/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */ #include #include #include #include #include #include #include #include "menus.hpp" #include "skins.hpp" #include #include #include #include #include #include vec4 MENUS::gui_color; vec4 MENUS::color_tabbar_inactive_outgame; vec4 MENUS::color_tabbar_active_outgame; vec4 MENUS::color_tabbar_inactive; vec4 MENUS::color_tabbar_active; vec4 MENUS::color_tabbar_inactive_ingame; vec4 MENUS::color_tabbar_active_ingame; float MENUS::button_height = 25.0f; float MENUS::listheader_height = 17.0f; float MENUS::fontmod_height = 0.8f; INPUT_EVENT MENUS::inputevents[MAX_INPUTEVENTS]; int MENUS::num_inputevents; inline float hue_to_rgb(float v1, float v2, float h) { if(h < 0) h += 1; if(h > 1) h -= 1; if((6 * h) < 1) return v1 + ( v2 - v1 ) * 6 * h; if((2 * h) < 1) return v2; if((3 * h) < 2) return v1 + ( v2 - v1 ) * ((2.0f/3.0f) - h) * 6; return v1; } inline vec3 hsl_to_rgb(vec3 in) { float v1, v2; vec3 out; if(in.s == 0) { out.r = in.l; out.g = in.l; out.b = in.l; } else { if(in.l < 0.5f) v2 = in.l * (1 + in.s); else v2 = (in.l+in.s) - (in.s*in.l); v1 = 2 * in.l - v2; out.r = hue_to_rgb(v1, v2, in.h + (1.0f/3.0f)); out.g = hue_to_rgb(v1, v2, in.h); out.b = hue_to_rgb(v1, v2, in.h - (1.0f/3.0f)); } return out; } MENUS::MENUS() { popup = POPUP_NONE; active_page = PAGE_INTERNET; game_page = PAGE_GAME; need_restart = false; need_sendinfo = false; menu_active = true; escape_pressed = false; enter_pressed = false; num_inputevents = 0; demos = 0; num_demos = 0; last_input = time_get(); } vec4 MENUS::button_color_mul(const void *id) { if(ui_active_item() == id) return vec4(1,1,1,0.5f); else if(ui_hot_item() == id) return vec4(1,1,1,1.5f); return vec4(1,1,1,1); } void MENUS::ui_draw_browse_icon(int what, const RECT *r) { gfx_texture_set(data->images[IMAGE_BROWSEICONS].id); gfx_quads_begin(); select_sprite(what); gfx_quads_drawTL(r->x,r->y,r->w,r->h); gfx_quads_end(); } void MENUS::ui_draw_menu_button(const void *id, const char *text, int checked, const RECT *r, const void *extra) { ui_draw_rect(r, vec4(1,1,1,0.5f)*button_color_mul(id), CORNER_ALL, 5.0f); ui_do_label(r, text, r->h*fontmod_height, 0); } void MENUS::ui_draw_keyselect_button(const void *id, const char *text, int checked, const RECT *r, const void *extra) { ui_draw_rect(r, vec4(1,1,1,0.5f)*button_color_mul(id), CORNER_ALL, 5.0f); ui_do_label(r, text, r->h*fontmod_height, 0); } void MENUS::ui_draw_menu_tab_button(const void *id, const char *text, int checked, const RECT *r, const void *extra) { int corners = CORNER_T; vec4 colormod(1,1,1,1); if(extra) corners = *(int *)extra; if(checked) ui_draw_rect(r, color_tabbar_active, corners, 10.0f); else ui_draw_rect(r, color_tabbar_inactive, corners, 10.0f); ui_do_label(r, text, r->h*fontmod_height, 0); } void MENUS::ui_draw_settings_tab_button(const void *id, const char *text, int checked, const RECT *r, const void *extra) { if(checked) ui_draw_rect(r, color_tabbar_active, CORNER_R, 10.0f); else ui_draw_rect(r, color_tabbar_inactive, CORNER_R, 10.0f); ui_do_label(r, text, r->h*fontmod_height, 0); } void MENUS::ui_draw_grid_header(const void *id, const char *text, int checked, const RECT *r, const void *extra) { if(checked) ui_draw_rect(r, vec4(1,1,1,0.5f), CORNER_T, 5.0f); RECT t; ui_vsplit_l(r, 5.0f, 