0; tm->width = 0; tm->height = 0; } static int tilemap_blit(tilemap *dst, tilemap *src, int x, int y) { int count = 0; // TODO: performance of this could be better for(int iy = 0; iy < src->height; iy++) for(int ix = 0; ix < src->width; ix++) { if(x+ix >= dst->width || y+iy >= dst->height) continue; if(x+ix < 0 || y+iy < 0) continue; count++; dst->tiles[(y+iy)*dst->width + x+ix] = src->tiles[iy*src->width + ix]; } return count; } /******************************************************** LAYERS *********************************************************/ struct layer { tilemap tm; int tileset_id; int visible; int main_layer; }; static const int MAX_LAYERS = 64; static layer layers[MAX_LAYERS]; static int num_layers = 0; static int current_layer = 0; static int layers_remove(int index) { if(index < 0 || index >= num_layers) return 0; // free the memory mem_free(layers[index].tm.tiles); // move the layers for(int i = index; i < num_layers-1; i++) layers[i] = layers[i+1]; num_layers--; return 1; } static int layers_count() { return num_layers; } static layer *layers_get_current() { return &layers[current_layer]; } static layer *layers_get(int index) { return &layers[index]; } static int layers_new(int w, int h) { if(num_layers+1 >= MAX_LAYERS) return -1; tilemap_new(&layers[num_layers].tm, w, h); layers[num_layers].tileset_id = -1; layers[num_layers].visible = 1; layers[num_layers].main_layer = 0; num_layers++; return num_layers-1; } static int layers_swap(int index1, int index2) { // swap the two layers layer temp = layers[index1]; layers[index1] = layers[index2]; layers[index2] = temp; return -1; } static int layers_moveup(int index) { if(index < 0 || index >= num_layers) return index; if(index == 0) return 0; layers_swap(index, index-1); return index-1; } static int layers_movedown(int index) { if(index < 0 || index >= num_layers) return index; if(index+1 == num_layers) return index; layers_swap(index, index+1); return index+1; } /******************************************************** TILESET *********************************************************/ struct tileset { int tex_id; image_info img; }; static const int MAX_TILESETS = 64; static tileset tilesets[MAX_TILESETS]; static int num_tilesets = 0; static int tilesets_new() { tilesets[num_tilesets].img.width = 0; tilesets[num_tilesets].img.height = 0; tilesets[num_tilesets].img.data = 0; tilesets[num_tilesets].tex_id = -1;// gfx_load_texture_raw(img.width, img.height, img.data); num_tilesets++; return num_tilesets-1; } static void tilesets_delete(int index) { // remove the tileset if(tilesets[index].tex_id >= 0) gfx_unload_texture(tilesets[index].tex_id); for(int i = index; i < num_tilesets-1; i++) tilesets[i] = tilesets[i+1]; num_tilesets--; // adjust for(int i = 0; i < layers_count(); i++) { if(layers_get(i)->tileset_id == index) layers_get(i)->tileset_id = -1; else if(layers_get(i)->tileset_id > index) layers_get(i)->tileset_id--; } } static void tilesets_clear() { for(int i = 0; i < num_tilesets; i++) { if(tilesets[i].tex_id >= 0) gfx_unload_texture(tilesets[i].tex_id); mem_free(tilesets[i].img.data); } num_tilesets = 0; } static int tilesets_set_img(int index, int w, int h, void *data) { tilesets[index].img.width = w; tilesets[index].img.height = h; if(tilesets[index].img.data) mem_free(tilesets[index].img.data); tilesets[index].img.data = data; tilesets[index].tex_id = gfx_load_texture_raw(w, h, IMG_RGBA, data); return