cmake_minimum_required(VERSION 2.8) file(STRINGS src/game/version.h VERSION_LINE LIMIT_COUNT 1 REGEX GAME_RELEASE_VERSION ) if(VERSION_LINE MATCHES "\"([0-9]+)\\.([0-9]+)\\.([0-9]+)\"") set(VERSION_MAJOR ${CMAKE_MATCH_1}) set(VERSION_MINOR ${CMAKE_MATCH_2}) set(VERSION_PATCH ${CMAKE_MATCH_3}) elseif(VERSION_LINE MATCHES "\"([0-9]+)\\.([0-9]+)\"") set(VERSION_MAJOR ${CMAKE_MATCH_1}) set(VERSION_MINOR ${CMAKE_MATCH_2}) set(VERSION_PATCH "0") else() message(FATAL_ERROR "Couldn't parse version from src/game/version.h") endif() if(POLICY CMP0048) cmake_policy(SET CMP0048 NEW) project(teeworlds VERSION ${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH}) else() project(teeworlds) set(PROJECT_VERSION_MAJOR ${VERSION_MAJOR}) set(PROJECT_VERSION_MINOR ${VERSION_MINOR}) set(PROJECT_VERSION_PATCH ${VERSION_PATCH}) set(PROJECT_VERSION ${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH}) endif() set(ORIGINAL_CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH}) set(ORIGINAL_CMAKE_REQUIRED_INCLUDES ${CMAKE_REQUIRED_INCLUDES}) set(ORIGINAL_CMAKE_REQUIRED_LIBRARIES ${CMAKE_REQUIRED_LIBRARIES}) set(OWN_CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${PROJECT_SOURCE_DIR}/cmake) set(CMAKE_MODULE_PATH ${OWN_CMAKE_MODULE_PATH}) if(CMAKE_SIZEOF_VOID_P EQUAL 8) set(TARGET_BITS "64") elseif(CMAKE_SIZEOF_VOID_P EQUAL 4) set(TARGET_BITS "32") endif() if(CMAKE_SYSTEM_NAME STREQUAL "Windows") set(TARGET_OS "windows") elseif(CMAKE_SYSTEM_NAME STREQUAL "Linux") set(TARGET_OS "linux") elseif(CMAKE_SYSTEM_NAME STREQUAL "Darwin") set(TARGET_OS "mac") endif() include(CheckCCompilerFlag) include(CheckCXXCompilerFlag) include(CheckSymbolExists) check_symbol_exists(__i386 "" TARGET_ARCH_X86_i386) if(TARGET_ARCH_X86_i386) set(TARGET_ARCH x86) else() set(TARGET_ARCH) endif() set(AUTO_DEPENDENCIES_DEFAULT OFF) if(TARGET_OS STREQUAL "windows") set(AUTO_DEPENDENCIES_DEFAULT ON) endif() option(CLIENT "Compile client" ON) option(PREFER_BUNDLED_LIBS "Prefer bundled libraries over system libraries" ${AUTO_DEPENDENCIES_DEFAULT}) option(DEV "Don't generate stuff necessary for packaging" OFF) # Set the default build type to Release if(NOT(CMAKE_BUILD_TYPE)) if(DEV) set(CMAKE_BUILD_TYPE Release) else() set(CMAKE_BUILD_TYPE Debug) endif() endif() set(DBG $,$>) set_property(DIRECTORY APPEND PROPERTY CMAKE_CONFIGURE_DEPENDS src/game/version.h ) set(SERVER_EXECUTABLE teeworlds_srv CACHE STRING "Name of the built server executable") set(CLIENT_EXECUTABLE teeworlds CACHE STRING "Name of the build client executable") ######################################################################## # Compiler flags ######################################################################## function(add_c_compiler_flag_if_supported VARIABLE FLAG) if(ARGC GREATER 2) set(CHECKED_FLAG "${ARGV2}") else() set(CHECKED_FLAG "${FLAG}") endif() string(REGEX REPLACE "[^A-Za-z0-9]" "_" CONFIG_VARIABLE "FLAG_SUPPORTED${CHECKED_FLAG}") check_c_compiler_flag("${CHECKED_FLAG}" ${CONFIG_VARIABLE}) if(${CONFIG_VARIABLE}) if(${VARIABLE}) set("${VARIABLE}" "${${VARIABLE}};${FLAG}" PARENT_SCOPE) else() set("${VARIABLE}" "${FLAG}" PARENT_SCOPE) endif() endif() endfunction() if(NOT MSVC) # Protect the stack pointer. # -fstack-protector-all doesn't work on MinGW. add_c_compiler_flag_if_supported(OUR_FLAGS -fstack-protector-all) # Inaccurate floating point numbers cause problems on mingw-w64-gcc when # compiling for x86, might cause problems elsewhere. So don't store floats # in registers but keep them at higher accuracy. if(TARGET_ARCH STREQUAL "x86") add_c_compiler_flag_if_supported(OUR_FLAGS -ffloat-store) endif() if(TARGET_OS STREQUAL "mac") add_c_compiler_flag_if_supported(OUR_FLAGS -stdlib=libc++) add_c_compiler_flag_if_supported(OUR_FLAGS -mmacosx-version-min=10.7) endif() add_c_compiler_flag_if_supported(OUR_FLAGS_OWN -Wall) if(CMAKE_VERSION VERSION_GREATER 3.3 OR CMAKE_VERSION VERSION_EQUAL 3.3) add_c_compiler_flag_if_supported(OUR_FLAGS_OWN $<$:-Wdeclaration-after-statement> -Wdeclaration-after-statement ) endif() add_c_compiler_flag_if_supported(OUR_FLAGS_OWN -Wextra) add_c_compiler_flag_if_supported(OUR_FLAGS_OWN -Wno-unused-parameter) add_c_compiler_flag_if_supported(OUR_FLAGS_OWN -Wno-missing-field-initializers) add_c_compiler_flag_if_supported(OUR_FLAGS_OWN -Wformat=2) # Warn about format strings. add_c_compiler_flag_if_supported(OUR_FLAGS_DEP -Wno-implicit-function-declaration) endif() if(NOT MSVC) check_c_compiler_flag("-O2;-Wp,-Werror;-D_FORTIFY_SOURCE=2" DEFINE_FORTIFY_SOURCE) # Some distributions define _FORTIFY_SOURCE by themselves. endif() ######################################################################## # COMMON FUNCTIONS ######################################################################## function(set_glob VAR GLOBBING EXTS DIRECTORY) # ... set(GLOBS) foreach(ext ${EXTS}) list(APPEND GLOBS "${DIRECTORY}/*.