/* (c) Shereef Marzouk. See "licence DDRace.txt" and the readme.txt in the root of the distribution for more information. */ #include "gamecontext.h" #include #include #include #include #include #include #if defined(CONF_SQL) #include #endif bool CheckClientID(int ClientID); void CGameContext::ConCredits(IConsole::IResult *pResult, void *pUserData) { CGameContext *pSelf = (CGameContext *)pUserData; pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "credit", "Teeworlds Team takes most of the credits also"); pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "credit", "This mod was originally created by \'3DA\'"); pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "credit", "Now it is maintained & re-coded by:"); pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "credit", "\'[Egypt]GreYFoX@GTi\' and \'[BlackTee]den\'"); pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "credit", "Others Helping on the code: \'heinrich5991\', \'ravomavain\', \'Trust o_0 Aeeeh ?!\', \'noother\', \'<3 fisted <3\' & \'LemonFace\'"); pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "credit", "Documentation: Zeta-Hoernchen & Learath2, Entities: Fisico"); pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "credit", "Code (in the past): \'3DA\' and \'Fluxid\'"); pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "credit", "Please check the changelog on DDRace.info."); pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "credit", "Also the commit log on github.com/GreYFoX/teeworlds ."); } void CGameContext::ConInfo(IConsole::IResult *pResult, void *pUserData) { CGameContext *pSelf = (CGameContext *)pUserData; pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "info", "DDRace Mod. Version: " GAME_VERSION); #if defined( GIT_SHORTREV_HASH ) pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "info", "Git revision hash: " GIT_SHORTREV_HASH); #endif pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "info", "Official site: DDRace.info"); pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "info", "For more Info /cmdlist"); pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "info", "Or visit DDRace.info"); } void CGameContext::ConHelp(IConsole::IResult *pResult, void *pUserData) { CGameContext *pSelf = (CGameContext *)pUserData; if(pResult->NumArguments() == 0) { pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "help", "/cmdlist will show a list of all chat commands"); pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "help", "/help + any command will show you the help for this command"); pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "help", "Example /help settings will display the help about "); } else { const char *pArg = pResult->GetString(0); const IConsole::CCommandInfo *pCmdInfo = pSelf->Console()->GetCommandInfo(pArg, CFGFLAG_SERVER, false); if(pCmdInfo && pCmdInfo->m_pHelp) pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "help", pCmdInfo->m_pHelp); else pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "help", "Command is either unknown or you have given a blank command without any parameters."); } } void CGameContext::ConSettings(IConsole::IResult *pResult, void *pUserData) { CGameContext *pSelf = (CGameContext *)pUserData; if(pResult->NumArguments() == 0) { pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "setting", "to check a server setting say /settings and setting's name, setting names are:"); pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "setting", "teams, cheats, collision, hooking, endlesshooking, me, "); pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "setting", "hitting, oldlaser, timeout, votes, pause and scores"); } else { const char *pArg = pResult->GetString(0); char aBuf[256]; float ColTemp; float HookTemp; pSelf->m_Tuning.Get("player_collision", &ColTemp); pSelf->m_Tuning.Get("player_hooking", &HookTemp); if(str_comp(pArg, "teams") == 0) { str_format(aBuf, sizeof(aBuf), "%s %s", g_Config.m_SvTeam == 1 ? "Teams are available on this server" : !g_Config.m_SvTeam ? "Teams are not available on this server" : "You have to be in a team to play on this server", /*g_Config.m_SvTeamStrict ? "and if you die in a team all of you die" : */"and if you die in a team only you die"); pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "settings", aBuf); } else if(str_comp(pArg, "collision") == 0) { pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "settings", ColTemp?"Players can collide on this server":"Players Can't collide on this server"); } else if(str_comp(pArg, "hooking") == 0) { pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "settings", HookTemp?"Players can hook each other on this server":"Players Can't hook each other on this server"); } else if(str_comp(pArg, "endlesshooking") == 0) { pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "settings", g_Config.m_SvEndlessDrag?"Players can hook time is unlimited":"Players can hook time is limited"); } else if(str_comp(pArg, "hitting") == 0) { pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "settings", g_Config.m_SvHit?"Player's weapons affect each other":"Player's weapons has no affect on each other"); } else if(str_comp(pArg, "oldlaser") == 0) { pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "settings", g_Config.m_SvOldLaser?"Lasers can hit you if you shot them and that they pull you towards the bounce origin (Like DDRace Beta)":"Lasers can't hit you if you shot them, and they pull others towards the shooter"); } else if(str_comp(pArg, "me") == 0) { pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "settings", g_Config.m_SvSlashMe?"Players can use /me commands the famous IRC Command":"Players Can't use the /me command"); } else if(str_comp(pArg, "timeout") == 0) { str_format(aBuf, sizeof(aBuf), "The Server Timeout is currently set to %d", g_Config.m_ConnTimeout); pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "settings", aBuf); } else if(str_comp(pArg, "votes") == 0) { pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "settings", g_Config.m_SvVoteKick?"Players can use Callvote menu tab to kick offenders":"Players Can't use the Callvote menu tab to kick offenders"); if(g_Config.m_SvVoteKick) str_format(aBuf, sizeof(aBuf), "Players are banned for %d second(s) if they get voted off", g_Config.m_SvVoteKickBantime); pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "settings", g_Config.m_SvVoteKickBantime?aBuf:"Players are just kicked and not banned if they get voted off"); } else if(str_comp(pArg, "pause") == 0) { pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "settings", g_Config.m_SvPauseable?g_Config.m_SvPauseTime?"/pause is available on this server and it pauses your time too":"/pause is available on this server but it doesn't pause your time":"/pause is NOT available on this server"); } else if(str_comp(pArg, "scores") == 0) { pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "settings", g_Config.m_SvHideScore?"Scores are private on this server":"Scores are public on this server"); } } } void CGameContext::ConRules(IConsole::IResult *pResult, void *pUserData) { CGameContext *pSelf = (CGameContext *)pUserData; bool Printed = false; if(g_Config.m_SvDDRaceRules) { pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "rules", "No blocking."); pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "rules", "No insulting / spamming."); pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "rules", "No fun voting / vote spamming."); pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "rules", "Breaking any of these rules will result in a penalty, decided by server admins."); Printed = true; } if(g_Config.m_SvRulesLine1[0]) { pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "rules", g_Config.m_SvRulesLine1); Printed = true; } if(g_Config.m_SvRulesLine2[0]) { pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "rules", g_Config.m_SvRulesLine2); Printed = true; } if(g_Config.m_SvRulesLine3[0]) { pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "rules", g_Config.m_SvRulesLine3); Printed = true; } if(g_Config.m_SvRulesLine4[0]) { pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "rules", g_Config.m_SvRulesLine4); Printed = true; } if(g_Config.m_SvRulesLine5[0]) { pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "rules", g_Config.m_SvRulesLine5); Printed = true; } if(g_Config.m_SvRulesLine6[0]) { pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "rules", g_Config.m_SvRulesLine6); Printed = true; } if(g_Config.m_SvRulesLine7[0]) { pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "rules", g_Config.m_SvRulesLine7); Printed = true; } if(g_Config.m_SvRulesLine8[0]) { pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "rules", g_Config.m_SvRulesLine8); Printed=true; } if(g_Config.m_SvRulesLine9[0]) { pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "rules", g_Config.m_SvRulesLine9); Printed=true; } if(g_Config.m_SvRulesLine10[0]) { pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "rules", g_Config.m_SvRulesLine10); Printed = true; } if(!Printed) pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "rules", "No Rules Defined, Kill em all!!"); } void CGameContext::ConTogglePause(IConsole::IResult *pResult, void *pUserData) { CGameContext *pSelf = (CGameContext *)pUserData; if(!CheckClientID(pResult->m_ClientID)) return; char aBuf[128]; CPlayer *pPlayer = pSelf->m_apPlayers[pResult->m_ClientID]; if(!pPlayer) return; if(g_Config.m_SvPauseable) { CCharacter* pChr = pPlayer->GetCharacter(); if(!pPlayer->GetTeam() && pChr && (!pChr->GetWeaponGot(WEAPON_NINJA) || pChr->m_FreezeTime) && pChr->IsGrounded() && pChr->m_Pos==pChr->m_PrevPos && !pPlayer->m_InfoSaved) { if(pPlayer->m_LastSetTeam + pSelf->Server()->TickSpeed() * g_Config.m_SvPauseFrequency <= pSelf->Server()->Tick()) { pPlayer->SaveCharacter(); pPlayer->m_InfoSaved = true; pPlayer->SetTeam(TEAM_SPECTATORS); } else pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "pause", "You can\'t pause that often."); } else if(pPlayer->GetTeam()==TEAM_SPECTATORS && pPlayer->m_InfoSaved && pPlayer->m_ForcePauseTime == 0) { pPlayer->m_PauseInfo.m_Respawn = true; pPlayer->SetTeam(TEAM_RED); pPlayer->m_InfoSaved = false; //pPlayer->LoadCharacter();//TODO:Check if this system Works } else if(pChr) pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "pause", pChr->GetWeaponGot(WEAPON_NINJA)?"You can't use /pause while you are a ninja":(!pChr->IsGrounded())?"You can't use /pause while you are a in air":"You can't use /pause while you are moving"); else if(pPlayer->m_ForcePauseTime > 0) { str_format(aBuf, sizeof(aBuf), "You have been force-paused. %ds left.", pPlayer->m_ForcePauseTime/pSelf->Server()->TickSpeed()); pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "pause", aBuf); } else if(pPlayer->m_ForcePauseTime < 0) { pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "pause", "You have been force-paused."); } else pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "pause", "No pause data saved."); } else pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "pause", "Pause isn't allowed on this server."); } void CGameContext::ConTop5(IConsole::IResult *pResult, void *pUserData) { CGameContext *pSelf = (CGameContext *)pUserData; if(!CheckClientID(pResult->m_ClientID)) return; #if defined(CONF_SQL) if(pSelf->m_apPlayers[pResult->m_ClientID] && g_Config.m_SvUseSQL) if(pSelf->m_apPlayers[pResult->m_ClientID]->m_LastSQLQuery + pSelf->Server()->TickSpeed() >= pSelf->Server()->Tick()) return; #endif if(g_Config.m_SvHideScore) { pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "top5", "Showing the top 5 is not allowed on this server."); return; } if(pResult->NumArguments() > 0) pSelf->Score()->ShowTop5(pResult, pResult->m_ClientID, pUserData, pResult->GetInteger(0)); else pSelf->Score()->ShowTop5(pResult, pResult->m_ClientID, pUserData); #if defined(CONF_SQL) if(pSelf->m_apPlayers[pResult->m_ClientID] && g_Config.m_SvUseSQL) pSelf->m_apPlayers[pResult->m_ClientID]->m_LastSQLQuery = pSelf->Server()->Tick(); #endif } #if defined(CONF_SQL) void CGameContext::ConTimes(IConsole::IResult *pResult, void *pUserData) { if(!CheckClientID(pResult->m_ClientID)) return; CGameContext *pSelf = (CGameContext *)pUserData; #if defined(CONF_SQL) if(pSelf->m_apPlayers[pResult->m_ClientID] && g_Config.m_SvUseSQL) if(pSelf->m_apPlayers[pResult->m_ClientID]->m_LastSQLQuery + pSelf->Server()->TickSpeed() >= pSelf->Server()->Tick()) return; #endif