/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ /* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef GAME_CLIENT_COMPONENTS_BINDS_H #define GAME_CLIENT_COMPONENTS_BINDS_H #include #include class CBinds : public CComponent { int GetKeyID(const char *pKeyName); static void ConBind(IConsole::IResult *pResult, void *pUserData); static void ConDumpBinds(IConsole::IResult *pResult, void *pUserData); static void ConUnbind(IConsole::IResult *pResult, void *pUserData); static void ConUnbindAll(IConsole::IResult *pResult, void *pUserData); class IConsole *GetConsole() const { return Console(); } static void ConfigSaveCallback(class IConfig *pConfig, void *pUserData); public: CBinds(); ~CBinds(); class CBindsSpecial : public CComponent { public: CBinds *m_pBinds; virtual bool OnInput(IInput::CEvent Event); }; enum { MODIFIER_NONE=0, MODIFIER_SHIFT, MODIFIER_CTRL, MODIFIER_ALT, MODIFIER_COUNT }; CBindsSpecial m_SpecialBinds; void Bind(int KeyID, const char *pStr, bool FreeOnly = false, int Modifier = MODIFIER_NONE); void SetDefaults(); void UnbindAll(); const char *Get(int KeyID, int Modifier); void GetKey(const char *pBindStr, char *aBuf, unsigned BufSize); int GetBindSlot(const char *pBindString, int *Modifier); static int GetModifierMask(IInput *i); static int GetModifierMaskOfKey(int Key); static bool ModifierMatchesKey(int Modifier, int Key); static const char *GetModifierName(int Modifier); virtual void OnConsoleInit(); virtual bool OnInput(IInput::CEvent Event); // DDRace void SetDDRaceBinds(bool FreeOnly); private: char *m_aapKeyBindings[MODIFIER_COUNT][KEY_LAST]; }; #endif