index; } static int tilesets_count() { return num_tilesets; } static tileset *tilesets_get(int index) { return &tilesets[index]; } /******************************************************** UI *********************************************************/ static void render_tilemap(tilemap *tm, float sx, float sy, float scale) { float frac = (1.0f/1024.0f); //2.0f; gfx_quads_begin(); for(int y = 0; y < tm->height; y++) for(int x = 0; x < tm->width; x++) { unsigned char d = tm->tiles[y*tm->width+x].index; if(d) { gfx_quads_setsubset( (d%16)/16.0f+frac, (d/16)/16.0f+frac, (d%16)/16.0f+1.0f/16.0f-frac, (d/16)/16.0f+1.0f/16.0f-frac); gfx_quads_drawTL(sx+x*scale, sy+y*scale, scale, scale); } //gfx_quads_setsubset(x/16.0f,y/16.0f,(x+1)/16.0f,(y+1)/16.0f); //gfx_quads_drawTL(sx+x*w,sy+y*h,w,h); } gfx_quads_end(); } /******************************************************** EDITOR *********************************************************/ static void ui_do_frame(float x, float y, float w, float h) { static int frame_id = 0; int inside = ui_mouse_inside(x,y,w,h); if(inside) ui_set_hot_item(&frame_id); gfx_texture_set(-1); gfx_blend_normal(); gfx_quads_begin(); gfx_quads_setcolor(0.0f, 0.0f, 0.0f, 1.0f); gfx_quads_drawTL(x, y, w, h); gfx_quads_end(); gfx_blend_normal(); } static tilemap brush = {0}; static tilemap chooser = {0}; static float world_offset_x = 0, world_offset_y = 0; static int world_zoom = 3; static const char *editor_filename = 0; static int editor_mode = 0; // 0 == tiles, 1 == ents static int editor_selected_ent = -1; static const int TILEMAPFLAG_READONLY = 1; static const int TILEMAPFLAG_UISPACE = 2; static int ui_do_tilemap(void *id, tilemap *tm, int flags, float x, float y, float scale) { /* int do_input = 1; if(inp_key_pressed(input::lalt) || inp_key_pressed(input::ralt)) do_input = 0;*/ float mx = ui_mouse_world_x(); float my = ui_mouse_world_y(); if(flags&TILEMAPFLAG_UISPACE) { mx = ui_mouse_x(); my = ui_mouse_y(); } int tmx = (int)((mx-x)/scale); // tilemap x int tmy = (int)((my-y)/scale); // tilemap y static int start_tmx, start_tmy; static int grabbing = 0; //float start_tmx_wx = start_tmx*scale+x; //float start_tmx_wy = start_tmy*scale+y; int select_x = 0; int select_y = 0; int select_w = 1; int select_h = 1; float select_wx = 0; float select_wy = 0; float select_ww = 0; float select_wh = 0; if(ui_hot_item() == id) { int x0 = start_tmx; int y0 = start_tmy; int x1 = tmx; int y1 = tmy; if(x1 < x0) { int tmp = x1; x1 = x0; x0 = tmp; } if(y1 < y0) { int tmp = y1; y1 = y0; y0 = tmp; } select_w = x1-x0; select_h = y1-y0; select_w++; select_h++; select_x = x0; select_y = y0; select_wx = select_x*scale+x; select_wy = select_y*scale+y; select_ww = select_w*scale; select_wh = select_h*scale; } // ui_do_tilemap always tries to steal the focus ui_set_hot_item(id); // render the tilemap render_tilemap(tm, x, y, scale); if(ui_hot_item() == id) { if(brush.tiles != 0) { // draw brush render_tilemap(&brush, (tmx-brush.width/2)*scale, (tmy-brush.height/2)*scale, scale); gfx_texture_set(-1); gfx_blend_additive(); gfx_quads_begin(); gfx_quads_setcolor(1.0f, 0.0f, 0.0f, 0.25f); gfx_quads_drawTL((tmx-brush.width/2)*scale, (tmy-brush.height/2)*scale, brush.width*scale, brush.height*scale); gfx_quads_end(); gfx_blend_normal(); } if(grabbing == 0) { if(ui_mouse_button(0)) { //grabbing = 1; start_tmx = (int)((mx-x)/scale); start_tmy = (int)((my-y)/scale); if(brush.tiles == 0) { dbg_msg("editor", "grabbing..."); grabbing = 1; // grab tiles } else { // paint if(!