if(g_Config.m_SvUseSQL) { CSqlScore *pScore = (CSqlScore *)pSelf->Score(); CPlayer *pPlayer = pSelf->m_apPlayers[pResult->m_ClientID]; if(!pPlayer) return; if(pResult->NumArguments() == 0) { pScore->ShowTimes(pPlayer->GetCID(),1); return; } else if(pResult->NumArguments() < 3) { if (pResult->NumArguments() == 1) { if(pResult->GetInteger(0) != 0) pScore->ShowTimes(pPlayer->GetCID(),pResult->GetInteger(0)); else pScore->ShowTimes(pPlayer->GetCID(), (str_comp(pResult->GetString(0), "me") == 0) ? pSelf->Server()->ClientName(pResult->m_ClientID) : pResult->GetString(0),1); return; } else if (pResult->GetInteger(1) != 0) { pScore->ShowTimes(pPlayer->GetCID(), (str_comp(pResult->GetString(0), "me") == 0) ? pSelf->Server()->ClientName(pResult->m_ClientID) : pResult->GetString(0),pResult->GetInteger(1)); return; } } pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "times", "/times needs 0, 1 or 2 parameter. 1. = name, 2. = start number"); pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "times", "Example: /times, /times me, /times Hans, /times \"Papa Smurf\" 5"); pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "times", "Bad: /times Papa Smurf 5 # Good: /times \"Papa Smurf\" 5 "); #if defined(CONF_SQL) if(pSelf->m_apPlayers[pResult->m_ClientID] && g_Config.m_SvUseSQL) pSelf->m_apPlayers[pResult->m_ClientID]->m_LastSQLQuery = pSelf->Server()->Tick(); #endif } } #endif void CGameContext::ConRank(IConsole::IResult *pResult, void *pUserData) { CGameContext *pSelf = (CGameContext *)pUserData; if(!CheckClientID(pResult->m_ClientID)) return; #if defined(CONF_SQL) if(pSelf->m_apPlayers[pResult->m_ClientID] && g_Config.m_SvUseSQL) if(pSelf->m_apPlayers[pResult->m_ClientID]->m_LastSQLQuery + pSelf->Server()->TickSpeed() >= pSelf->Server()->Tick()) return; #endif CPlayer *pPlayer = pSelf->m_apPlayers[pResult->m_ClientID]; if(!pPlayer) return; if(pResult->NumArguments() > 0) if(!g_Config.m_SvHideScore) pSelf->Score()->ShowRank(pResult->m_ClientID, pResult->GetString(0), true); else pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "rank", "Showing the rank of other players is not allowed on this server."); else pSelf->Score()->ShowRank(pResult->m_ClientID, pSelf->Server()->ClientName(pResult->m_ClientID)); #if defined(CONF_SQL) if(pSelf->m_apPlayers[pResult->m_ClientID] && g_Config.m_SvUseSQL) pSelf->m_apPlayers[pResult->m_ClientID]->m_LastSQLQuery = pSelf->Server()->Tick(); #endif } void CGameContext::ConJoinTeam(IConsole::IResult *pResult, void *pUserData) { CGameContext *pSelf = (CGameContext *)pUserData; if(!CheckClientID(pResult->m_ClientID)) return; if(pSelf->m_VoteCloseTime && pSelf->m_VoteCreator == pResult->m_ClientID) { pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "join", "You are running a vote please try again after the vote is done!"); return; } else if(g_Config.m_SvTeam == 0) { pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "join", "Admin has disabled teams"); return; } else if (g_Config.m_SvTeam == 2) { pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "join", "You must join to any team and play with anybody or you will not play"); } CPlayer *pPlayer = pSelf->m_apPlayers[pResult->m_ClientID]; if(pResult->NumArguments() > 0) { if(pPlayer->GetCharacter() == 0) { pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "join", "You can't change teams while you are dead/a spectator."); } else { if(((CGameControllerDDRace*)pSelf->m_pController)->m_Teams.SetCharacterTeam(pPlayer->GetCID(), pResult->GetInteger(0))) { if(pPlayer->m_Last_Team + pSelf->Server()->TickSpeed() * g_Config.m_SvTeamChangeDelay <= pSelf->Server()->Tick()) { char aBuf[512]; str_format(aBuf, sizeof(aBuf), "%s joined team %d", pSelf->Server()->ClientName(pPlayer->GetCID()), pResult->GetInteger(0)); pSelf->SendChat(-1, CGameContext::CHAT_ALL, aBuf); pPlayer->m_Last_Team = pSelf->Server()->Tick(); } else { pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "join", "You can\'t join teams that fast!"); } } else { pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "join", "You cannot join this team at this time"); } } } else { char