0, &t); ui_do_label(&t, text, r->h*fontmod_height, -1); } void MENUS::ui_draw_list_row(const void *id, const char *text, int checked, const RECT *r, const void *extra) { if(checked) { RECT sr = *r; ui_margin(&sr, 1.5f, &sr); ui_draw_rect(&sr, vec4(1,1,1,0.5f), CORNER_ALL, 4.0f); } ui_do_label(r, text, r->h*fontmod_height, -1); } void MENUS::ui_draw_checkbox_common(const void *id, const char *text, const char *boxtext, const RECT *r) { RECT c = *r; RECT t = *r; c.w = c.h; t.x += c.w; t.w -= c.w; ui_vsplit_l(&t, 5.0f, 0, &t); ui_margin(&c, 2.0f, &c); ui_draw_rect(&c, vec4(1,1,1,0.25f)*button_color_mul(id), CORNER_ALL, 3.0f); c.y += 2; ui_do_label(&c, boxtext, r->h*fontmod_height*0.75f, 0); ui_do_label(&t, text, r->h*fontmod_height*0.8f, -1); } void MENUS::ui_draw_checkbox(const void *id, const char *text, int checked, const RECT *r, const void *extra) { ui_draw_checkbox_common(id, text, checked?"X":"", r); } void MENUS::ui_draw_checkbox_number(const void *id, const char *text, int checked, const RECT *r, const void *extra) { char buf[16]; str_format(buf, sizeof(buf), "%d", checked); ui_draw_checkbox_common(id, text, buf, r); } int MENUS::ui_do_edit_box(void *id, const RECT *rect, char *str, int str_size, float font_size, bool hidden) { int inside = ui_mouse_inside(rect); int r = 0; static int at_index = 0; if(ui_last_active_item() == id) { int len = strlen(str); if (inside && ui_mouse_button(0)) { int mx_rel = (int)(ui_mouse_x() - rect->x); for (int i = 1; i <= len; i++) { if (gfx_text_width(0, font_size, str, i) + 10 > mx_rel) { at_index = i - 1; break; } if (i == len) at_index = len; } } for(int i = 0; i < num_inputevents; i++) { len = strlen(str); INPUT_EVENT e = inputevents[i]; char c = e.ch; int k = e.key; if (at_index > len) at_index = len; if (!(c >= 0 && c < 32) && c != 127) { if (len < str_size - 1 && at_index < str_size - 1) { memmove(str + at_index + 1, str + at_index, len - at_index + 1); str[at_index] = c; at_index++; r = 1; } } if(e.flags&INPFLAG_PRESS) { if (k == KEY_BACKSPACE && at_index > 0) { memmove(str + at_index - 1, str + at_index, len - at_index + 1); at_index--; r = 1; } else if (k == KEY_DELETE && at_index < len) { memmove(str + at_index, str + at_index + 1, len - at_index); r = 1; } else if (k == KEY_RETURN) ui_clear_last_active_item(); else if (k == KEY_LEFT && at_index > 0) at_index--; else if (k == KEY_RIGHT && at_index < len) at_index++; else if (k == KEY_HOME) at_index = 0; else if (k == KEY_END) at_index = len; } } } bool just_got_active = false; if(ui_active_item() == id) { if(!ui_mouse_button(0)) ui_set_active_item(0); } else if(ui_hot_item() == id) { if(ui_mouse_button(0)) { if (ui_last_active_item() != id) just_got_active = true; ui_set_active_item(id); } } if(inside) ui_set_hot_item(id); RECT textbox = *rect; ui_draw_rect(&textbox, vec4(1,1,1,0.5f), CORNER_ALL, 5.0f); ui_vmargin(&textbox, 5.0f, &textbox); const char *display_str = str; char stars[128]; if(hidden) { unsigned s = strlen(str); if(s >= sizeof(stars)) s = sizeof(stars)-1; memset(stars, '*', s); stars[s] = 0; display_str = stars; } ui_do_label(&textbox, display_str, font_size, -1); if (ui_last_active_item() == id && !just_got_active) { float w = gfx_text_width(0, font_size, display_str, at_index); textbox.x += w*ui_scale(); ui_do_label(&textbox, "_", font_size, -1); } return