/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ /* If you are missing that file, acquire a complete release at teeworlds.com. */ #include #include #include #include #include #include #include #include #include #include #include #include #include "controls.h" #include "camera.h" #include "hud.h" #include "voting.h" #include "binds.h" CHud::CHud() { // won't work if zero m_FrameTimeAvg = 0.0f; m_FPSTextContainerIndex = -1; OnReset(); } void CHud::ResetHudContainers() { if(m_aScoreInfo[0].m_OptionalNameTextContainerIndex != -1) TextRender()->DeleteTextContainer(m_aScoreInfo[0].m_OptionalNameTextContainerIndex); if(m_aScoreInfo[1].m_OptionalNameTextContainerIndex != -1) TextRender()->DeleteTextContainer(m_aScoreInfo[1].m_OptionalNameTextContainerIndex); if(m_aScoreInfo[0].m_TextRankContainerIndex != -1) TextRender()->DeleteTextContainer(m_aScoreInfo[0].m_TextRankContainerIndex); if(m_aScoreInfo[1].m_TextRankContainerIndex != -1) TextRender()->DeleteTextContainer(m_aScoreInfo[1].m_TextRankContainerIndex); if(m_aScoreInfo[0].m_TextScoreContainerIndex != -1) TextRender()->DeleteTextContainer(m_aScoreInfo[0].m_TextScoreContainerIndex); if(m_aScoreInfo[1].m_TextScoreContainerIndex != -1) TextRender()->DeleteTextContainer(m_aScoreInfo[1].m_TextScoreContainerIndex); if(m_aScoreInfo[0].m_RoundRectQuadContainerIndex != -1) Graphics()->DeleteQuadContainer(m_aScoreInfo[0].m_RoundRectQuadContainerIndex); if(m_aScoreInfo[1].m_RoundRectQuadContainerIndex != -1) Graphics()->DeleteQuadContainer(m_aScoreInfo[1].m_RoundRectQuadContainerIndex); m_aScoreInfo[0].Reset(); m_aScoreInfo[1].Reset(); if(m_FPSTextContainerIndex != -1) TextRender()->DeleteTextContainer(m_FPSTextContainerIndex); m_FPSTextContainerIndex = -1; } void CHud::OnWindowResize() { ResetHudContainers(); } void CHud::OnReset() { m_CheckpointDiff = 0.0f; m_DDRaceTime = 0; m_LastReceivedTimeTick = 0; m_CheckpointTick = 0; m_DDRaceTick = 0; m_FinishTime = false; m_DDRaceTimeReceived = false; m_ServerRecord = -1.0f; m_PlayerRecord = -1.0f; ResetHudContainers(); } void CHud::OnInit() { Graphics()->SetColor(1.f, 1.f, 1.f, 1.f); PrepareHealthAmoQuads(); // all cursors for(int i = 0; i < NUM_WEAPONS; ++i) { RenderTools()->SelectSprite(g_pData->m_Weapons.m_aId[i].m_pSpriteCursor); RenderTools()->QuadContainerAddSprite(m_HudQuadContainerIndex, 64.f); } // the flags RenderTools()->SelectSprite(SPRITE_FLAG_RED); RenderTools()->QuadContainerAddSprite(m_HudQuadContainerIndex, 0.f, 0.f, 8.f, 16.f); RenderTools()->SelectSprite(SPRITE_FLAG_BLUE); RenderTools()->QuadContainerAddSprite(m_HudQuadContainerIndex, 0.f, 0.f, 8.f, 16.f); } void CHud::RenderGameTimer() { float Half = 300.0f*Graphics()->ScreenAspect()/2.0f; if(!(m_pClient->m_Snap.m_pGameInfoObj->m_GameStateFlags&GAMESTATEFLAG_SUDDENDEATH)) { char Buf[32]; int Time = 0; if(m_pClient->m_Snap.m_pGameInfoObj->m_TimeLimit && (m_pClient->m_Snap.m_pGameInfoObj->m_WarmupTimer <= 0)) { Time = m_pClient->m_Snap.m_pGameInfoObj->m_TimeLimit*60 - ((Client()->GameTick()-m_pClient->m_Snap.m_pGameInfoObj->m_RoundStartTick)/Client()->GameTickSpeed()); if(m_pClient->m_Snap.m_pGameInfoObj->m_GameStateFlags&GAMESTATEFLAG_GAMEOVER) Time = 0; } else if(m_pClient->m_Snap.m_pGameInfoObj->m_GameStateFlags&GAMESTATEFLAG_RACETIME) { //The Warmup timer is negative in this case to make sure that incompatible clients will not see a warmup timer Time = (Client()->GameTick()+m_pClient->m_Snap.m_pGameInfoObj->m_WarmupTimer)/Client()->GameTickSpeed(); } else Time = (Client()->GameTick()-m_pClient->m_Snap.m_pGameInfoObj->m_RoundStartTick)/Client()->GameTickSpeed(); CServerInfo Info; Client()->GetServerInfo(&Info); if(Time <= 0 && g_Config.m_ClShowDecisecs) str_format(Buf, sizeof(Buf), "00:00.0"); else if(Time <= 0) str_format(Buf, sizeof(Buf), "00:00"); else if(IsRace(&Info) && !IsDDRace(&Info) && m_ServerRecord >= 0) str_format(Buf, sizeof(Buf), "%02d:%02d", (int)(m_ServerRecord*100)/60, ((int)(m_ServerRecord*100)%60)); else if(g_Config.m_ClShowDecisecs) str_format(Buf, sizeof(Buf), "%02d:%02d.