#include #include #include #include #include #include #include #include #include #include #include namespace baselib {} using namespace baselib; static snapshot_builder builder; void *snap_new_item(int type, int id, int size) { dbg_assert(type >= 0 && type <=0xffff, "incorrect type"); dbg_assert(id >= 0 && id <=0xffff, "incorrect id"); return builder.new_item(type, id, size); } // class client { public: enum { STATE_EMPTY = 0, STATE_CONNECTING = 1, STATE_INGAME = 2, }; // connection state info int state; int last_acked_snapshot; snapshot_storage snapshots; char name[MAX_NAME_LENGTH]; char clan[MAX_CLANNAME_LENGTH]; bool is_empty() const { return state == STATE_EMPTY; } bool is_ingame() const { return state == STATE_INGAME; } }; static client clients[MAX_CLIENTS]; static int current_tick = 0; static int send_heartbeats = 1; static net_server net; int server_tick() { return current_tick; } int server_tickspeed() { return SERVER_TICK_SPEED; } int server_init() { for(int i = 0; i < MAX_CLIENTS; i++) { clients[i].state = client::STATE_EMPTY; clients[i].name[0] = 0; clients[i].clan[0] = 0; //clients[i].lastactivity = 0; } current_tick = 0; return 0; } int server_getclientinfo(int client_id, client_info *info) { dbg_assert(client_id >= 0 && client_id < MAX_CLIENTS, "client_id is not valid"); dbg_assert(info != 0, "info can not be null"); if(clients[client_id].is_ingame()) { info->name = clients[client_id].name; info->latency = 0; return 1; } return 0; } int server_send_msg(int client_id) { const msg_info *info = msg_get_info(); NETPACKET packet; packet.client_id = client_id; packet.data = info->data; packet.data_size = info->size; if(info->flags&MSGFLAG_VITAL) packet.flags = PACKETFLAG_VITAL; net.send(&packet); return 0; } // TODO: remove this class class server { public: //socket_udp4 game_socket; const char *map_name; const char *server_name; int64 lasttick; int64 lastheartbeat; netaddr4 master_server; int biggest_snapshot; bool run(const char *servername, const char *mapname) { biggest_snapshot = 0; net_init(); // For Windows compatibility. map_name = mapname; server_name = servername; // load map if(!map_load(mapname)) { dbg_msg("server", "failed to load map. mapname='%s'"); return false; } // start server if(!net.open(8303, 0, 0)) { dbg_msg("network/server", "couldn't open socket"); return false; } //for(int i = 0; i < MAX_CLIENTS; i++) //dbg_msg("network/server", "\t%d: %d", i, clients[i].state); if (net_host_lookup(MASTER_SERVER_ADDRESS, MASTER_SERVER_PORT, &master_server) != 0) { // TODO: fix me //master_server = netaddr4(0, 0, 0, 0, 0); } mods_init(); int64 time_per_tick = time_freq()/SERVER_TICK_SPEED; int64 time_per_heartbeat = time_freq() * 30; int64 starttime = time_get(); //int64 lasttick = starttime; lasttick = starttime; lastheartbeat = 0; int64 reporttime = time_get(); int64 reportinterval = time_freq()*3; int64 simulationtime = 0; int64 snaptime = 0; int64 networktime = 0; while(1) { int64 t = time_get(); if(t-lasttick > time_per_tick) { { int64 start = time_get(); tick(); simulationtime += time_get()-start; } { int64 start = time_get(); snap(); snaptime += time_get()-start; } lasttick += time_per_tick; } if(send_heartbeats) { if (t > lastheartbeat+time_per_heartbeat) { if (master_server.port != 0) { int players = 0; for (int i = 0; i < MAX_CLIENTS; i++) if (!clients[i].is_empty()) players++; // TODO: fix me