/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */ #include struct mapres_collision { int width; int height; int data_index; }; int col_init(int dividor); int col_check_point(int x, int y); int col_width(); int col_height(); bool col_intersect_line(vec2 pos0, vec2 pos1, vec2 *out);