/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ /* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef GAME_CLIENT_COMPONENTS_COUNTRYFLAGS_H #define GAME_CLIENT_COMPONENTS_COUNTRYFLAGS_H #include #include #include class CCountryFlags : public CComponent { public: struct CCountryFlag { int m_CountryCode; int m_Texture; bool operator<(const CCountryFlag &Other) { return m_CountryCode < Other.m_CountryCode; } }; void OnInit(); int Num() const; const CCountryFlag *Get(int Index) const; int Find(int CountryCode) const; private: sorted_array m_aCountryFlags; void LoadCountryflagsIndexfile(); }; #endif