/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ /* If you are missing that file, acquire a complete release at teeworlds.com. */ #include #include #include #include #include #include #include #include #include #include "gamecontext.h" #include #include #include #include "gamemodes/DDRace.h" #include "score.h" #include "score/file_score.h" #if defined(CONF_SQL) #include "score/sql_score.h" #endif enum { RESET, NO_RESET }; void CGameContext::Construct(int Resetting) { m_Resetting = 0; m_pServer = 0; for(int i = 0; i < MAX_CLIENTS; i++) { m_apPlayers[i] = 0; mem_zero(m_pReconnectInfo[i].Ip,sizeof(m_pReconnectInfo[i].Ip)); } m_pController = 0; m_VoteCloseTime = 0; m_pVoteOptionFirst = 0; m_pVoteOptionLast = 0; if(Resetting==NO_RESET) m_pVoteOptionHeap = new CHeap(); m_pScore = 0; } CGameContext::CGameContext(int Resetting) { Construct(Resetting); } CGameContext::CGameContext() { Construct(NO_RESET); } CGameContext::~CGameContext() { for(int i = 0; i < MAX_CLIENTS; i++) delete m_apPlayers[i]; if(!m_Resetting) delete m_pVoteOptionHeap; } void CGameContext::Clear() { CHeap *pVoteOptionHeap = m_pVoteOptionHeap; CVoteOption *pVoteOptionFirst = m_pVoteOptionFirst; CVoteOption *pVoteOptionLast = m_pVoteOptionLast; CTuningParams Tuning = m_Tuning; //bool cheats = m_Cheats; m_Resetting = true; this->~CGameContext(); mem_zero(this, sizeof(*this)); new (this) CGameContext(RESET); //this->m_Cheats = cheats; m_pVoteOptionHeap = pVoteOptionHeap; m_pVoteOptionFirst = pVoteOptionFirst; m_pVoteOptionLast = pVoteOptionLast; m_Tuning = Tuning; } class CCharacter *CGameContext::GetPlayerChar(int ClientId) { if(ClientId < 0 || ClientId >= MAX_CLIENTS || !m_apPlayers[ClientId]) return 0; return m_apPlayers[ClientId]->GetCharacter(); } void CGameContext::CreateDamageInd(vec2 P, float Angle, int Amount, int Mask) { float a = 3 * 3.14159f / 2 + Angle; //float a = get_angle(dir); float s = a-pi/3; float e = a+pi/3; for(int i = 0; i < Amount; i++) { float f = mix(s, e, float(i+1)/float(Amount+2)); NETEVENT_DAMAGEIND *ev = (NETEVENT_DAMAGEIND *)m_Events.Create(NETEVENTTYPE_DAMAGEIND, sizeof(NETEVENT_DAMAGEIND), Mask); if(ev) { ev->m_X = (int)P.x; ev->m_Y = (int)P.y; ev->m_Angle = (int)(f*256.0f); } } } void CGameContext::CreateHammerHit(vec2 P, int Mask) { // create the event NETEVENT_HAMMERHIT *ev = (NETEVENT_HAMMERHIT *)m_Events.Create(NETEVENTTYPE_HAMMERHIT, sizeof(NETEVENT_HAMMERHIT), Mask); if(ev) { ev->m_X = (int)P.x; ev->m_Y = (int)P.y; } } void CGameContext::CreateExplosion(vec2 P, int Owner, int Weapon, bool NoDamage, int ActivatedTeam,int Mask) { // create the event NETEVENT_EXPLOSION *ev = (NETEVENT_EXPLOSION *)m_Events.Create(NETEVENTTYPE_EXPLOSION, sizeof(NETEVENT_EXPLOSION), Mask); if(ev) { ev->m_X = (int)P.x; ev->m_Y = (int)P.y; } /*if(!NoDamage) {*/ // deal damage CCharacter *apEnts[64]; float Radius = 135.0f; float InnerRadius = 48.0f; int Num = m_World.FindEntities(P, Radius, (CEntity**)apEnts, 64, NETOBJTYPE_CHARACTER); for(int i = 0; i < Num; i++) { vec2 Diff = apEnts[i]->m_Pos - P; vec2 ForceDir(0, 1); float l = length(Diff); if(l) ForceDir = normalize(Diff); l = 1-clamp((l-InnerRadius)/(Radius-InnerRadius), 0.0f, 1.0f); float Dmg = 6 * l; if((int)Dmg) if((g_Config.m_SvHit||NoDamage) || Owner == apEnts[i]->m_pPlayer->GetCID()) { if(Owner != -1 && apEnts[i]->m_Alive && !apEnts[i]->CanCollide(Owner)) continue; if(Owner == -1 && ActivatedTeam != -1 && apEnts[i]->m_Alive && apEnts[i]->Team() != ActivatedTeam) continue; apEnts[i]->TakeDamage(ForceDir*Dmg*2, (int)Dmg, Owner, Weapon); if(!g_Config.m_SvHit||NoDamage) break; } } //} } /* void create_smoke(vec2 P) { // create the event EV_EXPLOSION *ev = (EV_EXPLOSION *)events.create(EVENT_SMOKE, sizeof(EV_EXPLOSION)); if(ev) { ev->x = (int)P.x; ev->y = (int)P.y; } }*/ void CGameContext::CreatePlayerSpawn(vec2 P, int Mask) { // create the event NETEVENT_SPAWN *ev = (NETEVENT_SPAWN *)m_Events.Create(NETEVENTTYPE_SPAWN, sizeof(NETEVENT_SPAWN), Mask); if(ev) { ev->m_X = (int)P.x; ev->m_Y = (int)P.y; } } void CGameContext::CreateDeath(vec2 P, int ClientId, int Mask) { // create the event NETEVENT_DEATH *ev = (NETEVENT_DEATH *)m_Events.Create(NETEVENTTYPE_DEATH, sizeof(NETEVENT_DEATH), Mask); if(ev) { ev->m_X = (int)P.x; ev->m_Y = (int)P.y; ev->m_ClientId = ClientId; } } void CGameContext::CreateSound(vec2 Pos, int Sound, int Mask) { if(Sound < 0) return; // create a sound NETEVENT_SOUNDWORLD *ev = (NETEVENT_SOUNDWORLD *)m_Events.Create(NETEVENTTYPE_SOUNDWORLD, sizeof(NETEVENT_SOUNDWORLD), Mask); if(ev) { ev->m_X = (int)Pos.x; ev->m_Y = (int)Pos.y; ev->m_SoundId = Sound; } } void CGameContext::CreateSoundGlobal(int Sound, int Target) { if(Sound < 0) return; CNetMsg_Sv_SoundGlobal Msg; Msg.m_Soundid = Sound; Server()->SendPackMsg(&Msg, MSGFLAG_VITAL, Target); } void CGameContext::SendChatTarget(int To, const char *pText) { CNetMsg_Sv_Chat Msg; Msg.m_Team = 0; Msg.m_Cid = -1; Msg.m_pMessage = pText; Server()->SendPackMsg(&Msg, MSGFLAG_VITAL, To); } void CGameContext::SendChatResponseAll(const char *pLine, void *pUser) { CGameContext *pSelf = (CGameContext *)pUser; static volatile int ReentryGuard = 0; if(ReentryGuard) return; ReentryGuard++; if(*pLine == '[') do