/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ /* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef GAME_CLIENT_COMPONENTS_DAMAGEIND_H #define GAME_CLIENT_COMPONENTS_DAMAGEIND_H #include #include class CDamageInd : public CComponent { int64_t m_Lastupdate; struct CItem { vec2 m_Pos; vec2 m_Dir; float m_StartTime; float m_StartAngle; }; enum { MAX_ITEMS = 64, }; CItem m_aItems[MAX_ITEMS]; int m_NumItems; CItem *CreateI(); void DestroyI(CItem *i); int m_DmgIndQuadContainerIndex; public: CDamageInd(); void Create(vec2 Pos, vec2 Dir); void Reset(); virtual void OnRender() override; virtual void OnInit() override; }; #endif