#ifndef GAME_CLIENT_LINEINPUT_H #define GAME_CLIENT_LINEINPUT_H // line input helter class LINEINPUT { char str[256]; unsigned len; unsigned cursor_pos; public: class CALLBACK { public: virtual ~CALLBACK() {} virtual bool event(INPUT_EVENT e) = 0; }; LINEINPUT(); void clear(); void process_input(INPUT_EVENT e); void set(const char *string); const char *get_string() const { return str; } int get_length() const { return len; } unsigned cursor_offset() const { return cursor_pos; } }; #endif