%d", Time/60, Time%60, m_DDRaceTick/10); else str_format(Buf, sizeof(Buf), "%02d:%02d", Time/60, Time%60); float FontSize = 10.0f; float w; if(g_Config.m_ClShowDecisecs) w = TextRender()->TextWidth(0, 12,"00:00.0",-1); else w = TextRender()->TextWidth(0, 12,"00:00",-1); // last 60 sec red, last 10 sec blink if(m_pClient->m_Snap.m_pGameInfoObj->m_TimeLimit && Time <= 60 && (m_pClient->m_Snap.m_pGameInfoObj->m_WarmupTimer <= 0)) { float Alpha = Time <= 10 && (2*time_get()/time_freq()) % 2 ? 0.5f : 1.0f; TextRender()->TextColor(1.0f, 0.25f, 0.25f, Alpha); } TextRender()->Text(0, Half-w/2, 2, FontSize, Buf, -1); TextRender()->TextColor(1.0f, 1.0f, 1.0f, 1.0f); } } void CHud::RenderPauseNotification() { if(m_pClient->m_Snap.m_pGameInfoObj->m_GameStateFlags&GAMESTATEFLAG_PAUSED && !(m_pClient->m_Snap.m_pGameInfoObj->m_GameStateFlags&GAMESTATEFLAG_GAMEOVER)) { const char *pText = Localize("Game paused"); float FontSize = 20.0f; float w = TextRender()->TextWidth(0, FontSize,pText, -1); TextRender()->Text(0, 150.0f*Graphics()->ScreenAspect()+-w/2.0f, 50.0f, FontSize, pText, -1); } } void CHud::RenderSuddenDeath() { if(m_pClient->m_Snap.m_pGameInfoObj->m_GameStateFlags&GAMESTATEFLAG_SUDDENDEATH) { float Half = 300.0f*Graphics()->ScreenAspect()/2.0f; const char *pText = Localize("Sudden Death"); float FontSize = 12.0f; float w = TextRender()->TextWidth(0, FontSize, pText, -1); TextRender()->Text(0, Half-w/2, 2, FontSize, pText, -1); } } void CHud::RenderScoreHud() { // render small score hud if(!(m_pClient->m_Snap.m_pGameInfoObj->m_GameStateFlags&GAMESTATEFLAG_GAMEOVER)) { int GameFlags = m_pClient->m_Snap.m_pGameInfoObj->m_GameFlags; float Whole = 300*Graphics()->ScreenAspect(); float StartY = 229.0f; bool ForceScoreInfoInit = !m_aScoreInfo[0].m_Initialized || !m_aScoreInfo[1].m_Initialized; m_aScoreInfo[0].m_Initialized = m_aScoreInfo[1].m_Initialized = true; if(GameFlags&GAMEFLAG_TEAMS && m_pClient->m_Snap.m_pGameDataObj) { char aScoreTeam[2][16]; str_format(aScoreTeam[TEAM_RED], sizeof(aScoreTeam), "%d", m_pClient->m_Snap.m_pGameDataObj->m_TeamscoreRed); str_format(aScoreTeam[TEAM_BLUE], sizeof(aScoreTeam), "%d", m_pClient->m_Snap.m_pGameDataObj->m_TeamscoreBlue); bool RecreateTeamScore[2] = { str_comp(aScoreTeam[0], m_aScoreInfo[0].m_aScoreText) != 0, str_comp(aScoreTeam[1], m_aScoreInfo[1].m_aScoreText) != 0 }; int FlagCarrier[2] = { m_pClient->m_Snap.m_pGameDataObj->m_FlagCarrierRed, m_pClient->m_Snap.m_pGameDataObj->m_FlagCarrierBlue }; bool RecreateRect = ForceScoreInfoInit; for(int t = 0; t < 2; t++) { if(RecreateTeamScore[t]) { m_aScoreInfo[t].m_ScoreTextWidth = TextRender()->TextWidth(0, 14.0f, aScoreTeam[t == 0 ? TEAM_RED : TEAM_BLUE], -1); mem_copy(m_aScoreInfo[t].m_aScoreText, aScoreTeam[t == 0 ? TEAM_RED : TEAM_BLUE], sizeof(m_aScoreInfo[t].m_aScoreText)); RecreateRect = true; } } static float s_TextWidth100 = TextRender()->TextWidth(0, 14.0f, "100", -1); float ScoreWidthMax = max(max(m_aScoreInfo[0].m_ScoreTextWidth, m_aScoreInfo[1].m_ScoreTextWidth), s_TextWidth100); float Split = 3.0f; float ImageSize = GameFlags & GAMEFLAG_FLAGS ? 16.0f : Split; for(int t = 0; t < 2; t++) { // draw box if(RecreateRect) { if(m_aScoreInfo[t].m_RoundRectQuadContainerIndex != -1) Graphics()->DeleteQuadContainer(m_aScoreInfo[t].m_RoundRectQuadContainerIndex); if(t == 0) Graphics()->SetColor(1.0f, 0.0f, 0.0f, 0.25f); else Graphics()->SetColor(0.0f, 0.0f, 1.0f, 0.25f); m_aScoreInfo[t].m_RoundRectQuadContainerIndex = RenderTools()->CreateRoundRectQuadContainer(Whole - ScoreWidthMax - ImageSize - 2 * Split, StartY + t * 20, ScoreWidthMax + ImageSize + 2 * Split, 18.0f, 5.0f, CUI::CORNER_L); } Graphics()->TextureSet(-1); Graphics()->SetColor(1.0f, 1.0f, 1.0f, 1.0f); if(m_aScoreInfo[t].m_RoundRectQuadContainerIndex != -1) Graphics()->RenderQuadContainer(m_aScoreInfo[t].m_RoundRectQuadContainerIndex, -1); // draw score if(RecreateTeamScore[t]) { if(m_aScoreInfo[t].m_TextScoreContainerIndex != -1) TextRender()->DeleteTextContainer(m_aScoreInfo[t].m_TextScoreContainerIndex); CTextCursor Cursor; TextRender()->SetCursor(&Cursor, Whole - ScoreWidthMax + (ScoreWidthMax - m_aScoreInfo[t].m_ScoreTextWidth) / 2 - Split, StartY + t * 20 + (18.f - 14.f) / 2.f, 14.0f, TEXTFLAG_RENDER); Cursor.m_LineWidth = -1; m_aScoreInfo[t].m_TextScoreContainerIndex = TextRender()->CreateTextContainer(&Cursor, aScoreTeam[t]); } if(m_aScoreInfo[t].m_TextScoreContainerIndex != -1) { STextRenderColor TColor(1.f, 1.f, 1.f, 1.f); STextRenderColor TOutlineColor(0.f, 0.f, 0.f, 0.3f); TextRender()->RenderTextContainer(m_aScoreInfo[t].m_TextScoreContainerIndex, &TColor, &TOutlineColor); } if(GameFlags&GAMEFLAG_FLAGS) { int BlinkTimer = (m_pClient->m_FlagDropTick[t] != 0 && (Client()->GameTick()-m_pClient->m_FlagDropTick[t])/Client()->GameTickSpeed() >= 25) ? 