#ifndef GAME_CLIENT_COMPONENTS_BACKGROUND_H #define GAME_CLIENT_COMPONENTS_BACKGROUND_H #include class CBackground : public CComponent { class CMapLayers *m_pLayers; class CMapImages *m_pImages; IEngineMap *m_pMap; bool m_Loaded; char m_aMapName[128]; public: CBackground(); ~CBackground(); virtual void OnInit(); virtual void OnMapLoad(); virtual void OnRender(); }; #endif