r; } float MENUS::ui_do_scrollbar_v(const void *id, const RECT *rect, float current) { RECT handle; static float offset_y; ui_hsplit_t(rect, 33, &handle, 0); handle.y += (rect->h-handle.h)*current; /* logic */ float ret = current; int inside = ui_mouse_inside(&handle); if(ui_active_item() == id) { if(!ui_mouse_button(0)) ui_set_active_item(0); float min = rect->y; float max = rect->h-handle.h; float cur = ui_mouse_y()-offset_y; ret = (cur-min)/max; if(ret < 0.0f) ret = 0.0f; if(ret > 1.0f) ret = 1.0f; } else if(ui_hot_item() == id) { if(ui_mouse_button(0)) { ui_set_active_item(id); offset_y = ui_mouse_y()-handle.y; } } if(inside) ui_set_hot_item(id); // render RECT rail; ui_vmargin(rect, 5.0f, &rail); ui_draw_rect(&rail, vec4(1,1,1,0.25f), 0, 0.0f); RECT slider = handle; slider.w = rail.x-slider.x; ui_draw_rect(&slider, vec4(1,1,1,0.25f), CORNER_L, 2.5f); slider.x = rail.x+rail.w; ui_draw_rect(&slider, vec4(1,1,1,0.25f), CORNER_R, 2.5f); slider = handle; ui_margin(&slider, 5.0f, &slider); ui_draw_rect(&slider, vec4(1,1,1,0.25f)*button_color_mul(id), CORNER_ALL, 2.5f); return ret; } float MENUS::ui_do_scrollbar_h(const void *id, const RECT *rect, float current) { RECT handle; static float offset_x; ui_vsplit_l(rect, 33, &handle, 0); handle.x += (rect->w-handle.w)*current; /* logic */ float ret = current; int inside = ui_mouse_inside(&handle); if(ui_active_item() == id) { if(!ui_mouse_button(0)) ui_set_active_item(0); float min = rect->x; float max = rect->w-handle.w; float cur = ui_mouse_x()-offset_x; ret = (cur-min)/max; if(ret < 0.0f) ret = 0.0f; if(ret > 1.0f) ret = 1.0f; } else if(ui_hot_item() == id) { if(ui_mouse_button(0)) { ui_set_active_item(id); offset_x = ui_mouse_x()-handle.x; } } if(inside) ui_set_hot_item(id); // render RECT rail; ui_hmargin(rect, 5.0f, &rail); ui_draw_rect(&rail, vec4(1,1,1,0.25f), 0, 0.0f); RECT slider = handle; slider.h = rail.y-slider.y; ui_draw_rect(&slider, vec4(1,1,1,0.25f), CORNER_T, 2.5f); slider.y = rail.y+rail.h; ui_draw_rect(&slider, vec4(1,1,1,0.25f), CORNER_B, 2.5f); slider = handle; ui_margin(&slider, 5.0f, &slider); ui_draw_rect(&slider, vec4(1,1,1,0.25f)*button_color_mul(id), CORNER_ALL, 2.5f); return ret; } int MENUS::ui_do_key_reader(void *id, const RECT *rect, int key) { // process static void *grabbed_id = 0; static bool mouse_released = true; int inside = ui_mouse_inside(rect); int new_key = key; if(!ui_mouse_button(0) && grabbed_id == id) mouse_released = true; if(ui_active_item() == id) { if(binder.got_key) { new_key = binder.key.key; binder.got_key = false; ui_set_active_item(0); mouse_released = false; grabbed_id = id; } } else if(ui_hot_item() == id) { if(ui_mouse_button(0) && mouse_released) { binder.take_key = true; binder.got_key = false; ui_set_active_item(id); } } if(inside) ui_set_hot_item(id); // draw if (ui_active_item() == id) ui_draw_keyselect_button(id, "???", 0, rect, 0); else { if(key == 0) ui_draw_keyselect_button(id, "", 0, rect, 0); else ui_draw_keyselect_button(id, inp_key_name(key), 0, rect, 0); } return new_key; } int MENUS::render_menubar(RECT r) { RECT box = r; RECT button; int active_page = config.ui_page; int new_page = -1; if(client_state() != CLIENTSTATE_OFFLINE) active_page = game_page; if(client_state() == CLIENTSTATE_OFFLINE) { /* offline menus */ if(0) // this