aBuf[512]; if(!pPlayer->IsPlaying()) { pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "join", "You can't check your team while you are dead/a spectator."); } else { str_format(aBuf, sizeof(aBuf), "You are in team %d", ((CGameControllerDDRace*)pSelf->m_pController)->m_Teams.m_Core.Team(pResult->m_ClientID)); pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "join", aBuf); } } } void CGameContext::ConMe(IConsole::IResult *pResult, void *pUserData) { CGameContext *pSelf = (CGameContext *)pUserData; if(!CheckClientID(pResult->m_ClientID)) return; char aBuf[256 + 24]; str_format(aBuf, 256 + 24, "'%s' %s", pSelf->Server()->ClientName(pResult->m_ClientID), pResult->GetString(0)); if(g_Config.m_SvSlashMe) pSelf->SendChat(-2, CGameContext::CHAT_ALL, aBuf, pResult->m_ClientID); else pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "me", "/me is disabled on this server, admin can enable it by using sv_slash_me"); } void CGameContext::ConToggleEyeEmote(IConsole::IResult *pResult, void *pUserData) { CGameContext *pSelf = (CGameContext *)pUserData; if(!CheckClientID(pResult->m_ClientID)) return; CPlayer *pPlayer = pSelf->m_apPlayers[pResult->m_ClientID]; if(!pPlayer) return; CCharacter* pChr = pPlayer->GetCharacter(); if(!pChr) return; pChr->m_EyeEmote = !pChr->m_EyeEmote; pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "emote", (pChr->m_EyeEmote) ? "You can now use the preset eye emotes." : "You don't have any eye emotes, remember to bind some. (until you die)"); } void CGameContext::ConEyeEmote(IConsole::IResult *pResult, void *pUserData) { CGameContext *pSelf = (CGameContext *)pUserData; if(g_Config.m_SvEmotionalTees == -1) { pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "emote", "Server admin disabled emotes."); return; } if(!CheckClientID(pResult->m_ClientID)) return; CPlayer *pPlayer = pSelf->m_apPlayers[pResult->m_ClientID]; if(!pPlayer) return; CCharacter* pChr = pPlayer->GetCharacter(); if(!pChr) return; if (pResult->NumArguments() == 0) { pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "emote", "Emote commands are: /emote surprise /emote blink /emote close /emote angry /emote happy /emote pain"); pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "emote", "Example: /emote surprise 10 for 10 seconds or /emote surprise (default 1 second)"); } else { if (pChr) { if (!str_comp(pResult->GetString(0), "angry")) pChr->m_DefEmote = EMOTE_ANGRY; else if (!str_comp(pResult->GetString(0), "blink")) pChr->m_DefEmote = EMOTE_BLINK; else if (!str_comp(pResult->GetString(0), "close")) pChr->m_DefEmote = EMOTE_BLINK; else if (!str_comp(pResult->GetString(0), "happy")) pChr->m_DefEmote = EMOTE_HAPPY; else if (!str_comp(pResult->GetString(0), "pain")) pChr->m_DefEmote = EMOTE_PAIN; else if (!str_comp(pResult->GetString(0), "surprise")) pChr->m_DefEmote = EMOTE_SURPRISE; else if (!str_comp(pResult->GetString(0), "normal")) pChr->m_DefEmote = EMOTE_NORMAL; else pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "emote", "Unknown emote... Say /emote"); int Duration = 1; if (pResult->NumArguments() > 1) Duration = pResult->GetInteger(1); pChr->m_DefEmoteReset = pSelf->Server()->Tick() + Duration * pSelf->Server()->TickSpeed(); } } } void CGameContext::ConShowOthers(IConsole::IResult *pResult, void *pUserData) { CGameContext *pSelf = (CGameContext *)pUserData; if(!CheckClientID(pResult->m_ClientID)) return; CPlayer *pPlayer = pSelf->m_apPlayers[pResult->m_ClientID]; if(!pPlayer) return; if(g_Config.m_SvShowOthers) { if(pPlayer->m_IsUsingDDRaceClient) { if(pResult->NumArguments()) pPlayer->m_ShowOthers = pResult->GetInteger(0); else pPlayer->m_ShowOthers = !pPlayer->m_ShowOthers; } else pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "showotherschat", "Showing players from other teams is only available with DDRace Client, http://DDRace.info"); } else pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "showotherschat", "Showing players from other teams is disabled by the server admin"); } bool CheckClientID(int ClientID) { dbg_assert(ClientID >= 0 || ClientID < MAX_CLIENTS, "The Client ID is wrong"); if(ClientID < 0 || ClientID >= MAX_CLIENTS) return false; return true; }