netaddr4 me(127, 0, 0, 0, 8303); //send_heartbeat(0, &me, players, MAX_CLIENTS, server_name, mapname); } lastheartbeat = t+time_per_heartbeat; } } { int64 start = time_get(); pump_network(); networktime += time_get()-start; } if(reporttime < time_get()) { int64 totaltime = simulationtime+snaptime+networktime; dbg_msg("server/report", "sim=%.02fms snap=%.02fms net=%.02fms total=%.02fms load=%.02f%%", simulationtime/(float)reportinterval*1000, snaptime/(float)reportinterval*1000, networktime/(float)reportinterval*1000, totaltime/(float)reportinterval*1000, (simulationtime+snaptime+networktime)/(float)reportinterval*100.0f); unsigned sent_total=0, recv_total=0; /* for (int i = 0; i < MAX_CLIENTS; i++) if (!clients[i].is_empty()) { unsigned s,r; clients[i].conn.counter_get(&s,&r); clients[i].conn.counter_reset(); sent_total += s; recv_total += r; } */ dbg_msg("server/report", "biggestsnap=%d send=%d recv=%d", biggest_snapshot, sent_total/3, recv_total/3); simulationtime = 0; snaptime = 0; networktime = 0; reporttime += reportinterval; } thread_sleep(1); } mods_shutdown(); map_unload(); } void tick() { current_tick++; mods_tick(); } void snap() { //if(current_tick&1) // return; mods_presnap(); for(int i = 0; i < MAX_CLIENTS; i++) { if(clients[i].is_ingame()) { char data[MAX_SNAPSHOT_SIZE]; char deltadata[MAX_SNAPSHOT_SIZE]; char compdata[MAX_SNAPSHOT_SIZE]; //char intdata[MAX_SNAPSHOT_SIZE]; builder.start(); mods_snap(i); // finish snapshot int snapshot_size = builder.finish(data); // remove old snapshos // keep 1 seconds worth of snapshots clients[i].snapshots.purge_until(current_tick-SERVER_TICK_SPEED); // save it the snapshot clients[i].snapshots.add(current_tick, snapshot_size, data); // find snapshot that we can preform delta against static snapshot emptysnap; emptysnap.data_size = 0; emptysnap.num_items = 0; snapshot *deltashot = &emptysnap; int deltashot_size; int delta_tick = -1; { void *delta_data; deltashot_size = clients[i].snapshots.get(clients[i].last_acked_snapshot, (void **)&delta_data); if(deltashot_size >= 0) { delta_tick = clients[i].last_acked_snapshot; deltashot = (snapshot *)delta_data; } } // create delta int deltasize = snapshot_create_delta(deltashot, (snapshot*)data, deltadata); if(deltasize) { // compress it //int intsize = -1; unsigned char intdata[MAX_SNAPSHOT_SIZE]; int intsize = intpack_compress(deltadata, deltasize, intdata); int compsize = zerobit_compress(intdata, intsize, compdata); //dbg_msg("compress", "%5d --delta-> %5d --int-> %5d --zero-> %5d %5d", //snapshot_size, deltasize, intsize, compsize, intsize-compsize); snapshot_size = compsize; if(snapshot_size > biggest_snapshot) biggest_snapshot = snapshot_size; const int max_size = MAX_SNAPSHOT_PACKSIZE; int numpackets = (snapshot_size+max_size-1)/max_size; for(int n = 0, left = snapshot_size; left; n++) { int chunk = left < max_size ? left : max_size; left -= chunk; if(numpackets == 1) msg_pack_start(NETMSG_SNAPSMALL, 0); else msg_pack_start(NETMSG_SNAP, 0); msg_pack_int(current_tick); msg_pack_int(current_tick-delta_tick); // compressed with msg_pack_int(chunk); msg_pack_raw(&compdata[n*max_size], chunk); msg_pack_end(); //const msg_info *info = msg_get_info(); //dbg_msg("server", "size=%d", info->size); server_send_msg(i); } } else { msg_pack_start(NETMSG_SNAPEMPTY, 0); msg_pack_int(current_tick); msg_pack_int(current_tick-delta_tick); // compressed