pLine++; while(*(pLine - 2) != ':' && *pLine != 0);//remove the category (e.g. [Console]: No Such Command) pSelf->SendChat(-1, CHAT_ALL, pLine); ReentryGuard--; } void CGameContext::SendChatResponse(const char *pLine, void *pUser) { ChatResponseInfo *pInfo = (ChatResponseInfo *)pUser; static volatile int ReentryGuard = 0; if(ReentryGuard) return; ReentryGuard++; if(*pLine == '[') do pLine++; while(*(pLine - 2) != ':' && *pLine != 0); // remove the category (e.g. [Console]: No Such Command) pInfo->m_GameContext->SendChatTarget(pInfo->m_To, pLine); ReentryGuard--; } void CGameContext::SendChat(int ChatterClientId, int Team, const char *pText, int SpamProtectionClientId) { if(SpamProtectionClientId >= 0 && SpamProtectionClientId < MAX_CLIENTS) if(/*g_Config.m_SvSpamprotection && */m_apPlayers[SpamProtectionClientId]->m_Last_Chat && m_apPlayers[SpamProtectionClientId]->m_Last_Chat + Server()->TickSpeed() + g_Config.m_SvChatDelay > Server()->Tick()) return; else m_apPlayers[SpamProtectionClientId]->m_Last_Chat = Server()->Tick(); char aBuf[256], aText[256]; str_copy(aText, pText, sizeof(aText)); if(ChatterClientId >= 0 && ChatterClientId < MAX_CLIENTS) str_format(aBuf, sizeof(aBuf), "%d:%d:%s: %s", ChatterClientId, Team, Server()->ClientName(ChatterClientId), aText); else if(ChatterClientId == -2) { str_format(aBuf, sizeof(aBuf), "### %s", aText); str_copy(aText, aBuf, sizeof(aText)); ChatterClientId = -1; } else str_format(aBuf, sizeof(aBuf), "*** %s", aText); Console()->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "chat", aBuf); if(Team == CHAT_ALL) { CNetMsg_Sv_Chat Msg; Msg.m_Team = 0; Msg.m_Cid = ChatterClientId; Msg.m_pMessage = aText; Server()->SendPackMsg(&Msg, MSGFLAG_VITAL, -1); } else { CTeamsCore * Teams = &((CGameControllerDDRace*)m_pController)->m_Teams.m_Core; CNetMsg_Sv_Chat Msg; Msg.m_Team = 1; Msg.m_Cid = ChatterClientId; Msg.m_pMessage = aText; // pack one for the recording only Server()->SendPackMsg(&Msg, MSGFLAG_VITAL|MSGFLAG_NOSEND, -1); //char aBuf[512]; //str_format(aBuf, sizeof(aBuf), "Chat Team = %d", Team); //dbg_msg("Chat", aBuf); // send to the clients for(int i = 0; i < MAX_CLIENTS; i++) { if(m_apPlayers[i] != 0) { if(Team == CHAT_SPEC) { if(m_apPlayers[i]->GetTeam() == CHAT_SPEC) { Server()->SendPackMsg(&Msg, MSGFLAG_VITAL|MSGFLAG_NORECORD, i); } } else { if(Teams->Team(i) == Team) { Server()->SendPackMsg(&Msg, MSGFLAG_VITAL|MSGFLAG_NORECORD, i); } } } } } } void CGameContext::SendEmoticon(int ClientId, int Emoticon) { CNetMsg_Sv_Emoticon Msg; Msg.m_Cid = ClientId; Msg.m_Emoticon = Emoticon; Server()->SendPackMsg(&Msg, MSGFLAG_VITAL, -1); } void CGameContext::SendWeaponPickup(int ClientId, int Weapon) { CNetMsg_Sv_WeaponPickup Msg; Msg.m_Weapon = Weapon; Server()->SendPackMsg(&Msg, MSGFLAG_VITAL, ClientId); } void CGameContext::SendBroadcast(const char *pText, int ClientId) { CNetMsg_Sv_Broadcast Msg; Msg.m_pMessage = pText; Server()->SendPackMsg(&Msg, MSGFLAG_VITAL, ClientId); } void CGameContext::SendRecord(int ClientId) { CNetMsg_Sv_Record RecordsMsg; RecordsMsg.m_PlayerTimeBest = Score()->PlayerData(ClientId)->m_BestTime * 100.0f;// RecordsMsg.m_ServerTimeBest = m_pController->m_CurrentRecord * 100.0f;//TODO: finish this Server()->SendPackMsg(&RecordsMsg, MSGFLAG_VITAL, ClientId); } // void CGameContext::StartVote(const char *pDesc, const char *pCommand) { // check if a vote is already running if(m_VoteCloseTime) return; // reset votes m_VoteEnforce = VOTE_ENFORCE_UNKNOWN; for(int i = 0; i < MAX_CLIENTS; i++) { if(m_apPlayers[i]) { m_apPlayers[i]->m_Vote = 0; m_apPlayers[i]->m_VotePos = 0; } } // start vote m_VoteCloseTime = time_get() + time_freq()*25; str_copy(m_aVoteDescription, pDesc, sizeof(m_aVoteDescription)); str_copy(m_aVoteCommand, pCommand, sizeof(m_aVoteCommand)); SendVoteSet(-1); m_VoteUpdate = true; } void CGameContext::EndVote() { m_VoteCloseTime = 0; SendVoteSet(-1); } void CGameContext::SendVoteSet(int ClientId) { CNetMsg_Sv_VoteSet Msg; if(m_VoteCloseTime) { Msg.m_Timeout = (m_VoteCloseTime-time_get())/time_freq(); Msg.m_pDescription = m_aVoteDescription; Msg.m_pCommand = ""; } else { Msg.m_Timeout = 0; Msg.m_pDescription = ""; Msg.m_pCommand = ""; } Server()->SendPackMsg(&Msg, MSGFLAG_VITAL, ClientId); } void CGameContext::SendVoteStatus(int ClientId, int Total, int Yes, int No) { CNetMsg_Sv_VoteStatus Msg = {0}; Msg.m_Total = Total; Msg.m_Yes = Yes; Msg.m_No = No; Msg.m_Pass = Total - (Yes+No); Server()->SendPackMsg(&Msg, MSGFLAG_VITAL, ClientId); } void CGameContext::AbortVoteKickOnDisconnect(int ClientId) { if(m_VoteCloseTime && !str_comp_num(m_aVoteCommand, "kick ", 5) && str_toint(&m_aVoteCommand[5]) == ClientId) m_VoteCloseTime = -1; } void CGameContext::CheckPureTuning() { // might not be created yet during start up if(!m_pController) return; if( str_comp(m_pController->m_pGameType, "DM")==0 || str_comp(m_pController->m_pGameType, "TDM")==0 || str_comp(m_pController->m_pGameType, "CTF")==0) { CTuningParams P; if(mem_comp(&P, &m_Tuning, sizeof(P)) != 0) { Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", "resetting tuning due to pure server"); m_Tuning = P; } } } void CGameContext::SendTuningParams(int Cid) { CheckPureTuning(); CMsgPacker