/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ /* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef GAME_SERVER_GAMECONTEXT_H #define GAME_SERVER_GAMECONTEXT_H #include #include #include #include #include #include #include #include #include "eventhandler.h" //#include "gamecontroller.h" #include "gameworld.h" #include "teehistorian.h" #include /* Tick Game Context (CGameContext::tick) Game World (GAMEWORLD::tick) Reset world if requested (GAMEWORLD::reset) All entities in the world (ENTITY::tick) All entities in the world (ENTITY::tick_defered) Remove entities marked for deletion (GAMEWORLD::remove_entities) Game Controller (GAMECONTROLLER::tick) All players (CPlayer::tick) Snap Game Context (CGameContext::snap) Game World (GAMEWORLD::snap) All entities in the world (ENTITY::snap) Game Controller (GAMECONTROLLER::snap) Events handler (EVENT_HANDLER::snap) All players (CPlayer::snap) */ enum { NUM_TUNEZONES = 256 }; class CConfig; class CHeap; class CPlayer; class CScore; class IConsole; class IGameController; class IEngine; class IStorage; struct CAntibotData; struct CScoreRandomMapResult; class CGameContext : public IGameServer { IServer *m_pServer; CConfig *m_pConfig; IConsole *m_pConsole; IEngine *m_pEngine; IStorage *m_pStorage; IAntibot *m_pAntibot; CLayers m_Layers; CCollision m_Collision; protocol7::CNetObjHandler m_NetObjHandler7; CNetObjHandler m_NetObjHandler; CTuningParams m_Tuning; CTuningParams m_aTuningList[NUM_TUNEZONES]; array m_aCensorlist; bool m_TeeHistorianActive; CTeeHistorian m_TeeHistorian; ASYNCIO *m_pTeeHistorianFile; CUuid m_GameUuid; CMapBugs m_MapBugs; CPrng m_Prng; static void CommandCallback(int ClientID, int FlagMask, const char *pCmd, IConsole::IResult *pResult, void *pUser); static void TeeHistorianWrite(const void *pData, int DataSize, void *pUser); static void ConTuneParam(IConsole::IResult *pResult, void *pUserData); static void ConToggleTuneParam(IConsole::IResult *pResult, void *pUserData); static void ConTuneReset(IConsole::IResult *pResult, void *pUserData); static void ConTuneDump(IConsole::IResult *pResult, void *pUserData); static void ConTuneZone(IConsole::IResult *pResult, void *pUserData); static void ConTuneDumpZone(IConsole::IResult *pResult, void *pUserData); static void ConTuneResetZone(IConsole::IResult *pResult, void *pUserData); static void ConTuneSetZoneMsgEnter(IConsole::IResult *pResult, void *pUserData); static void ConTuneSetZoneMsgLeave(IConsole::IResult *pResult, void *pUserData); static void ConMapbug(IConsole::IResult *pResult, void *pUserData); static void ConSwitchOpen(IConsole::IResult *pResult, void *pUserData); static void ConPause(IConsole::IResult *pResult, void *pUserData); static void ConChangeMap(IConsole::IResult *pResult, void *pUserData); static void ConRandomMap(IConsole::IResult *pResult, void *pUserData); static void ConRandomUnfinishedMap(IConsole::IResult *pResult, void *pUserData); static void ConRestart(IConsole::IResult *pResult, void *pUserData); static void ConBroadcast(IConsole::IResult *pResult, void *pUserData); static void ConSay(IConsole::IResult *pResult, void *pUserData); static void ConSetTeam(IConsole::IResult *pResult, void *pUserData); static void ConSetTeamAll(IConsole::IResult *pResult, void *pUserData); static void ConAddVote(IConsole::IResult *pResult, void *pUserData); static void ConRemoveVote(IConsole::IResult *pResult, void *pUserData); static void ConForceVote(IConsole::IResult *pResult, void *pUserData); static void ConClearVotes(IConsole::IResult *pResult, void *pUserData); static void ConAddMapVotes(IConsole::IResult *pResult, void *pUserData); static void ConVote(IConsole::IResult *pResult, void *pUserData); static void ConVoteNo(IConsole::IResult *pResult, void *pUserData); static void ConDrySave(IConsole::IResult *pResult, void *pUserData); static void ConDumpAntibot(IConsole::IResult *pResult, void *pUserData); static void ConchainSpecialMotdupdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData); CGameContext(int Resetting); void Construct(int Resetting); void AddVote(const char *pDescription, const char *pCommand); static int MapScan(const char *pName, int IsDir, int DirType, void *pUserData); bool m_Resetting; struct CPersistentClientData { bool m_IsSpectator; }; public: IServer *Server() const { return m_pServer; } CConfig *Config() { return m_pConfig; } IConsole *Console() { return m_pConsole; } IEngine *Engine() { return m_pEngine; } IStorage *Storage() { return m_pStorage; } CCollision *Collision() { return &m_Collision; } CTuningParams *Tuning() { return &m_Tuning; } CTuningParams *TuningList() { return &m_aTuningList[0]; } IAntibot *Antibot() { return m_pAntibot; } CTeeHistorian *TeeHistorian() { return &m_TeeHistorian; } bool TeeHistorianActive() const { return m_TeeHistorianActive; } CGameContext(); ~CGameContext(); void Clear(); CEventHandler m_Events; CPlayer *m_apPlayers[MAX_CLIENTS]; IGameController *m_pController; CGameWorld m_World; // helper functions class CCharacter *GetPlayerChar(int ClientID); bool EmulateBug(int Bug); // voting void StartVote(const char *pDesc, const char *pCommand, const char *pReason, const char *pSixupDesc); void EndVote(); void SendVoteSet(int ClientID); void SendVoteStatus(int ClientID, int Total, int Yes, int No); void AbortVoteKickOnDisconnect(int ClientID); int m_VoteCreator; int m_VoteType; int64 m_VoteCloseTime; bool m_VoteUpdate; int m_VotePos; char m_aVoteDescription[VOTE_DESC_LENGTH]; char m_aSixupVoteDescription[VOTE_DESC_LENGTH]; char m_aVoteCommand[VOTE_CMD_LENGTH]; char m_aVoteReason[VOTE_REASON_LENGTH]; int m_NumVoteOptions; int m_VoteEnforce; char m_aaZoneEnterMsg[NUM_TUNEZONES][256]; // 0 is used for switching from or to area without tunings char m_aaZoneLeaveMsg[NUM_TUNEZONES][256]; char m_aDeleteTempfile[128]; void DeleteTempfile(); enum { VOTE_ENFORCE_UNKNOWN = 0, VOTE_ENFORCE_NO, VOTE_ENFORCE_YES, VOTE_ENFORCE_ABORT, }; CHeap *m_pVoteOptionHeap; CVoteOptionServer *m_pVoteOptionFirst; CVoteOptionServer *m_pVoteOptionLast; // helper functions void CreateDamageInd(vec2 Pos, float AngleMod, int Amount, int64 Mask = -1); void CreateExplosion(vec2 Pos, int Owner, int Weapon, bool NoDamage, int ActivatedTeam, int64 Mask); void CreateHammerHit(vec2 Pos, int64 Mask = -1); void CreatePlayerSpawn(vec2 Pos, int64 Mask = -1); void CreateDeath(vec2 Pos, int Who, int64 Mask = -1); void CreateSound(vec2 Pos, int Sound, int64 Mask = -1); void CreateSoundGlobal(int Sound, int Target = -1); enum { CHAT_ALL = -2, CHAT_SPEC = -1, CHAT_RED = 0, CHAT_BLUE = 1, CHAT_WHISPER_SEND = 2, CHAT_WHISPER_RECV = 3, CHAT_SIX = 1 << 0, CHAT_SIXUP = 1 << 1, }; // network void CallVote(int ClientID, const char *aDesc, const char *aCmd, const char *pReason, const char *aChatmsg, const char *pSixupDesc = 0); void SendChatTarget(int To, const char *pText, int Flags = CHAT_SIX | CHAT_SIXUP); void SendChatTeam(int Team, const char *pText); void SendChat(int ClientID, int Team, const char *pText, int SpamProtectionClientID = -1, int Flags = CHAT_SIX | CHAT_SIXUP); void SendEmoticon(int ClientID, int Emoticon); void SendWeaponPickup(int ClientID, int Weapon); void SendMotd(int ClientID); void SendSettings(int ClientID); void SendBroadcast(const char *pText, int ClientID, bool IsImportant = true); void List(int ClientID, const char *filter); // void CheckPureTuning(); void