#include #include class CSteam : public ISteam { char m_aPlayerName[16]; public: CSteam() { ISteamFriends *pSteamFriends = SteamAPI_SteamFriends_v017(); str_copy(m_aPlayerName, SteamAPI_ISteamFriends_GetPersonaName(pSteamFriends), sizeof(m_aPlayerName)); } ~CSteam() { SteamAPI_Shutdown(); } const char *GetPlayerName() { return m_aPlayerName; } }; class CSteamStub : public ISteam { const char *GetPlayerName() { return 0; } }; ISteam *CreateSteam() { if(!SteamAPI_Init()) { return new CSteamStub(); } return new CSteam(); }