/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ /* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef GAME_SERVER_GAMEMODES_CTF_H #define GAME_SERVER_GAMEMODES_CTF_H #include #include class CGameControllerCTF : public IGameController { public: class CFlag *m_apFlags[2]; CGameControllerCTF(class CGameContext *pGameServer); virtual bool CanBeMovedOnBalance(int ClientID); virtual void Snap(int SnappingClient); virtual void Tick(); virtual bool OnEntity(int Index, vec2 Pos); virtual int OnCharacterDeath(class CCharacter *pVictim, class CPlayer *pKiller, int Weapon); }; #endif