(flags&TILEMAPFLAG_READONLY)) { layer *l = layers_get_current(); int px = tmx-brush.width/2; int py = tmy-brush.height/2; tilemap_blit(&l->tm, &brush, px, py); //dbg_msg("editor", "painted %d tiles at (%d,%d)", c, px, py); } } } } else { gfx_texture_set(-1); gfx_blend_additive(); gfx_quads_begin(); gfx_quads_setcolor(1.0f, 1.0f, 1.0f, 0.25f); gfx_quads_drawTL(select_wx, select_wy, select_ww, select_wh); gfx_quads_end(); gfx_blend_normal(); if(!ui_mouse_button(0)) { grabbing = 0; if(brush.tiles == 0) { // create brush dbg_msg("editor", "creating brush w=%d h=%d p0=(%d,%d)", select_w, select_h, select_x, select_y); tilemap_new(&brush, select_w, select_h); // copy data for(int y = 0; y < select_h; y++) for(int x = 0; x < select_w; x++) brush.tiles[y*select_w+x] = tm->tiles[(select_y+y)*tm->width + select_x+x]; } } } } // raw rect around tilemap gfx_texture_set(-1); gfx_quads_begin(); float w = tm->width*scale; float h = tm->height*scale; gfx_quads_drawTL(x-2, y-2, 2, h+4); gfx_quads_drawTL(x-2, y-2, w+4, 2); gfx_quads_drawTL(x+w, y-2, 2, h+4); gfx_quads_drawTL(x-2, y+h, w+4, 2); gfx_quads_end(); return 0; } static int ui_do_entity(void *id, entity *ent, int selected) { float x = (float)ent->x; float y = (float)ent->y; float w = 16; float h = 16; float mx = ui_mouse_world_x(); float my = ui_mouse_world_y(); int inside = 0; int r = 0; if(mx > x-w/2 && mx < x+w/2 && my > y-h/2 && my < y+h/2) inside = 1; if(inside) ui_set_hot_item(id); if(ui_hot_item() == id && ui_mouse_button(0)) { ui_set_active_item(id); r = 1; } if(ui_active_item() == id) { if(!ui_mouse_button(0)) ui_set_active_item(0); ent->x = (int)ui_mouse_world_x(); ent->y = (int)ui_mouse_world_y(); ent->x = (ent->x/32)*32+16; ent->y = (ent->y/32)*32+16; } // raw rect around tilemap gfx_texture_set(-1); gfx_quads_begin(); if(selected) gfx_quads_setcolor(1.0f, 0.5f, 0.5f, 0.95f); else if(ui_hot_item() == id) gfx_quads_setcolor(1.0f, 1.0f, 1.0f, 0.95f); else gfx_quads_setcolor(0.75f, 0.75f, 0.75f, 0.95f); gfx_quads_drawTL(x-w/2, y-w/2, w, h); gfx_quads_end(); gfx_texture_set(font_texture); if(ent->type >= 0) gfx_quads_text(x-4, y-h/2-4, 24.0f, ent_types[ent->type].name); return r; } static int editor_reset() { // delete all layers while(layers_count()) layers_remove(layers_count()-1); tilemap_destroy(&brush); current_layer = 0; tilesets_clear(); // init chooser static tile chooser_tiles[256]; for(int i = 0; i < 256; i++) { chooser_tiles[i].index = i; chooser_tiles[i].flags = 0; } chooser.width = 16; chooser.height = 16; chooser.tiles = chooser_tiles; return 0; } void draw_editor_button(void *id, const char *text, int checked, float x, float y, float w, float h, void *extra) { gfx_blend_normal(); gfx_texture_set(-1); gfx_quads_begin(); if(ui_hot_item() == id) gfx_quads_setcolor(1,1,1,1); else if(checked) gfx_quads_setcolor(0.75f,0.5f,0.5f,1); else gfx_quads_setcolor(0.5f,0.5f,0.5f,1); gfx_quads_drawTL(x,y,w,h); gfx_quads_end(); gfx_pretty_text(x+1, y-1, 6.5f, text); } static int editor_loadimage = -1; static void editor_listdir_callback(const char *name, int is_dir, void *user) { if(name[0] == '.') // skip this shit! return; int *y = (int*)user; if(ui_do_button((void*)(*y + 1), name, 0, 10, 10 + *y * 8, 100, 6, draw_editor_button)) { char buf[512]; sprintf(buf, "tilesets/%s", name); image_info