const array:int sound = sounds.* const array:int weapon = weapons.* const array:int powerup = powerups.* const array:int gametype = playerstats.* struct weapon { int firedelay = firedelay@1 int meleedamage = meleedamage@1 int meleereach = meleereach@1 int ammoregentime = ammoregentime@1 int maxammo = maxammo@1 int costammo = costammo@1 int duration = duration@1 int movetime = movetime@1 int velocity = velocity@1 float chargetime = chargetime@1 float overchargetime = overchargetime@1 } struct powerupinf { int amount = amount@1 int respawntime = respawntime@1 int startspawntime = startspawntime@1 } struct data_container { array:weapon weapons = weapons.* array:powerupinf powerupinfo = powerups.* }