Msg(NETMSGTYPE_SV_TUNEPARAMS); int *pParams = (int *)&m_Tuning; for(unsigned i = 0; i < sizeof(m_Tuning)/sizeof(int); i++) Msg.AddInt(pParams[i]); Server()->SendMsg(&Msg, MSGFLAG_VITAL, Cid); } void CGameContext::OnTick() { // check tuning CheckPureTuning(); // copy tuning m_World.m_Core.m_Tuning = m_Tuning; m_World.Tick(); //if(world.paused) // make sure that the game object always updates m_pController->Tick(); for(int i = 0; i < MAX_CLIENTS; i++) { if(m_apPlayers[i]) m_apPlayers[i]->Tick(); } // update voting if(m_VoteCloseTime) { // abort the kick-vote on player-leave if(m_VoteCloseTime == -1) { SendChat(-1, CGameContext::CHAT_ALL, "Vote aborted"); EndVote(); } else { int Total = 0, Yes = 0, No = 0; if(m_VoteUpdate) { // count votes char aaBuf[MAX_CLIENTS][64] = {{0}}; for(int i = 0; i < MAX_CLIENTS; i++) if(m_apPlayers[i]) Server()->GetClientIP(i, aaBuf[i], 64); bool aVoteChecked[MAX_CLIENTS] = {0}; for(int i = 0; i < MAX_CLIENTS; i++) { if(!m_apPlayers[i] || m_apPlayers[i]->GetTeam() == -1 || aVoteChecked[i]) // don't count in votes by spectators continue; if(m_VoteKick && GetPlayerChar(m_VoteCreator) && GetPlayerChar(i) && GetPlayerChar(m_VoteCreator)->Team() != GetPlayerChar(i)->Team()) continue; int ActVote = m_apPlayers[i]->m_Vote; int ActVotePos = m_apPlayers[i]->m_VotePos; // check for more players with the same ip (only use the vote of the one who voted first) for(int j = i+1; j < MAX_CLIENTS; ++j) { if(!m_apPlayers[j] || aVoteChecked[j] || str_comp(aaBuf[j], aaBuf[i])) continue; aVoteChecked[j] = true; if(m_apPlayers[j]->m_Vote && (!ActVote || ActVotePos > m_apPlayers[j]->m_VotePos)) { ActVote = m_apPlayers[j]->m_Vote; ActVotePos = m_apPlayers[j]->m_VotePos; } } Total++; if(ActVote > 0) Yes++; else if(ActVote < 0) No++; } if(Yes > Total / (100.0 / g_Config.m_SvVotePercentage)) m_VoteEnforce = VOTE_ENFORCE_YES; else if(No >= Total - Total / (100.0 / g_Config.m_SvVotePercentage)) m_VoteEnforce = VOTE_ENFORCE_NO; } if(m_VoteEnforce == VOTE_ENFORCE_YES) { Console()->ExecuteLine(m_aVoteCommand, 4, -1, CServer::SendRconLineAuthed, Server(), SendChatResponseAll, this); EndVote(); SendChat(-1, CGameContext::CHAT_ALL, "Vote passed"); if(m_apPlayers[m_VoteCreator]) m_apPlayers[m_VoteCreator]->m_Last_VoteCall = 0; } else if(m_VoteEnforce == VOTE_ENFORCE_YES_ADMIN) { char aBuf[64]; str_format(aBuf, sizeof(aBuf),"Vote passed enforced by '%s'",Server()->ClientName(m_VoteEnforcer)); Console()->ExecuteLine(m_aVoteCommand, 3, -1, CServer::SendRconLineAuthed, Server(), SendChatResponseAll, this); SendChat(-1, CGameContext::CHAT_ALL, aBuf); dbg_msg("Vote","Due to vote enforcing, vote level has been set to 3"); EndVote(); m_VoteEnforcer = -1; } else if(m_VoteEnforce == VOTE_ENFORCE_NO_ADMIN) { char aBuf[64]; str_format(aBuf, sizeof(aBuf),"Vote failed enforced by '%s'",Server()->ClientName(m_VoteEnforcer)); EndVote(); SendChat(-1, CGameContext::CHAT_ALL, aBuf); } else if(m_VoteEnforce == VOTE_ENFORCE_NO || time_get() > m_VoteCloseTime) { EndVote(); SendChat(-1, CGameContext::CHAT_ALL, "Vote failed"); } else if(m_VoteUpdate) { m_VoteUpdate = false; SendVoteStatus(-1, Total, Yes, No); } } } if(Server()->Tick() % (g_Config.m_SvAnnouncementInterval * Server()->TickSpeed() * 60) == 0) { char *Line = ((CServer *) Server())->GetLine(g_Config.m_SvAnnouncementFileName, m_AnnouncementLine++); if(Line) SendChat(-1, CGameContext::CHAT_ALL, Line); } if(Collision()->m_NumSwitchers > 0) for (int i = 0; i < Collision()->m_NumSwitchers+1; ++i) { for (int j = 0; j < 16; ++j) { if(Collision()->m_pSwitchers[i].m_EndTick[j] <= Server()->Tick() && Collision()->m_pSwitchers[i].m_Type[j] == TILE_SWITCHTIMEDOPEN) { Collision()->m_pSwitchers[i].m_Status[j] = false; Collision()->m_pSwitchers[i].m_EndTick[j] = 0; Collision()->m_pSwitchers[i].m_Type[j] = TILE_SWITCHCLOSE; } else if(Collision()->m_pSwitchers[i].m_EndTick[j] <= Server()->Tick() && Collision()->m_pSwitchers[i].m_Type[j] == TILE_SWITCHTIMEDCLOSE) { Collision()->m_pSwitchers[i].m_Status[j] = true; Collision()->m_pSwitchers[i].m_EndTick[j] = 0; Collision()->m_pSwitchers[i].m_Type[j] = TILE_SWITCHOPEN; } } } #ifdef CONF_DEBUG if(g_Config.m_DbgDummies) { for(int i = 0; i < g_Config.m_DbgDummies ; i++) { CNetObj_PlayerInput Input = {0}; Input.m_Direction = (i&1)?-1:1; m_apPlayers[MAX_CLIENTS-i-1]->OnPredictedInput(&Input); } } #endif } // Server hooks void CGameContext::OnClientDirectInput(int ClientID, void *pInput) { if(!m_World.m_Paused) m_apPlayers[ClientID]->OnDirectInput((CNetObj_PlayerInput *)pInput); } void CGameContext::OnClientPredictedInput(int ClientID, void *pInput) { if(!m_World.m_Paused) m_apPlayers[ClientID]->OnPredictedInput((CNetObj_PlayerInput *)pInput); } void CGameContext::OnClientEnter(int ClientId) { //world.insert_entity(&players[client_id]); m_apPlayers[ClientId]->Respawn(); // init the player Score()->PlayerData(ClientId)->Reset(); Score()->LoadScore(ClientId); Score()->PlayerData(ClientId)->m_CurrentTime = Score()->PlayerData(ClientId)->m_BestTime; m_apPlayers[ClientId]->m_Score = (Score()->PlayerData(ClientId)->m_BestTime)?Score()->PlayerData(ClientId)->m_BestTime:-9999; char aBuf[512]; str_format(aBuf, sizeof(aBuf), "'%s' entered and joined the %s", Server()->ClientName(ClientId), m_pController->GetTeamName(m_apPlayers[ClientId]->GetTeam())); SendChat(-1, CGameContext::CHAT_ALL, aBuf); SendChatTarget(ClientId, "DDRace Mod. Version: " DDRACE_VERSION); SendChatTarget(ClientId, "Official site: DDRace.info"); SendChatTarget(ClientId, "For more Info /cmdlist"); SendChatTarget(ClientId, "Or visit DDRace.info"); SendChatTarget(ClientId, "To see this again say /info"); SendChatTarget(ClientId, "Note This is an Alpha release, just for testing, your feedback is important!!"); if(g_Config.m_SvWelcome[0]!