#ifndef GAME_CLIENT_COMPONENTS_MAPSOUNDS_H
#define GAME_CLIENT_COMPONENTS_MAPSOUNDS_H
#include
#include
#include
struct CSoundSource;
class CMapSounds : public CComponent
{
int m_aSounds[64];
int m_Count;
struct CSourceQueueEntry
{
int m_Sound;
bool m_HighDetail;
ISound::CVoiceHandle m_Voice;
CSoundSource *m_pSource;
bool operator==(const CSourceQueueEntry &Other) const { return (m_Sound == Other.m_Sound) && (m_Voice == Other.m_Voice) && (m_pSource == Other.m_pSource); }
};
array m_lSourceQueue;
void Clear();
public:
CMapSounds();
virtual void OnMapLoad();
virtual void OnRender();
virtual void OnStateChange(int NewState, int OldState);
};
#endif // GAME_CLIENT_COMPONENTS_MAPSOUNDS_H