#include #include #include #include #include #include #include #include #include CStatboard::CStatboard() { m_Active = false; m_ScreenshotTaken = false; m_ScreenshotTime = -1; } void CStatboard::OnReset() { for(int i=0; im_aStats[i].Reset(); m_Active = false; m_ScreenshotTaken = false; m_ScreenshotTime = -1; } void CStatboard::ConKeyStats(IConsole::IResult *pResult, void *pUserData) { ((CStatboard *)pUserData)->m_Active = pResult->GetInteger(0) != 0; } void CStatboard::OnConsoleInit() { Console()->Register("+statboard", "", CFGFLAG_CLIENT, ConKeyStats, this, "Show stats"); } bool CStatboard::IsActive() { return m_Active; } void CStatboard::OnMessage(int MsgType, void *pRawMsg) { if(MsgType == NETMSGTYPE_SV_KILLMSG) { CNetMsg_Sv_KillMsg *pMsg = (CNetMsg_Sv_KillMsg *)pRawMsg; CGameClient::CClientStats *pStats = m_pClient->m_aStats; pStats[pMsg->m_Victim].m_Deaths++; pStats[pMsg->m_Victim].m_CurrentSpree = 0; if(pMsg->m_Weapon >= 0) pStats[pMsg->m_Victim].m_aDeathsFrom[pMsg->m_Weapon]++; if(pMsg->m_Victim != pMsg->m_Killer) { pStats[pMsg->m_Killer].m_Frags++; pStats[pMsg->m_Killer].m_CurrentSpree++; if(pStats[pMsg->m_Killer].m_CurrentSpree > pStats[pMsg->m_Killer].m_BestSpree) pStats[pMsg->m_Killer].m_BestSpree = pStats[pMsg->m_Killer].m_CurrentSpree; if(pMsg->m_Weapon >= 0) pStats[pMsg->m_Killer].m_aFragsWith[pMsg->m_Weapon]++; } else pStats[pMsg->m_Victim].m_Suicides++; } else if(MsgType == NETMSGTYPE_SV_CHAT) { CNetMsg_Sv_Chat *pMsg = (CNetMsg_Sv_Chat *)pRawMsg; if(pMsg->m_ClientID < 0) { const char *p; const char *pLookFor = "flag was captured by '"; if(str_find(pMsg->m_pMessage, pLookFor) != 0) { // server info CServerInfo CurrentServerInfo; Client()->GetServerInfo(&CurrentServerInfo); p = str_find(pMsg->m_pMessage, pLookFor); char aName[64]; p += str_length(pLookFor); str_copy(aName, p, sizeof(aName)); // remove capture time if(str_comp(aName+str_length(aName)-9, " seconds)") == 0) { char *c = aName+str_length(aName)-10; while(c > aName) { c--; if(*c == '(') { *(c-1) = 0; break; } } } // remove the ' at the end aName[str_length(aName)-1] = 0; for(int i = 0; i < MAX_CLIENTS; i++) { if(!m_pClient->m_aStats[i].m_Active) continue; if(str_comp(m_pClient->m_aClients[i].m_aName, aName) == 0) { m_pClient->m_aStats[i].m_FlagCaptures++; break; } } } } } } void CStatboard::OnRender() { if(g_Config.m_ClAutoStatboardScreenshot && Client()->State() != IClient::STATE_DEMOPLAYBACK) { if(m_ScreenshotTime < 0 && m_pClient->m_Snap.m_pGameInfoObj && m_pClient->m_Snap.m_pGameInfoObj->m_GameStateFlags&GAMESTATEFLAG_GAMEOVER) m_ScreenshotTime = time_get() + time_freq() * 3; if(m_ScreenshotTime > -1 && m_ScreenshotTime < time_get()) m_Active = true; if(!m_ScreenshotTaken && m_ScreenshotTime > -1 && m_ScreenshotTime + time_freq() / 5 < time_get()) { AutoStatScreenshot(); m_ScreenshotTaken = true; } } if(IsActive()) RenderGlobalStats(); } void CStatboard::RenderGlobalStats() { float Width = 400*3.0f*Graphics()->ScreenAspect(); float Height = 400*3.0f; float w = 250.0f; float h = 750.0f; const CNetObj_PlayerInfo *apPlayers[MAX_CLIENTS] = {0}; int NumPlayers = 0; int i = 0; // sort red or dm players by score for(i = 0; i < MAX_CLIENTS; i++) { const CNetObj_PlayerInfo *pInfo = m_pClient->m_Snap.m_paInfoByScore[i]; if(!pInfo || !m_pClient->m_aStats[pInfo->m_ClientID].m_Active || m_pClient->m_aClients[pInfo->m_ClientID].m_Team != TEAM_RED) continue; apPlayers[NumPlayers] = pInfo; NumPlayers++; } // sort