/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */ #include #include #include #include #include "gun.h" #include "plasma.h" const int RANGE=700; ////////////////////////////////////////////////// // CGun ////////////////////////////////////////////////// CGun::CGun(CGameWorld *pGameWorld, vec2 Pos, bool Freeze, bool Explosive) : CEntity(pGameWorld, NETOBJTYPE_LASER) { m_Delay = Server()->TickSpeed()*0.3f; m_Pos = Pos; m_EvalTick = Server()->Tick(); m_Freeze = Freeze; m_Explosive = Explosive; GameWorld()->InsertEntity(this); } void CGun::Fire() { CCharacter *Ents[16]; int Num = -1; Num = GameServer()->m_World.FindEntities(m_Pos,RANGE, (CEntity**)Ents, 16, NETOBJTYPE_CHARACTER); int Id=-1; int MinLen=0; for (int i = 0; i < Num; i++) { CCharacter *Target = Ents[i]; int res=0; vec2 coltile; res = GameServer()->Collision()->IntersectLine(m_Pos, Target->m_Pos,0,0,false); if (!res) { int Len=length(Ents[i]->m_Pos - m_Pos); if (MinLen==0) { MinLen=Len; Id=i; } else if(MinLen>Len) { MinLen=Len; Id=i; } } } if (Id!=-1) { CCharacter *Target = Ents[Id]; vec2 Fdir = normalize(Target->m_Pos - m_Pos); new CPlasma(&GameServer()->m_World, m_Pos, Fdir, m_Freeze, m_Explosive); } } void CGun::Reset() { GameServer()->m_World.DestroyEntity(this); } void CGun::Tick() { if (Server()->Tick()%int(Server()->TickSpeed()*0.15f)==0) { m_EvalTick=Server()->Tick(); int Index = GameServer()->Collision()->IsCp(m_Pos.x,m_Pos.y); if (Index) { m_Core=GameServer()->Collision()->CpSpeed(Index); } m_Pos+=m_Core; Fire(); } } void CGun::Snap(int snapping_client) { if(NetworkClipped(snapping_client)) return; CNetObj_Laser *pObj = static_cast(Server()->SnapNewItem(NETOBJTYPE_LASER, m_Id, sizeof(CNetObj_Laser))); pObj->m_X = (int)m_Pos.x; pObj->m_Y = (int)m_Pos.y; pObj->m_FromX = (int)m_Pos.x; pObj->m_FromY = (int)m_Pos.y; pObj->m_StartTick = m_EvalTick; }