SendTuningParams(int ClientID, int Zone = 0); struct CVoteOptionServer *GetVoteOption(int Index); void ProgressVoteOptions(int ClientID); // void LoadMapSettings(); // engine events virtual void OnInit(); virtual void OnConsoleInit(); virtual void OnMapChange(char *pNewMapName, int MapNameSize); virtual void OnShutdown(); virtual void OnTick(); virtual void OnPreSnap(); virtual void OnSnap(int ClientID); virtual void OnPostSnap(); void *PreProcessMsg(int *MsgID, CUnpacker *pUnpacker, int ClientID); void CensorMessage(char *pCensoredMessage, const char *pMessage, int Size); virtual void OnMessage(int MsgID, CUnpacker *pUnpacker, int ClientID); virtual bool OnClientDataPersist(int ClientID, void *pData); virtual void OnClientConnected(int ClientID, void *pData); virtual void OnClientEnter(int ClientID); virtual void OnClientDrop(int ClientID, const char *pReason); virtual void OnClientDirectInput(int ClientID, void *pInput); virtual void OnClientPredictedInput(int ClientID, void *pInput); virtual void OnClientPredictedEarlyInput(int ClientID, void *pInput); virtual void OnClientEngineJoin(int ClientID, bool Sixup); virtual void OnClientEngineDrop(int ClientID, const char *pReason); virtual bool IsClientReady(int ClientID) const; virtual bool IsClientPlayer(int ClientID) const; virtual int PersistentClientDataSize() const { return sizeof(CPersistentClientData); } virtual CUuid GameUuid() const; virtual const char *GameType() const; virtual const char *Version() const; virtual const char *NetVersion() const; // DDRace bool OnClientDDNetVersionKnown(int ClientID); virtual void FillAntibot(CAntibotRoundData *pData); int ProcessSpamProtection(int ClientID); int GetDDRaceTeam(int ClientID); // Describes the time when the first player joined the server. int64 m_NonEmptySince; int64 m_LastMapVote; int GetClientVersion(int ClientID) const; bool PlayerExists(int ClientID) const { return m_apPlayers[ClientID]; } // Returns true if someone is actively moderating. bool PlayerModerating() const; void ForceVote(int EnforcerID, bool Success); // Checks if player can vote and notify them about the reason bool RateLimitPlayerVote(int ClientID); bool RateLimitPlayerMapVote(int ClientID); std::shared_ptr m_SqlRandomMapResult; private: bool m_VoteWillPass; class CScore *m_pScore; //DDRace Console Commands //static void ConMute(IConsole::IResult *pResult, void *pUserData); //static void ConUnmute(IConsole::IResult *pResult, void *pUserData); static void ConKillPlayer(IConsole::IResult *pResult, void *pUserData); static void ConNinja(IConsole::IResult *pResult, void *pUserData); static void ConEndlessHook(IConsole::IResult *pResult, void *pUserData); static void ConUnEndlessHook(IConsole::IResult *pResult, void *pUserData); static void ConUnSolo(IConsole::IResult *pResult, void *pUserData); static void ConUnDeep(IConsole::IResult *pResult, void *pUserData); static void ConUnSuper(IConsole::IResult *pResult, void *pUserData); static void ConSuper(IConsole::IResult *pResult, void *pUserData); static void ConShotgun(IConsole::IResult *pResult, void *pUserData); static void ConGrenade(IConsole::IResult *pResult, void *pUserData); static void ConLaser(IConsole::IResult *pResult, void *pUserData); static void ConJetpack(IConsole::IResult *pResult, void *pUserData); static void ConWeapons(IConsole::IResult *pResult, void *pUserData); static void ConUnShotgun(IConsole::IResult *pResult, void *pUserData); static void ConUnGrenade(IConsole::IResult *pResult, void *pUserData); static void ConUnLaser(IConsole::IResult *pResult, void *pUserData); static void ConUnJetpack(IConsole::IResult *pResult, void *pUserData); static void