img; if(!gfx_load_png(&img, buf)) return; tilesets_set_img(editor_loadimage, img.width, img.height, img.data); editor_loadimage = -1; } *y += 1; } static void editor_render_loadfile_dialog() { gfx_clear(0.2f,0.2f,0.8f); // GUI coordsys gfx_mapscreen(0,0,400.0f,300.0f); int index = 0; fs_listdir("tilesets", editor_listdir_callback, &index); if(inp_key_pressed(input::esc)) editor_loadimage = -1; } static void editor_render() { if(editor_loadimage != -1) { editor_render_loadfile_dialog(); return; } // background color gfx_clear(0.2f,0.2f,0.8f); // world coordsys float zoom = world_zoom; gfx_mapscreen(world_offset_x,world_offset_y,world_offset_x+400.0f*zoom,world_offset_y+300.0f*zoom); for(int i = 0; i < layers_count(); i++) { layer *l = layers_get(i); gfx_texture_set(-1); if(l->tileset_id >= 0 && l->tileset_id < tilesets_count()) gfx_texture_set(tilesets_get(l->tileset_id)->tex_id); if(editor_mode == 0) { if(l == layers_get_current()) { // do current layer ui_do_tilemap(&l->tm, &l->tm, 0, 0, 0, 32.0f); } else if(l->visible) { // render layer render_tilemap(&l->tm, 0, 0, 32.0f); } } else render_tilemap(&l->tm, 0, 0, 32.0f); } if(editor_mode == 1) { // ents mode for(int i = 0; i < ents_count(); i++) { if(ui_do_entity(ents_get(i), ents_get(i), i == editor_selected_ent)) editor_selected_ent = i; } } // GUI coordsys gfx_mapscreen(0,0,400.0f,300.0f); // toolbox float toolbox_width = 50.0f; ui_do_frame(0, 0, toolbox_width, 300); if(editor_mode == 0) { float layerbox_x = 0; float layerbox_y = 0; int count = 1; int main_layer = -1; for(int i = 0; i < layers_count(); i++) { layer *l = layers_get(i); char buf[128]; if(l->main_layer) { main_layer = i; sprintf(buf, "Main\n(%dx%d)", l->tm.width, l->tm.height); count = 1; } else { if(main_layer == -1) sprintf(buf, "Bg %d\n(%dx%d)", count, l->tm.width, l->tm.height); else sprintf(buf, "Fg %d\n(%dx%d)", count, l->tm.width, l->tm.height); count++; } // show / hide layer const char *text = " "; if(layers_get(i)->visible) text = "V"; if(ui_do_button(&layers_get(i)->visible, text, 0, layerbox_x, layerbox_y+i*14, 6, 6, draw_editor_button)) layers_get(i)->visible = layers_get(i)->visible^1; // layer bytton if(ui_do_button(&layers_get(i)->tileset_id, buf, current_layer == i, layerbox_x+8, layerbox_y+i*14, toolbox_width-8, 12, draw_editor_button)) current_layer = i; } // draw buttons { static int push_button, pull_button; float y = 150; float x = 0; if(ui_do_button(&push_button, "push", 0, x, y, toolbox_width, 6, draw_editor_button)) current_layer = layers_moveup(current_layer); y += 7; if(ui_do_button(&pull_button, "pull", 0, x, y, toolbox_width, 6, draw_editor_button)) current_layer = layers_movedown(current_layer); y += 10; static int w_inc, w_dec; int resize_amount = 10; if(ui_do_button(&w_dec, "width-", 0, x, y, toolbox_width, 6, draw_editor_button)) tilemap_resize(&layers_get_current()->tm, layers_get_current()->tm.width-resize_amount, layers_get_current()->tm.height, resize_amount); y += 7; if(ui_do_button(&w_inc, "width+", 0, x, y, toolbox_width, 6, draw_editor_button)) tilemap_resize(&layers_get_current()->tm, layers_get_current()->tm.width+resize_amount, layers_get_current()->tm.height, resize_amount); y += 10; static int h_inc, h_dec; if(ui_do_button(&h_dec, "height-", 0, x, y, toolbox_width, 6, draw_editor_button)) tilemap_resize(&layers_get_current()->tm, layers_get_current()->tm.width, layers_get_current()->tm.height-resize_amount, resize_amount); y += 7; if(ui_do_button(&h_inc, "height+", 