/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ /* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef ENGINE_SERVER_SERVER_H #define ENGINE_SERVER_SERVER_H #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "antibot.h" #include "authmanager.h" #include "name_ban.h" #if defined(CONF_UPNP) #include "upnp.h" #endif class CConfig; class CHostLookup; class CLogMessage; class CMsgPacker; class CPacker; class IEngineMap; class CSnapIDPool { enum { MAX_IDS = 32 * 1024, }; // State of a Snap ID enum { ID_FREE = 0, ID_ALLOCATED = 1, ID_TIMED = 2, }; class CID { public: short m_Next; short m_State; // 0 = free, 1 = allocated, 2 = timed int m_Timeout; }; CID m_aIDs[MAX_IDS]; int m_FirstFree; int m_FirstTimed; int m_LastTimed; int m_Usage; int m_InUsage; public: CSnapIDPool(); void Reset(); void RemoveFirstTimeout(); int NewID(); void TimeoutIDs(); void FreeID(int ID); }; class CServerBan : public CNetBan { class CServer *m_pServer; template int BanExt(T *pBanPool, const typename T::CDataType *pData, int Seconds, const char *pReason); public: class CServer *Server() const { return m_pServer; } void InitServerBan(class IConsole *pConsole, class IStorage *pStorage, class CServer *pServer); int BanAddr(const NETADDR *pAddr, int Seconds, const char *pReason) override; int BanRange(const CNetRange *pRange, int Seconds, const char *pReason) override; static void ConBanExt(class IConsole::IResult *pResult, void *pUser); static void ConBanRegion(class IConsole::IResult *pResult, void *pUser); static void ConBanRegionRange(class IConsole::IResult *pResult, void *pUser); }; class CServer : public IServer { friend class CServerLogger; class IGameServer *m_pGameServer; class CConfig *m_pConfig; class IConsole *m_pConsole; class IStorage *m_pStorage; class IEngineAntibot *m_pAntibot; class IRegister *m_pRegister; #if defined(CONF_UPNP) CUPnP m_UPnP; #endif #if defined(CONF_FAMILY_UNIX) UNIXSOCKETADDR m_ConnLoggingDestAddr; bool m_ConnLoggingSocketCreated; UNIXSOCKET m_ConnLoggingSocket; #endif class CDbConnectionPool *m_pConnectionPool; public: class IGameServer *GameServer() { return m_pGameServer; } class CConfig *Config() { return m_pConfig; } const CConfig *Config() const { return m_pConfig; } class IConsole *Console() { return m_pConsole; } class IStorage *Storage() { return m_pStorage; } class IEngineAntibot *Antibot() { return m_pAntibot; } class CDbConnectionPool *DbPool() { return m_pConnectionPool; } enum { MAX_RCONCMD_SEND = 16, }; class CClient { public: enum { STATE_EMPTY = 0, STATE_PREAUTH, STATE_AUTH, STATE_CONNECTING, STATE_READY, STATE_INGAME, SNAPRATE_INIT = 0, SNAPRATE_FULL, SNAPRATE_RECOVER, DNSBL_STATE_NONE = 0, DNSBL_STATE_PENDING, DNSBL_STATE_BLACKLISTED, DNSBL_STATE_WHITELISTED, }; class CInput { public: int m_aData[MAX_INPUT_SIZE]; int m_GameTick; // the tick that was chosen for the input }; // connection state info int m_State; int m_Latency; int m_SnapRate; double m_Traffic; int64_t m_TrafficSince; int m_LastAckedSnapshot; int m_LastInputTick; CSnapshotStorage m_Snapshots; CInput m_LatestInput; CInput m_aInputs[200]; // TODO: handle input better int m_CurrentInput; char m_aName[MAX_NAME_LENGTH]; char m_aClan[MAX_CLAN_LENGTH]; int m_Country; int m_Score; int m_Authed; int m_AuthKey; int m_AuthTries; int m_NextMapChunk; int m_Flags; bool m_ShowIps; const IConsole::CCommandInfo *m_pRconCmdToSend; bool m_HasPersistentData; void *m_pPersistentData; void Reset(); // DDRace NETADDR m_Addr; bool m_GotDDNetVersionPacket; bool m_DDNetVersionSettled; int m_DDNetVersion; char m_aDDNetVersionStr[64]; CUuid m_ConnectionID; // DNSBL int m_DnsblState; std::shared_ptr m_pDnsblLookup; bool m_Sixup; }; CClient m_aClients[MAX_CLIENTS]; int m_aIdMap[MAX_CLIENTS * VANILLA_MAX_CLIENTS]; CSnapshotDelta m_SnapshotDelta; CSnapshotBuilder m_SnapshotBuilder; CSnapIDPool m_IDPool; CNetServer m_NetServer; CEcon m_Econ; CFifo m_Fifo; CServerBan m_ServerBan; IEngineMap *m_pMap; int64_t m_GameStartTime; //int m_CurrentGameTick; enum { UNINITIALIZED = 0, RUNNING = 1, STOPPING = 2 }; int m_RunServer; bool m_MapReload; bool m_ReloadedWhenEmpty; int m_RconClientID; int m_RconAuthLevel; int m_PrintCBIndex; char m_aShutdownReason[128]; enum { MAP_TYPE_SIX = 0, MAP_TYPE_SIXUP, NUM_MAP_TYPES }; char m_aCurrentMap[IO_MAX_PATH_LENGTH]; SHA256_DIGEST m_aCurrentMapSha256[NUM_MAP_TYPES]; unsigned m_aCurrentMapCrc[NUM_MAP_TYPES]; unsigned char *m_apCurrentMapData[NUM_MAP_TYPES]; unsigned