10 : 20; if(FlagCarrier[t] == FLAG_ATSTAND || (FlagCarrier[t] == FLAG_TAKEN && ((Client()->GameTick()/BlinkTimer)&1))) { // draw flag Graphics()->TextureSet(g_pData->m_aImages[IMAGE_GAME].m_Id); int QuadOffset = NUM_WEAPONS * 10 + 40 + NUM_WEAPONS + t; Graphics()->SetColor(1.f, 1.f, 1.f, 1.f); Graphics()->RenderQuadContainerAsSprite(m_HudQuadContainerIndex, QuadOffset, Whole - ScoreWidthMax - ImageSize, StartY + 1.0f + t * 20); } else if(FlagCarrier[t] >= 0) { // draw name of the flag holder int ID = FlagCarrier[t]%MAX_CLIENTS; const char *pName = m_pClient->m_aClients[ID].m_aName; if(str_comp(pName, m_aScoreInfo[t].m_aPlayerNameText) != 0 || RecreateRect) { mem_copy(m_aScoreInfo[t].m_aPlayerNameText, pName, sizeof(m_aScoreInfo[t].m_aPlayerNameText)); if(m_aScoreInfo[t].m_OptionalNameTextContainerIndex != -1) TextRender()->DeleteTextContainer(m_aScoreInfo[t].m_OptionalNameTextContainerIndex); float w = TextRender()->TextWidth(0, 8.0f, pName, -1); CTextCursor Cursor; TextRender()->SetCursor(&Cursor, min(Whole - w - 1.0f, Whole - ScoreWidthMax - ImageSize - 2 * Split), StartY + (t + 1)*20.0f - 2.0f, 8.0f, TEXTFLAG_RENDER); Cursor.m_LineWidth = -1; m_aScoreInfo[t].m_OptionalNameTextContainerIndex = TextRender()->CreateTextContainer(&Cursor, pName); } if(m_aScoreInfo[t].m_OptionalNameTextContainerIndex != -1) { STextRenderColor TColor(1.f, 1.f, 1.f, 1.f); STextRenderColor TOutlineColor(0.f, 0.f, 0.f, 0.3f); TextRender()->RenderTextContainer(m_aScoreInfo[t].m_OptionalNameTextContainerIndex, &TColor, &TOutlineColor); } // draw tee of the flag holder CTeeRenderInfo Info = m_pClient->m_aClients[ID].m_RenderInfo; Info.m_Size = 18.0f; RenderTools()->RenderTee(CAnimState::GetIdle(), &Info, EMOTE_NORMAL, vec2(1,0), vec2(Whole-ScoreWidthMax-Info.m_Size/2-Split, StartY+1.0f+Info.m_Size/2+t*20)); } } StartY += 8.0f; } } else { int Local = -1; int aPos[2] = { 1, 2 }; const CNetObj_PlayerInfo *apPlayerInfo[2] = { 0, 0 }; int i = 0; for(int t = 0; t < 2 && i < MAX_CLIENTS && m_pClient->m_Snap.m_paInfoByScore[i]; ++i) { if(m_pClient->m_Snap.m_paInfoByScore[i]->m_Team != TEAM_SPECTATORS) { apPlayerInfo[t] = m_pClient->m_Snap.m_paInfoByScore[i]; if(apPlayerInfo[t]->m_ClientID == m_pClient->m_Snap.m_LocalClientID) Local = t; ++t; } } // search local player info if not a spectator, nor within top2 scores if(Local == -1 && m_pClient->m_Snap.m_pLocalInfo && m_pClient->m_Snap.m_pLocalInfo->m_Team != TEAM_SPECTATORS) { for(; i < MAX_CLIENTS && m_pClient->m_Snap.m_paInfoByScore[i]; ++i) { if(m_pClient->m_Snap.m_paInfoByScore[i]->m_Team != TEAM_SPECTATORS) ++aPos[1]; if(m_pClient->m_Snap.m_paInfoByScore[i]->m_ClientID == m_pClient->m_Snap.m_LocalClientID) { apPlayerInfo[1] = m_pClient->m_Snap.m_paInfoByScore[i]; Local = 1; break; } } } char aScore[2][16]; for(int t = 0; t < 2; ++t) { if(apPlayerInfo[t]) { CServerInfo Info; Client()->GetServerInfo(&Info); if(IsRace(&Info) && g_Config.m_ClDDRaceScoreBoard) { if(apPlayerInfo[t]->m_Score != -9999) str_format(aScore[t], sizeof(aScore[t]), "%02d:%02d", abs(apPlayerInfo[t]->m_Score)/60, abs(apPlayerInfo[t]->m_Score)%60); else aScore[t][0] = 0; } else str_format(aScore[t], sizeof(aScore)/2, "%d", apPlayerInfo[t]->m_Score); } else aScore[t][0] = 0; } bool RecreateScore[2] = { str_comp(aScore[0], m_aScoreInfo[0].m_aScoreText) != 0, str_comp(aScore[1], m_aScoreInfo[1].m_aScoreText) != 0 }; bool RecreateRect = ForceScoreInfoInit; for(int t = 0; t < 2; t++) { if(RecreateScore[t]) { m_aScoreInfo[t].m_ScoreTextWidth = TextRender()->TextWidth(0, 14.0f, aScore[t], -1); mem_copy(m_aScoreInfo[t].m_aScoreText, aScore[t], sizeof(m_aScoreInfo[t].m_aScoreText)); RecreateRect = true; } if(apPlayerInfo[t]) { int ID = apPlayerInfo[t]->m_ClientID; if(ID >= 0 && ID < MAX_CLIENTS) { const char *pName = m_pClient->m_aClients[ID].m_aName; if(str_comp(pName, m_aScoreInfo[t].m_aPlayerNameText) != 0) RecreateRect = true; } } else { if(m_aScoreInfo[t].m_aPlayerNameText[0] != 0) RecreateRect = true; } char aBuf[16]; str_format(aBuf, sizeof(aBuf), "%d.", aPos[t]); if(str_comp(aBuf, m_aScoreInfo[t].m_aRankText) != 0) RecreateRect = true; } static float s_TextWidth10 = TextRender()->TextWidth(0, 14.0f, "10", -1); float ScoreWidthMax = max(max(m_aScoreInfo[0].m_ScoreTextWidth, m_aScoreInfo[1].m_ScoreTextWidth), s_TextWidth10); float Split = 3.0f, ImageSize = 16.0f, PosSize = 16.0f; for(int t = 0; t < 2; t++) { // draw box if(RecreateRect) { if(m_aScoreInfo[t].m_RoundRectQuadContainerIndex != -1) Graphics()->DeleteQuadContainer(m_aScoreInfo[t].m_RoundRectQuadContainerIndex); if(t == Local) Graphics()->SetColor(1.0f, 1.0f, 1.0f, 0.25f); else Graphics()->SetColor(0.0f, 0.0f, 0.0f, 0.25f); m_aScoreInfo[t].m_RoundRectQuadContainerIndex = RenderTools()->CreateRoundRectQuadContainer(Whole - ScoreWidthMax - ImageSize - 2 * Split - PosSize, StartY + t * 20, ScoreWidthMax + ImageSize + 2 * Split + PosSize, 18.0f, 5.0f, CUI::CORNER_L); } Graphics()->TextureSet(-1); Graphics()->SetColor(1.0f, 1.0f, 1.0f, 1.0f); if(m_aScoreInfo[t].m_RoundRectQuadContainerIndex != -1) Graphics()->RenderQuadContainer(m_aScoreInfo[t].m_RoundRectQuadContainerIndex, -1); if(RecreateScore[t]) { if(m_aScoreInfo[t].m_TextScoreContainerIndex != -1) TextRender()->DeleteTextContainer(m_aScoreInfo[t].m_TextScoreContainerIndex); CTextCursor Cursor; TextRender()->SetCursor(&Cursor, Whole - ScoreWidthMax + (ScoreWidthMax - m_aScoreInfo[t].m_ScoreTextWidth) / 2 - Split, StartY + t * 20 + (18.f - 14.f) / 2.f, 14.0f, TEXTFLAG_RENDER); Cursor.m_LineWidth = -1; m_aScoreInfo[t].m_TextScoreContainerIndex = TextRender()->CreateTextContainer(&Cursor, aScore[t]); } // draw score if(m_aScoreInfo[t].m_TextScoreContainerIndex != -1) { STextRenderColor TColor(1.f, 1.f, 1.f, 1.f); STextRenderColor TOutlineColor(0.f, 0.f, 0.f, 0.3f); TextRender()->RenderTextContainer(m_aScoreInfo[t].m_TextScoreContainerIndex, &TColor, &TOutlineColor); } if(apPlayerInfo[t]) { // draw name int ID = apPlayerInfo[t]->m_ClientID; if(ID >= 0 && ID < MAX_CLIENTS) { const char *pName = m_pClient->m_aClients[ID].m_aName; if(RecreateRect) { mem_copy(m_aScoreInfo[t].m_aPlayerNameText, pName, sizeof(m_aScoreInfo[t].m_aPlayerNameText)); if(m_aScoreInfo[t].m_OptionalNameTextContainerIndex != -1) TextRender()->DeleteTextContainer(m_aScoreInfo[t].m_OptionalNameTextContainerIndex); float w = TextRender()->TextWidth(0, 8.0f, pName, -1); CTextCursor Cursor; TextRender()->SetCursor(&Cursor, min(Whole - w - 1.0f, Whole - ScoreWidthMax - ImageSize - 2 * Split - PosSize), StartY + (t + 1)*20.0f - 2.0f, 8.0f, TEXTFLAG_RENDER); Cursor.m_LineWidth = -1; m_aScoreInfo[t].m_OptionalNameTextContainerIndex = TextRender()->CreateTextContainer(&Cursor, pName); } if(m_aScoreInfo[t].m_OptionalNameTextContainerIndex != -1) { STextRenderColor TColor(1.f, 1.f, 1.f, 1.f); STextRenderColor TOutlineColor(0.f, 0.f, 0.f, 0.3f); TextRender()->RenderTextContainer(m_aScoreInfo[t].m_OptionalNameTextContainerIndex, &TColor, &TOutlineColor); } // draw tee CTeeRenderInfo Info = m_pClient->m_aClients[ID].m_RenderInfo; Info.m_Size = 18.0f; RenderTools()->RenderTee(CAnimState::GetIdle(), &Info, EMOTE_NORMAL, vec2(1,0), vec2(Whole-ScoreWidthMax-Info.m_Size/2-Split, StartY+1.0f+Info.m_Size/2+t*20)); } } else { m_aScoreInfo[t].m_aPlayerNameText[0] = 0; } // draw position char aBuf[16]; str_format(aBuf, sizeof(aBuf), "%d.", aPos[t]); if(RecreateRect) { mem_copy(m_aScoreInfo[t].m_aRankText, aBuf, sizeof(m_aScoreInfo[t].m_aRankText)); if(m_aScoreInfo[t].m_TextRankContainerIndex != -1) TextRender()->DeleteTextContainer(m_aScoreInfo[t].m_TextRankContainerIndex); CTextCursor Cursor; TextRender()->SetCursor(&Cursor, Whole - ScoreWidthMax - ImageSize - Split - PosSize, StartY + t * 20 + (18.f - 10.f) / 2.f, 10.0f, TEXTFLAG_RENDER); Cursor.m_LineWidth = -1; m_aScoreInfo[t].m_TextRankContainerIndex = TextRender()->CreateTextContainer(&Cursor, aBuf); } if(m_aScoreInfo[t].m_TextRankContainerIndex != -1) { STextRenderColor TColor(1.f, 1.f, 1.f, 1.f); STextRenderColor TOutlineColor(0.f, 0.f, 0.f, 0.3f); TextRender()->RenderTextContainer(m_aScoreInfo[t].m_TextRankContainerIndex, &TColor, &TOutlineColor); } StartY += 8.0f; } } } } void CHud::RenderWarmupTimer() { // render warmup timer if(m_pClient->m_Snap.m_pGameInfoObj->m_WarmupTimer > 0 && !