blue players by score after if(m_pClient->m_Snap.m_pGameInfoObj->m_GameFlags&GAMEFLAG_TEAMS) { for(i = 0; i < MAX_CLIENTS; i++) { const CNetObj_PlayerInfo *pInfo = m_pClient->m_Snap.m_paInfoByScore[i]; if(!pInfo || !m_pClient->m_aStats[pInfo->m_ClientID].m_Active || m_pClient->m_aClients[pInfo->m_ClientID].m_Team != TEAM_BLUE) continue; apPlayers[NumPlayers] = pInfo; NumPlayers++; } } // Dirty hack. Do not show scoreboard if there are more than 16 players // remove as soon as support of more than 16 players is required if(NumPlayers > 16) return; //clear motd if it is active if(m_pClient->m_pMotd->IsActive()) m_pClient->m_pMotd->Clear(); bool gameWithFlags = m_pClient->m_Snap.m_pGameInfoObj && m_pClient->m_Snap.m_pGameInfoObj->m_GameFlags&GAMEFLAG_FLAGS; for(i = 0; i < 9; i++) { if(i == 7) // Best Spree w += 140; else if(i == 2) // Suicides w += 110; else if(i == 8 && !gameWithFlags) // Don't draw "Grabs" in game with no flag continue; else w += 100; } if(m_pClient->m_Snap.m_pGameInfoObj && m_pClient->m_Snap.m_pGameInfoObj->m_GameFlags&GAMEFLAG_FLAGS) w += 100; bool aDisplayWeapon[NUM_WEAPONS] = {false}; w += 10; for(i=0; im_aStats[apPlayers[i]->m_ClientID]; for(int j=0; jMapScreen(0, 0, Width, Height); Graphics()->BlendNormal(); Graphics()->TextureSet(-1); Graphics()->QuadsBegin(); Graphics()->SetColor(0,0,0,0.5f); RenderTools()->DrawRoundRect(x-10.f, y-10.f, w, h, 17.0f); Graphics()->QuadsEnd(); float tw; int px = 325; TextRender()->Text(0, x+10, y-5, 24.0f, Localize("Name"), -1); const char *apHeaders[] = { Localize("Frags"), Localize("Deaths"), Localize("Suicides"), Localize("Ratio"), Localize("Net"), Localize("FPM"), Localize("Spree"), Localize("Best spree"), Localize("Grabs") }; for(i = 0; i < 9; i++) { if(i == 2) px += 10.0f; // Suicides if(i == 7) // Best Spree px += 40.0f; if(i == 8 && !gameWithFlags) // Don't draw "Grabs" in game with no flag continue; tw = TextRender()->TextWidth(0, 24.0f, apHeaders[i], -1); TextRender()->Text(0, x+px-tw, y-5, 24.0f, apHeaders[i], -1); px += 100; } Graphics()->TextureSet(g_pData->m_aImages[IMAGE_GAME].m_Id); Graphics()->QuadsBegin(); for(i = 0, px-=40; i < NUM_WEAPONS; i++) { if(!aDisplayWeapon[i]) continue; RenderTools()->SelectSprite(g_pData->m_Weapons.m_aId[i].m_pSpriteBody); if(i == 0) RenderTools()->DrawSprite(x+px, y+10, g_pData->m_Weapons.m_aId[i].m_VisualSize*0.8); else RenderTools()->DrawSprite(x+px, y+10, g_pData->m_Weapons.m_aId[i].m_VisualSize); px += 80; } Graphics()->QuadsEnd(); px += 40; if(gameWithFlags) { px -= 40; Graphics()->TextureSet(g_pData->m_aImages[IMAGE_GAME].m_Id); Graphics()->QuadsBegin(); Graphics()->QuadsSetRotation(0.78f); RenderTools()->SelectSprite(SPRITE_FLAG_RED); RenderTools()->DrawSprite(x+px, y+15, 48); Graphics()->QuadsEnd(); } y += 29.0f; float FontSize = 30.0f; float LineHeight = 50.0f; float TeeSizemod = 1.0f; float TeeOffset = 0.0f; if(NumPlayers > 14) { FontSize = 30.0f; LineHeight = 40.0f; TeeSizemod = 0.8f; TeeOffset = -5.0f; } for(int j = 0; j < NumPlayers; j++) { const CNetObj_PlayerInfo *pInfo = apPlayers[j]; const CGameClient::CClientStats Stats = m_pClient->m_aStats[pInfo->m_ClientID]; if(m_pClient->m_Snap.m_LocalClientID == pInfo->m_ClientID || (m_pClient->m_Snap.m_SpecInfo.m_Active && pInfo->m_ClientID == m_pClient->m_Snap.m_SpecInfo.m_SpectatorID)) { // background so it's easy to find the local player