=0) SendChatTarget(ClientId,g_Config.m_SvWelcome); //str_format(aBuf, sizeof(aBuf), "team_join player='%d:%s' team=%d", ClientId, Server()->ClientName(ClientId), m_apPlayers[ClientId]->GetTeam()); Console()->Print(IConsole::OUTPUT_LEVEL_DEBUG, "game", aBuf); m_VoteUpdate = true; } bool ComparePlayers(CPlayer *pl1, CPlayer *pl2) { if(((pl1->m_Authed >= 0) ? pl1->m_Authed : 0) > ((pl2->m_Authed >= 0) ? pl2->m_Authed : 0)) return true; else return false; } void CGameContext::OnSetAuthed(int client_id, int Level) { if(m_apPlayers[client_id]) { m_apPlayers[client_id]->m_Authed = Level; char buf[11]; str_format(buf, sizeof(buf), "ban %d %d", client_id, g_Config.m_SvVoteKickBantime); if( !strcmp(m_aVoteCommand,buf)) { m_VoteEnforce = CGameContext::VOTE_ENFORCE_NO; dbg_msg("hooks","Aborting vote"); } } } void CGameContext::OnClientConnected(int ClientId) { // Check which team the player should be on const int StartTeam = g_Config.m_SvTournamentMode ? -1 : m_pController->GetAutoTeam(ClientId); m_apPlayers[ClientId] = new(ClientId) CPlayer(this, ClientId, StartTeam); //players[client_id].init(client_id); //players[client_id].client_id = client_id; //(void)m_pController->CheckTeamBalance(); #ifdef CONF_DEBUG if(g_Config.m_DbgDummies) { if(ClientId >= MAX_CLIENTS-g_Config.m_DbgDummies) return; } #endif // send active vote if(m_VoteCloseTime) SendVoteSet(ClientId); // send motd CNetMsg_Sv_Motd Msg; Msg.m_pMessage = g_Config.m_SvMotd; Server()->SendPackMsg(&Msg, MSGFLAG_VITAL, ClientId); } void CGameContext::OnClientDrop(int ClientId) { AbortVoteKickOnDisconnect(ClientId); m_apPlayers[ClientId]->OnDisconnect(); delete m_apPlayers[ClientId]; m_apPlayers[ClientId] = 0; //(void)m_pController->CheckTeamBalance(); m_VoteUpdate = true; } void CGameContext::OnMessage(int MsgId, CUnpacker *pUnpacker, int ClientId) { void *pRawMsg = m_NetObjHandler.SecureUnpackMsg(MsgId, pUnpacker); CPlayer *pPlayer = m_apPlayers[ClientId]; if(!pRawMsg) { char aBuf[256]; str_format(aBuf, sizeof(aBuf), "dropped weird message '%s' (%d), failed on '%s'", m_NetObjHandler.GetMsgName(MsgId), MsgId, m_NetObjHandler.FailedMsgOn()); Console()->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "server", aBuf); return; } if(MsgId == NETMSGTYPE_CL_SAY) { CNetMsg_Cl_Say *pMsg = (CNetMsg_Cl_Say *)pRawMsg; int Team = pMsg->m_Team; //if(Team) int GameTeam = ((CGameControllerDDRace*)m_pController)->m_Teams.m_Core.Team(pPlayer->GetCID()); if(Team) { Team = (pPlayer->GetTeam() == -1) ? CHAT_SPEC : (GameTeam == 0 ? CHAT_ALL : GameTeam); } else { Team = CHAT_ALL; } if(str_length(pMsg->m_pMessage)>370) { SendChatTarget(ClientId, "Your Message is too long"); return; } // check for invalid chars unsigned char *pMessage = (unsigned char *)pMsg->m_pMessage; while (*pMessage) { if(*pMessage < 32) *pMessage = ' '; pMessage++; } if(pMsg->m_pMessage[0]=='/') { ChatResponseInfo Info; Info.m_GameContext = this; Info.m_To = ClientId; Console()->ExecuteLine(pMsg->m_pMessage + 1, ((CServer *) Server())->m_aClients[ClientId].m_Authed, ClientId, CServer::SendRconLineAuthed, Server(), SendChatResponse, &Info); } else if(!str_comp_nocase(pMsg->m_pMessage, "kill")) SendChatTarget(ClientId, "kill does nothing, say /kill if you want to die, also you can press f1 and type kill"); else { if(m_apPlayers[ClientId]->m_Muted == 0) { SendChat(ClientId, Team, pMsg->m_pMessage, ClientId); } else { char aBuf[64]; str_format(aBuf,sizeof(aBuf), "You are muted, Please wait for %d second(s)", m_apPlayers[ClientId]->m_Muted / Server()->TickSpeed()); SendChatTarget(ClientId, aBuf); } } } else if(MsgId == NETMSGTYPE_CL_CALLVOTE) { if(/*g_Config.m_SvSpamprotection && */pPlayer->m_Last_VoteTry && pPlayer->m_Last_VoteTry + Server()->TickSpeed() * g_Config.m_SvVoteDelay > Server()->Tick()) return; int64 Now = Server()->Tick(); pPlayer->m_Last_VoteTry = Now; if(pPlayer->GetTeam() == -1) { SendChatTarget(ClientId, "Spectators aren't allowed to start a vote."); return; } if(m_VoteCloseTime) { SendChatTarget(ClientId, "Wait for current vote to end before calling a new one."); return; } int Timeleft = pPlayer->m_Last_VoteCall + Server()->TickSpeed()*60 - Now; if(pPlayer->m_Last_VoteCall && Timeleft > 0) { char aChatmsg[512] = {0}; str_format(aChatmsg, sizeof(aChatmsg), "You must wait %d seconds before making another vote", (Timeleft/Server()->TickSpeed())+1); SendChatTarget(ClientId, aChatmsg); return; } char aChatmsg[512] = {0}; char aDesc[512] = {0}; char aCmd[512] = {0}; CNetMsg_Cl_CallVote *pMsg = (CNetMsg_Cl_CallVote *)pRawMsg; if(str_comp_nocase(pMsg->m_Type, "option") == 0) { CVoteOption *pOption = m_pVoteOptionFirst; static int64 last_mapvote = 0; //floff