${ext}") endforeach() file(${GLOBBING} GLOB_RESULT ${GLOBS}) list(SORT GLOB_RESULT) set(FILES) foreach(file ${ARGN}) list(APPEND FILES "${PROJECT_SOURCE_DIR}/${DIRECTORY}/${file}") endforeach() if(NOT FILES STREQUAL GLOB_RESULT) message(AUTHOR_WARNING "${VAR} does not contain every file from directory ${DIRECTORY}") set(LIST_BUT_NOT_GLOB) if(POLICY CMP0057) cmake_policy(SET CMP0057 NEW) foreach(file ${FILES}) if(NOT file IN_LIST GLOB_RESULT) list(APPEND LIST_BUT_NOT_GLOB ${file}) endif() endforeach() if(LIST_BUT_NOT_GLOB) message(AUTHOR_WARNING "Entries only present in ${VAR}: ${LIST_BUT_NOT_GLOB}") endif() set(GLOB_BUT_NOT_LIST) foreach(file ${GLOB_RESULT}) if(NOT file IN_LIST FILES) list(APPEND GLOB_BUT_NOT_LIST ${file}) endif() endforeach() if(GLOB_BUT_NOT_LIST) message(AUTHOR_WARNING "Entries only present in ${DIRECTORY}: ${GLOB_BUT_NOT_LIST}") endif() endif() endif() set(${VAR} ${FILES} PARENT_SCOPE) endfunction() function(set_src VAR GLOBBING DIRECTORY) # ... set_glob(${VAR} ${GLOBBING} "c;cpp;h" ${DIRECTORY} ${ARGN}) set(${VAR} ${${VAR}} PARENT_SCOPE) endfunction() ######################################################################## # INITIALIZE TARGET LISTS ######################################################################## set(TARGETS_OWN) set(TARGETS_DEP) set(TARGETS_LINK) # Targets with a linking stage. ######################################################################## # DEPENDENCIES ######################################################################## function(set_extra_dirs_lib VARIABLE NAME) set("PATHS_${VARIABLE}_LIBDIR" PARENT_SCOPE) set("HINTS_${VARIABLE}_LIBDIR" PARENT_SCOPE) if(PREFER_BUNDLED_LIBS) set(TYPE HINTS) else() set(TYPE PATHS) endif() if(TARGET_BITS AND TARGET_OS) set(DIR "other/${NAME}/${TARGET_OS}/lib${TARGET_BITS}") set("${TYPE}_${VARIABLE}_LIBDIR" "${DIR}" PARENT_SCOPE) set("EXTRA_${VARIABLE}_LIBDIR" "${DIR}" PARENT_SCOPE) endif() endfunction() function(set_extra_dirs_include VARIABLE NAME LIBRARY) set("PATHS_${VARIABLE}_INCLUDEDIR" PARENT_SCOPE) set("HINTS_${VARIABLE}_INCLUDEDIR" PARENT_SCOPE) is_bundled(IS_BUNDLED "${LIBRARY}") if(IS_BUNDLED) set("HINTS_${VARIABLE}_INCLUDEDIR" "other/${NAME}/include" "other/${NAME}/include/${TARGET_OS}" PARENT_SCOPE) endif() endfunction() if(CMAKE_CROSSCOMPILING) set(CROSSCOMPILING_NO_CMAKE_SYSTEM_PATH NO_CMAKE_SYSTEM_PATH) else() set(CROSSCOMPILING_NO_CMAKE_SYSTEM_PATH) endif() function(is_bundled VARIABLE PATH) if(PATH) string(FIND "${PATH}" "${PROJECT_SOURCE_DIR}" LOCAL_PATH_POS) if(LOCAL_PATH_POS EQUAL 0 AND TARGET_BITS AND TARGET_OS) set("${VARIABLE}" ON PARENT_SCOPE) else() set("${VARIABLE}" OFF PARENT_SCOPE) endif() else() set("${VARIABLE}" OFF PARENT_SCOPE) endif() endfunction() if(NOT CMAKE_CROSSCOMPILING) # Check for PkgConfig once so all the other `find_package` calls can do it # quietly. find_package(PkgConfig) endif() find_package(ZLIB) find_package(Freetype) find_package(Git) find_package(Pnglite) find_package(PythonInterp) find_package(SDL2) find_package(Threads) find_package(Wavpack) if(TARGET_OS AND TARGET_OS STREQUAL "mac") find_program(CMAKE_OTOOL otool) find_program(DMG dmg) find_program(HFSPLUS hfsplus) find_program(NEWFS_HFS newfs_hfs) if(DMG AND HFSPLUS AND NEWFS_HFS) set(DMGTOOLS_FOUND ON) else() set(DMGTOOLS_FOUND OFF) endif() find_program(HDIUTIL hdiutil) endif() message(STATUS "******** Teeworlds ********") message(STATUS "Target OS: ${TARGET_OS} ${TARGET_BITS}bit") message(STATUS "Compiler: ${CMAKE_CXX_COMPILER}") message(STATUS "Build type: ${CMAKE_BUILD_TYPE}") message(STATUS "Dependencies:") function(show_dependency_status OUTPUT_NAME NAME) if(${NAME}_FOUND) if(${NAME}_BUNDLED) message(STATUS " * ${OUTPUT_NAME} not found (using bundled version)") else() message(STATUS " * ${OUTPUT_NAME} found") endif() else() message(STATUS " * ${OUTPUT_NAME} not found") endif() endfunction() if(TARGET_OS AND TARGET_OS STREQUAL "mac") show_dependency_status("Dmg tools" DMGTOOLS) endif() show_dependency_status("Freetype" FREETYPE) if(TARGET_OS AND TARGET_OS STREQUAL "mac") show_dependency_status("Hdiutil" HDIUTIL) endif() show_dependency_status("Pnglite" PNGLITE) show_dependency_status("PythonInterp" PYTHONINTERP) show_dependency_status("SDL2" SDL2) show_dependency_status("Wavpack" WAVPACK) show_dependency_status("Zlib" ZLIB) if(NOT(PYTHONINTERP_FOUND)) message(SEND_ERROR "You must install Python to compile Teeworlds") endif() if(CLIENT AND NOT(FREETYPE_FOUND)) message(SEND_ERROR "You must install Freetype to compile the Teeworlds client") endif() if(CLIENT AND NOT(SDL2_FOUND)) message(SEND_ERROR "You must install SDL2 to compile the Teeworlds client") endif() if(TARGET_OS STREQUAL "windows") set(PLATFORM_CLIENT) set(PLATFORM_CLIENT_LIBS opengl32 glu32 winmm) set(PLATFORM_LIBS ws2_32) # Windows sockets elseif(TARGET_OS STREQUAL "mac") find_library(CARBON Carbon) find_library(COCOA Cocoa) find_library(OPENGL OpenGL) set(PLATFORM_CLIENT src/osxlaunch/client.h src/osxlaunch/client.m ) set(PLATFORM_CLIENT_LIBS ${COCOA} ${OPENGL}) set(PLATFORM_LIBS ${CARBON}) else() set(PLATFORM_CLIENT) set(PLATFORM_CLIENT_LIBS GL GLU X11) if(TARGET_OS STREQUAL "linux") set(PLATFORM_LIBS rt) # clock_gettime for glibc < 2.17 else() set(PLATFORM_LIBS) endif() endif() ######################################################################## # DEPENDENCY COMPILATION ######################################################################## set_src(DEP_JSON_SRC GLOB src/engine/external/json-parser json.c json.h) add_library(json EXCLUDE_FROM_ALL OBJECT ${DEP_JSON_SRC}) set_src(DEP_MD5_SRC GLOB src/engine/external/md5 md5.c md5.h) add_library(md5 EXCLUDE_FROM_ALL OBJECT ${DEP_MD5_SRC}) list(APPEND TARGETS_DEP json md5) set(DEP_MD5 $ $) ######################################################################## # DATA ######################################################################## set_glob(DATA GLOB_RECURSE "json;map;png;rules;ttf;txt;wv" datasrc audio/foley_body_impact-01.wv audio/foley_body_impact-02.wv audio/foley_body_impact-03.wv audio/foley_body_splat-01.wv audio/foley_body_splat-02.wv audio/foley_body_splat-03.wv audio/foley_body_splat-04.wv audio/foley_dbljump-01.wv audio/foley_dbljump-02.wv audio/foley_dbljump-03.wv audio/foley_foot_left-01.wv audio/foley_foot_left-02.wv audio/foley_foot_left-03.wv audio/foley_foot_left-04.wv audio/foley_foot_right-01.wv audio/foley_foot_right-02.wv audio/foley_foot_right-03.wv audio/foley_foot_right-04.wv audio/foley_land-01.wv audio/foley_land-02.wv audio/foley_land-03.wv audio/foley_land-04.wv audio/hook_attach-01.wv audio/hook_attach-02.wv audio/hook_attach-03.wv audio/hook_loop-01.wv audio/hook_loop-02.wv audio/hook_noattach-01.wv audio/hook_noattach-02.wv audio/hook_noattach-03.wv audio/music_menu.wv audio/sfx_ctf_cap_pl.wv audio/sfx_ctf_drop.wv audio/sfx_ctf_grab_en.wv audio/sfx_ctf_grab_pl.wv audio/sfx_ctf_rtn.wv audio/sfx_hit_strong-01.wv audio/sfx_hit_strong-02.wv audio/sfx_hit_weak-01.wv audio/sfx_hit_weak-02.wv audio/sfx_hit_weak-03.wv audio/sfx_msg-client.wv audio/sfx_msg-highlight.wv audio/sfx_msg-server.wv audio/sfx_pickup_arm-01.wv audio/sfx_pickup_arm-02.wv audio/sfx_pickup_arm-03.wv audio/sfx_pickup_arm-04.wv audio/sfx_pickup_gun.wv audio/sfx_pickup_hrt-01.wv audio/sfx_pickup_hrt-02.wv audio/sfx_pickup_launcher.wv audio/sfx_pickup_ninja.wv audio/sfx_pickup_sg.wv audio/sfx_skid-01.wv audio/sfx_skid-02.wv audio/sfx_skid-03.wv audio/sfx_skid-04.wv audio/sfx_spawn_wpn-01.wv audio/sfx_spawn_wpn-02.wv audio/sfx_spawn_wpn-03.wv audio/vo_teefault_cry-01.wv audio/vo_teefault_cry-02.wv audio/vo_teefault_ninja-01.wv audio/vo_teefault_ninja-02.wv audio/vo_teefault_ninja-03.wv audio/vo_teefault_ninja-04.wv audio/vo_teefault_pain_long-01.wv audio/vo_teefault_pain_long-02.wv audio/vo_teefault_pain_short-01.wv audio/vo_teefault_pain_short-02.wv audio/vo_teefault_pain_short-03.wv audio/vo_teefault_pain_short-04.wv audio/vo_teefault_pain_short-05.wv audio/vo_teefault_pain_short-06.wv audio/vo_teefault_pain_short-07.wv audio/vo_teefault_pain_short-08.wv audio/vo_teefault_pain_short-09.wv audio/vo_teefault_pain_short-10.wv audio/vo_teefault_pain_short-11.wv audio/vo_teefault_pain_short-12.wv audio/vo_teefault_sledge-01.wv audio/vo_teefault_sledge-02.wv audio/vo_teefault_sledge-03.wv audio/vo_teefault_spawn-01.wv audio/vo_teefault_spawn-02.wv audio/vo_teefault_spawn-03.wv audio/vo_teefault_spawn-04.wv audio/vo_teefault_spawn-05.wv audio/vo_teefault_spawn-06.wv audio/vo_teefault_spawn-07.wv audio/wp_flump_explo-01.wv audio/wp_flump_explo-02.wv audio/wp_flump_explo-03.wv audio/wp_flump_launch-01.wv audio/wp_flump_launch-02.wv audio/wp_flump_launch-03.wv audio/wp_gun_fire-01.wv audio/wp_gun_fire-02.wv audio/wp_gun_fire-03.wv audio/wp_hammer_hit-01.wv audio/wp_hammer_hit-02.wv audio/wp_hammer_hit-03.wv audio/wp_hammer_swing-01.wv audio/wp_hammer_swing-02.wv audio/wp_hammer_swing-03.wv audio/wp_laser_bnce-01.wv audio/wp_laser_bnce-02.wv audio/wp_laser_bnce-03.wv audio/wp_laser_fire-01.wv audio/wp_laser_fire-02.wv audio/wp_laser_fire-03.wv audio/wp_ninja_attack-01.wv audio/wp_ninja_attack-02.wv audio/wp_ninja_attack-03.wv audio/wp_ninja_attack-04.wv audio/wp_ninja_hit-01.wv audio/wp_ninja_hit-02.wv audio/wp_ninja_hit-03.wv audio/wp_ninja_hit-04.wv audio/wp_noammo-01.wv audio/wp_noammo-02.wv audio/wp_noammo-03.wv audio/wp_noammo-04.wv audio/wp_noammo-05.wv audio/wp_shotty_fire-01.wv audio/wp_shotty_fire-02.wv audio/wp_shotty_fire-03.wv audio/wp_switch-01.wv audio/wp_switch-02.wv audio/wp_switch-03.wv 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languages/license.txt languages/lithuanian.json languages/norwegian.json languages/polish.json languages/portuguese.json languages/readme.txt languages/romanian.json languages/russian.json languages/serbian.json languages/simplified_chinese.json languages/slovak.json languages/slovenian.json languages/spanish.json languages/swedish.json languages/turkish.json languages/ukrainian.json mapres/bg_cloud1.png mapres/bg_cloud2.png mapres/bg_cloud3.png mapres/desert_doodads.png mapres/desert_main.png mapres/desert_mountains.png mapres/desert_mountains2.png mapres/desert_sun.png mapres/generic_deathtiles.png mapres/generic_lamps.png mapres/generic_shadows.png mapres/generic_unhookable.png mapres/grass_doodads.png mapres/grass_main.png mapres/jungle_background.png mapres/jungle_deathtiles.png mapres/jungle_doodads.png mapres/jungle_main.png mapres/jungle_midground.png mapres/jungle_unhookables.png mapres/light.png mapres/moon.png mapres/mountains.png mapres/snow.png mapres/stars.png mapres/sun.png mapres/winter_doodads.png mapres/winter_main.png mapres/winter_mountains.png mapres/winter_mountains2.png mapres/winter_mountains3.png maps/ctf1.map maps/ctf2.map maps/ctf3.map maps/ctf4.map maps/ctf5.map maps/ctf6.map maps/ctf7.map maps/ctf8.map maps/dm1.map maps/dm2.map maps/dm3.map maps/dm6.map maps/dm7.map maps/dm8.map maps/dm9.map maps/license.txt maps/lms1.map maps/readme.txt particles.png skins/bluekitty.json skins/bluestripe.json skins/body/bear.png skins/body/kitty.png skins/body/standard.png skins/body/x_ninja.png skins/brownbear.json skins/cammo.json skins/cammostripes.json