int m_aCurrentMapSize[NUM_MAP_TYPES]; CDemoRecorder m_aDemoRecorder[MAX_CLIENTS + 1]; CAuthManager m_AuthManager; int64_t m_ServerInfoFirstRequest; int m_ServerInfoNumRequests; char m_aErrorShutdownReason[128]; std::vector m_vNameBans; size_t m_AnnouncementLastLine; std::vector m_vAnnouncements; char m_aAnnouncementFile[IO_MAX_PATH_LENGTH]; CServer(); ~CServer(); bool IsClientNameAvailable(int ClientID, const char *pNameRequest); bool SetClientNameImpl(int ClientID, const char *pNameRequest, bool Set); bool WouldClientNameChange(int ClientID, const char *pNameRequest) override; void SetClientName(int ClientID, const char *pName) override; void SetClientClan(int ClientID, char const *pClan) override; void SetClientCountry(int ClientID, int Country) override; void SetClientScore(int ClientID, int Score) override; void SetClientFlags(int ClientID, int Flags) override; void Kick(int ClientID, const char *pReason) override; void Ban(int ClientID, int Seconds, const char *pReason) override; void DemoRecorder_HandleAutoStart() override; //int Tick() int64_t TickStartTime(int Tick); //int TickSpeed() int Init(); void SendLogLine(const CLogMessage *pMessage); void SetRconCID(int ClientID) override; int GetAuthedState(int ClientID) const override; const char *GetAuthName(int ClientID) const override; void GetMapInfo(char *pMapName, int MapNameSize, int *pMapSize, SHA256_DIGEST *pMapSha256, int *pMapCrc) override; bool GetClientInfo(int ClientID, CClientInfo *pInfo) const override; void SetClientDDNetVersion(int ClientID, int DDNetVersion) override; void GetClientAddr(int ClientID, char *pAddrStr, int Size) const override; const char *ClientName(int ClientID) const override; const char *ClientClan(int ClientID) const override; int ClientCountry(int ClientID) const override; bool ClientIngame(int ClientID) const override; bool ClientAuthed(int ClientID) const override; int Port() const override; int MaxClients() const override; int ClientCount() const override; int DistinctClientCount() const override; int GetClientVersion(int ClientID) const override; int SendMsg(CMsgPacker *pMsg, int Flags, int ClientID) override; void DoSnapshot(); static int NewClientCallback(int ClientID, void *pUser, bool Sixup); static int NewClientNoAuthCallback(int ClientID, void *pUser); static int DelClientCallback(int ClientID, const char *pReason, void *pUser); static int ClientRejoinCallback(int ClientID, void *pUser); void SendRconType(int ClientID, bool UsernameReq); void SendCapabilities(int ClientID); void SendMap(int ClientID); void SendMapData(int ClientID, int Chunk); void SendConnectionReady(int ClientID); void SendRconLine(int ClientID, const char *pLine); // Accepts -1 as ClientID to mean "all clients with at least auth level admin" void SendRconLogLine(int ClientID, const CLogMessage *pMessage); void SendRconCmdAdd(const IConsole::CCommandInfo *pCommandInfo, int ClientID); void SendRconCmdRem(const IConsole::CCommandInfo *pCommandInfo, int ClientID); void UpdateClientRconCommands(); void ProcessClientPacket(CNetChunk *pPacket); class CCache { public: class CCacheChunk { public: CCacheChunk(const void *pData, int Size); CCacheChunk(const CCacheChunk &) = delete; std::vector m_vData; }; std::list m_Cache; CCache(); ~CCache(); void AddChunk(const void *pData, int Size); void Clear(); }; CCache m_aServerInfoCache[3 * 2]; CCache m_aSixupServerInfoCache[2]; bool m_ServerInfoNeedsUpdate; void FillAntibot(CAntibotRoundData *pData) override; void ExpireServerInfo() override; void CacheServerInfo(CCache *pCache, int Type, bool SendClients); void CacheServerInfoSixup(CCache *pCache, bool SendClients); void SendServerInfo(const NETADDR *pAddr, int Token, int Type, bool SendClients); void GetServerInfoSixup(CPacker *pPacker, int Token, bool SendClients); bool RateLimitServerInfoConnless(); void SendServerInfoConnless(const NETADDR *pAddr, int Token, int Type); void UpdateRegisterServerInfo(); void UpdateServerInfo(bool Resend = false); void PumpNetwork(bool PacketWaiting); void ChangeMap(const char *pMap) override; const char *GetMapName() const override; int LoadMap(const char *pMapName); void SaveDemo(int ClientID, float Time) override; void StartRecord(int ClientID) override; void StopRecord(int ClientID) override; bool IsRecording(int ClientID) override; int Run(); static void ConTestingCommands(IConsole::IResult *pResult, void *pUser); static void