while(pOption) { if(str_comp_nocase(pMsg->m_Value, pOption->m_aCommand) == 0) { //str_format(aChatmsg, sizeof(aChatmsg), "'%s' called vote to change server option '%s'", Server()->ClientName(ClientId), pOption->m_aCommand); if(m_apPlayers[ClientId]->m_Authed <= 0 && strncmp(pOption->m_aCommand, "sv_map ", 7) == 0 && time_get() < last_mapvote + (time_freq() * g_Config.m_SvVoteMapTimeDelay)) { char chatmsg[512] = {0}; str_format(chatmsg, sizeof(chatmsg), "There's a %d second delay between map-votes,Please wait %d Second(s)", g_Config.m_SvVoteMapTimeDelay,((last_mapvote+(g_Config.m_SvVoteMapTimeDelay * time_freq()))/time_freq())-(time_get()/time_freq())); SendChatTarget(ClientId, chatmsg); return; } str_format(aChatmsg, sizeof(aChatmsg), "'%s' called vote to change server option '%s'", Server()->ClientName(ClientId), pOption->m_aCommand); str_format(aDesc, sizeof(aDesc), "%s", pOption->m_aCommand); str_format(aCmd, sizeof(aCmd), "%s", pOption->m_aCommand); last_mapvote = time_get(); break; } pOption = pOption->m_pNext; } if(!pOption) { if (pPlayer->m_Authed < 3) // allow admins to call any vote they want { str_format(aChatmsg, sizeof(aChatmsg), "'%s' isn't an option on this server", pMsg->m_Value); SendChatTarget(ClientId, aChatmsg); return; } else { str_format(aChatmsg, sizeof(aChatmsg), "'%s' called vote to change server option '%s'", Server()->ClientName(ClientId), pMsg->m_Value); str_format(aDesc, sizeof(aDesc), "%s", pMsg->m_Value); str_format(aCmd, sizeof(aCmd), "%s", pMsg->m_Value); } } last_mapvote = time_get(); m_VoteKick = false; } else if(str_comp_nocase(pMsg->m_Type, "kick") == 0) { if(m_apPlayers[ClientId]->m_Authed == 0 && time_get() < m_apPlayers[ClientId]->m_Last_KickVote + (time_freq() * 5)) return; else if(m_apPlayers[ClientId]->m_Authed == 0 && time_get() < m_apPlayers[ClientId]->m_Last_KickVote + (time_freq() * g_Config.m_SvVoteKickTimeDelay)) { char chatmsg[512] = {0}; str_format(chatmsg, sizeof(chatmsg), "There's a %d second wait time between kick votes for each player please wait %d second(s)", g_Config.m_SvVoteKickTimeDelay, ((m_apPlayers[ClientId]->m_Last_KickVote + (m_apPlayers[ClientId]->m_Last_KickVote*time_freq()))/time_freq())-(time_get()/time_freq()) ); SendChatTarget(ClientId, chatmsg); m_apPlayers[ClientId]->m_Last_KickVote = time_get(); return; } else if(!g_Config.m_SvVoteKick && pPlayer->m_Authed < 2) // allow admins to call kick votes even if they are forbidden { SendChatTarget(ClientId, "Server does not allow voting to kick players"); m_apPlayers[ClientId]->m_Last_KickVote = time_get(); return; } int KickId = str_toint(pMsg->m_Value); if(KickId < 0 || KickId >= MAX_CLIENTS || !m_apPlayers[KickId]) { SendChatTarget(ClientId, "Invalid client id to kick"); return; } if(KickId == ClientId) { SendChatTarget(ClientId, "You can't kick yourself"); return; } if(ComparePlayers(m_apPlayers[KickId], pPlayer)) { SendChatTarget(ClientId, "You can't kick admins"); m_apPlayers[ClientId]->m_Last_KickVote = time_get(); char aBufKick[128]; str_format(aBufKick, sizeof(aBufKick), "'%s' called for vote to kick you", Server()->ClientName(ClientId)); SendChatTarget(KickId, aBufKick); return; } if(GetPlayerChar(ClientId) && GetPlayerChar(KickId) && GetPlayerChar(ClientId)->Team() != GetPlayerChar(KickId)->Team()) { SendChatTarget(ClientId, "You can kick only your team member"); m_apPlayers[ClientId]->m_Last_KickVote = time_get(); return; } const char *pReason = "No reason given"; for(const char *p = pMsg->m_Value; *p; ++p) { if(*p == ' ') { pReason = p+1; break; } } str_format(aChatmsg, sizeof(aChatmsg), "'%s' called for vote to kick '%s' (%s)", Server()->ClientName(ClientId), Server()->ClientName(KickId), pReason); str_format(aDesc, sizeof(aDesc), "Kick '%s'", Server()->ClientName(KickId)); if(!g_Config.m_SvVoteKickBantime) str_format(aCmd, sizeof(aCmd), "kick %d Kicked by vote", KickId); else { char aBuf[64] = {0}; Server()->GetClientIP(KickId, aBuf, sizeof(aBuf)); str_format(aCmd, sizeof(aCmd), "ban %s %d Banned by vote", aBuf, g_Config.m_SvVoteKickBantime); } m_apPlayers[ClientId]->m_Last_KickVote = time_get(); m_VoteKick = true; } if(aCmd[0]) { SendChat(-1, CGameContext::CHAT_ALL, aChatmsg); StartVote(aDesc, aCmd); pPlayer->m_Vote = 1; pPlayer->m_VotePos = m_VotePos = 1; m_VoteCreator = ClientId; pPlayer->m_Last_VoteCall = Now; } } else if(MsgId == NETMSGTYPE_CL_VOTE) { if(!m_VoteCloseTime) return; if(pPlayer->m_Vote == 0) { CNetMsg_Cl_Vote *pMsg = (CNetMsg_Cl_Vote *)pRawMsg; if(!pMsg->m_Vote) return; pPlayer->m_Vote = pMsg->m_Vote; pPlayer->m_VotePos = ++m_VotePos; m_VoteUpdate = true; } } else if(MsgId == NETMSGTYPE_CL_SETTEAM && !m_World.m_Paused) { CNetMsg_Cl_SetTeam *pMsg = (CNetMsg_Cl_SetTeam *)pRawMsg; if(pPlayer->GetTeam() == pMsg->m_Team || (/*g_Config.m_SvSpamprotection &&*/ pPlayer->m_Last_SetTeam && pPlayer->m_Last_SetTeam+Server()->TickSpeed() * g_Config.m_SvTeamChangeDelay > Server()->Tick())) return; // Switch team on given client and kill/respawn him if(m_pController->CanJoinTeam(pMsg->m_Team, ClientId)) { //if(m_pController->CanChangeTeam(pPlayer, pMsg->m_Number)) //{ //CCharacter* pChr=GetPlayerChar(ClientId); if(pPlayer->GetTeam()==-1 && pPlayer->m_InfoSaved) SendChatTarget(ClientId,"Use /pause first then you can kill"); else{ pPlayer->m_Last_SetTeam = Server()->Tick(); if(pPlayer->GetTeam() == -1 || pMsg->m_Team == -1) m_VoteUpdate = true; pPlayer->SetTeam(pMsg->m_Team); } //if(pChr && pMsg->m_Number!