/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */ #ifndef PLASMA_TYPE #define PLASMA_TYPE #include class CGun; class CPlasma : public CEntity { vec2 m_Core; int m_EvalTick; int m_LifeTime; bool m_Freeze; bool m_Explosive; bool HitCharacter(); void Move(); public: CPlasma(CGameWorld *pGameWorld, vec2 Pos, vec2 Dir, bool Freeze, bool Explosive); virtual void Reset(); virtual void Tick(); virtual void Snap(int snapping_client); }; #endif