(m_pClient->m_Snap.m_pGameInfoObj->m_GameStateFlags&GAMESTATEFLAG_RACETIME)) { char Buf[256]; float FontSize = 20.0f; float w = TextRender()->TextWidth(0, FontSize, Localize("Warmup"), -1); TextRender()->Text(0, 150*Graphics()->ScreenAspect()+-w/2, 50, FontSize, Localize("Warmup"), -1); int Seconds = m_pClient->m_Snap.m_pGameInfoObj->m_WarmupTimer/SERVER_TICK_SPEED; if(Seconds < 5) str_format(Buf, sizeof(Buf), "%d.%d", Seconds, (m_pClient->m_Snap.m_pGameInfoObj->m_WarmupTimer*10/SERVER_TICK_SPEED)%10); else str_format(Buf, sizeof(Buf), "%d", Seconds); w = TextRender()->TextWidth(0, FontSize, Buf, -1); TextRender()->Text(0, 150*Graphics()->ScreenAspect()+-w/2, 75, FontSize, Buf, -1); } } void CHud::MapscreenToGroup(float CenterX, float CenterY, CMapItemGroup *pGroup) { float Points[4]; RenderTools()->MapscreenToWorld(CenterX, CenterY, pGroup->m_ParallaxX/100.0f, pGroup->m_ParallaxY/100.0f, pGroup->m_OffsetX, pGroup->m_OffsetY, Graphics()->ScreenAspect(), 1.0f, Points); Graphics()->MapScreen(Points[0], Points[1], Points[2], Points[3]); } void CHud::RenderTextInfo() { if(g_Config.m_ClShowfps) { // calculate avg. fps m_FrameTimeAvg = m_FrameTimeAvg*0.9f + Client()->RenderFrameTime()*0.1f; char Buf[64]; int FrameTime = (int)(1.0f / m_FrameTimeAvg + 0.5f); str_format(Buf, sizeof(Buf), "%d", FrameTime); static float s_TextWidth0 = TextRender()->TextWidth(0, 12.f, "0", -1); static float s_TextWidth00 = TextRender()->TextWidth(0, 12.f, "00", -1); static float s_TextWidth000 = TextRender()->TextWidth(0, 12.f, "000", -1); static float s_TextWidth0000 = TextRender()->TextWidth(0, 12.f, "0000", -1); static float s_TextWidth00000 = TextRender()->TextWidth(0, 12.f, "00000", -1); static float s_TextWidth[5] = { s_TextWidth0, s_TextWidth00, s_TextWidth000, s_TextWidth0000, s_TextWidth00000 }; int DigitIndex = (int)log10((FrameTime ? FrameTime : 1)); if(DigitIndex > 4) DigitIndex = 4; //TextRender()->Text(0, m_Width-10-TextRender()->TextWidth(0,12,Buf,-1), 5, 12, Buf, -1); CTextCursor Cursor; TextRender()->SetCursor(&Cursor, m_Width - 10 - s_TextWidth[DigitIndex], 5, 12, TEXTFLAG_RENDER); Cursor.m_LineWidth = -1; if(m_FPSTextContainerIndex == -1) m_FPSTextContainerIndex = TextRender()->CreateTextContainer(&Cursor, "0"); TextRender()->RecreateTextContainerSoft(&Cursor, m_FPSTextContainerIndex, Buf); STextRenderColor TColor; TColor.m_R = 1.f; TColor.m_G = 1.f; TColor.m_B = 1.f; TColor.m_A = 1.f; STextRenderColor TOutColor; TOutColor.m_R = 0.f; TOutColor.m_G = 0.f; TOutColor.m_B = 0.f; TOutColor.m_A = 0.3f; TextRender()->RenderTextContainer(m_FPSTextContainerIndex, &TColor, &TOutColor); } if(g_Config.m_ClShowpred) { char aBuf[64]; str_format(aBuf, sizeof(aBuf), "%d", Client()->GetPredictionTime()); TextRender()->Text(0, m_Width-10-TextRender()->TextWidth(0,12,aBuf,-1), g_Config.m_ClShowfps ? 20 : 5, 12, aBuf, -1); } } void CHud::RenderConnectionWarning() { if(Client()->ConnectionProblems()) { const char *pText = Localize("Connection Problems..."); float w = TextRender()->TextWidth(0, 24, pText, -1); TextRender()->Text(0, 150*Graphics()->ScreenAspect()-w/2, 50, 24, pText, -1); } } void CHud::RenderTeambalanceWarning() { // render prompt about team-balance bool Flash = time_get()/(time_freq()/2)%2 == 0; if(m_pClient->m_Snap.m_pGameInfoObj->m_GameFlags&GAMEFLAG_TEAMS) { int TeamDiff = m_pClient->m_Snap.m_aTeamSize[TEAM_RED]-m_pClient->m_Snap.m_aTeamSize[TEAM_BLUE]; if(g_Config.m_ClWarningTeambalance && (TeamDiff >= 2 || TeamDiff <= -2)) { const char *pText = Localize("Please balance teams!"); if(Flash) TextRender()->TextColor(1,1,0.5f,1); else