#ifndef GAME_CLIENT_COMPONENTS_STATBOARD_H #define GAME_CLIENT_COMPONENTS_STATBOARD_H #include class CStatboard : public CComponent { private: bool m_Active; bool m_ScreenshotTaken; int64_t m_ScreenshotTime; static void ConKeyStats(IConsole::IResult *pResult, void *pUserData); void RenderGlobalStats(); void AutoStatScreenshot(); void AutoStatCSV(); char *m_pCSVstr; char *ReplaceCommata(char *pStr); void FormatStats(); public: CStatboard(); virtual void OnReset() override; virtual void OnConsoleInit() override; virtual void OnRender() override; virtual void OnRelease() override; virtual void OnMessage(int MsgType, void *pRawMsg) override; bool IsActive(); }; #endif // GAME_CLIENT_COMPONENTS_STATBOARD_H