skins/decoration/hair.png skins/decoration/twinbopp.png skins/decoration/unibop.png skins/default.json skins/eyes/standard.png skins/eyes/standardreal.png skins/eyes/x_ninja.png skins/feet/standard.png skins/hands/standard.png skins/koala.json skins/limekitty.json skins/marking/bear.png skins/marking/cammo1.png skins/marking/cammo2.png skins/marking/cammostripes.png skins/marking/donny.png skins/marking/duodonny.png skins/marking/saddo.png skins/marking/stripe.png skins/marking/stripes.png skins/marking/toptri.png skins/marking/twintri.png skins/marking/uppy.png skins/marking/warpaint.png skins/marking/whisker.png skins/pinky.json skins/redbopp.json skins/redstripe.json skins/saddo.json skins/toptri.json skins/twinbop.json skins/twintri.json skins/warpaint.json skins/x_ninja.json skins/xmas_hat.png ui/blob.png ui/console.png ui/console_bar.png ui/debug_font.png ui/demo_buttons.png ui/file_icons.png ui/gametypes/ctf.png ui/gametypes/dm.png ui/gametypes/lms.png ui/gametypes/lts.png ui/gametypes/mod.png ui/gametypes/tdm.png ui/gui_buttons.png ui/gui_cursor.png ui/gui_icons.png ui/gui_logo.png ui/icons/arrows.png ui/icons/browse.png ui/icons/chat_whisper.png ui/icons/friend.png ui/icons/info.png ui/icons/level.png ui/icons/menu.png ui/icons/sidebar.png ui/icons/tools.png ui/menuimages/demos.png ui/menuimages/editor.png ui/menuimages/local_server.png ui/menuimages/play_game.png ui/menuimages/settings.png ui/no_skinpart.png ui/themes/heavens.png ui/themes/heavens_day.map ui/themes/heavens_night.map ui/themes/jungle.png ui/themes/jungle_day.map ui/themes/jungle_night.map ui/themes/none.png ) ######################################################################## # COPY DATA AND DLLS ######################################################################## foreach(datafile ${DATA}) file(RELATIVE_PATH OUT ${PROJECT_SOURCE_DIR}/datasrc ${datafile}) get_filename_component(DESTINATION data/${OUT} PATH) file(MAKE_DIRECTORY ${DESTINATION}) file(COPY ${datafile} DESTINATION ${DESTINATION}) endforeach() set(COPY_FILES ${FREETYPE_COPY_FILES} ${SDL2_COPY_FILES} ) file(COPY ${COPY_FILES} DESTINATION .) ######################################################################## # CODE GENERATION ######################################################################## function(chash output_file) add_custom_command(OUTPUT ${output_file} COMMAND ${PYTHON_EXECUTABLE} scripts/cmd5.py ${ARGN} > "${PROJECT_BINARY_DIR}/${output_file}" DEPENDS scripts/cmd5.py ${ARGN} WORKING_DIRECTORY ${PROJECT_SOURCE_DIR} ) endfunction() function(generate_source output_file script_parameter) add_custom_command(OUTPUT ${output_file} COMMAND ${PYTHON_EXECUTABLE} datasrc/compile.py ${script_parameter} > "${PROJECT_BINARY_DIR}/${output_file}" DEPENDS datasrc/compile.py datasrc/content.py datasrc/datatypes.py datasrc/network.py WORKING_DIRECTORY ${PROJECT_SOURCE_DIR} ) endfunction() file(MAKE_DIRECTORY "${PROJECT_BINARY_DIR}/src/generated/") if(GIT_FOUND) execute_process(COMMAND ${GIT_EXECUTABLE} rev-parse --git-dir ERROR_QUIET OUTPUT_VARIABLE PROJECT_GIT_DIR OUTPUT_STRIP_TRAILING_WHITESPACE RESULT_VARIABLE PROJECT_GIT_DIR_ERROR ) if(NOT PROJECT_GIT_DIR_ERROR) set(GIT_REVISION_EXTRA_DEPS ${PROJECT_GIT_DIR}/index ${PROJECT_GIT_DIR}/logs/HEAD ) endif() endif() add_custom_command(OUTPUT ${PROJECT_BINARY_DIR}/src/generated/git_revision.cpp COMMAND ${PYTHON_EXECUTABLE} scripts/git_revision.py > ${PROJECT_BINARY_DIR}/src/generated/git_revision.cpp WORKING_DIRECTORY ${PROJECT_SOURCE_DIR} DEPENDS ${GIT_REVISION_EXTRA_DEPS} scripts/git_revision.py ) chash("src/generated/nethash.cpp" "src/engine/shared/protocol.h" "src/game/tuning.h" "src/game/gamecore.cpp" "${PROJECT_BINARY_DIR}/src/generated/protocol.h" ) generate_source("src/generated/client_data.cpp" "client_content_source") generate_source("src/generated/client_data.h" "client_content_header") generate_source("src/generated/protocol.cpp" "network_source") generate_source("src/generated/protocol.h" "network_header") generate_source("src/generated/server_data.cpp" "server_content_source") generate_source("src/generated/server_data.h" "server_content_header") ######################################################################## # SHARED ######################################################################## # Sources set_src(BASE GLOB_RECURSE src/base color.h detect.h math.h system.c system.h tl/algorithm.h tl/allocator.h tl/array.h tl/base.h tl/range.h tl/sorted_array.h tl/string.h tl/threading.h vmath.h ) set_src(ENGINE_INTERFACE GLOB src/engine client.h config.h console.h demo.h editor.h engine.h friends.h graphics.h input.h kernel.h keys.h map.h masterserver.h message.h server.h serverbrowser.h sound.h storage.h textrender.h ) set_src(ENGINE_SHARED GLOB src/engine/shared compression.cpp compression.h config.cpp config.h config_variables.h console.cpp console.h datafile.cpp datafile.h demo.cpp demo.h econ.cpp econ.h engine.cpp filecollection.cpp filecollection.h huffman.cpp huffman.h jobs.cpp jobs.h kernel.cpp linereader.cpp linereader.h map.cpp mapchecker.cpp mapchecker.h masterserver.cpp memheap.cpp memheap.h message.h netban.cpp netban.h network.cpp network.h network_client.cpp network_conn.cpp network_console.cpp network_console_conn.cpp network_server.cpp network_token.cpp packer.cpp packer.h protocol.h ringbuffer.cpp ringbuffer.h