ConRescue(IConsole::IResult *pResult, void *pUser); static void ConKick(IConsole::IResult *pResult, void *pUser); static void ConStatus(IConsole::IResult *pResult, void *pUser); static void ConShutdown(IConsole::IResult *pResult, void *pUser); static void ConRecord(IConsole::IResult *pResult, void *pUser); static void ConStopRecord(IConsole::IResult *pResult, void *pUser); static void ConMapReload(IConsole::IResult *pResult, void *pUser); static void ConLogout(IConsole::IResult *pResult, void *pUser); static void ConShowIps(IConsole::IResult *pResult, void *pUser); static void ConAuthAdd(IConsole::IResult *pResult, void *pUser); static void ConAuthAddHashed(IConsole::IResult *pResult, void *pUser); static void ConAuthUpdate(IConsole::IResult *pResult, void *pUser); static void ConAuthUpdateHashed(IConsole::IResult *pResult, void *pUser); static void ConAuthRemove(IConsole::IResult *pResult, void *pUser); static void ConAuthList(IConsole::IResult *pResult, void *pUser); static void ConNameBan(IConsole::IResult *pResult, void *pUser); static void ConNameUnban(IConsole::IResult *pResult, void *pUser); static void ConNameBans(IConsole::IResult *pResult, void *pUser); // console commands for sqlmasters static void ConAddSqlServer(IConsole::IResult *pResult, void *pUserData); static void ConDumpSqlServers(IConsole::IResult *pResult, void *pUserData); static void ConchainLoglevel(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData); static void ConchainSpecialInfoupdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData); static void ConchainMaxclientsperipUpdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData); static void ConchainCommandAccessUpdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData); void LogoutClient(int ClientID, const char *pReason); void LogoutKey(int Key, const char *pReason); void ConchainRconPasswordChangeGeneric(int Level, const char *pCurrent, IConsole::IResult *pResult); static void ConchainRconPasswordChange(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData); static void ConchainRconModPasswordChange(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData); static void ConchainRconHelperPasswordChange(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData); static void ConchainMapUpdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData); static void ConchainSixupUpdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData); #if defined(CONF_FAMILY_UNIX) static void ConchainConnLoggingServerChange(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData); #endif void RegisterCommands(); int SnapNewID() override; void SnapFreeID(int ID) override; void *SnapNewItem(int Type, int ID, int Size) override; void SnapSetStaticsize(int ItemType, int Size) override; // DDRace void GetClientAddr(int ClientID, NETADDR *pAddr) const override; int m_aPrevStates[MAX_CLIENTS]; const char *GetAnnouncementLine(char const *pFileName) override; int *GetIdMap(int ClientID) override; void InitDnsbl(int ClientID); bool DnsblWhite(int ClientID) override { return m_aClients[ClientID].m_DnsblState == CClient::DNSBL_STATE_NONE || m_aClients[ClientID].m_DnsblState == CClient::DNSBL_STATE_WHITELISTED; } bool DnsblPending(int ClientID) override { return m_aClients[ClientID].m_DnsblState == CClient::DNSBL_STATE_PENDING; } bool DnsblBlack(int ClientID) override { return m_aClients[ClientID].m_DnsblState == CClient::DNSBL_STATE_BLACKLISTED; } void AuthRemoveKey(int KeySlot); bool ClientPrevIngame(int ClientID) override { return m_aPrevStates[ClientID] == CClient::STATE_INGAME; } const char *GetNetErrorString(int ClientID) override { return m_NetServer.ErrorString(ClientID); } void ResetNetErrorString(int ClientID) override { m_NetServer.ResetErrorString(ClientID); } bool SetTimedOut(int ClientID, int OrigID) override; void SetTimeoutProtected(int ClientID) override { m_NetServer.SetTimeoutProtected(ClientID); } void SendMsgRaw(int ClientID, const void *pData, int Size, int Flags) override; bool ErrorShutdown() const { return m_aErrorShutdownReason[0] != 0; } void SetErrorShutdown(const char *pReason) override; bool IsSixup(int ClientID) const override { return ClientID != SERVER_DEMO_CLIENT && m_aClients[ClientID].m_Sixup; } #ifdef CONF_FAMILY_UNIX enum CONN_LOGGING_CMD { OPEN_SESSION = 1, CLOSE_SESSION = 2, }; void SendConnLoggingCommand(CONN_LOGGING_CMD Cmd, const NETADDR *pAddr); #endif }; extern CServer *CreateServer(); #endif