TextRender()->TextColor(0.7f,0.7f,0.2f,1.0f); TextRender()->Text(0x0, 5, 50, 6, pText, -1); TextRender()->TextColor(1,1,1,1); } } } void CHud::RenderVoting() { if((!g_Config.m_ClShowVotesAfterVoting && !m_pClient->m_pScoreboard->Active() && m_pClient->m_pVoting->TakenChoice()) || !m_pClient->m_pVoting->IsVoting() || Client()->State() == IClient::STATE_DEMOPLAYBACK) return; Graphics()->TextureSet(-1); Graphics()->QuadsBegin(); Graphics()->SetColor(0,0,0,0.40f); #if defined(__ANDROID__) static const float TextX = 265; static const float TextY = 1; static const float TextW = 200; static const float TextH = 42; RenderTools()->DrawRoundRect(TextX-5, TextY, TextW+15, TextH, 5.0f); RenderTools()->DrawRoundRect(TextX-5, TextY+TextH+2, TextW/2-10, 20, 5.0f); RenderTools()->DrawRoundRect(TextX+TextW/2+20, TextY+TextH+2, TextW/2-10, 20, 5.0f); #else RenderTools()->DrawRoundRect(-10, 60-2, 100+10+4+5, 46, 5.0f); #endif Graphics()->QuadsEnd(); TextRender()->TextColor(1,1,1,1); CTextCursor Cursor; char aBuf[512]; str_format(aBuf, sizeof(aBuf), Localize("%ds left"), m_pClient->m_pVoting->SecondsLeft()); #if defined(__ANDROID__) float tw = TextRender()->TextWidth(0x0, 10, aBuf, -1); TextRender()->SetCursor(&Cursor, TextX+TextW-tw, 0.0f, 10.0f, TEXTFLAG_RENDER); #else float tw = TextRender()->TextWidth(0x0, 6, aBuf, -1); TextRender()->SetCursor(&Cursor, 5.0f+100.0f-tw, 60.0f, 6.0f, TEXTFLAG_RENDER); #endif TextRender()->TextEx(&Cursor, aBuf, -1); #if defined(__ANDROID__) TextRender()->SetCursor(&Cursor, TextX, 0.0f, 10.0f, TEXTFLAG_RENDER); Cursor.m_LineWidth = TextW-tw; #else TextRender()->SetCursor(&Cursor, 5.0f, 60.0f, 6.0f, TEXTFLAG_RENDER); Cursor.m_LineWidth = 100.0f-tw; #endif Cursor.m_MaxLines = 3; TextRender()->TextEx(&Cursor, m_pClient->m_pVoting->VoteDescription(), -1); // reason str_format(aBuf, sizeof(aBuf), "%s %s", Localize("Reason:"), m_pClient->m_pVoting->VoteReason()); #if defined(__ANDROID__) TextRender()->SetCursor(&Cursor, TextX, 23.0f, 10.0f, TEXTFLAG_RENDER|TEXTFLAG_STOP_AT_END); #else TextRender()->SetCursor(&Cursor, 5.0f, 79.0f, 6.0f, TEXTFLAG_RENDER|TEXTFLAG_STOP_AT_END); #endif Cursor.m_LineWidth = 100.0f; TextRender()->TextEx(&Cursor, aBuf, -1); #if defined(__ANDROID__) CUIRect Base = {TextX, TextH - 8, TextW, 4}; #else CUIRect Base = {5, 88, 100, 4}; #endif m_pClient->m_pVoting->RenderBars(Base, false); #if defined(__ANDROID__) Base.y += Base.h+6; UI()->DoLabel(&Base, Localize("Vote yes"), 16.0f, -1); UI()->DoLabel(&Base, Localize("Vote no"), 16.0f, 1); if( Input()->KeyPress(KEY_MOUSE_1) ) { float mx, my; Input()->MouseRelative(&mx, &my); mx *= m_Width / Graphics()->ScreenWidth(); my *= m_Height / Graphics()->ScreenHeight(); if( my > TextY+TextH-40 && my < TextY+TextH+20 ) { if( mx > TextX-5 && mx < TextX-5+TextW/2-10 ) m_pClient->m_pVoting->Vote(1); if( mx > TextX+TextW/2+20 && mx < TextX+TextW/2+20+TextW/2-10 ) m_pClient->m_pVoting->Vote(-1); } } #else const char *pYesKey = m_pClient->m_pBinds->GetKey("vote yes"); const char *pNoKey = m_pClient->m_pBinds->GetKey("vote no"); str_format(aBuf, sizeof(aBuf), "%s - %s", pYesKey, Localize("Vote yes")); Base.y += Base.h; Base.h = 11.f; UI()->DoLabel(&Base, aBuf, 6.0f, -1); str_format(aBuf, sizeof(aBuf), "%s - %s", Localize("Vote no"), pNoKey); UI()->DoLabel(&Base, aBuf, 6.0f, 1); #endif } void CHud::RenderCursor() { if(!m_pClient->m_Snap.m_pLocalCharacter || Client()->State() == IClient::STATE_DEMOPLAYBACK) return; MapscreenToGroup(m_pClient->m_pCamera->m_Center.x, m_pClient->m_pCamera->m_Center.y, Layers()->GameGroup()); Graphics()->TextureSet(g_pData->m_aImages[IMAGE_GAME].m_Id); // render cursor int QuadOffset = NUM_WEAPONS * 10 + 40 + (m_pClient->m_Snap.m_pLocalCharacter->m_Weapon%NUM_WEAPONS); Graphics()->SetColor(1.f, 1.f, 1.f, 1.f); Graphics()->RenderQuadContainerAsSprite(m_HudQuadContainerIndex, QuadOffset, m_pClient->m_pControls->m_TargetPos[g_Config.m_ClDummy].x, m_pClient->m_pControls->m_TargetPos[g_Config.m_ClDummy].y); } void CHud::PrepareHealthAmoQuads() { m_HudQuadContainerIndex = Graphics()->CreateQuadContainer(); float x = 5; float y = 5; IGraphics::CQuadItem Array[10]; for(int i = 0; i < NUM_WEAPONS; ++i) { RenderTools()->SelectSprite(g_pData->m_Weapons.m_aId[i%NUM_WEAPONS].m_pSpriteProj); for(int n = 0; n < 10; n++) Array[n] = IGraphics::CQuadItem(x + n * 12, y + 24, 10, 10); Graphics()->QuadContainerAddQuads(m_HudQuadContainerIndex, Array, 10); } // health RenderTools()->SelectSprite(SPRITE_HEALTH_FULL); for(int i = 0; i < 10; ++i) Array[i] = IGraphics::CQuadItem(x + i * 12, y, 10, 10); Graphics()->QuadContainerAddQuads(m_HudQuadContainerIndex, Array, 10); RenderTools()->SelectSprite(SPRITE_HEALTH_EMPTY); for(int i = 0; i < 10; ++i) Array[i] = IGraphics::CQuadItem(x + i * 12, y, 10, 10); Graphics()->QuadContainerAddQuads(m_HudQuadContainerIndex, Array, 10); // armor meter RenderTools()->SelectSprite(SPRITE_ARMOR_FULL); for(int i = 0; i < 10; ++i) Array[i] = IGraphics::CQuadItem(x + i * 12, y + 12, 10, 10); Graphics()->QuadContainerAddQuads(m_HudQuadContainerIndex, Array, 10); RenderTools()->SelectSprite(SPRITE_ARMOR_EMPTY); for(int i = 0; i < 10; ++i) Array[i] = IGraphics::CQuadItem(x + i * 12, y + 12, 10, 10); Graphics()->QuadContainerAddQuads(m_HudQuadContainerIndex, Array, 10); } void CHud::RenderHealthAndAmmo(const CNetObj_Character *pCharacter) { if(!pCharacter) return; // render ammo count // render gui stuff Graphics()->TextureSet(g_pData->m_aImages[IMAGE_GAME].m_Id); int QuadOffset = pCharacter->m_Weapon%NUM_WEAPONS * 10; Graphics()->RenderQuadContainer(m_HudQuadContainerIndex, QuadOffset, min(pCharacter->m_AmmoCount, 10)); QuadOffset = NUM_WEAPONS * 10; Graphics()->RenderQuadContainer(m_HudQuadContainerIndex, QuadOffset, min(pCharacter->m_Health, 10)); QuadOffset += 10 + min(pCharacter->m_Health, 10); if(min(pCharacter->m_Health, 10) < 10) Graphics()->RenderQuadContainer(m_HudQuadContainerIndex, QuadOffset, 10 - min(pCharacter->m_Health, 10)); QuadOffset = NUM_WEAPONS * 10 + 20; Graphics()->RenderQuadContainer(m_HudQuadContainerIndex, QuadOffset, min(pCharacter->m_Armor, 10)); QuadOffset += 10 + min(pCharacter->m_Armor, 10); if(min(pCharacter->m_Armor, 10) < 10) Graphics()->RenderQuadContainer(m_HudQuadContainerIndex, QuadOffset, 10 - min(pCharacter->m_Armor, 10)); } void CHud::RenderSpectatorHud() { // draw the box Graphics()->TextureSet(-1); Graphics()->QuadsBegin(); Graphics()->SetColor(0.0f, 0.0f, 0.0f, 0.4f); RenderTools()->DrawRoundRectExt(m_Width-180.0f, m_Height-15.0f, 180.0f, 15.0f, 5.0f, CUI::CORNER_TL); Graphics()->QuadsEnd(); // draw the text char aBuf[128]; str_format(aBuf, sizeof(aBuf), "%s: %s", Localize("Spectate"), m_pClient->m_Snap.m_SpecInfo.m_SpectatorID != SPEC_FREEVIEW ? m_pClient->m_aClients[m_pClient->m_Snap.m_SpecInfo.m_SpectatorID].m_aName : Localize("Free-View")); TextRender()->Text(0, m_Width-174.0f, m_Height-15.0f + (15.f - 8.f) / 2.f, 8.0f, aBuf, -1); } void CHud::RenderLocalTime(float x) { if(!g_Config.m_ClShowLocalTimeAlways && !m_pClient->m_pScoreboard->Active()) return; //draw the box Graphics()->BlendNormal(); Graphics()->TextureSet(-1); Graphics()->QuadsBegin(); Graphics()->SetColor(0.0f, 0.0f, 0.0f, 0.4f); RenderTools()->DrawRoundRectExt(x-30.0f, 0.0f, 25.0f, 12.5f, 3.75f, CUI::CORNER_B); Graphics()->QuadsEnd(); //draw the text char aTimeStr[6]; str_timestamp_format(aTimeStr, sizeof(aTimeStr), "%H:%M"); TextRender()->Text(0, x-25.0f, (12.5f - 5.f) / 2.f, 5.0f, aTimeStr, -1); } void CHud::OnRender() { if(!m_pClient->m_Snap.m_pGameInfoObj) return; m_Width = 300.0f*Graphics()->ScreenAspect(); m_Height = 300.0f; Graphics()->MapScreen(0.0f, 0.0f, m_Width, m_Height); if(g_Config.m_ClShowhud) { if(m_pClient->m_Snap.m_pLocalCharacter && !