#ifndef GAME_CLIENT_COMPONENTS_CONTROLS_H
#define GAME_CLIENT_COMPONENTS_CONTROLS_H
#include
#include
class CControls : public CComponent
{
public:
vec2 m_MousePos;
vec2 m_TargetPos;
CNetObj_PlayerInput m_InputData;
CNetObj_PlayerInput m_LastData;
int m_InputDirectionLeft;
int m_InputDirectionRight;
CControls();
virtual void OnReset();
virtual void OnRender();
virtual void OnMessage(int MsgType, void *pRawMsg);
virtual bool OnMouseMove(float x, float y);
virtual void OnConsoleInit();
int SnapInput(int *pData);
};
#endif