/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef GAME_CLIENT_COMPONENTS_SKINS_H
#define GAME_CLIENT_COMPONENTS_SKINS_H
#include
#include
#include
class CSkins : public CComponent
{
public:
// do this better and nicer
struct CSkin
{
bool m_IsVanilla;
int m_OrgTexture;
int m_ColorTexture;
char m_aName[24];
vec3 m_BloodColor;
bool operator<(const CSkin &Other) { return str_comp(m_aName, Other.m_aName) < 0; }
};
void OnInit();
vec3 GetColorV3(int v);
vec4 GetColorV4(int v);
int Num();
const CSkin *Get(int Index);
int Find(const char *pName) const;
private:
sorted_array m_aSkins;
char m_EventSkinPrefix[100];
int FindImpl(const char *pName) const;
static int SkinScan(const char *pName, int IsDir, int DirType, void *pUser);
};
#endif