(m_pClient->m_Snap.m_pGameInfoObj->m_GameStateFlags&GAMESTATEFLAG_GAMEOVER)) { if(g_Config.m_ClShowhudHealthAmmo) RenderHealthAndAmmo(m_pClient->m_Snap.m_pLocalCharacter); RenderDDRaceEffects(); } else if(m_pClient->m_Snap.m_SpecInfo.m_Active) { if(m_pClient->m_Snap.m_SpecInfo.m_SpectatorID != SPEC_FREEVIEW && g_Config.m_ClShowhudHealthAmmo) RenderHealthAndAmmo(&m_pClient->m_Snap.m_aCharacters[m_pClient->m_Snap.m_SpecInfo.m_SpectatorID].m_Cur); RenderSpectatorHud(); } RenderGameTimer(); RenderPauseNotification(); RenderSuddenDeath(); if(g_Config.m_ClShowhudScore) RenderScoreHud(); RenderWarmupTimer(); RenderTextInfo(); RenderLocalTime((m_Width/7)*3); if(Client()->State() != IClient::STATE_DEMOPLAYBACK) RenderConnectionWarning(); RenderTeambalanceWarning(); RenderVoting(); if(g_Config.m_ClShowRecord) RenderRecord(); } RenderCursor(); } void CHud::OnMessage(int MsgType, void *pRawMsg) { if(MsgType == NETMSGTYPE_SV_DDRACETIME) { m_DDRaceTimeReceived = true; CNetMsg_Sv_DDRaceTime *pMsg = (CNetMsg_Sv_DDRaceTime *)pRawMsg; m_DDRaceTime = pMsg->m_Time; m_DDRaceTick = 0; m_LastReceivedTimeTick = Client()->GameTick(); m_FinishTime = pMsg->m_Finish ? true : false; if(pMsg->m_Check) { m_CheckpointDiff = (float)pMsg->m_Check/100; m_CheckpointTick = Client()->GameTick(); } } else if(MsgType == NETMSGTYPE_SV_KILLMSG) { CNetMsg_Sv_KillMsg *pMsg = (CNetMsg_Sv_KillMsg *)pRawMsg; if(pMsg->m_Victim == m_pClient->m_Snap.m_LocalClientID) { m_CheckpointTick = 0; m_DDRaceTime = 0; } } else if(MsgType == NETMSGTYPE_SV_RECORD) { CServerInfo Info; Client()->GetServerInfo(&Info); CNetMsg_Sv_Record *pMsg = (CNetMsg_Sv_Record *)pRawMsg; // NETMSGTYPE_SV_RACETIME on old race servers if(!IsDDRace(&Info) && IsRace(&Info)) { m_DDRaceTimeReceived = true; m_DDRaceTime = pMsg->m_ServerTimeBest; // First value: m_Time m_DDRaceTick = 0; m_LastReceivedTimeTick = Client()->GameTick(); if(pMsg->m_PlayerTimeBest) // Second value: m_Check { m_CheckpointDiff = (float)pMsg->m_PlayerTimeBest/100; m_CheckpointTick = Client()->GameTick(); } } else { m_ServerRecord = (float)pMsg->m_ServerTimeBest/100; m_PlayerRecord = (float)pMsg->m_PlayerTimeBest/100; } } } void CHud::RenderDDRaceEffects() { // check racestate if(m_FinishTime && m_LastReceivedTimeTick + Client()->GameTickSpeed()*2 < Client()->GameTick()) { m_FinishTime = false; m_DDRaceTimeReceived = false; return; } if(m_DDRaceTime) { char aBuf[64]; if(m_FinishTime) { str_format(aBuf, sizeof(aBuf), "Finish time: %02d:%02d.%02d", m_DDRaceTime/6000, m_DDRaceTime/100-m_DDRaceTime/6000 * 60, m_DDRaceTime % 100); TextRender()->Text(0, 150*Graphics()->ScreenAspect()-TextRender()->TextWidth(0,12,aBuf,-1)/2, 20, 12, aBuf, -1); } else if(m_CheckpointTick + Client()->GameTickSpeed()*6 > Client()->GameTick()) { str_format(aBuf, sizeof(aBuf), "%+5.2f", m_CheckpointDiff); // calculate alpha (4 sec 1 than get lower the next 2 sec) float a = 1.0f; if(m_CheckpointTick+Client()->GameTickSpeed()*4 < Client()->GameTick() && m_CheckpointTick+Client()->GameTickSpeed()*6 > Client()->GameTick()) { // lower the alpha slowly to blend text out a = ((float)(m_CheckpointTick+Client()->GameTickSpeed()*6) - (float)Client()->GameTick()) / (float)(Client()->GameTickSpeed()*2); } if(m_CheckpointDiff > 0) TextRender()->TextColor(1.0f,0.5f,0.5f,a); // red else if(m_CheckpointDiff < 0) TextRender()->TextColor(0.5f,1.0f,0.5f,a); // green else if(!m_CheckpointDiff) TextRender()->TextColor(1,1,1,a); // white TextRender()->Text(0, 150*Graphics()->ScreenAspect()-TextRender()->TextWidth(0, 10, aBuf, -1)/2, 20, 10, aBuf, -1); TextRender()->TextColor(1,1,1,1); } } /*else if(m_DDRaceTimeReceived) { str_format(aBuf, sizeof(aBuf), "%02d:%02d.%d", m_DDRaceTime/60, m_DDRaceTime%60, m_DDRaceTick/10); TextRender()->Text(0, 150*Graphics()->ScreenAspect()-TextRender()->TextWidth(0, 12,"00:00.0",-1)/2, 20, 12, aBuf, -1); // use fixed value for text width so its not shaky }*/ static int LastChangeTick = 0; if(LastChangeTick != Client()->PredGameTick()) { m_DDRaceTick += 100/Client()->GameTickSpeed(); LastChangeTick = Client()->PredGameTick(); } if(m_DDRaceTick >= 100) m_DDRaceTick = 0; } void CHud::RenderRecord() { if(m_ServerRecord > 0 ) { char aBuf[64]; str_format(aBuf, sizeof(aBuf), "Server best:"); TextRender()->Text(0, 5, 40, 6, aBuf, -1); str_format(aBuf, sizeof(aBuf), "%02d:%05.2f", (int)m_ServerRecord/60, m_ServerRecord-((int)m_ServerRecord/60*60)); TextRender()->Text(0, 53, 40, 6, aBuf, -1); } if(m_PlayerRecord > 0 ) { char aBuf[64]; str_format(aBuf, sizeof(aBuf), "Personal best:"); TextRender()->Text(0, 5, 47, 6, aBuf, -1); str_format(aBuf, sizeof(aBuf), "%02d:%05.2f", (int)m_PlayerRecord/60, m_PlayerRecord-((int)m_PlayerRecord/60*60)); TextRender()->Text(0, 53, 47, 6, aBuf, -1); } }