#ifndef ENGINE_CLIENT_BACKEND_NULL_BACKEND_NULL_H #define ENGINE_CLIENT_BACKEND_NULL_BACKEND_NULL_H #include class CCommandProcessorFragment_Null : public CCommandProcessorFragment_GLBase { virtual bool GetPresentedImageData(uint32_t &Width, uint32_t &Height, uint32_t &Format, std::vector &DstData) { return false; }; virtual bool RunCommand(const CCommandBuffer::SCommand *pBaseCommand); bool Cmd_Init(const SCommand_Init *pCommand); virtual void Cmd_Texture_Create(const CCommandBuffer::SCommand_Texture_Create *pCommand); virtual void Cmd_TextTextures_Create(const CCommandBuffer::SCommand_TextTextures_Create *pCommand); virtual void Cmd_TextTexture_Update(const CCommandBuffer::SCommand_TextTexture_Update *pCommand); }; #endif