snapshot.cpp snapshot.h storage.cpp ) set(ENGINE_GENERATED_SHARED src/generated/protocol.cpp src/generated/protocol.h) set_src(GAME_SHARED GLOB src/game collision.cpp collision.h gamecore.cpp gamecore.h layers.cpp layers.h mapitems.h tuning.h variables.h version.h voting.h ) set(GAME_GENERATED_SHARED src/generated/git_revision.cpp src/generated/nethash.cpp src/generated/protocol.h ) set(DEPS ${DEP_MD5} ${ZLIB_DEP}) # Libraries set(LIBS ${CMAKE_THREAD_LIBS_INIT} ${ZLIB_LIBRARIES} ${PLATFORM_LIBS}) # Targets add_library(engine-shared EXCLUDE_FROM_ALL OBJECT ${ENGINE_INTERFACE} ${ENGINE_SHARED} ${ENGINE_GENERATED_SHARED} ${BASE}) add_library(game-shared EXCLUDE_FROM_ALL OBJECT ${GAME_SHARED} ${GAME_GENERATED_SHARED}) list(APPEND TARGETS_OWN engine-shared game-shared) ######################################################################## # CLIENT ######################################################################## if(CLIENT) # Sources set_src(ENGINE_CLIENT GLOB src/engine/client backend_sdl.cpp backend_sdl.h client.cpp client.h friends.cpp friends.h graphics_threaded.cpp graphics_threaded.h input.cpp input.h keynames.h serverbrowser.cpp serverbrowser.h serverbrowser_entry.h serverbrowser_fav.cpp serverbrowser_fav.h serverbrowser_filter.cpp serverbrowser_filter.h sound.cpp sound.h text.cpp ) set_src(GAME_CLIENT GLOB_RECURSE src/game/client animstate.cpp animstate.h component.h components/binds.cpp components/binds.h components/broadcast.cpp components/broadcast.h components/camera.cpp components/camera.h components/chat.cpp components/chat.h components/console.cpp components/console.h components/controls.cpp components/controls.h components/countryflags.cpp components/countryflags.h components/damageind.cpp components/damageind.h components/debughud.cpp components/debughud.h components/effects.cpp components/effects.h components/emoticon.cpp components/emoticon.h components/flow.cpp components/flow.h components/hud.cpp components/hud.h components/items.cpp components/items.h components/killmessages.cpp components/killmessages.h components/mapimages.cpp components/mapimages.h components/maplayers.cpp components/maplayers.h components/menus.cpp components/menus.h components/menus_browser.cpp components/menus_callback.cpp components/menus_demo.cpp components/menus_ingame.cpp components/menus_popups.cpp components/menus_settings.cpp components/menus_start.cpp components/motd.cpp components/motd.h components/nameplates.cpp components/nameplates.h components/particles.cpp components/particles.h components/players.cpp components/players.h components/scoreboard.cpp components/scoreboard.h components/skins.cpp components/skins.h components/sounds.cpp components/sounds.h components/spectator.cpp components/spectator.h components/voting.cpp components/voting.h gameclient.cpp gameclient.h lineinput.cpp lineinput.h localization.cpp localization.h render.cpp render.h render_map.cpp ui.cpp ui.h ) set_src(GAME_EDITOR GLOB src/game/editor auto_map.cpp auto_map.h editor.cpp editor.h io.cpp layer_game.cpp layer_quads.cpp layer_tiles.cpp popups.cpp ) set(GAME_GENERATED_CLIENT src/generated/client_data.cpp src/generated/client_data.h ) set(CLIENT_SRC ${PLATFORM_CLIENT} ${ENGINE_CLIENT} ${GAME_CLIENT} ${GAME_EDITOR} ${GAME_GENERATED_CLIENT}) set(DEPS_CLIENT ${DEPS} ${PNGLITE_DEP} ${WAVPACK_DEP}) # Libraries set(LIBS_CLIENT ${LIBS} ${FREETYPE_LIBRARIES} ${PNGLITE_LIBRARIES} ${SDL2_LIBRARIES} ${WAVPACK_LIBRARIES} ${PLATFORM_CLIENT_LIBS} ) if(TARGET_OS STREQUAL "windows") set(CLIENT_ICON "other/icons/${CLIENT_EXECUTABLE}.rc") else() set(CLIENT_ICON) endif() # Target set(TARGET_CLIENT ${CLIENT_EXECUTABLE}) add_executable(${TARGET_CLIENT} ${CLIENT_SRC} ${CLIENT_ICON} ${CLIENT_MANIFEST} ${DEPS_CLIENT} $ $ ) target_link_libraries(${TARGET_CLIENT} ${LIBS_CLIENT}) target_include_directories(${TARGET_CLIENT} PRIVATE ${FREETYPE_INCLUDE_DIRS} ${PNGLITE_INCLUDE_DIRS} ${SDL2_INCLUDE_DIRS} ${WAVPACK_INCLUDE_DIRS} ) set(PARAMS "${WAVPACK_INCLUDE_DIRS};${WAVPACK_INCLUDE_DIRS}") if(NOT(WAVPACK_OPEN_FILE_INPUT_EX_PARAMS STREQUAL PARAMS)) unset(WAVPACK_OPEN_FILE_INPUT_EX CACHE) endif() set(WAVPACK_OPEN_FILE_INPUT_EX_PARAMS "${PARAMS}" CACHE INTERNAL "") set(CMAKE_REQUIRED_INCLUDES ${ORIGINAL_CMAKE_REQUIRED_INCLUDES} ${WAVPACK_INCLUDE_DIRS}) set(CMAKE_REQUIRED_LIBRARIES ${ORIGINAL_CMAKE_REQUIRED_LIBRARIES} ${WAVPACK_LIBRARIES}) check_symbol_exists(WavpackOpenFileInputEx wavpack.h WAVPACK_OPEN_FILE_INPUT_EX) set(CMAKE_REQUIRED_INCLUDES ${ORIGINAL_CMAKE_REQUIRED_INCLUDES}) set(CMAKE_REQUIRED_LIBRARIES ${ORIGINAL_CMAKE_REQUIRED_LIBRARIES}) if(WAVPACK_OPEN_FILE_INPUT_EX) target_compile_definitions(${TARGET_CLIENT} PRIVATE CONF_WAVPACK_OPEN_FILE_INPUT_EX) endif() list(APPEND TARGETS_OWN ${TARGET_CLIENT}) list(APPEND TARGETS_LINK ${TARGET_CLIENT}) endif() ######################################################################## # SERVER ######################################################################## # Sources set_src(ENGINE_SERVER GLOB src/engine/server register.cpp register.h server.cpp server.h ) set_src(GAME_SERVER GLOB_RECURSE src/game/server alloc.h entities/character.cpp entities/character.h entities/flag.cpp entities/flag.h entities/laser.cpp entities/laser.h entities/pickup.cpp entities/pickup.h entities/projectile.cpp entities/projectile.h entity.cpp entity.h