/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ /* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef ENGINE_SHARED_CONSOLE_H #define ENGINE_SHARED_CONSOLE_H #include #include "memheap.h" class CConsole : public IConsole { class CCommand : public CCommandInfo { public: CCommand *m_pNext; int m_Flags; bool m_Temp; FCommandCallback m_pfnCallback; void *m_pUserData; virtual const CCommandInfo *NextCommandInfo(int AccessLevel, int FlagMask) const; void SetAccessLevel(int AccessLevel) { m_AccessLevel = clamp(AccessLevel, (int)(ACCESS_LEVEL_ADMIN), (int)(ACCESS_LEVEL_USER)); } }; class CChain { public: FChainCommandCallback m_pfnChainCallback; FCommandCallback m_pfnCallback; void *m_pCallbackUserData; void *m_pUserData; }; int m_FlagMask; bool m_StoreCommands; const char *m_paStrokeStr[2]; CCommand *m_pFirstCommand; class CExecFile { public: const char *m_pFilename; CExecFile *m_pPrev; }; CExecFile *m_pFirstExec; class IStorage *m_pStorage; int m_AccessLevel; CCommand *m_pRecycleList; CHeap m_TempCommands; static void Con_Chain(IResult *pResult, void *pUserData); static void Con_Echo(IResult *pResult, void *pUserData); static void Con_Exec(IResult *pResult, void *pUserData); static void ConToggle(IResult *pResult, void *pUser); static void ConToggleStroke(IResult *pResult, void *pUser); static void ConCommandAccess(IResult *pResult, void *pUser); static void ConCommandStatus(IConsole::IResult *pResult, void *pUser); void ExecuteFileRecurse(const char *pFilename); void ExecuteLineStroked(int Stroke, const char *pStr, int ClientID = -1); struct { int m_OutputLevel; FPrintCallback m_pfnPrintCallback; void *m_pPrintCallbackUserdata; } m_aPrintCB[MAX_PRINT_CB]; int m_NumPrintCB; enum { CONSOLE_MAX_STR_LENGTH = 8192, MAX_PARTS = (CONSOLE_MAX_STR_LENGTH+1)/2 }; class CResult : public IResult { public: char m_aStringStorage[CONSOLE_MAX_STR_LENGTH+1]; char *m_pArgsStart; const char *m_pCommand; const char *m_apArgs[MAX_PARTS]; CResult() : IResult() { mem_zero(m_aStringStorage, sizeof(m_aStringStorage)); m_pArgsStart = 0; m_pCommand = 0; mem_zero(m_apArgs, sizeof(m_apArgs)); } CResult &operator =(const CResult &Other) { if(this != &Other) { IResult::operator=(Other); mem_copy(m_aStringStorage, Other.m_aStringStorage, sizeof(m_aStringStorage)); m_pArgsStart = m_aStringStorage+(Other.m_pArgsStart-Other.m_aStringStorage); m_pCommand = m_aStringStorage+(Other.m_pCommand-Other.m_aStringStorage); for(unsigned i = 0; i < Other.m_NumArgs; ++i) m_apArgs[i] = m_aStringStorage+(Other.m_apArgs[i]-Other.m_aStringStorage); } return *this; } void AddArgument(const char *pArg) { m_apArgs[m_NumArgs++] = pArg; } virtual const char *GetString(unsigned Index); virtual int GetInteger(unsigned Index); virtual float GetFloat(unsigned Index); // DDRace enum { VICTIM_NONE=-3, VICTIM_ME=-2, VICTIM_ALL=-1, }; int m_Victim; void ResetVictim(); bool HasVictim(); void SetVictim(int Victim); void SetVictim(const char *pVictim); virtual int GetVictim(); }; int ParseStart(CResult *pResult, const char *pString, int Length); int ParseArgs(CResult *pResult, const char *pFormat); class CExecutionQueue { CHeap m_Queue; public: struct CQueueEntry { CQueueEntry *m_pNext; FCommandCallback m_pfnCommandCallback; void *m_pCommandUserData; CResult m_Result; } *m_pFirst, *m_pLast; void AddEntry() { CQueueEntry *pEntry = static_cast(m_Queue.Allocate(sizeof(CQueueEntry))); pEntry->m_pNext = 0; if(!m_pFirst) m_pFirst = pEntry; if(m_pLast) m_pLast->m_pNext = pEntry; m_pLast = pEntry; (void)new(&(pEntry->m_Result)) CResult; } void Reset() { m_Queue.Reset(); m_pFirst = m_pLast = 0; } } m_ExecutionQueue; void AddCommandSorted(CCommand *pCommand); CCommand *FindCommand(const char *pName, int FlagMask); public: CConsole(int FlagMask); virtual const CCommandInfo *FirstCommandInfo(int AccessLevel, int FlagMask) const; virtual const CCommandInfo *GetCommandInfo(const char *pName, int FlagMask, bool Temp); virtual void PossibleCommands(const char *pStr, int FlagMask, bool Temp, FPossibleCallback pfnCallback, void *pUser); virtual void ParseArguments(int NumArgs, const char **ppArguments); virtual void Register(const char *pName, const char *pParams, int Flags, FCommandCallback pfnFunc, void *pUser, const char *pHelp, const char* pUsage = 0); virtual void RegisterTemp(const char *pName, const char *pParams, int Flags, const char *pHelp, const char* pUsage = 0); virtual void DeregisterTemp(const char *pName); virtual void DeregisterTempAll(); virtual void Chain(const char *pName, FChainCommandCallback pfnChainFunc, void *pUser); virtual void StoreCommands(bool Store); virtual bool LineIsValid(const char *pStr); virtual void ExecuteLine(const char *pStr, int ClientID = -1); virtual void ExecuteLineFlag(const char *pStr, int FlagMask, int ClientID = -1); virtual void ExecuteFile(const char *pFilename, int ClientID = -1); virtual int RegisterPrintCallback(int OutputLevel, FPrintCallback pfnPrintCallback, void *pUserData); virtual void SetPrintOutputLevel(int Index, int OutputLevel); virtual void Print(int Level, const char *pFrom, const char *pStr, bool Highlighted = false); void SetAccessLevel(int AccessLevel) { m_AccessLevel = clamp(AccessLevel, (int)(ACCESS_LEVEL_ADMIN), (int)(ACCESS_LEVEL_USER)); } void ResetServerGameSettings(); // DDRace static void ConUserCommandStatus(IConsole::IResult *pResult, void *pUser); void SetFlagMask(int FlagMask) { m_FlagMask = FlagMask; } }; #endif