0, x, y, toolbox_width, 6, draw_editor_button)) tilemap_resize(&layers_get_current()->tm, layers_get_current()->tm.width, layers_get_current()->tm.height+resize_amount, resize_amount); y += 10; } float tilesetsbox_x = 0; float tilesetsbox_y = 230; for(int i = 0; i < tilesets_count(); i++) { char buf[128]; sprintf(buf, "#%d %dx%d", i, tilesets_get(i)->img.width, tilesets_get(i)->img.height); if(ui_do_button(&tilesets_get(i)->img.width, "L", layers_get(current_layer)->tileset_id == i, tilesetsbox_x, tilesetsbox_y+i*7, 6, 6, draw_editor_button)) { // load image editor_loadimage = i; } if(ui_do_button(tilesets_get(i), buf, layers_get(current_layer)->tileset_id == i, tilesetsbox_x+16, tilesetsbox_y+i*7, toolbox_width-16, 6, draw_editor_button)) { // select tileset for layer dbg_msg("editor", "settings tileset %d=%d", current_layer, i); layers_get(current_layer)->tileset_id = i; } if(ui_do_button(&tilesets_get(i)->img.height, "D", layers_get(current_layer)->tileset_id == i, tilesetsbox_x+8, tilesetsbox_y+i*7, 6, 6, draw_editor_button) && (inp_key_pressed(input::lctrl) || inp_key_pressed(input::rctrl))) { dbg_msg("editor", "deleting tileset %d", i); tilesets_delete(i); i--; } } // (add) button for tilesets static int add_tileset; if(ui_do_button(&add_tileset, "(Add)", 0, tilesetsbox_x, tilesetsbox_y+tilesets_count()*7+3, toolbox_width, 6, draw_editor_button)) tilesets_new(); if(brush.tiles != 0) { // right mouse button or C clears the brush if(ui_mouse_button(1) || inp_key_pressed('C')) tilemap_destroy(&brush); } if(inp_key_pressed(input::space)) { // render chooser float chooser_x = toolbox_width+10.0f; float chooser_y = 10.0f; gfx_texture_set(checker_texture); gfx_blend_normal(); gfx_quads_begin(); gfx_quads_setcolor(1.0f, 1.0f, 1.0f, 1.0f); gfx_quads_setsubset(0,0,32.0f, 32.0f); gfx_quads_drawTL(chooser_x, chooser_y, 16*16.0f, 16*16.0f); gfx_quads_end(); gfx_blend_normal(); gfx_texture_set(-1); layer *l = layers_get_current(); if(l && l->tileset_id >= 0 && l->tileset_id < tilesets_count()) gfx_texture_set(tilesets_get(l->tileset_id)->tex_id); ui_do_tilemap(&chooser, &chooser, TILEMAPFLAG_READONLY|TILEMAPFLAG_UISPACE, chooser_x, chooser_y, 16.0f); } } else { int current_type = -1; if(editor_selected_ent >= 0 && editor_selected_ent < ents_count()) current_type = ents_get(editor_selected_ent)->type; float y = 0; for(int i = 0; ent_types[i].name; i++) { if(ui_do_button(&ent_types[i], ent_types[i].name, current_type==i, 0, y, toolbox_width, 6, draw_editor_button)) { if(editor_selected_ent >= 0 && editor_selected_ent < ents_count()) ents_get(editor_selected_ent)->type = i; } y += 8; } y += 8; static int add, del; if(ui_do_button(&add, "Add", 0, 0, y, toolbox_width, 6, draw_editor_button)) { int x = (int)(world_offset_x+400*zoom/2)/32*32+16; int y = (int)(world_offset_y+300*zoom/2)/32*32+16; ents_new(0, x, y); } y += 8; if(ui_do_button(&del, "Del", 0, 0, y, toolbox_width, 6, draw_editor_button)) ents_delete(editor_selected_ent); } } int editor_load(const char *filename) { datafile *df = datafile_load(filename); if(!df) return 0; // load tilesets { int start, count; datafile_get_type(df, MAPRES_IMAGE, &start, &count); for(int i = 0; i < count; i++) { mapres_image *img = (mapres_image *)datafile_get_item(df, start+i, 0, 0); void *data = datafile_get_data(df, img->image_data); int id = tilesets_new(); void *data_cpy = mem_alloc(img->width*img->height*4, 