=-1 && pChr->m_Paused) //pChr->LoadPauseData(); //TODO:Check if this system Works //(void)m_pController->CheckTeamBalance(); //} //else //SendBroadcast("Teams must be balanced, please join other team", ClientId); } else { char aBuf[128]; str_format(aBuf, sizeof(aBuf), "Only %d active players are allowed", g_Config.m_SvMaxClients-g_Config.m_SvSpectatorSlots); SendBroadcast(aBuf, ClientId); } } else if (MsgId == NETMSGTYPE_CL_ISDDRACE) { pPlayer->m_IsUsingDDRaceClient = true; char aBuf[128]; str_format(aBuf, sizeof(aBuf), "%d use DDRace Client", ClientId); dbg_msg("DDRace", aBuf); //first update his teams state ((CGameControllerDDRace*)m_pController)->m_Teams.SendTeamsState(ClientId); //second give him records SendRecord(ClientId); //third give him others current time for table score if(g_Config.m_SvHideScore) return; for(int i = 0; i < MAX_CLIENTS; i++) { if(m_apPlayers[i] && Score()->PlayerData(i)->m_CurrentTime > 0) { CNetMsg_Sv_PlayerTime Msg; Msg.m_Time = Score()->PlayerData(i)->m_CurrentTime * 100; Msg.m_Cid = i; Server()->SendPackMsg(&Msg, MSGFLAG_VITAL, ClientId); //also send its time to others } } //also send its time to others if(Score()->PlayerData(ClientId)->m_CurrentTime > 0) { //TODO: make function for this fucking steps CNetMsg_Sv_PlayerTime Msg; Msg.m_Time = Score()->PlayerData(ClientId)->m_CurrentTime * 100; Msg.m_Cid = ClientId; Server()->SendPackMsg(&Msg, MSGFLAG_VITAL, -1); } } else if(MsgId == NETMSGTYPE_CL_CHANGEINFO || MsgId == NETMSGTYPE_CL_STARTINFO) { CNetMsg_Cl_ChangeInfo *pMsg = (CNetMsg_Cl_ChangeInfo *)pRawMsg; if(/*g_Config.m_SvSpamprotection &&*/ pPlayer->m_Last_ChangeInfo && pPlayer->m_Last_ChangeInfo + Server()->TickSpeed() * g_Config.m_SvInfoChangeDelay > Server()->Tick()) return; pPlayer->m_Last_ChangeInfo = time_get(); if(!pPlayer->m_ColorSet|| g_Config.m_SvAllowColorChange) { pPlayer->m_TeeInfos.m_UseCustomColor = pMsg->m_UseCustomColor; pPlayer->m_TeeInfos.m_ColorBody = pMsg->m_ColorBody; pPlayer->m_TeeInfos.m_ColorFeet = pMsg->m_ColorFeet; } // copy old name char aOldName[MAX_NAME_LENGTH]; str_copy(aOldName, Server()->ClientName(ClientId), MAX_NAME_LENGTH); Server()->SetClientName(ClientId, pMsg->m_pName); if(MsgId == NETMSGTYPE_CL_CHANGEINFO && str_comp(aOldName, Server()->ClientName(ClientId)) != 0) { char aChatText[256]; str_format(aChatText, sizeof(aChatText), "'%s' changed name to '%s'", aOldName, Server()->ClientName(ClientId)); SendChat(-1, CGameContext::CHAT_ALL, aChatText); } // set skin str_copy(pPlayer->m_TeeInfos.m_SkinName, pMsg->m_pSkin, sizeof(pPlayer->m_TeeInfos.m_SkinName)); //m_pController->OnPlayerInfoChange(pPlayer); if(MsgId == NETMSGTYPE_CL_STARTINFO) { // send vote options CNetMsg_Sv_VoteClearOptions ClearMsg; Server()->SendPackMsg(&ClearMsg, MSGFLAG_VITAL, ClientId); CVoteOption *pCurrent = m_pVoteOptionFirst; while(pCurrent) { CNetMsg_Sv_VoteOption OptionMsg; OptionMsg.m_pCommand = pCurrent->m_aCommand; Server()->SendPackMsg(&OptionMsg, MSGFLAG_VITAL, ClientId); pCurrent = pCurrent->m_pNext; } // send tuning parameters to client SendTuningParams(ClientId); // CNetMsg_Sv_ReadyToEnter m; Server()->SendPackMsg(&m, MSGFLAG_VITAL|MSGFLAG_FLUSH, ClientId); } } else if(MsgId == NETMSGTYPE_CL_EMOTICON && !m_World.m_Paused) { CNetMsg_Cl_Emoticon *pMsg = (CNetMsg_Cl_Emoticon *)pRawMsg; if(/*g_Config.m_SvSpamprotection &&*/ pPlayer->m_Last_Emote && pPlayer->m_Last_Emote+Server()->TickSpeed()*g_Config.m_SvEmoticonDelay > Server()->Tick()) return; pPlayer->m_Last_Emote = Server()->Tick(); SendEmoticon(ClientId, pMsg->m_Emoticon); CCharacter* pChr = pPlayer->GetCharacter(); if(pChr && g_Config.m_SvEmotionalTees && pChr->m_EyeEmote) { switch(pMsg->m_Emoticon) { case EMOTICON_2: case EMOTICON_8: pChr->m_EmoteType = EMOTE_SURPRISE; break; case EMOTICON_1: case EMOTICON_4: case EMOTICON_7: case EMOTICON_13: pChr->m_EmoteType = EMOTE_BLINK; break; case EMOTICON_3: case EMOTICON_6: pChr->m_EmoteType = EMOTE_HAPPY; break; case EMOTICON_9: case EMOTICON_15: pChr->m_EmoteType = EMOTE_PAIN; break; case EMOTICON_10: case EMOTICON_11: case EMOTICON_12: pChr->m_EmoteType = EMOTE_ANGRY; break; default: break; } pChr->m_EmoteStop = Server()->Tick() + 2 * Server()->TickSpeed(); } } else if(MsgId == NETMSGTYPE_CL_KILL && !m_World.m_Paused) { if(pPlayer->m_Last_Kill && pPlayer->m_Last_Kill+Server()->TickSpeed() * g_Config.m_SvKillDelay > Server()->Tick()) return; pPlayer->m_Last_Kill = Server()->Tick(); pPlayer->KillCharacter(WEAPON_SELF); pPlayer->m_RespawnTick = Server()->Tick()+Server()->TickSpeed() * g_Config.m_SvSuicidePenalty; } } void CGameContext::ConTuneParam(IConsole::IResult *pResult, void *pUserData, int ClientId) { CGameContext *pSelf = (CGameContext *)pUserData; const char *pParamName = pResult->GetString(0); float NewValue = pResult->GetFloat(1); if(pSelf->Tuning()->Set(pParamName, NewValue)) { char aBuf[256]; str_format(aBuf, sizeof(aBuf), "%s changed to %.2f", pParamName, NewValue); pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "tuning", aBuf); pSelf->SendTuningParams(-1); } else pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "tuning", "No such tuning parameter"); } void CGameContext::ConTuneReset(IConsole::IResult *pResult, void *pUserData, int ClientId) { CGameContext *pSelf = (CGameContext *)pUserData; CTuningParams P; *pSelf->Tuning() = P; pSelf->SendTuningParams(-1); pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "tuning", "Tuning reset"); } void CGameContext::ConTuneDump(IConsole::IResult *pResult, void *pUserData, int ClientId) { CGameContext *pSelf = (CGameContext *)pUserData; char aBuf[256]; for(int i = 0; i < pSelf->Tuning()->Num(); i++) { float v; pSelf->Tuning()->Get(i, &v); str_format(aBuf, sizeof(aBuf), "%s %.2f", pSelf->Tuning()->m_apNames[i], v); pSelf->Console()->PrintResponse(IConsole::OUTPUT_LEVEL_STANDARD, "tuning", aBuf); } } void CGameContext::ConChangeMap(IConsole::IResult *pResult, void *pUserData, int ClientId) { CGameContext *pSelf = (CGameContext *)pUserData; pSelf->m_pController->ChangeMap(pResult->NumArguments() ? pResult->GetString(0) : ""); } void CGameContext::ConRestart(IConsole::IResult *pResult, void *pUserData, int ClientId) { CGameContext *pSelf = (CGameContext *)pUserData; if(pResult->NumArguments()) pSelf->m_pController->DoWarmup(pResult->GetInteger(0)); else pSelf->m_pController->StartRound(); } void CGameContext::ConBroadcast(IConsole::IResult *pResult, void *pUserData, int ClientId) { CGameContext *pSelf = (CGameContext *)pUserData; pSelf->SendBroadcast(pResult->GetString(0), -1); } void CGameContext::ConSay(IConsole::IResult *pResult, void *pUserData, int ClientId) { CGameContext *pSelf = (CGameContext *)pUserData; pSelf->SendChat(-1, CGameContext::CHAT_ALL, pResult->GetString(0)); } void CGameContext::ConSetTeam(IConsole::IResult *pResult, void *pUserData, int ClientId) { CGameContext *pSelf = (CGameContext *)pUserData; int Victim = pResult->GetVictim(); int Team = clamp(pResult->GetInteger(0), -1, 1); if(!pSelf->m_apPlayers[Victim]) return; char aBuf[256]; str_format(aBuf, sizeof(aBuf), "moved client %d to team %d", Victim, Team); pSelf->Console()->PrintResponse(IConsole::OUTPUT_LEVEL_STANDARD, "server", aBuf); pSelf->m_apPlayers[Victim]->SetTeam(Team); //(void)pSelf->m_pController->CheckTeamBalance(); } void CGameContext::ConAddVote(IConsole::IResult *pResult, void *pUserData, int ClientID) { CGameContext *pSelf = (CGameContext *)pUserData; const char *pString = pResult->GetString(0); // check for valid option if(!pSelf->Console()->LineIsValid(pResult->GetString(0))) { char aBuf[256]; str_format(aBuf, sizeof(aBuf), "skipped invalid option '%s'", pResult->GetString(0)); pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", aBuf); return; } CGameContext::CVoteOption *pOption = pSelf->m_pVoteOptionFirst; while(pOption) { if(str_comp_nocase(pString, pOption->m_aCommand) == 0) { char aBuf[256]; str_format(aBuf, sizeof(aBuf), "option '%s' already exists", pString); pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", aBuf); return; } pOption = pOption->m_pNext; } int Len = str_length(pString); pOption = (CGameContext::CVoteOption *)pSelf->m_pVoteOptionHeap->Allocate(sizeof(CGameContext::CVoteOption) + Len); pOption->m_pNext = 0; pOption->m_pPrev = pSelf->m_pVoteOptionLast; if(pOption->m_pPrev) pOption->m_pPrev->m_pNext = pOption; pSelf->m_pVoteOptionLast = pOption; if(!pSelf->m_pVoteOptionFirst) pSelf->m_pVoteOptionFirst = pOption; mem_copy(pOption->m_aCommand, pString, Len+1); char aBuf[256]; str_format(aBuf, sizeof(aBuf), "added option '%s'", pOption->m_aCommand); pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", aBuf); CNetMsg_Sv_VoteOption OptionMsg; OptionMsg.m_pCommand = pOption->m_aCommand; pSelf->Server()->SendPackMsg(&OptionMsg, MSGFLAG_VITAL, -1); } void CGameContext::ConVote(IConsole::IResult *pResult, void *pUserData, int ClientID) { CGameContext *pSelf = (CGameContext *)pUserData; char aBuf[64]; if(str_comp_nocase(pResult->GetString(0), "yes") == 0) pSelf->m_VoteEnforce = CGameContext::VOTE_ENFORCE_YES_ADMIN; else if(str_comp_nocase(pResult->GetString(0), "no") == 0) pSelf->m_VoteEnforce = CGameContext::VOTE_ENFORCE_NO_ADMIN; else return; str_format(aBuf, sizeof(aBuf), "forcing vote %s", pResult->GetString(0)); pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", aBuf); pSelf->m_VoteEnforcer = ClientID; } void CGameContext::ConchainSpecialMotdupdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData) { pfnCallback(pResult, pCallbackUserData, -1); if(pResult->NumArguments()) { CNetMsg_Sv_Motd Msg; Msg.m_pMessage = g_Config.m_SvMotd; CGameContext *pSelf = (CGameContext *)pUserData; for(int i = 0; i < MAX_CLIENTS; ++i) if(pSelf->m_apPlayers[i]) pSelf->Server()->SendPackMsg(&Msg, MSGFLAG_VITAL, i); } } void CGameContext::OnConsoleInit() { m_pServer = Kernel()->RequestInterface(); m_pConsole = Kernel()->RequestInterface(); Console()->Register("change_map", "?r", CFGFLAG_SERVER, ConChangeMap, this, "Changes the map to r", 3); Console()->Register("restart", "?i", CFGFLAG_SERVER, ConRestart, this, "Kills all players", 3); Console()->Register("broadcast", "r", CFGFLAG_SERVER, ConBroadcast, this, "Changes the broadcast message for