eventhandler.cpp eventhandler.h gamecontext.cpp gamecontext.h gamecontroller.cpp gamecontroller.h gamemodes/ctf.cpp gamemodes/ctf.h gamemodes/dm.cpp gamemodes/dm.h gamemodes/lms.cpp gamemodes/lms.h gamemodes/lts.cpp gamemodes/lts.h gamemodes/mod.cpp gamemodes/mod.h gamemodes/tdm.cpp gamemodes/tdm.h gameworld.cpp gameworld.h player.cpp player.h ) set(GAME_GENERATED_SERVER src/generated/server_data.cpp src/generated/server_data.h ) set(SERVER_SRC ${ENGINE_SERVER} ${GAME_SERVER} ${GAME_GENERATED_SERVER}) if(TARGET_OS STREQUAL "windows") set(SERVER_ICON "other/icons/${SERVER_EXECUTABLE}.rc") else() set(SERVER_ICON) endif() # Libraries set(LIBS_SERVER ${LIBS}) # Target set(TARGET_SERVER ${SERVER_EXECUTABLE}) add_executable(${TARGET_SERVER} ${DEPS} ${SERVER_SRC} ${SERVER_ICON} $ $ ) target_link_libraries(${TARGET_SERVER} ${LIBS_SERVER}) list(APPEND TARGETS_OWN ${TARGET_SERVER}) list(APPEND TARGETS_LINK ${TARGET_SERVER}) if(TARGET_OS AND TARGET_OS STREQUAL "mac") set(SERVER_LAUNCHER_SRC src/osxlaunch/server.mm) set(TARGET_SERVER_LAUNCHER ${TARGET_SERVER}-Launcher) add_executable(${TARGET_SERVER_LAUNCHER} ${SERVER_LAUNCHER_SRC}) target_link_libraries(${TARGET_SERVER_LAUNCHER} ${COCOA}) list(APPEND TARGETS_OWN ${TARGET_SERVER_LAUNCHER}) list(APPEND TARGETS_LINK ${TARGET_SERVER_LAUNCHER}) endif() ######################################################################## # VARIOUS TARGETS ######################################################################## set_src(MASTERSRV_SRC GLOB src/mastersrv mastersrv.cpp mastersrv.h) set_src(VERSIONSRV_SRC GLOB src/versionsrv mapversions.h versionsrv.cpp versionsrv.h) set(TARGET_MASTERSRV mastersrv) set(TARGET_VERSIONSRV versionsrv) add_executable(${TARGET_MASTERSRV} EXCLUDE_FROM_ALL ${MASTERSRV_SRC} $ ${DEPS}) add_executable(${TARGET_VERSIONSRV} EXCLUDE_FROM_ALL ${VERSIONSRV_SRC} $ ${DEPS}) target_link_libraries(${TARGET_MASTERSRV} ${LIBS}) target_link_libraries(${TARGET_VERSIONSRV} ${LIBS}) list(APPEND TARGETS_OWN ${TARGET_MASTERSRV} ${TARGET_VERSIONSRV}) list(APPEND TARGETS_LINK ${TARGET_MASTERSRV} ${TARGET_VERSIONSRV}) set(TARGETS_TOOLS) set_src(TOOLS GLOB src/tools crapnet.cpp fake_server.cpp map_resave.cpp map_version.cpp packetgen.cpp ) foreach(ABS_T ${TOOLS}) file(RELATIVE_PATH T "${PROJECT_SOURCE_DIR}/src/tools/" ${ABS_T}) if(T MATCHES "\\.cpp$") string(REGEX REPLACE "\\.cpp$" "" TOOL "${T}") add_executable(${TOOL} EXCLUDE_FROM_ALL ${DEPS} src/tools/${TOOL}.cpp ${EXTRA_TOOL_SRC} $ ) target_link_libraries(${TOOL} ${LIBS}) list(APPEND TARGETS_TOOLS ${TOOL}) endif() endforeach() list(APPEND TARGETS_OWN ${TARGETS_TOOLS}) list(APPEND TARGETS_LINK ${TARGETS_TOOLS}) add_custom_target(tools DEPENDS ${TARGETS_TOOLS}) add_custom_target(everything DEPENDS ${TARGETS_OWN}) ######################################################################## # INSTALLATION ######################################################################## function(escape_regex VAR STRING) string(REGEX REPLACE "([][^$.+*?|()\\\\])" "\\\\\\1" ESCAPED "${STRING}") set(${VAR} ${ESCAPED} PARENT_SCOPE) endfunction() function(escape_backslashes VAR STRING) string(REGEX REPLACE "\\\\" "\\\\\\\\" ESCAPED "${STRING}") set(${VAR} ${ESCAPED} PARENT_SCOPE) endfunction() function(max_length VAR) set(MAX_LENGTH 0) foreach(str ${ARGN}) string(LENGTH ${str} LENGTH) if(LENGTH GREATER MAX_LENGTH) set(MAX_LENGTH ${LENGTH}) endif() endforeach() set(${VAR} ${MAX_LENGTH} PARENT_SCOPE) endfunction() # Tries to generate a list of regex that matches everything except the given # parameters. function(regex_inverted VAR) max_length(MAX_LENGTH ${ARGN}) math(EXPR UPPER_BOUND "${MAX_LENGTH}-1") set(REMAINING ${ARGN}) set(RESULT) foreach(i RANGE ${UPPER_BOUND}) set(TEMP ${REMAINING}) set(REMAINING) foreach(str ${TEMP}) string(LENGTH ${str} LENGTH) if(i LESS LENGTH) list(APPEND REMAINING ${str}) endif() endforeach() set(ADDITIONAL) foreach(outer ${REMAINING}) string(SUBSTRING ${outer} 0 ${i} OUTER_PREFIX) set(CHARS "") foreach(inner ${REMAINING}) string(SUBSTRING ${inner} 0 ${i} INNER_PREFIX) if(OUTER_PREFIX STREQUAL INNER_PREFIX) string(SUBSTRING ${inner} ${i} 1 INNER_NEXT) set(CHARS "${CHARS}${INNER_NEXT}") endif() endforeach() escape_regex(OUTER_PREFIX_ESCAPED "${OUTER_PREFIX}") list(APPEND ADDITIONAL "${OUTER_PREFIX_ESCAPED}([^${CHARS}]|$)") endforeach() list(REMOVE_DUPLICATES ADDITIONAL) list(APPEND RESULT ${ADDITIONAL}) endforeach() set(${VAR} ${RESULT} PARENT_SCOPE) endfunction() set(CPACK_PACKAGE_NAME ${PROJECT_NAME}) set(CPACK_GENERATOR TGZ TXZ) set(CPACK_ARCHIVE_COMPONENT_INSTALL ON) set(CPACK_STRIP_FILES TRUE) set(CPACK_COMPONENTS_ALL portable) set(CPACK_SOURCE_GENERATOR ZIP TGZ TBZ2 TXZ) set(CPACK_PACKAGE_VERSION_MAJOR ${PROJECT_VERSION_MAJOR}) set(CPACK_PACKAGE_VERSION_MINOR ${PROJECT_VERSION_MINOR}) set(CPACK_PACKAGE_VERSION_PATCH ${PROJECT_VERSION_PATCH}) set(CPACK_PACKAGE_VERSION ${CPACK_PACKAGE_VERSION_MAJOR}.${CPACK_PACKAGE_VERSION_MINOR}.