with msg_pack_end(); server_send_msg(i); } } } mods_postsnap(); } void send_map(int cid) { msg_pack_start(NETMSG_MAP, MSGFLAG_VITAL); msg_pack_string(map_name, 0); msg_pack_end(); server_send_msg(cid); } void drop(int cid, const char *reason) { if(clients[cid].state == client::STATE_EMPTY) return; clients[cid].state = client::STATE_EMPTY; mods_client_drop(cid); dbg_msg("game", "player dropped. reason='%s' cid=%x name='%s'", reason, cid, clients[cid].name); } void process_client_packet(NETPACKET *packet) { int cid = packet->client_id; int msg = msg_unpack_start(packet->data, packet->data_size); if(msg == NETMSG_INFO) { strncpy(clients[cid].name, msg_unpack_string(), MAX_NAME_LENGTH); strncpy(clients[cid].clan, msg_unpack_string(), MAX_CLANNAME_LENGTH); const char *password = msg_unpack_string(); const char *skin = msg_unpack_string(); (void)password; // ignore these variables (void)skin; send_map(cid); } else if(msg == NETMSG_ENTERGAME) { dbg_msg("game", "player as entered the game. cid=%x", cid); clients[cid].state = client::STATE_INGAME; mods_client_enter(cid); } else if(msg == NETMSG_INPUT) { int input[MAX_INPUT_SIZE]; int size = msg_unpack_int(); for(int i = 0; i < size/4; i++) input[i] = msg_unpack_int(); mods_client_input(cid, input); } else if(msg == NETMSG_SNAPACK) { clients[cid].last_acked_snapshot = msg_unpack_int(); } else { dbg_msg("server", "strange message cid=%d msg=%d data_size=%d", cid, msg, packet->data_size); } } void process_packet(NETPACKET *packet) { } void client_timeout(int clientId) { drop(clientId, "client timedout"); } void pump_network() { net.update(); // process packets NETPACKET packet; while(net.recv(&packet)) { if(packet.client_id == -1) { // stateless } else process_client_packet(&packet); } // check for removed clients while(1) { int cid = net.delclient(); if(cid == -1) break; clients[cid].state = client::STATE_EMPTY; clients[cid].name[0] = 0; clients[cid].clan[0] = 0; clients[cid].snapshots.purge_all(); mods_client_drop(cid); dbg_msg("server", "del client %d", cid); } // check for new clients while(1) { int cid = net.newclient(); if(cid == -1) break; clients[cid].state = client::STATE_CONNECTING; clients[cid].name[0] = 0; clients[cid].clan[0] = 0; clients[cid].snapshots.purge_all(); clients[cid].last_acked_snapshot = -1; dbg_msg("server", "new client %d", cid); } } }; int main(int argc, char **argv) { dbg_msg("server", "starting..."); dbg_msg("server", "%d %d", sizeof(snapshot), sizeof(snapshot::item)); config_reset(); config_load("server.cfg"); const char *mapname = "data/demo.map"; const char *servername = 0; // parse arguments for(int i = 1; i < argc; i++) { if(argv[i][0] == '-' && argv[i][1] == 'm' && argv[i][2] == 0 && argc - i > 1) { // -m map i++; mapname = argv[i]; } else if(argv[i][0] == '-' && argv[i][1] == 'n' && argv[i][2] == 0 && argc - i > 1) { // -n server name i++; servername = argv[i]; } else if(argv[i][0] == '-' && argv[i][1] == 'p' && argv[i][2] == 0) { // -p (private server) send_heartbeats = 0; } else if(argv[i][0] == '-' && argv[i][1] == 'o' && argv[i][2] == 0) { // -o port i++; config_set_sv_port(&config, atol(argv[i])); } } if(!mapname) { dbg_msg("server", "no map given (-m MAPNAME)"); return 0; } if(!servername) { dbg_msg("server", "no server name given (-n \"server name\")"); return 0; } server_init(); server s; s.run(servername, mapname); return 0; }