1); mem_copy(data_cpy, data, img->width*img->height*4); tilesets_set_img(id, img->width, img->height, data_cpy); } } // load tilemaps { int start, num; datafile_get_type(df, MAPRES_TILEMAP, &start, &num); for(int t = 0; t < num; t++) { mapres_tilemap *tmap = (mapres_tilemap *)datafile_get_item(df, start+t,0,0); //unsigned char *data = (unsigned char *)datafile_get_data(df, tmap->data); layer *l = layers_get(layers_new(tmap->width, tmap->height)); mem_copy(l->tm.tiles, datafile_get_data(df, tmap->data), tmap->width*tmap->height*2); l->tileset_id = tmap->image; l->main_layer = tmap->main; // force a main layer if(num == 1) l->main_layer = 1; } } // load entities { int type = -1; for(int i = 0; ent_types[i].name; i++) { if(ent_types[i].id == MAPRES_SPAWNPOINT) { type = i; break; } } int start, num; datafile_get_type(df, MAPRES_SPAWNPOINT, &start, &num); for(int t = 0; t < num; t++) { mapres_spawnpoint *sp = (mapres_spawnpoint *)datafile_get_item(df, start+t,0,0); ents_new(type, sp->x, sp->y); } } { int start, num; datafile_get_type(df, MAPRES_ITEM, &start, &num); for(int t = 0; t < num; t++) { mapres_item *it = (mapres_item *)datafile_get_item(df, start+t,0,0); int type = -1; for(int i = 0; ent_types[i].name; i++) { if(ent_types[i].id == MAPRES_ITEM && ent_types[i].item_id == it->type) { type = i; break; } } ents_new(type, it->x, it->y); } } return 1; } int editor_save(const char *filename) { datafile_out *df = datafile_create(filename); // add tilesets for(int i = 0; i < tilesets_count(); i++) { mapres_image img; tileset *ts = tilesets_get(i); img.width = ts->img.width; img.height = ts->img.height; img.image_data = datafile_add_data(df, ts->img.width*ts->img.height*4, ts->img.data); datafile_add_item(df, MAPRES_IMAGE, i, sizeof(img), &img); } // add tilemaps for(int i = 0; i < layers_count(); i++) { layer *l = layers_get(i); mapres_tilemap tm; tm.image = l->tileset_id; tm.width = l->tm.width; tm.height = l->tm.height; tm.x = 0; tm.y = 0; tm.main = l->main_layer; tm.scale = 1<<16; tm.data = datafile_add_data(df, l->tm.width*l->tm.height*2, l->tm.tiles); datafile_add_item(df, MAPRES_TILEMAP, i, sizeof(tm), &tm); } // add collision char *collisiondata = 0x0; for(int i = 0; i < layers_count(); i++) { layer *l = layers_get(i); if(l->main_layer) { mapres_collision col; col.width = l->tm.width; col.height = l->tm.height; collisiondata = (char *)mem_alloc(col.width*col.height, 1); for(int y = 0, c = 0; y < col.height; y++) for(int x = 0; x < col.width; x++, c++) { if(l->tm.tiles[c].index) collisiondata[c] = 1; else collisiondata[c] = 0; } col.data_index = datafile_add_data(df, col.width*col.height, collisiondata); datafile_add_item(df, MAPRES_COLLISIONMAP, 0, sizeof(col), &col); break; } } // add spawnpoints for(int i = 0, id = 0; i < ents_count(); i++) { entity *ent = ents_get(i); if(ent->type >= 0 && ent_types[ent->type].id == MAPRES_SPAWNPOINT) { mapres_spawnpoint sp; sp.x = ent->x; sp.y = ent->y; sp.type = 0; datafile_add_item(df, MAPRES_SPAWNPOINT, id, sizeof(sp), &sp); id++; } } // add items for(int i = 0, id = 0; i < ents_count(); i++) { entity *ent = ents_get(i); if(ent->type >= 0 && ent_types[ent->type].id == MAPRES_ITEM) { mapres_item it; it.x = ent->x; it.y = ent->y; it.type = ent_types[ent->type].item_id; dbg_msg("editor", "i mapped=%d type=%x", ent->type, it.type); datafile_add_item(df, MAPRES_ITEM, id, sizeof(it), &it); id++; } } // finish and clean up datafile_finish(df); mem_free(collisiondata); return 0; } static int editor_loop() { int mouse_x = 0; int mouse_y = 0; input::set_mouse_mode(input::mode_relative); while(!