${CPACK_PACKAGE_VERSION_PATCH}) set(CPACK_SYSTEM_NAME ${CMAKE_SYSTEM_NAME}) if(TARGET_OS AND TARGET_BITS) if(TARGET_OS STREQUAL "windows") set(CPACK_SYSTEM_NAME "win${TARGET_BITS}") set(CPACK_GENERATOR ZIP) elseif(TARGET_OS STREQUAL "linux") # Assuming Intel here. if(TARGET_BITS EQUAL 32) set(CPACK_SYSTEM_NAME "linux_x86") elseif(TARGET_BITS EQUAL 64) set(CPACK_SYSTEM_NAME "linux_x86_64") endif() elseif(TARGET_OS STREQUAL "mac") set(CPACK_SYSTEM_NAME "osx") set(CPACK_GENERATOR DMG) endif() endif() set(CPACK_PACKAGE_FILE_NAME ${CPACK_PACKAGE_NAME}-${CPACK_PACKAGE_VERSION}-${CPACK_SYSTEM_NAME}) set(CPACK_ARCHIVE_PORTABLE_FILE_NAME ${CPACK_PACKAGE_FILE_NAME}) set(CPACK_SOURCE_PACKAGE_FILE_NAME ${CPACK_PACKAGE_NAME}-${CPACK_PACKAGE_VERSION}-src) set(CPACK_SOURCE_FILES CMakeLists.txt bam.lua cmake/ configure.lua datasrc/ license.txt other/ readme.md scripts/ src/ storage.cfg ) set(CPACK_SOURCE_IGNORE_FILES "\\\\.o$" "\\\\.pyc$" "/\\\\.git" "/__pycache__/" ) regex_inverted(CPACK_SOURCE_FILES_INVERTED ${CPACK_SOURCE_FILES}) escape_regex(PROJECT_SOURCE_DIR_ESCAPED ${PROJECT_SOURCE_DIR}) foreach(str ${CPACK_SOURCE_FILES_INVERTED}) escape_backslashes(STR_ESCAPED "${PROJECT_SOURCE_DIR_ESCAPED}/${str}") list(APPEND CPACK_SOURCE_IGNORE_FILES "${STR_ESCAPED}") endforeach() set(CMAKE_INSTALL_DEFAULT_COMPONENT_NAME ${PROJECT_NAME}) set(CPACK_TARGETS ${TARGET_CLIENT} ${TARGET_SERVER} ) set(CPACK_DIRS ${PROJECT_BINARY_DIR}/data) set(CPACK_FILES license.txt storage.cfg ${COPY_FILES} ) if(TARGET_OS STREQUAL "windows") list(APPEND CPACK_FILES other/config_directory.bat) endif() if(NOT DEV) install(DIRECTORY ${PROJECT_BINARY_DIR}/data DESTINATION share/${PROJECT_NAME} COMPONENT data) install(TARGETS ${TARGET_CLIENT} DESTINATION bin COMPONENT client) install(TARGETS ${TARGET_SERVER} DESTINATION bin COMPONENT server) endif() if(DEV) # Don't generate CPack targets. elseif(CMAKE_VERSION VERSION_LESS 3.6 OR CMAKE_VERSION VERSION_EQUAL 3.6) message(WARNING "Cannot create CPack targets, CMake version too old. Use CMake 3.6 or newer.") else() set(EXTRA_ARGS DESTINATION ${CPACK_PACKAGE_FILE_NAME} COMPONENT portable EXCLUDE_FROM_ALL) install(TARGETS ${CPACK_TARGETS} ${EXTRA_ARGS}) install(DIRECTORY ${CPACK_DIRS} ${EXTRA_ARGS}) install(FILES ${CPACK_FILES} ${EXTRA_ARGS}) endif() set(PACKAGE_TARGETS) if(CLIENT AND (DMGTOOLS_FOUND OR HDIUTIL)) file(MAKE_DIRECTORY bundle/client/) file(MAKE_DIRECTORY bundle/server/) configure_file(other/bundle/client/Info.plist.in bundle/client/Info.plist) configure_file(other/bundle/server/Info.plist.in bundle/server/Info.plist) if(HDIUTIL) set(DMG_PARAMS --hdiutil ${HDIUTIL}) elseif(DMGTOOLS_FOUND) set(DMG_PARAMS --dmgtools ${DMG} ${HFSPLUS} ${NEWFS_HFS}) endif() set(DMG_TMPDIR pack_${CPACK_PACKAGE_FILE_NAME}_dmg) set(DMG_MKDIRS ${TARGET_CLIENT}.app ${TARGET_CLIENT}.app/Contents ${TARGET_CLIENT}.app/Contents/Frameworks ${TARGET_CLIENT}.app/Contents/MacOS ${TARGET_CLIENT}.app/Contents/Resources ${TARGET_SERVER}.app ${TARGET_SERVER}.app/Contents ${TARGET_SERVER}.app/Contents/MacOS ${TARGET_SERVER}.app/Contents/Resources ${TARGET_SERVER}.app/Contents/Resources/data # Needed so the server recognizes the data directory. ${TARGET_SERVER}.app/Contents/Resources/data/mapres ) set(DMG_MKDIR_COMMANDS) foreach(dir ${DMG_MKDIRS}) list(APPEND DMG_MKDIR_COMMANDS COMMAND ${CMAKE_COMMAND} -E make_directory ${DMG_TMPDIR}/${dir}) endforeach() add_custom_command(OUTPUT ${CPACK_PACKAGE_FILE_NAME}.dmg COMMAND ${CMAKE_COMMAND} -E remove_directory ${DMG_TMPDIR} ${DMG_MKDIR_COMMANDS} # CLIENT COMMAND ${CMAKE_COMMAND} -E copy_directory data ${DMG_TMPDIR}/${TARGET_CLIENT}.app/Contents/Resources/data COMMAND ${CMAKE_COMMAND} -E copy ${PROJECT_SOURCE_DIR}/other/icons/${TARGET_CLIENT}.icns ${DMG_TMPDIR}/${TARGET_CLIENT}.app/Contents/Resources/ COMMAND ${CMAKE_COMMAND} -E copy bundle/client/Info.plist ${PROJECT_SOURCE_DIR}/other/bundle/client/PkgInfo ${DMG_TMPDIR}/${TARGET_CLIENT}.app/Contents/ COMMAND ${CMAKE_COMMAND} -E copy $ ${DMG_TMPDIR}/${TARGET_CLIENT}.app/Contents/MacOS/ COMMAND ${CMAKE_COMMAND} -E copy_directory ${PROJECT_SOURCE_DIR}/other/sdl/mac/lib64/SDL2.framework ${DMG_TMPDIR}/${TARGET_CLIENT}.app/Contents/Frameworks/SDL2.framework COMMAND ${CMAKE_COMMAND} -E copy ${FREETYPE_LIBRARY} ${DMG_TMPDIR}/${TARGET_CLIENT}.app/Contents/Frameworks/ COMMAND ${PYTHON_EXECUTABLE} ${PROJECT_SOURCE_DIR}/scripts/darwin_change_dylib.py change --tools ${CMAKE_INSTALL_NAME_TOOL} ${CMAKE_OTOOL} ${DMG_TMPDIR}/${TARGET_CLIENT}.app/Contents/MacOS/${TARGET_CLIENT} SDL2 @executable_path/../Frameworks/SDL2.framework/SDL2 COMMAND ${PYTHON_EXECUTABLE} ${PROJECT_SOURCE_DIR}/scripts/darwin_change_dylib.py change --tools ${CMAKE_INSTALL_NAME_TOOL} ${CMAKE_OTOOL} ${DMG_TMPDIR}/${TARGET_CLIENT}.app/Contents/MacOS/${TARGET_CLIENT} libfreetype @executable_path/../Frameworks/libfreetype.6.dylib # SERVER COMMAND ${CMAKE_COMMAND} -E copy_directory data/maps ${DMG_TMPDIR}/${TARGET_SERVER}.app/Contents/Resources/data/maps COMMAND ${CMAKE_COMMAND} -E copy ${PROJECT_SOURCE_DIR}/other/icons/${TARGET_SERVER}.icns ${DMG_TMPDIR}/${TARGET_SERVER}.app/Contents/Resources/ COMMAND ${CMAKE_COMMAND} -E copy bundle/server/Info.plist ${PROJECT_SOURCE_DIR}/other/bundle/server/PkgInfo ${DMG_TMPDIR}/${TARGET_SERVER}.app/Contents/ COMMAND ${CMAKE_COMMAND} -E copy $ $ ${DMG_TMPDIR}/${TARGET_SERVER}.app/Contents/MacOS/ # DMG COMMAND ${PYTHON_EXECUTABLE} ${PROJECT_SOURCE_DIR}/scripts/dmg.py create ${DMG_PARAMS} ${CPACK_PACKAGE_FILE_NAME}.dmg ${CPACK_PACKAGE_FILE_NAME} ${DMG_TMPDIR} DEPENDS ${TARGET_CLIENT} ${TARGET_SERVER_LAUNCHER} ${TARGET_SERVER} ${PROJECT_BINARY_DIR}/bundle/client/Info.plist ${PROJECT_BINARY_DIR}/bundle/server/Info.plist other/bundle/client/PkgInfo other/bundle/server/PkgInfo