cmake_minimum_required(VERSION 2.8) project(DDNet) set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${PROJECT_SOURCE_DIR}/cmake) option(WEBSOCKETS "Enable websockets support") find_package(Curl) find_package(Freetype) find_package(MySQL) find_package(Opusfile) find_package(PythonInterp) find_package(SDL2) find_package(Threads) find_package(ZLIB) # Set the default build type to Release if(NOT(CMAKE_BUILD_TYPE)) set(CMAKE_BUILD_TYPE Release) endif() # TODO: Complain if packages are not found. function(chash output_file) add_custom_command(OUTPUT ${CMAKE_SOURCE_DIR}/${output_file} COMMAND ${PYTHON_EXECUTABLE} scripts/cmd5.py ${ARGN} > ${output_file} DEPENDS scripts/cmd5.py ${ARGN} WORKING_DIRECTORY ${CMAKE_SOURCE_DIR} ) endfunction(chash) function(generate_source output_file script_parameter) add_custom_command(OUTPUT ${CMAKE_SOURCE_DIR}/${output_file} COMMAND ${PYTHON_EXECUTABLE} datasrc/compile.py ${script_parameter} > ${output_file} DEPENDS datasrc/compile.py datasrc/content.py datasrc/datatypes.py datasrc/network.py WORKING_DIRECTORY ${CMAKE_SOURCE_DIR} ) endfunction(generate_source) chash("src/game/generated/nethash.cpp" "src/engine/shared/protocol.h" "src/game/generated/protocol.h" "src/game/tuning.h" "src/game/gamecore.cpp" ) generate_source("src/game/generated/protocol.cpp" "network_source") generate_source("src/game/generated/protocol.h" "network_header") generate_source("src/game/generated/server_data.cpp" "server_content_source") generate_source("src/game/generated/server_data.h" "server_content_header") file(GLOB_RECURSE BASE "src/base/*.c" "src/base/*.cpp" "src/base/*.h") file(GLOB_RECURSE ENGINE_CLIENT "src/engine/client/*.cpp" "src/engine/client/*.h") file(GLOB_RECURSE ENGINE_SERVER "src/engine/server/*.cpp" "src/engine/server/*.h") file(GLOB_RECURSE ENGINE_SHARED "src/engine/shared/*.cpp" "src/engine/shared/*.h") file(GLOB_RECURSE GAME_CLIENT "src/game/client/*.cpp" "src/game/client/*.h") file(GLOB_RECURSE GAME_EDITOR "src/game/editor/*.cpp" "src/game/editor/*.h") file(GLOB_RECURSE GAME_SERVER "src/game/server/*.cpp" "src/game/server/*.h") file(GLOB GAME_SHARED "src/game/*.cpp" "src/game/*.h") file(GLOB DEP_MD5 "src/engine/external/md5/*.c" "src/engine/external/md5/*.h") file(GLOB DEP_JSON "src/engine/external/json-parser/*.c" "src/engine/external/json-parser/*.h") file(GLOB DEP_PNG "src/engine/external/pnglite/*.c" "src/engine/external/pnglite/*.h") file(GLOB DEP_WAV "src/engine/external/wavpack/*.c" "src/engine/external/wavpack/*.h") set(GAME_GENERATED_CLIENT "src/game/generated/client_data.cpp" "src/game/generated/client_data.h") set(GAME_GENERATED_SERVER "src/game/generated/server_data.cpp" "src/game/generated/server_data.h") set(GAME_GENERATED_SHARED "src/game/generated/protocol.cpp" "src/game/generated/protocol.h" "src/game/generated/nethash.cpp") set(CLIENT ${ENGINE_CLIENT} ${GAME_CLIENT} ${GAME_EDITOR} ${GAME_GENERATED_CLIENT}) set(SERVER ${ENGINE_SERVER} ${GAME_SERVER} ${GAME_GENERATED_SERVER}) set(DEPS ${DEP_MD5} ${DEP_WEBSOCKETS}) set(DEPS_CLIENT ${DEP_JSON} ${DEP_PNG} ${DEP_WAV}) set(LIBS ${CMAKE_THREAD_LIBS_INIT} ${ZLIB_LIBRARIES}) set(LIBS_SERVER ${MYSQL_LIBRARIES}) set(LIBS_CLIENT ${CURL_LIBRARIES} ${FREETYPE_LIBRARIES} ${OPUSFILE_LIBRARIES} ${SDL2_LIBRARIES} GL GLU X11 ) set(TARGET_SERVER DDNet-Server) set(TARGET_CLIENT DDNet) set(TARGET_ENGINE_SHARED DDNet-Engine-Shared) set(TARGET_GAME_SHARED DDNet-Game-Shared) add_library(${TARGET_GAME_SHARED} ${GAME_SHARED} ${GAME_GENERATED_SHARED}) add_library(${TARGET_ENGINE_SHARED} ${ENGINE_SHARED} ${BASE} ${DEPS}) add_executable(${TARGET_CLIENT} ${CLIENT} ${DEPS_CLIENT}) add_executable(${TARGET_SERVER} ${SERVER}) target_link_libraries(${TARGET_ENGINE_SHARED} ${LIBS}) target_link_libraries(${TARGET_GAME_SHARED} ${TARGET_ENGINE_SHARED}) target_link_libraries(${TARGET_CLIENT} ${TARGET_GAME_SHARED} ${LIBS_CLIENT}) target_link_libraries(${TARGET_SERVER} ${TARGET_GAME_SHARED} ${LIBS_SERVER}) include_directories(src/) if(WEBSOCKETS) file(GLOB DEP_WEBSOCKETS "src/engine/external/libwebsockets/*.c" "src/engine/external/libwebsockets/*.h") add_definitions(-DWEBSOCKETS) endif() if(MYSQL_FOUND) target_compile_definitions(${TARGET_SERVER} PRIVATE -DCONF_WEBSOCKETS) target_include_directories(${TARGET_SERVER} PRIVATE ${MYSQL_INCLUDE_DIRS}) endif() target_include_directories(${TARGET_CLIENT} PRIVATE ${FREETYPE_INCLUDE_DIRS}) target_include_directories(${TARGET_CLIENT} PRIVATE ${OPUSFILE_INCLUDE_DIRS}) target_include_directories(${TARGET_CLIENT} PRIVATE ${SDL2_INCLUDE_DIRS})