ConUnWeapons(IConsole::IResult *pResult, void *pUserData); static void ConAddWeapon(IConsole::IResult *pResult, void *pUserData); static void ConRemoveWeapon(IConsole::IResult *pResult, void *pUserData); void ModifyWeapons(IConsole::IResult *pResult, void *pUserData, int Weapon, bool Remove); void MoveCharacter(int ClientID, int X, int Y, bool Raw = false); static void ConGoLeft(IConsole::IResult *pResult, void *pUserData); static void ConGoRight(IConsole::IResult *pResult, void *pUserData); static void ConGoUp(IConsole::IResult *pResult, void *pUserData); static void ConGoDown(IConsole::IResult *pResult, void *pUserData); static void ConMove(IConsole::IResult *pResult, void *pUserData); static void ConMoveRaw(IConsole::IResult *pResult, void *pUserData); static void ConToTeleporter(IConsole::IResult *pResult, void *pUserData); static void ConToCheckTeleporter(IConsole::IResult *pResult, void *pUserData); static void ConTeleport(IConsole::IResult *pResult, void *pUserData); static void ConCredits(IConsole::IResult *pResult, void *pUserData); static void ConInfo(IConsole::IResult *pResult, void *pUserData); static void ConHelp(IConsole::IResult *pResult, void *pUserData); static void ConSettings(IConsole::IResult *pResult, void *pUserData); static void ConRules(IConsole::IResult *pResult, void *pUserData); static void ConKill(IConsole::IResult *pResult, void *pUserData); static void ConTogglePause(IConsole::IResult *pResult, void *pUserData); static void ConTogglePauseVoted(IConsole::IResult *pResult, void *pUserData); static void ConToggleSpec(IConsole::IResult *pResult, void *pUserData); static void ConToggleSpecVoted(IConsole::IResult *pResult, void *pUserData); static void ConForcePause(IConsole::IResult *pResult, void *pUserData); static void ConTeamTop5(IConsole::IResult *pResult, void *pUserData); static void ConTop5(IConsole::IResult *pResult, void *pUserData); static void ConTimes(IConsole::IResult *pResult, void *pUserData); static void ConPoints(IConsole::IResult *pResult, void *pUserData); static void ConTopPoints(IConsole::IResult *pResult, void *pUserData); static void ConUTF8(IConsole::IResult *pResult, void *pUserData); static void ConDND(IConsole::IResult *pResult, void *pUserData); static void ConMapInfo(IConsole::IResult *pResult, void *pUserData); static void ConTimeout(IConsole::IResult *pResult, void *pUserData); static void ConPractice(IConsole::IResult *pResult, void *pUserData); static void ConSave(IConsole::IResult *pResult, void *pUserData); static void ConLoad(IConsole::IResult *pResult, void *pUserData); static void ConMap(IConsole::IResult *pResult, void *pUserData); static void ConTeamRank(IConsole::IResult *pResult, void *pUserData); static void ConRank(IConsole::IResult *pResult, void *pUserData); static void ConBroadTime(IConsole::IResult *pResult, void *pUserData); static void ConJoinTeam(IConsole::IResult *pResult, void *pUserData); static void ConLockTeam(IConsole::IResult *pResult, void *pUserData); static void ConUnlockTeam(IConsole::IResult *pResult, void *pUserData); static void ConInviteTeam(IConsole::IResult *pResult, void *pUserData); static void ConMe(IConsole::IResult *pResult, void *pUserData); static void ConWhisper(IConsole::IResult *pResult, void *pUserData); static void ConConverse(IConsole::IResult *pResult, void *pUserData); static void ConSetEyeEmote(IConsole::IResult *pResult, void *pUserData); static void ConToggleBroadcast(IConsole::IResult *pResult, void *pUserData); static void ConEyeEmote(IConsole::IResult *pResult, void *pUserData); static void ConShowOthers(IConsole::IResult *pResult, void *pUserData); static void ConShowAll(IConsole::IResult *pResult, void *pUserData); static void ConSpecTeam(IConsole::IResult *pResult, void *pUserData); static void ConNinjaJetpack(IConsole::IResult *pResult, void *pUserData); static void ConSayTime(IConsole::IResult *pResult, void *pUserData); static void ConSayTimeAll(IConsole::IResult *pResult, void *pUserData); static void ConTime(IConsole::IResult *pResult, void *pUserData); static void ConSetTimerType(IConsole::IResult *pResult, void *pUserData); static void ConRescue(IConsole::IResult *pResult, void *pUserData); static void ConProtectedKill(IConsole::IResult *pResult, void *pUserData); static void ConVoteMute(IConsole::IResult *pResult, void *pUserData); static void ConVoteUnmute(IConsole::IResult *pResult, void *pUserData); static void ConVoteMutes(IConsole::IResult *pResult, void *pUserData); static void ConMute(IConsole::IResult *pResult, void *pUserData); static void ConMuteID(IConsole::IResult *pResult, void *pUserData); static void ConMuteIP(IConsole::IResult *pResult, void *pUserData); static void ConUnmute(IConsole::IResult *pResult, void *pUserData); static void ConMutes(IConsole::IResult *pResult, void *pUserData); static void ConModerate(IConsole::IResult *pResult, void *pUserData); static void ConList(IConsole::IResult *pResult, void *pUserData); static void ConSetDDRTeam(IConsole::IResult *pResult, void *pUserData); static void ConUninvite(IConsole::IResult *pResult, void *pUserData); static void ConFreezeHammer(IConsole::IResult *pResult, void *pUserData); static void ConUnFreezeHammer(IConsole::IResult *pResult, void *pUserData); enum { MAX_MUTES = 32, MAX_VOTE_MUTES = 32, }; struct CMute { NETADDR m_Addr; int m_Expire; char m_aReason[128]; }; CMute m_aMutes[MAX_MUTES]; int m_NumMutes; CMute m_aVoteMutes[MAX_VOTE_MUTES]; int m_NumVoteMutes; bool TryMute(const NETADDR *pAddr, int Secs, const char *pReason); void Mute(const NETADDR *pAddr, int Secs, const char *pDisplayName, const char *pReason = ""); bool TryVoteMute(const NETADDR *pAddr, int Secs); bool VoteMute(const NETADDR *pAddr, int Secs, const char *pDisplayName, int AuthedID); bool VoteUnmute(const NETADDR *pAddr, const char *pDisplayName, int AuthedID); void Whisper(int ClientID, char *pStr); void WhisperID(int ClientID, int VictimID, const char *pMessage); void Converse(int ClientID, char *pStr); bool IsVersionBanned(int Version); void UnlockTeam(int ClientID, int Team); public: CLayers *Layers() { return &m_Layers; } class CScore *Score() { return m_pScore; } enum { VOTE_ENFORCE_NO_ADMIN = VOTE_ENFORCE_YES + 1, VOTE_ENFORCE_YES_ADMIN, VOTE_TYPE_UNKNOWN = 0, VOTE_TYPE_OPTION, VOTE_TYPE_KICK, VOTE_TYPE_SPECTATE, }; int m_VoteVictim; int m_VoteEnforcer; inline bool IsOptionVote() const { return m_VoteType == VOTE_TYPE_OPTION; }; inline bool IsKickVote() const { return m_VoteType == VOTE_TYPE_KICK; }; inline bool IsSpecVote() const { return m_VoteType == VOTE_TYPE_SPECTATE; }; void SendRecord(int ClientID); static void SendChatResponse(const char *pLine, void *pUser, bool Highlighted = false); static void SendChatResponseAll(const char *pLine, void *pUser); virtual void OnSetAuthed(int ClientID, int Level); virtual bool PlayerCollision(); virtual bool PlayerHooking(); virtual float PlayerJetpack(); void ResetTuning(); int m_ChatResponseTargetID; int m_ChatPrintCBIndex; }; inline int64 CmaskAll() { return -1LL; } inline int64 CmaskOne(int ClientID) { return 1LL << ClientID; } inline int64 CmaskUnset(int64 Mask, int ClientID) { return Mask ^ CmaskOne(ClientID); } inline int64 CmaskAllExceptOne(int ClientID) { return CmaskUnset(CmaskAll(), ClientID); } inline bool CmaskIsSet(int64 Mask, int ClientID) { return (Mask & CmaskOne(ClientID)) != 0; } #endif