is not done yet { ui_vsplit_l(&box, 90.0f, &button, &box); static int news_button=0; if (ui_do_button(&news_button, "News", active_page==PAGE_NEWS, &button, ui_draw_menu_tab_button, 0)) new_page = PAGE_NEWS; ui_vsplit_l(&box, 30.0f, 0, &box); } ui_vsplit_l(&box, 100.0f, &button, &box); static int internet_button=0; int corners = CORNER_TL; if (ui_do_button(&internet_button, "Internet", active_page==PAGE_INTERNET, &button, ui_draw_menu_tab_button, &corners)) { client_serverbrowse_refresh(BROWSETYPE_INTERNET); new_page = PAGE_INTERNET; } //ui_vsplit_l(&box, 4.0f, 0, &box); ui_vsplit_l(&box, 80.0f, &button, &box); static int lan_button=0; corners = 0; if (ui_do_button(&lan_button, "LAN", active_page==PAGE_LAN, &button, ui_draw_menu_tab_button, &corners)) { client_serverbrowse_refresh(BROWSETYPE_LAN); new_page = PAGE_LAN; } //ui_vsplit_l(&box, 4.0f, 0, &box); ui_vsplit_l(&box, 110.0f, &button, &box); static int favorites_button=0; corners = CORNER_TR; if (ui_do_button(&favorites_button, "Favorites", active_page==PAGE_FAVORITES, &button, ui_draw_menu_tab_button, &corners)) { client_serverbrowse_refresh(BROWSETYPE_FAVORITES); new_page = PAGE_FAVORITES; } ui_vsplit_l(&box, 4.0f*5, 0, &box); ui_vsplit_l(&box, 100.0f, &button, &box); static int demos_button=0; if (ui_do_button(&demos_button, "Demos", active_page==PAGE_DEMOS, &button, ui_draw_menu_tab_button, 0)) { demolist_populate(); new_page = PAGE_DEMOS; } } else { /* online menus */ ui_vsplit_l(&box, 90.0f, &button, &box); static int game_button=0; if (ui_do_button(&game_button, "Game", active_page==PAGE_GAME, &button, ui_draw_menu_tab_button, 0)) new_page = PAGE_GAME; ui_vsplit_l(&box, 4.0f, 0, &box); ui_vsplit_l(&box, 140.0f, &button, &box); static int server_info_button=0; if (ui_do_button(&server_info_button, "Server Info", active_page==PAGE_SERVER_INFO, &button, ui_draw_menu_tab_button, 0)) new_page = PAGE_SERVER_INFO; ui_vsplit_l(&box, 4.0f, 0, &box); ui_vsplit_l(&box, 140.0f, &button, &box); static int callvote_button=0; if (ui_do_button(&callvote_button, "Call Vote", active_page==PAGE_CALLVOTE, &button, ui_draw_menu_tab_button, 0)) new_page = PAGE_CALLVOTE; ui_vsplit_l(&box, 30.0f, 0, &box); } /* ui_vsplit_r(&box, 110.0f, &box, &button); static int system_button=0; if (ui_do_button(&system_button, "System", config.ui_page==PAGE_SYSTEM, &button, ui_draw_menu_tab_button, 0)) config.ui_page = PAGE_SYSTEM; ui_vsplit_r(&box, 30.0f, &box, 0); */ ui_vsplit_r(&box, 90.0f, &box, &button); static int quit_button=0; if (ui_do_button(&quit_button, "Quit", 0, &button, ui_draw_menu_tab_button, 0)) popup = POPUP_QUIT; ui_vsplit_r(&box, 10.0f, &box, &button); ui_vsplit_r(&box, 120.0f, &box, &button); static int settings_button=0; if (ui_do_button(&settings_button, "Settings", active_page==PAGE_SETTINGS, &button, ui_draw_menu_tab_button, 0)) new_page = PAGE_SETTINGS; if(new_page != -1) { if(client_state() == CLIENTSTATE_OFFLINE) config.ui_page = new_page; else game_page = new_page; } return 0; } void MENUS::render_loading(float percent) { static int64 last_load_render = 0; // make sure that we don't render for each little thing we load // because that will slow down loading if we have vsync if(time_get()-last_load_render < time_freq()/60) return; last_load_render = time_get(); // need up date this here to get correct