a moment", 3); Console()->Register("say", "r", CFGFLAG_SERVER, ConSay, this, "Sends a server message to all players", 3); Console()->Register("set_team", "vi", CFGFLAG_SERVER, ConSetTeam, this, "Changes the team of player i1 to team i2", 2); Console()->Register("addvote", "r", CFGFLAG_SERVER, ConAddVote, this, "Adds a vote entry to the clients", 4); Console()->Register("tune", "si", CFGFLAG_SERVER, ConTuneParam, this, "Modifies tune parameter s to value i", 4); Console()->Register("tune_reset", "", CFGFLAG_SERVER, ConTuneReset, this, "Resets all tuning", 4); Console()->Register("tune_dump", "", CFGFLAG_SERVER, ConTuneDump, this, "Shows all tuning options", 4); Console()->Register("vote", "r", CFGFLAG_SERVER, ConVote, this, "Forces the current vote to result in r (Yes/No)", 3); #define CONSOLE_COMMAND(name, params, flags, callback, userdata, help, level) m_pConsole->Register(name, params, flags, callback, userdata, help, level); #include "game/ddracecommands.h" Console()->Chain("sv_motd", ConchainSpecialMotdupdate, this); } void CGameContext::OnInit(/*class IKernel *pKernel*/) { m_pServer = Kernel()->RequestInterface(); m_pConsole = Kernel()->RequestInterface(); m_World.SetGameServer(this); m_Events.SetGameServer(this); //if(!data) // only load once //data = load_data_from_memory(internal_data); for(int i = 0; i < NUM_NETOBJTYPES; i++) Server()->SnapSetStaticsize(i, m_NetObjHandler.GetObjSize(i)); m_Layers.Init(Kernel()); m_Collision.Init(&m_Layers); // reset everything here //world = new GAMEWORLD; //players = new CPlayer[MAX_CLIENTS]; //TODO: No need any more? char buf[512]; str_format(buf, sizeof(buf), "data/maps/%s.cfg", g_Config.m_SvMap); Console()->ExecuteFile(buf, 0, 0, 0, 0, 4); str_format(buf, sizeof(buf), "data/maps/%s.map.cfg", g_Config.m_SvMap); Console()->ExecuteFile(buf, 0, 0, 0, 0, 4); // select gametype m_pController = new CGameControllerDDRace(this); ((CGameControllerDDRace*)m_pController)->m_Teams.Reset(); Server()->SetBrowseInfo(m_pController->m_pGameType, -1); // delete old score object if(m_pScore) delete m_pScore; // create score object (add sql later) #if defined(CONF_SQL) if(g_Config.m_SvUseSQL) m_pScore = new CSqlScore(this); else #endif m_pScore = new CFileScore(this); // setup core world //for(int i = 0; i < MAX_CLIENTS; i++) // game.players[i].core.world = &game.world.core; // create all entities from the game layer CMapItemLayerTilemap *pTileMap = m_Layers.GameLayer(); CTile *pTiles = (CTile *)Kernel()->RequestInterface()->GetData(pTileMap->m_Data); CTile *pFront = 0; CSwitchTile *pSwitch = 0; if(m_Layers.FrontLayer()) pFront = (CTile *)Kernel()->RequestInterface()->GetData(pTileMap->m_Front); if(m_Layers.SwitchLayer()) pSwitch = (CSwitchTile *)Kernel()->RequestInterface()->GetData(pTileMap->m_Switch); for(int y = 0; y < pTileMap->m_Height; y++) { for(int x = 0; x < pTileMap->m_Width; x++) { int Index = pTiles[y*pTileMap->m_Width+x].m_Index; if(Index == TILE_OLDLASER) { g_Config.m_SvOldLaser = 1; dbg_msg("MapTile","Old Laser"); } else if(Index == TILE_NPC) { m_Tuning.Set("player_collision",0); dbg_msg("MapTile","No Collision"); } else if(Index == TILE_EHOOK) { g_Config.m_SvEndlessDrag = 1; dbg_msg("MapTile","No Unlimited hook time"); } else if(Index == TILE_NOHIT) { g_Config.m_SvHit = 0; dbg_msg("MapTile","No Weapons Hitting others"); } else if(Index == TILE_NPH) { m_Tuning.Set("player_hooking",0); dbg_msg("MapTile","No Player Hooking"); } if(Index >= ENTITY_OFFSET) { vec2 Pos(x*32.0f+16.0f, y*32.0f+16.0f); m_pController->OnEntity(Index-ENTITY_OFFSET, Pos, LAYER_GAME, pTiles[y*pTileMap->m_Width+x].m_Flags); } if(pFront) { Index = pFront[y*pTileMap->m_Width+x].m_Index; if(Index == TILE_OLDLASER) g_Config.m_SvOldLaser = 1; else if(Index == TILE_NPC) m_Tuning.Set("player_collision",0); else if(Index == TILE_EHOOK) g_Config.m_SvEndlessDrag = 1; else if(Index == TILE_NOHIT) g_Config.m_SvHit = 0; else if(Index == TILE_NPH) m_Tuning.Set("player_hooking",0); if(Index >= ENTITY_OFFSET) { vec2 Pos(x*32.0f+16.0f, y*32.0f+16.0f); m_pController->OnEntity(Index-ENTITY_OFFSET, Pos, LAYER_FRONT, pFront[y*pTileMap->m_Width+x].m_Flags); } } if(pSwitch) { Index = pSwitch[y*pTileMap->m_Width+x].m_Type; if(Index >= ENTITY_OFFSET) { vec2 Pos(x*32.0f+16.0f, y*32.0f+16.0f); m_pController->OnEntity(Index-ENTITY_OFFSET, Pos, LAYER_SWITCH, pSwitch[y*pTileMap->m_Width+x].m_Flags, pSwitch[y*pTileMap->m_Width+x].m_Number); } } } } m_AnnouncementLine = 0; #ifdef CONF_DEBUG if(g_Config.m_DbgDummies) { for(int i = 0; i < g_Config.m_DbgDummies ; i++) { OnClientConnected(MAX_CLIENTS-i-1); } } #endif } void CGameContext::OnShutdown() { Layers()->Dest(); Collision()->Dest(); delete m_pController; m_pController = 0; Clear(); } void CGameContext::OnSnap(int ClientId) { m_World.Snap(ClientId); m_pController->Snap(ClientId); m_Events.Snap(ClientId); for(int i = 0; i < MAX_CLIENTS; i++) { if(m_apPlayers[i]) m_apPlayers[i]->Snap(ClientId); } } void CGameContext::OnPreSnap() {} void CGameContext::OnPostSnap() { m_Events.Clear(); } const char *CGameContext::Version() { return GAME_VERSION; } const char *CGameContext::NetVersion() { return GAME_NETVERSION; } IGameServer *CreateGameServer() { return new CGameContext; }