Graphics()->TextureSet(-1); Graphics()->QuadsBegin(); Graphics()->SetColor(1,1,1,0.25f); RenderTools()->DrawRoundRect(x, y, w-20, LineHeight*0.95f, 17.0f); Graphics()->QuadsEnd(); } CTeeRenderInfo Teeinfo = m_pClient->m_aClients[pInfo->m_ClientID].m_RenderInfo; Teeinfo.m_Size *= TeeSizemod; RenderTools()->RenderTee(CAnimState::GetIdle(), &Teeinfo, EMOTE_NORMAL, vec2(1,0), vec2(x+28, y+28+TeeOffset)); char aBuf[128]; CTextCursor Cursor; tw = TextRender()->TextWidth(0, FontSize, m_pClient->m_aClients[pInfo->m_ClientID].m_aName, -1); TextRender()->SetCursor(&Cursor, x+64, y, FontSize, TEXTFLAG_RENDER|TEXTFLAG_STOP_AT_END); Cursor.m_LineWidth = 220; TextRender()->TextEx(&Cursor, m_pClient->m_aClients[pInfo->m_ClientID].m_aName, -1); px = 325; // DETAILED_STATS_FRAGS { str_format(aBuf, sizeof(aBuf), "%d", Stats.m_Frags); tw = TextRender()->TextWidth(0, FontSize, aBuf, -1); TextRender()->Text(0, x-tw+px, y, FontSize, aBuf, -1); px += 100; } // DETAILED_STATS_DEATHS { str_format(aBuf, sizeof(aBuf), "%d", Stats.m_Deaths); tw = TextRender()->TextWidth(0, FontSize, aBuf, -1); TextRender()->Text(0, x-tw+px, y, FontSize, aBuf, -1); px += 100; } // DETAILED_STATS_SUICIDES { px += 10; str_format(aBuf, sizeof(aBuf), "%d", Stats.m_Suicides); tw = TextRender()->TextWidth(0, FontSize, aBuf, -1); TextRender()->Text(0, x-tw+px, y, FontSize, aBuf, -1); px += 100; } // DETAILED_STATS_RATIO { if(Stats.m_Deaths == 0) str_format(aBuf, sizeof(aBuf), "--"); else str_format(aBuf, sizeof(aBuf), "%.2f", (float)(Stats.m_Frags)/Stats.m_Deaths); tw = TextRender()->TextWidth(0, FontSize, aBuf, -1); TextRender()->Text(0, x-tw+px, y, FontSize, aBuf, -1); px += 100; } // DETAILED_STATS_NET { str_format(aBuf, sizeof(aBuf), "%+d", Stats.m_Frags-Stats.m_Deaths); tw = TextRender()->TextWidth(0, FontSize, aBuf, -1); TextRender()->Text(0, x-tw+px, y, FontSize, aBuf, -1); px += 100; } // DETAILED_STATS_FPM { float Fpm = (float)(Stats.m_Frags*60)/((float)(Client()->GameTick()-Stats.m_JoinDate)/Client()->GameTickSpeed()); str_format(aBuf, sizeof(aBuf), "%.1f", Fpm); tw = TextRender()->TextWidth(0, FontSize, aBuf, -1); TextRender()->Text(0, x-tw+px, y, FontSize, aBuf, -1); px += 100; } // DETAILED_STATS_SPREE { str_format(aBuf, sizeof(aBuf), "%d", Stats.m_CurrentSpree); tw = TextRender()->TextWidth(0, FontSize, aBuf, -1); TextRender()->Text(0, x-tw+px, y, FontSize, aBuf, -1); px += 100; } // DETAILED_STATS_BESTSPREE { px += 40; str_format(aBuf, sizeof(aBuf), "%d", Stats.m_BestSpree); tw = TextRender()->TextWidth(0, FontSize, aBuf, -1); TextRender()->Text(0, x-tw+px, y, FontSize, aBuf, -1); px += 100; } if(gameWithFlags) { str_format(aBuf, sizeof(aBuf), "%d", Stats.m_FlagGrabs); tw = TextRender()->TextWidth(0, FontSize, aBuf, -1); TextRender()->Text(0, x-tw+px, y, FontSize, aBuf, -1); px += 100; } for(i = 0, px=px-40; i < NUM_WEAPONS; i++) { if(!aDisplayWeapon[i]) continue; str_format(aBuf, sizeof(aBuf), "%d/%d", Stats.m_aFragsWith[i], Stats.m_aDeathsFrom[i]); tw = TextRender()->TextWidth(0, FontSize, aBuf, -1); TextRender()->Text(0, x+px-tw/2, y, FontSize, aBuf, -1); px += 80; } if(gameWithFlags) { str_format(aBuf, sizeof(aBuf), "%d", Stats.m_FlagCaptures); tw = TextRender()->TextWidth(0, FontSize, aBuf, -1); TextRender()->Text(0, x-tw+px, y, FontSize, aBuf, -1); px += 100; } y += LineHeight; } } void CStatboard::AutoStatScreenshot() { if(Client()->State() != IClient::STATE_DEMOPLAYBACK) Client()->AutoStatScreenshot_Start(); }