/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ /* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef GAME_MAPITEMS_H #define GAME_MAPITEMS_H #include // layer types enum { // TODO(Shereef Marzouk): fix this for vanilla, make use of LAYERTYPE_GAME instead of using m_game variable in the editor. LAYERTYPE_INVALID=0, LAYERTYPE_GAME, LAYERTYPE_TILES, LAYERTYPE_QUADS, LAYERTYPE_FRONT, LAYERTYPE_TELE, LAYERTYPE_SPEEDUP, LAYERTYPE_SWITCH, LAYERTYPE_TUNE, LAYERTYPE_SOUNDS, MAPITEMTYPE_VERSION=0, MAPITEMTYPE_INFO, MAPITEMTYPE_IMAGE, MAPITEMTYPE_ENVELOPE, MAPITEMTYPE_GROUP, MAPITEMTYPE_LAYER, MAPITEMTYPE_ENVPOINTS, MAPITEMTYPE_SOUND, CURVETYPE_STEP=0, CURVETYPE_LINEAR, CURVETYPE_SLOW, CURVETYPE_FAST, CURVETYPE_SMOOTH, NUM_CURVETYPES, // game layer tiles // TODO define which Layer uses which tiles (needed for mapeditor) ENTITY_NULL=0, ENTITY_SPAWN, ENTITY_SPAWN_RED, ENTITY_SPAWN_BLUE, ENTITY_FLAGSTAND_RED, ENTITY_FLAGSTAND_BLUE, ENTITY_ARMOR_1, ENTITY_HEALTH_1, ENTITY_WEAPON_SHOTGUN, ENTITY_WEAPON_GRENADE, ENTITY_POWERUP_NINJA, ENTITY_WEAPON_RIFLE, //DDRace - Main Lasers ENTITY_LASER_FAST_CW, ENTITY_LASER_NORMAL_CW, ENTITY_LASER_SLOW_CW, ENTITY_LASER_STOP, ENTITY_LASER_SLOW_CCW, ENTITY_LASER_NORMAL_CCW, ENTITY_LASER_FAST_CCW, //DDRace - Laser Modifiers ENTITY_LASER_SHORT, ENTITY_LASER_MEDIUM, ENTITY_LASER_LONG, ENTITY_LASER_C_SLOW, ENTITY_LASER_C_NORMAL, ENTITY_LASER_C_FAST, ENTITY_LASER_O_SLOW, ENTITY_LASER_O_NORMAL, ENTITY_LASER_O_FAST, //DDRace - Plasma ENTITY_PLASMAE=29, ENTITY_PLASMAF, ENTITY_PLASMA, ENTITY_PLASMAU, //DDRace - Shotgun ENTITY_CRAZY_SHOTGUN_EX, ENTITY_CRAZY_SHOTGUN, //DDRace - Draggers ENTITY_DRAGGER_WEAK=42, ENTITY_DRAGGER_NORMAL, ENTITY_DRAGGER_STRONG, //Draggers Behind Walls ENTITY_DRAGGER_WEAK_NW, ENTITY_DRAGGER_NORMAL_NW, ENTITY_DRAGGER_STRONG_NW, //Doors ENTITY_DOOR=49, //End Of Lower Tiles NUM_ENTITIES, //Start From Top Left //Tile Controllers TILE_AIR=0, TILE_SOLID, TILE_DEATH, TILE_NOHOOK, TILE_NOLASER, TILE_THROUGH = 6, TILE_JUMP, TILE_FREEZE = 9, TILE_TELEINEVIL, TILE_UNFREEZE, TILE_DFREEZE, TILE_DUNFREEZE, TILE_TELEINWEAPON, TILE_TELEINHOOK, TILE_WALLJUMP = 16, TILE_EHOOK_START, TILE_EHOOK_END, TILE_HIT_START, TILE_HIT_END, TILE_SOLO_START, TILE_SOLO_END, //Switches TILE_SWITCHTIMEDOPEN = 22, TILE_SWITCHTIMEDCLOSE, TILE_SWITCHOPEN, TILE_SWITCHCLOSE, TILE_TELEIN, TILE_TELEOUT, TILE_BOOST, TILE_TELECHECK, TILE_TELECHECKOUT, TILE_TELECHECKIN, TILE_BEGIN = 33, TILE_END, TILE_STOP = 60, TILE_STOPS, TILE_STOPA, TILE_TELECHECKINEVIL = 63, TILE_CP = 64, TILE_CP_F, TILE_TUNE1 = 68, TILE_OLDLASER = 71, TILE_NPC, TILE_EHOOK, TILE_NOHIT, TILE_NPH, TILE_PENALTY = 79, TILE_NPC_END = 88, TILE_SUPER_END, TILE_JETPACK_END, TILE_NPH_END, TILE_NPC_START = 104, TILE_SUPER_START, TILE_JETPACK_START, TILE_NPH_START,//Remember to change this in collision.cpp if you add anymore tiles //End of higher tiles //Layers LAYER_GAME=0, LAYER_FRONT, LAYER_TELE, LAYER_SPEEDUP, LAYER_SWITCH, LAYER_TUNE, NUM_LAYERS, //Flags TILEFLAG_VFLIP=1, TILEFLAG_HFLIP=2, TILEFLAG_OPAQUE=4, TILEFLAG_ROTATE=8, //Rotation ROTATION_0 = 0, ROTATION_90 = TILEFLAG_ROTATE, ROTATION_180 = (TILEFLAG_VFLIP|TILEFLAG_HFLIP), ROTATION_270 = (TILEFLAG_VFLIP|TILEFLAG_HFLIP|TILEFLAG_ROTATE), LAYERFLAG_DETAIL=1, TILESLAYERFLAG_GAME=1, TILESLAYERFLAG_TELE=2, TILESLAYERFLAG_SPEEDUP=4, TILESLAYERFLAG_FRONT=8, TILESLAYERFLAG_SWITCH=16, TILESLAYERFLAG_TUNE=32, ENTITY_OFFSET=255-16*4, }; struct CPoint { int x, y; // 22.10 fixed point }; struct CColor { int r, g, b, a; }; struct CQuad { CPoint m_aPoints[5]; CColor m_aColors[4]; CPoint m_aTexcoords[4]; int m_PosEnv; int m_PosEnvOffset; int m_ColorEnv; int m_ColorEnvOffset; }; class CTile { public: unsigned char m_Index; unsigned char m_Flags; unsigned char m_Skip; unsigned char m_Reserved; }; struct CMapItemInfo { int m_Version; int m_Author; int m_MapVersion; int m_Credits; int m_License; } ; struct CMapItemImage { int m_Version; int m_Width; int m_Height; int m_External; int m_ImageName; int m_ImageData; } ; struct CMapItemGroup_v1 { int m_Version; int m_OffsetX; int m_OffsetY; int m_ParallaxX; int m_ParallaxY; int m_StartLayer; int m_NumLayers; } ; struct CMapItemGroup : public CMapItemGroup_v1 { enum { CURRENT_VERSION=3 }; int m_UseClipping; int m_ClipX; int m_ClipY; int m_ClipW; int m_ClipH; int m_aName[3]; } ; struct CMapItemLayer { int m_Version; int m_Type; int m_Flags; } ; struct CMapItemLayerTilemap { CMapItemLayer m_Layer; int m_Version; int m_Width; int m_Height; int m_Flags; CColor m_Color; int m_ColorEnv; int m_ColorEnvOffset; int m_Image; int m_Data; int m_aName[3]; // DDRace int m_Tele; int m_Speedup; int m_Front; int m_Switch; int m_Tune; } ; struct CMapItemLayerQuads { CMapItemLayer m_Layer; int m_Version; int m_NumQuads; int m_Data; int m_Image; int m_aName[3]; } ; struct CMapItemVersion { int m_Version; } ; struct CEnvPoint { int m_Time; // in ms int m_Curvetype; int m_aValues[4]; // 1-4 depending on envelope (22.10 fixed point) bool operator<(const CEnvPoint &Other) { return m_Time < Other.m_Time; } } ; struct CMapItemEnvelope_v1 { int m_Version; int m_Channels; int m_StartPoint; int m_NumPoints; int m_aName[8]; } ; struct CMapItemEnvelope : public CMapItemEnvelope_v1 { enum { CURRENT_VERSION=2 }; int m_Synchronized; }; struct CSoundSource { CPoint m_Position; int m_Loop; int m_TimeDelay; // in s int m_FalloffDistance; int m_PosEnv; int m_PosEnvOffset; int m_SoundEnv; int m_SoundEnvOffset; }; struct CMapItemLayerSounds { enum { CURRENT_VERSION=1 }; CMapItemLayer m_Layer; int m_Version; int m_NumSources; int m_Data; int m_Sound; int m_aName[3]; }; struct CMapItemSound { int m_Version; int m_External; int m_SoundName; int m_SoundData; int m_SoundDataSize; } ; // DDRace class CTeleTile { public: unsigned char m_Number; unsigned char m_Type; }; class CSpeedupTile { public: unsigned char m_Force; unsigned char m_MaxSpeed; unsigned char m_Type; short m_Angle; }; class CSwitchTile { public: unsigned char m_Number; unsigned char m_Type; unsigned char m_Flags; unsigned char m_Delay; }; class CDoorTile { public: unsigned char m_Index; unsigned char m_Flags; int m_Number; }; class CTuneTile { public: unsigned char m_Number; unsigned char m_Type; }; #endif