other/icons/${TARGET_CLIENT}.icns other/icons/${TARGET_SERVER}.icns scripts/dmg.py ) add_custom_target(package_dmg DEPENDS ${CPACK_PACKAGE_FILE_NAME}.dmg) list(APPEND PACKAGE_TARGETS package_dmg) endif() foreach(ext zip tar.gz tar.xz) set(TAR_MODE c) set(TAR_EXTRA_ARGS) string(REPLACE . _ EXT_SLUG ${ext}) set(TMPDIR pack_${CPACK_PACKAGE_FILE_NAME}_${EXT_SLUG}/${CPACK_PACKAGE_FILE_NAME}) set(COPY_FILE_COMMANDS) set(COPY_DIR_COMMANDS) set(COPY_TARGET_COMMANDS) set(STRIP_TARGET_COMMANDS) foreach(file ${CPACK_FILES}) list(APPEND COPY_FILE_COMMANDS COMMAND ${CMAKE_COMMAND} -E copy ${PROJECT_SOURCE_DIR}/${file} ${TMPDIR}/) endforeach() foreach(dir ${CPACK_DIRS}) get_filename_component(NAME ${dir} NAME) list(APPEND COPY_DIR_COMMANDS COMMAND ${CMAKE_COMMAND} -E copy_directory ${dir} ${TMPDIR}/${NAME}) endforeach() foreach(target ${CPACK_TARGETS}) list(APPEND COPY_TARGET_COMMANDS COMMAND ${CMAKE_COMMAND} -E copy $ ${TMPDIR}/) endforeach() if(ext STREQUAL zip) set(TAR_EXTRA_ARGS --format=zip) elseif(ext STREQUAL tar.gz) set(TAR_MODE cz) elseif(ext STREQUAL tar.xz) set(TAR_MODE cJ) endif() add_custom_command(OUTPUT ${CPACK_PACKAGE_FILE_NAME}.${ext} COMMAND ${CMAKE_COMMAND} -E remove_directory ${TMPDIR} COMMAND ${CMAKE_COMMAND} -E make_directory ${TMPDIR} ${COPY_FILE_COMMANDS} ${COPY_DIR_COMMANDS} ${COPY_TARGET_COMMANDS} ${STRIP_TARGET_COMMANDS} COMMAND ${CMAKE_COMMAND} -E chdir pack_${CPACK_PACKAGE_FILE_NAME}_${EXT_SLUG} ${CMAKE_COMMAND} -E tar ${TAR_MODE} ../${CPACK_PACKAGE_FILE_NAME}.${ext} ${TAR_EXTRA_ARGS} -- ${CPACK_PACKAGE_FILE_NAME}/ DEPENDS ${CPACK_TARGETS} ) add_custom_target(package_${EXT_SLUG} DEPENDS ${CPACK_PACKAGE_FILE_NAME}.${ext}) list(APPEND PACKAGE_TARGETS package_${EXT_SLUG}) endforeach() set(PACKAGE_DEFAULT tar_xz) if(TARGET_OS STREQUAL "windows") set(PACKAGE_DEFAULT zip) elseif(TARGET_OS STREQUAL "mac") set(PACKAGE_DEFAULT dmg) endif() add_custom_target(package_default DEPENDS package_${PACKAGE_DEFAULT}) add_custom_target(package_all DEPENDS ${PACKAGE_TARGETS}) # Unset these variables, they might do something in the future of CPack. unset(CPACK_SOURCE_FILES) unset(CPACK_SOURCE_FILES_INVERTED) unset(CPACK_TARGETS) unset(CPACK_DIRS) unset(CPACK_FILES) include(CPack) ######################################################################## # COMPILER-SPECIFICS ######################################################################## # In the future (CMake 3.8.0+), use source_group(TREE ...) macro(source_group_tree dir) file(GLOB ents RELATIVE ${PROJECT_SOURCE_DIR}/${dir} ${PROJECT_SOURCE_DIR}/${dir}/*) foreach(ent ${ents}) if(IS_DIRECTORY ${PROJECT_SOURCE_DIR}/${dir}/${ent}) source_group_tree(${dir}/${ent}) else() string(REPLACE "/" "\\" group ${dir}) source_group(${group} FILES ${PROJECT_SOURCE_DIR}/${dir}/${ent}) endif() endforeach() endmacro() source_group_tree(src) set(TARGETS ${TARGETS_OWN} ${TARGETS_DEP}) foreach(target ${TARGETS}) if(MSVC) target_compile_options(${target} PRIVATE $<$:/MT> $<${DBG}:/MTd>) # Use static CRT target_compile_options(${target} PRIVATE /MP) # Use multiple cores target_compile_options(${target} PRIVATE /EHsc) # Only catch C++ exceptions with catch. target_compile_options(${target} PRIVATE /GS) # Protect the stack pointer. target_compile_options(${target} PRIVATE /wd4996) # Use of non-_s functions. endif() if(OUR_FLAGS) target_compile_options(${target} PRIVATE ${OUR_FLAGS}) endif() if(DEFINE_FORTIFY_SOURCE) target_compile_definitions(${target} PRIVATE $<$>:_FORTIFY_SOURCE=2>) # Detect some buffer overflows. endif() endforeach() foreach(target ${TARGETS_LINK}) if(MSVC) set_property(TARGET ${target} APPEND PROPERTY LINK_FLAGS /SAFESEH:NO) # Disable SafeSEH because the shipped libraries don't support it (would cause error LNK2026 otherwise). endif() if(TARGET_OS STREQUAL "mac") target_link_libraries(${target} -stdlib=libc++) target_link_libraries(${target} -mmacosx-version-min=10.7) endif() if((MINGW OR TARGET_OS STREQUAL "linux") AND PREFER_BUNDLED_LIBS) # Statically link the standard libraries with on MinGW/Linux so we don't # have to ship them as DLLs. target_link_libraries(${target} -static-libgcc) target_link_libraries(${target} -static-libstdc++) if(MINGW) # Link pthread library statically instead of dynamically. # Solution from https://stackoverflow.com/a/28001261. target_link_libraries(${target} -Wl,-Bstatic -lstdc++ -lpthread -Wl,-Bdynamic) endif() endif() endforeach() foreach(target ${TARGETS_OWN}) if(MSVC) target_compile_options(${target} PRIVATE /wd4244) # Possible loss of data (float -> int, int -> float, etc.). target_compile_options(${target} PRIVATE /wd4267) # Possible loss of data (size_t - int on win64). target_compile_options(${target} PRIVATE /wd4800) # Implicit conversion of int to bool. endif() if(OUR_FLAGS_OWN) target_compile_options(${target} PRIVATE ${OUR_FLAGS_OWN}) endif() target_include_directories(${target} PRIVATE ${PROJECT_BINARY_DIR}/src) target_include_directories(${target} PRIVATE src) target_compile_definitions(${target} PRIVATE $<$:CONF_DEBUG>) target_include_directories(${target} PRIVATE ${CURL_INCLUDE_DIRS}) target_include_directories(${target} PRIVATE ${ZLIB_INCLUDE_DIRS}) endforeach() foreach(target ${TARGETS_DEP}) if(MSVC) target_compile_options(${target} PRIVATE /W0) endif() if(OUR_FLAGS_DEP) target_compile_options(${target} PRIVATE ${OUR_FLAGS_DEP}) endif() endforeach()