vec3 rgb = hsl_to_rgb(vec3(config.ui_color_hue/255.0f, config.ui_color_sat/255.0f, config.ui_color_lht/255.0f)); gui_color = vec4(rgb.r, rgb.g, rgb.b, config.ui_color_alpha/255.0f); RECT screen = *ui_screen(); gfx_mapscreen(screen.x, screen.y, screen.w, screen.h); render_background(); float tw; float w = 700; float h = 200; float x = screen.w/2-w/2; float y = screen.h/2-h/2; gfx_blend_normal(); gfx_texture_set(-1); gfx_quads_begin(); gfx_setcolor(0,0,0,0.50f); draw_round_rect(x, y, w, h, 40.0f); gfx_quads_end(); const char *caption = "Loading"; tw = gfx_text_width(0, 48.0f, caption, -1); RECT r; r.x = x; r.y = y+20; r.w = w; r.h = h; ui_do_label(&r, caption, 48.0f, 0, -1); gfx_texture_set(-1); gfx_quads_begin(); gfx_setcolor(1,1,1,0.75f); draw_round_rect(x+40, y+h-75, (w-80)*percent, 25, 5.0f); gfx_quads_end(); gfx_swap(); } void MENUS::render_news(RECT main_view) { ui_draw_rect(&main_view, color_tabbar_active, CORNER_ALL, 10.0f); } void MENUS::init() { if(config.cl_show_welcome) popup = POPUP_FIRST_LAUNCH; config.cl_show_welcome = 0; } int MENUS::render() { RECT screen = *ui_screen(); gfx_mapscreen(screen.x, screen.y, screen.w, screen.h); static bool first = true; if(first) { if(config.ui_page == PAGE_INTERNET) client_serverbrowse_refresh(0); else if(config.ui_page == PAGE_LAN) client_serverbrowse_refresh(1); first = false; } if(client_state() == CLIENTSTATE_ONLINE) { color_tabbar_inactive = color_tabbar_inactive_ingame; color_tabbar_active = color_tabbar_active_ingame; } else { render_background(); color_tabbar_inactive = color_tabbar_inactive_outgame; color_tabbar_active = color_tabbar_active_outgame; } RECT tab_bar; RECT main_view; // some margin around the screen ui_margin(&screen, 10.0f, &screen); if(popup == POPUP_NONE) { // do tab bar ui_hsplit_t(&screen, 24.0f, &tab_bar, &main_view); ui_vmargin(&tab_bar, 20.0f, &tab_bar); render_menubar(tab_bar); // news is not implemented yet if(config.ui_page <= PAGE_NEWS || config.ui_page > PAGE_SETTINGS || (client_state() == CLIENTSTATE_OFFLINE && config.ui_page >= PAGE_GAME && config.ui_page <= PAGE_CALLVOTE)) { client_serverbrowse_refresh(BROWSETYPE_INTERNET); config.ui_page = PAGE_INTERNET; } // render current page if(client_state() != CLIENTSTATE_OFFLINE) { if(game_page == PAGE_GAME) render_game(main_view); else if(game_page == PAGE_SERVER_INFO) render_serverinfo(main_view); else if(game_page == PAGE_CALLVOTE) render_servercontrol(main_view); else if(game_page == PAGE_SETTINGS) render_settings(main_view); } else if(config.ui_page == PAGE_NEWS) render_news(main_view); else if(config.ui_page == PAGE_INTERNET) render_serverbrowser(main_view); else if(config.ui_page == PAGE_LAN) render_serverbrowser(main_view); else if(config.ui_page == PAGE_DEMOS) render_demolist(main_view); else if(config.ui_page == PAGE_FAVORITES) render_serverbrowser(main_view); else if(config.ui_page == PAGE_SETTINGS) render_settings(main_view); } else { // make sure that other windows doesn't do anything funnay! //ui_set_hot_item(0); //ui_set_active_item(0); char buf[128]; const char *title = ""; const char *extra_text = ""; const char *button_text = ""; int extra_align = 0; if(popup == POPUP_CONNECTING) { title = "Connecting to"; extra_text = config.ui_server_address; // TODO: query the client about the address button_text = "Abort"; if(client_mapdownload_totalsize() > 0) { title = "Downloading map"; str_format(buf, sizeof(buf), "%d/%d KiB", client_mapdownload_amount()/1024, client_mapdownload_totalsize()/1024); extra_text = buf; } } else if(popup == POPUP_DISCONNECTED) { title = "Disconnected"; extra_text = client_error_string(); button_text = "Ok"; extra_align = -1; } else if(popup == POPUP_PURE) { title = "Disconnected"; extra_text = "The server is running a non-standard tuning on a pure game mode."; button_text = "Ok"; extra_align = -1; } else if(popup == POPUP_PASSWORD) { title = "Password Error"; extra_text = client_error_string(); button_text = "Try Again"; } else if(popup == POPUP_QUIT) { title = "Quit"; extra_text = "Are you sure that you want to quit?"; } else if(popup == POPUP_FIRST_LAUNCH) { title = "Welcome to Teeworlds"; extra_text = "As this is the first time you launch the game, please enter your nick name below. " "It's recommended that you check the settings to adjust them to your liking " "before joining a server."; button_text = "Ok"; extra_align = -1; } RECT box, part; box = screen; ui_vmargin(&box, 150.0f, &box); ui_hmargin(&box, 150.0f, &box); // render the box ui_draw_rect(&box, vec4(0,0,0,0.5f), CORNER_ALL, 15.0f); ui_hsplit_t(&box, 20.f, &part, &box); ui_hsplit_t(&box, 24.f, &part, &box); ui_do_label(&part, title, 24.f, 0); ui_hsplit_t(&box, 20.f, &part, &box); ui_hsplit_t(&box, 24.f, &part, &box); ui_vmargin(&part, 20.f, &part); if(extra_align == -1) ui_do_label(&part, extra_text, 20.f, -1, (int)part.w); else ui_do_label(&part, extra_text, 20.f, 0, -1); if(popup == POPUP_QUIT) { RECT yes, no; ui_hsplit_b(&box, 20.f, &box, &part); ui_hsplit_b(&box, 24.f, &box, &part); ui_vmargin(&part, 80.0f, &part); ui_vsplit_mid(&part, &no, &yes); ui_vmargin(&yes, 20.0f, &yes); ui_vmargin(&no, 20.0f, &no); static int button_abort = 0; if(ui_do_button(&button_abort, "No", 0, &no, ui_draw_menu_button, 0) || escape_pressed) popup = POPUP_NONE; static int button_tryagain = 0; if(ui_do_button(&button_tryagain, "Yes", 0, &yes, ui_draw_menu_button, 0) || enter_pressed) client_quit(); } else if(popup == POPUP_PASSWORD) { RECT label, textbox, tryagain, abort; ui_hsplit_b(&box, 20.f, &box, &part); ui_hsplit_b(&box, 24.f, &box, &part); ui_vmargin(&part, 80.0f, &part); ui_vsplit_mid(&part, &abort, &tryagain); ui_vmargin(&tryagain, 20.0f, &tryagain); ui_vmargin(&abort, 20.0f, &abort); static int button_abort = 0; if(ui_do_button(&button_abort, "Abort", 0, &abort, ui_draw_menu_button, 0) || escape_pressed) popup = POPUP_NONE; static int button_tryagain = 0; if(ui_do_button(&button_tryagain, "Try again", 0, &tryagain, ui_draw_menu_button, 0) || enter_pressed) { client_connect(config.ui_server_address); } ui_hsplit_b(&box, 60.f, &box, &part); ui_hsplit_b(&box, 24.f, &box, &part); ui_vsplit_l(&part, 60.0f, 0, &label); ui_vsplit_l(&label, 100.0f, 0, &textbox); ui_vsplit_l(&textbox, 20.0f, 0, &textbox); ui_vsplit_r(&textbox, 60.0f, &textbox, 0); ui_do_label(&label, "Password:", 20, -1); ui_do_edit_box(&config.password, &textbox, config.password, sizeof(config.password), 14.0f, true); } else if(popup == POPUP_FIRST_LAUNCH) { RECT label, textbox; ui_hsplit_b(&box, 20.f, &box, &part); ui_hsplit_b(&box, 24.f, &box, &part); ui_vmargin(&part, 80.0f, &part); static int enter_button = 