/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ /* If you are missing that file, acquire a complete release at teeworlds.com. */ #include #include #include #include #include #include #include "nameplates.h" #include "controls.h" void CNamePlates::RenderNameplate( const CNetObj_Character *pPrevChar, const CNetObj_Character *pPlayerChar, const CNetObj_PlayerInfo *pPlayerInfo ) { float IntraTick = Client()->IntraGameTick(); vec2 Position = mix(vec2(pPrevChar->m_X, pPrevChar->m_Y), vec2(pPlayerChar->m_X, pPlayerChar->m_Y), IntraTick); bool OtherTeam; if (m_pClient->m_Snap.m_SpecInfo.m_Active) { if (m_pClient->m_Snap.m_SpecInfo.m_SpectatorID == SPEC_FREEVIEW) OtherTeam = false; else OtherTeam = m_pClient->m_Teams.Team(pPlayerInfo->m_ClientID) != m_pClient->m_Teams.Team(m_pClient->m_Snap.m_SpecInfo.m_SpectatorID); } else OtherTeam = m_pClient->m_Teams.Team(pPlayerInfo->m_ClientID) != m_pClient->m_Teams.Team(m_pClient->m_Snap.m_LocalClientID); float FontSize = 18.0f + 20.0f * g_Config.m_ClNameplatesSize / 100.0f; // render name plate if(!pPlayerInfo->m_Local) { float a = 1; if(g_Config.m_ClNameplatesAlways == 0) a = clamp(1-powf(distance(m_pClient->m_pControls->m_TargetPos, Position)/200.0f,16.0f), 0.0f, 1.0f); const char *pName = m_pClient->m_aClients[pPlayerInfo->m_ClientID].m_aName; float tw = TextRender()->TextWidth(0, FontSize, pName, -1); if (OtherTeam) { TextRender()->TextOutlineColor(0.0f, 0.0f, 0.0f, 0.2f); TextRender()->TextColor(1.0f, 1.0f, 1.0f, 0.4f); } else { TextRender()->TextOutlineColor(0.0f, 0.0f, 0.0f, 0.5f*a); TextRender()->TextColor(1.0f, 1.0f, 1.0f, a); } if(g_Config.m_ClNameplatesTeamcolors && m_pClient->m_Snap.m_pGameInfoObj && m_pClient->m_Snap.m_pGameInfoObj->m_GameFlags&GAMEFLAG_TEAMS) { if(pPlayerInfo->m_Team == TEAM_RED) TextRender()->TextColor(1.0f, 0.5f, 0.5f, a); else if(pPlayerInfo->m_Team == TEAM_BLUE) TextRender()->TextColor(0.7f, 0.7f, 1.0f, a); } TextRender()->Text(0, Position.x-tw/2.0f, Position.y-FontSize-38.0f, FontSize, pName, -1); if(g_Config.m_Debug) // render client id when in debug aswell { char aBuf[128]; str_format(aBuf, sizeof(aBuf),"%d", pPlayerInfo->m_ClientID); TextRender()->Text(0, Position.x, Position.y-90, 28.0f, aBuf, -1); } TextRender()->TextColor(1,1,1,1); TextRender()->TextOutlineColor(0.0f, 0.0f, 0.0f, 0.3f); } } void CNamePlates::OnRender() { if (!g_Config.m_ClNameplates || g_Config.m_ClAntiPing) return; for(int i = 0; i < MAX_CLIENTS; i++) { // only render active characters if(!m_pClient->m_Snap.m_aCharacters[i].m_Active) continue; const void *pInfo = Client()->SnapFindItem(IClient::SNAP_CURRENT, NETOBJTYPE_PLAYERINFO, i); if(pInfo) { RenderNameplate( &m_pClient->m_Snap.m_aCharacters[i].m_Prev, &m_pClient->m_Snap.m_aCharacters[i].m_Cur, (const CNetObj_PlayerInfo *)pInfo); } } }