#ifndef GAME_CLIENT_COMPONENTS_MAPIMAGES_H #define GAME_CLIENT_COMPONENTS_MAPIMAGES_H #include class CMapImages : public CComponent { int m_aTextures[64]; int m_Count; public: CMapImages(); int Get(int Index) const { return m_aTextures[Index]; } int Num() const { return m_Count; } virtual void OnMapLoad(); }; #endif