0; if(ui_do_button(&enter_button, "Enter", 0, &part, ui_draw_menu_button, 0) || enter_pressed) popup = POPUP_NONE; ui_hsplit_b(&box, 40.f, &box, &part); ui_hsplit_b(&box, 24.f, &box, &part); ui_vsplit_l(&part, 60.0f, 0, &label); ui_vsplit_l(&label, 100.0f, 0, &textbox); ui_vsplit_l(&textbox, 20.0f, 0, &textbox); ui_vsplit_r(&textbox, 60.0f, &textbox, 0); ui_do_label(&label, "Nickname:", 20, -1); ui_do_edit_box(&config.player_name, &textbox, config.player_name, sizeof(config.player_name), 14.0f); } else { ui_hsplit_b(&box, 20.f, &box, &part); ui_hsplit_b(&box, 24.f, &box, &part); ui_vmargin(&part, 120.0f, &part); static int button = 0; if(ui_do_button(&button, button_text, 0, &part, ui_draw_menu_button, 0) || escape_pressed || enter_pressed) { if(popup == POPUP_CONNECTING) client_disconnect(); popup = POPUP_NONE; } } } return 0; } void MENUS::set_active(bool active) { menu_active = active; if(!menu_active && need_sendinfo) { gameclient.send_info(false); need_sendinfo = false; } } void MENUS::on_reset() { } bool MENUS::on_mousemove(float x, float y) { last_input = time_get(); if(!menu_active) return false; mouse_pos.x += x; mouse_pos.y += y; if(mouse_pos.x < 0) mouse_pos.x = 0; if(mouse_pos.y < 0) mouse_pos.y = 0; if(mouse_pos.x > gfx_screenwidth()) mouse_pos.x = gfx_screenwidth(); if(mouse_pos.y > gfx_screenheight()) mouse_pos.y = gfx_screenheight(); return true; } bool MENUS::on_input(INPUT_EVENT e) { last_input = time_get(); // special handle esc and enter for popup purposes if(e.flags&INPFLAG_PRESS) { if(e.key == KEY_ESCAPE) { escape_pressed = true; set_active(!is_active()); return true; } } if(is_active()) { // special for popups if(e.flags&INPFLAG_PRESS && e.key == KEY_RETURN) enter_pressed = true; if(num_inputevents < MAX_INPUTEVENTS) inputevents[num_inputevents++] = e; return true; } return false; } void MENUS::on_statechange(int new_state, int old_state) { if(new_state == CLIENTSTATE_OFFLINE) { popup = POPUP_NONE; if(client_error_string() && client_error_string()[0] != 0) { if(strstr(client_error_string(), "password")) { popup = POPUP_PASSWORD; ui_set_hot_item(&config.password); ui_set_active_item(&config.password); } else popup = POPUP_DISCONNECTED; } } else if(new_state == CLIENTSTATE_LOADING) { popup = POPUP_CONNECTING; client_serverinfo_request(); } else if(new_state == CLIENTSTATE_CONNECTING) popup = POPUP_CONNECTING; else if (new_state == CLIENTSTATE_ONLINE || new_state == CLIENTSTATE_DEMOPLAYBACK) { popup = POPUP_NONE; set_active(false); } } extern "C" void font_debug_render(); void MENUS::on_render() { /* // text rendering test stuff render_background(); TEXT_CURSOR cursor; gfx_text_set_cursor(&cursor, 10, 10, 20, TEXTFLAG_RENDER); gfx_text_ex(&cursor, "ようこそ - ガイド", -1); gfx_text_set_cursor(&cursor, 10, 30, 15, TEXTFLAG_RENDER); gfx_text_ex(&cursor, "ようこそ - ガイド", -1); //gfx_texture_set(-1); gfx_quads_begin(); gfx_quads_drawTL(60, 60, 5000, 5000); gfx_quads_end(); return;*/ if(client_state() != CLIENTSTATE_ONLINE && client_state() != CLIENTSTATE_DEMOPLAYBACK) set_active(true); if(client_state() == CLIENTSTATE_DEMOPLAYBACK) { RECT screen = *ui_screen(); gfx_mapscreen(screen.x, screen.y, screen.w, screen.h); render_demoplayer(screen); } if(client_state() == CLIENTSTATE_ONLINE && gameclient.servermode == gameclient.SERVERMODE_PUREMOD) { client_disconnect(); set_active(true); popup = POPUP_PURE; } if(!is_active()) { escape_pressed = false; enter_pressed = false; num_inputevents = 0; return; } // update colors vec3 rgb = hsl_to_rgb(vec3(config.ui_color_hue/255.0f, config.ui_color_sat/255.0f, config.ui_color_lht/255.0f)); gui_color = vec4(rgb.r, rgb.g, rgb.b, config.ui_color_alpha/255.0f); color_tabbar_inactive_outgame = vec4(0,0,0,0.25f); color_tabbar_active_outgame = vec4(0,0,0,0.5f); float color_ingame_scale_i = 0.5f; float color_ingame_scale_a = 0.2f; color_tabbar_inactive_ingame = vec4( gui_color.r*color_ingame_scale_i, gui_color.g*color_ingame_scale_i, gui_color.b*color_ingame_scale_i, gui_color.a*0.8f); color_tabbar_active_ingame = vec4( gui_color.r*color_ingame_scale_a, gui_color.g*color_ingame_scale_a, gui_color.b*color_ingame_scale_a, gui_color.a); // update the ui RECT *screen = ui_screen(); float mx = (mouse_pos.x/(float)gfx_screenwidth())*screen->w; float my = (mouse_pos.y/(float)gfx_screenheight())*screen->h; int buttons = 0; if(inp_key_pressed(KEY_MOUSE_1)) buttons |= 1; if(inp_key_pressed(KEY_MOUSE_2)) buttons |= 2; if(inp_key_pressed(KEY_MOUSE_3)) buttons |= 4; ui_update(mx,my,mx*3.0f,my*3.0f,buttons); // render if(client_state() != CLIENTSTATE_DEMOPLAYBACK) render(); // render cursor gfx_texture_set(data->images[IMAGE_CURSOR].id); gfx_quads_begin(); gfx_setcolor(1,1,1,1); gfx_quads_drawTL(mx,my,24,24); gfx_quads_end(); // render debug information if(config.debug) { RECT screen = *ui_screen(); gfx_mapscreen(screen.x, screen.y, screen.w, screen.h); char buf[512]; str_format(buf, sizeof(buf), "%p %p %p", ui_hot_item(), ui_active_item(), ui_last_active_item()); TEXT_CURSOR cursor; gfx_text_set_cursor(&cursor, 10, 10, 10, TEXTFLAG_RENDER); gfx_text_ex(&cursor, buf, -1); } escape_pressed = false; enter_pressed = false; num_inputevents = 0; } static int texture_blob = -1; void MENUS::render_background() { //gfx_clear(1,1,1); //render_sunrays(0,0); if(texture_blob == -1) texture_blob = gfx_load_texture("blob.png", IMG_AUTO, 0); float sw = 300*gfx_screenaspect(); float sh = 300; gfx_mapscreen(0, 0, sw, sh); RECT s = *ui_screen(); // render background color gfx_texture_set(-1); gfx_quads_begin(); //vec4 bottom(gui_color.r*0.3f, gui_color.g*0.3f, gui_color.b*0.3f, 1.0f); //vec4 bottom(0, 0, 0, 1.0f); vec4 bottom(gui_color.r, gui_color.g, gui_color.b, 1.0f); vec4 top(gui_color.r, gui_color.g, gui_color.b, 1.0f); gfx_setcolorvertex(0, top.r, top.g, top.b, top.a); gfx_setcolorvertex(1, top.r, top.g, top.b, top.a); gfx_setcolorvertex(2, bottom.r, bottom.g, bottom.b, bottom.a); gfx_setcolorvertex(3, bottom.r, bottom.g, bottom.b, bottom.a); gfx_quads_drawTL(0, 0, sw, sh); gfx_quads_end(); // render the tiles gfx_texture_set(-1); gfx_quads_begin(); float size = 15.0f; float offset_time = fmod(client_localtime()*0.15f, 2.0f); for(int y = -2; y < (int)(sw/size); y++) for(int x = -2; x < (int)(sh/size); x++) { gfx_setcolor(0,0,0,0.045f); gfx_quads_drawTL((x-offset_time)*size*2+(y&1)*size, (y+offset_time)*size, size, size); } gfx_quads_end(); // render border fade gfx_texture_set(texture_blob); gfx_quads_begin(); gfx_setcolor(0,0,0,0.5f); gfx_quads_drawTL(-100, -100, sw+200, sh+200); gfx_quads_end(); // restore screen {RECT screen = *ui_screen(); gfx_mapscreen(screen.x, screen.y, screen.w, screen.h);} }