/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef GAME_CLIENT_COMPONENTS_EMOTICON_H
#define GAME_CLIENT_COMPONENTS_EMOTICON_H
#include
#include
class CEmoticon : public CComponent
{
void DrawCircle(float x, float y, float r, int Segments);
bool m_WasActive;
bool m_Active;
vec2 m_SelectorMouse;
int m_SelectedEmote;
static void ConKeyEmoticon(IConsole::IResult *pResult, void *pUserData);
static void ConEmote(IConsole::IResult *pResult, void *pUserData);
public:
CEmoticon();
virtual void OnReset();
virtual void OnConsoleInit();
virtual void OnRender();
virtual void OnRelease();
virtual void OnMessage(int MsgType, void *pRawMsg);
virtual bool OnMouseMove(float x, float y);
void Emote(int Emoticon);
};
#endif