/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */ #include "gs_common.h" #include "gs_game_ctf.h" gameobject_ctf::gameobject_ctf() { // fetch flagstands for(int i = 0; i < 2; i++) { mapres_flagstand *stand; stand = (mapres_flagstand *)map_find_item(MAPRES_FLAGSTAND_RED+i, 0); if(stand) { flag *f = new flag(i); f->stand_pos = vec2(stand->x, stand->y); f->pos = f->stand_pos; flags[i] = f; //dbg_msg("game", "flag at %f,%f", f->pos.x, f->pos.y); } else { // report massive failure flags[i] = 0; } } is_teamplay = true; } void gameobject_ctf::on_player_spawn(class player *p) { } int gameobject_ctf::on_player_death(class player *victim, class player *killer, int weaponid) { gameobject::on_player_death(victim, killer, weaponid); int had_flag = 0; // drop flags for(int fi = 0; fi < 2; fi++) { flag *f = flags[fi]; if(f && f->carrying_player == killer) had_flag |= 2; if(f && f->carrying_player == victim) { create_sound_global(SOUND_CTF_DROP); f->drop_tick = server_tick(); f->carrying_player = 0; f->vel = vec2(0,0); if(killer && killer->team != victim->team) killer->score++; had_flag |= 1; } } return had_flag; } void gameobject_ctf::tick() { gameobject::tick(); do_team_wincheck(); // do flags for(int fi = 0; fi < 2; fi++) { flag *f = flags[fi]; if(!f) continue; // if(f->carrying_player) { // update flag position f->pos = f->carrying_player->pos; if(flags[fi^1]->at_stand) { if(distance(f->pos, flags[fi^1]->pos) < 24) { // CAPTURE! \o/ teamscore[fi^1] += 100; f->carrying_player->score += 5; for(int i = 0; i < 2; i++) flags[i]->reset(); dbg_msg("", "capture sound %d", SOUND_CTF_CAPTURE); create_sound_global(SOUND_CTF_CAPTURE); } } } else { player *players[MAX_CLIENTS]; int types[] = {OBJTYPE_PLAYER_CHARACTER}; int num = world->find_entities(f->pos, 32.0f, (entity**)players, MAX_CLIENTS, types, 1); for(int i = 0; i < num; i++) { if(players[i]->team == f->team) { // return the flag if(!f->at_stand) { players[i]->score += 1; create_sound_global(SOUND_CTF_RETURN); f->reset(); } } else { // take the flag if(f->at_stand) teamscore[fi^1]++; f->at_stand = 0; f->carrying_player = players[i]; f->carrying_player->score += 1; for(int c = 0; c < MAX_CLIENTS; c++) { if(!players[c]) continue; if(players[c]->team == fi) create_sound_global(SOUND_CTF_GRAB_EN, c); else create_sound_global(SOUND_CTF_GRAB_PL, c); } break; } } if(!f->carrying_player && !f->at_stand) { if(server_tick() > f->drop_tick + SERVER_TICK_SPEED*30) { create_sound_global(SOUND_CTF_RETURN); f->reset(); } else { f->vel.y += gravity; move_box(&f->pos, &f->vel, vec2(f->phys_size, f->phys_size), 0.5f); } } } } } // Flag flag::flag(int _team) : entity(OBJTYPE_FLAG) { team = _team; proximity_radius = phys_size; carrying_player = 0x0; reset(); // TODO: should this be done here? world->insert_entity(this); } void flag::reset() { carrying_player = 0; at_stand = 1; pos = stand_pos; vel = vec2(0,0); } void flag::snap(int snapping_client) { obj_flag *flag = (obj_flag *)snap_new_item(OBJTYPE_FLAG, team, sizeof(obj_flag)); flag->x = (int)pos.x; flag->y = (int)pos.y; flag->team = team; flag->carried_by = -1; if(at_stand) flag->carried_by = -2; else if(carrying_player) flag->carried_by = carrying_player->client_id; }