(inp_key_pressed(input::lctrl) && inp_key_pressed('Q'))) { // update input inp_update(); // handle mouse movement float mx, my, mwx, mwy; int rx, ry; { inp_mouse_relative(&rx, &ry); mouse_x += rx; mouse_y += ry; if(mouse_x < 0) mouse_x = 0; if(mouse_y < 0) mouse_y = 0; if(mouse_x > gfx_screenwidth()) mouse_x = gfx_screenwidth(); if(mouse_y > gfx_screenheight()) mouse_y = gfx_screenheight(); // update the ui mx = (mouse_x/(float)gfx_screenwidth())*400.0f; my = (mouse_y/(float)gfx_screenheight())*300.0f; mwx = world_offset_x+mx*world_zoom; // adjust to zoom and offset mwy = world_offset_y+my*world_zoom; // adjust to zoom and offset int buttons = 0; if(inp_key_pressed(input::mouse_1)) buttons |= 1; if(inp_key_pressed(input::mouse_2)) buttons |= 2; if(inp_key_pressed(input::mouse_3)) buttons |= 4; ui_update(mx,my,mwx,mwy,buttons); } // editor_render(); if(inp_key_pressed(input::lalt) || inp_key_pressed(input::ralt)) { static int moveid; ui_set_hot_item(&moveid); if(inp_key_pressed(input::mouse_1)) { world_offset_x -= rx*2; world_offset_y -= ry*2; } } // render butt ugly mouse cursor gfx_texture_set(-1); gfx_quads_begin(); gfx_quads_setcolor(0,0,0,1); gfx_quads_draw_freeform(mx,my,mx,my, mx+7,my, mx,my+7); gfx_quads_setcolor(1,1,1,1); gfx_quads_draw_freeform(mx+1,my+1,mx+1,my+1, mx+5,my+1, mx+1,my+5); gfx_quads_end(); // swap the buffers gfx_swap(); // if(input::pressed(input::f1)) input::set_mouse_mode(input::mode_absolute); if(input::pressed(input::f2)) input::set_mouse_mode(input::mode_relative); // mode switch if(inp_key_down(input::tab)) editor_mode ^= 1; // zoom in if(inp_key_down(input::kp_add)) { world_zoom--; if(world_zoom < 3) world_zoom = 3; } // zoom out if(inp_key_down(input::kp_subtract)) { world_zoom++; if(world_zoom > 8) world_zoom = 8; } if(inp_key_pressed(input::lctrl) || inp_key_pressed(input::rctrl)) { if(inp_key_down('L')) { int w = 50, h = 50; for(int i = 0; i < layers_count(); i++) { layer *l = layers_get(i); if(l->main_layer) { w = l->tm.width; h = l->tm.height; break; } } // copy main layer size layers_new(w, h); } if(inp_key_down('S')) { dbg_msg("editor", "save"); editor_save(editor_filename); } } if(inp_key_down(input::f5)) { dbg_msg("editor", "quick save"); editor_save("quicksave.map"); } if(inp_key_down(input::f8)) { dbg_msg("editor", "quick load"); int s = current_layer; editor_reset(); editor_load("quicksave.map"); current_layer = s; if(current_layer >= layers_count()) current_layer = layers_count(); } // be nice thread_sleep(1); } return 0; } extern void modmenu_init(); int editor_main(int argc, char **argv) { dbg_msg("editor", "starting..."); #ifdef CONF_PLATFORM_MACOSX config_load("~/teewars"); #else config_load("default.cfg"); #endif // parse arguments for(int i = 1; i < argc; i++) { if(argv[i][0] == '-' && argv[i][1] == 'e' && argv[i][2] == 0 && argc - i > 1) { // -e NAME i++; editor_filename = argv[i]; } } if(!editor_filename) { dbg_msg("editor", "no filename given"); return -1; } if(!gfx_init()) return -1; modmenu_init(); // reset and start font_texture = gfx_load_texture("data/debug_font.png"); checker_texture = gfx_load_texture("data/checker.png"); editor_reset(); // load or new if(!editor_load(editor_filename)) { layer *l = layers_get(layers_new(50, 50)); l->main_layer = 1; } editor_loop(); return 0; }