/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ /* If you are missing that file, acquire a complete release at teeworlds.com. */ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "console.h" class CConsoleLogger : public ILogger { CGameConsole *m_pConsole; std::mutex m_ConsoleMutex; public: CConsoleLogger(CGameConsole *pConsole) : m_pConsole(pConsole) { dbg_assert(pConsole != nullptr, "console pointer must not be null"); } void Log(const CLogMessage *pMessage) override; void OnConsoleDeletion(); }; void CConsoleLogger::Log(const CLogMessage *pMessage) { if(m_Filter.Filters(pMessage)) { return; } ColorRGBA Color = gs_ConsoleDefaultColor; if(pMessage->m_HaveColor) { Color.r = pMessage->m_Color.r / 255.0; Color.g = pMessage->m_Color.g / 255.0; Color.b = pMessage->m_Color.b / 255.0; } std::unique_lock Guard(m_ConsoleMutex); if(m_pConsole) { m_pConsole->m_LocalConsole.PrintLine(pMessage->m_aLine, pMessage->m_LineLength, Color); } } void CConsoleLogger::OnConsoleDeletion() { std::unique_lock Guard(m_ConsoleMutex); m_pConsole = nullptr; } // TODO: support "tune_zone", which has tuning as second argument static const char *gs_apTuningCommands[] = {"tune ", "tune_reset ", "toggle_tune "}; static bool IsTuningCommandPrefix(const char *pStr) { return std::any_of(std::begin(gs_apTuningCommands), std::end(gs_apTuningCommands), [pStr](auto *pCmd) { return str_startswith_nocase(pStr, pCmd); }); } CGameConsole::CInstance::CInstance(int Type) { m_pHistoryEntry = 0x0; m_Type = Type; if(Type == CGameConsole::CONSOLETYPE_LOCAL) { m_pName = "local_console"; m_CompletionFlagmask = CFGFLAG_CLIENT; } else { m_pName = "remote_console"; m_CompletionFlagmask = CFGFLAG_SERVER; } m_aCompletionBuffer[0] = 0; m_CompletionChosen = -1; m_aCompletionBufferArgument[0] = 0; m_CompletionChosenArgument = -1; Reset(); m_aUser[0] = '\0'; m_UserGot = false; m_UsernameReq = false; m_IsCommand = false; m_Input.SetClipboardLineCallback([this](const char *pStr) { ExecuteLine(pStr); }); } void CGameConsole::CInstance::Init(CGameConsole *pGameConsole) { m_pGameConsole = pGameConsole; } void CGameConsole::CInstance::ClearBacklog() { m_BacklogLock.lock(); m_Backlog.Init(); m_BacklogCurPage = 0; m_BacklogLock.unlock(); } void CGameConsole::CInstance::ClearBacklogYOffsets() { m_BacklogLock.lock(); auto *pEntry = m_Backlog.First(); while(pEntry) { pEntry->m_YOffset = -1.0f; pEntry = m_Backlog.Next(pEntry); } m_BacklogLock.unlock(); } void CGameConsole::CInstance::ClearHistory() { m_History.Init(); m_pHistoryEntry = 0; } void CGameConsole::CInstance::Reset() { m_CompletionRenderOffset = 0.0f; m_CompletionRenderOffsetChange = 0.0f; m_pCommandName = ""; m_pCommandHelp = ""; m_pCommandParams = ""; } void CGameConsole::CInstance::ExecuteLine(const char *pLine) { if(m_Type == CGameConsole::CONSOLETYPE_LOCAL) m_pGameConsole->m_pConsole->ExecuteLine(pLine); else { if(m_pGameConsole->Client()->RconAuthed()) m_pGameConsole->Client()->Rcon(pLine); else { if(!m_UserGot && m_UsernameReq) { m_UserGot = true; str_copy(m_aUser, pLine); } else { m_pGameConsole->Client()->RconAuth(m_aUser, pLine); m_UserGot = false; } } } } void CGameConsole::CInstance::PossibleCommandsCompleteCallback(int Index, const char *pStr, void *pUser) { CGameConsole::CInstance *pInstance = (CGameConsole::CInstance *)pUser; if(pInstance->m_CompletionChosen == Index) pInstance->m_Input.Set(pStr); } static void StrCopyUntilSpace(char *pDest, size_t DestSize, const char *pSrc) { const char *pSpace = str_find(pSrc, " "); str_copy(pDest, pSrc, minimum(pSpace ? pSpace - pSrc + 1 : 1, DestSize)); } void CGameConsole::CInstance::PossibleArgumentsCompleteCallback(int Index, const char *pStr, void *pUser) { CGameConsole::CInstance *pInstance = (CGameConsole::CInstance *)pUser; if(pInstance->m_CompletionChosenArgument == Index) { // get command char aBuf[512]; StrCopyUntilSpace(aBuf, sizeof(aBuf), pInstance->GetString()); str_append(aBuf, " "); // append argument str_append(aBuf, pStr); pInstance->m_Input.Set(aBuf); } } bool CGameConsole::CInstance::OnInput(const IInput::CEvent &Event) { bool Handled = false; if(Event.m_Flags & IInput::FLAG_PRESS) { if(Event.m_Key == KEY_RETURN || Event.m_Key == KEY_KP_ENTER) { if(!m_Input.IsEmpty() || (m_UsernameReq && !m_pGameConsole->Client()->RconAuthed() && !m_UserGot)) { if(m_Type == CONSOLETYPE_LOCAL || m_pGameConsole->Client()->RconAuthed()) { const char *pPrevEntry = m_History.Last(); if(pPrevEntry == nullptr || str_comp(pPrevEntry, m_Input.GetString()) != 0) { char *pEntry = m_History.Allocate(m_Input.GetLength() + 1); str_copy(pEntry, m_Input.GetString(), m_Input.GetLength() + 1); } } ExecuteLine(m_Input.GetString()); m_Input.Clear(); m_pHistoryEntry = 0x0; } Handled = true; } else if(Event.m_Key == KEY_UP) { if(m_pHistoryEntry) { char *pTest = m_History.Prev(m_pHistoryEntry); if(pTest) m_pHistoryEntry = pTest; } else m_pHistoryEntry = m_History.Last(); if(m_pHistoryEntry) m_Input.Set(m_pHistoryEntry); Handled = true; } else if(Event.m_Key == KEY_DOWN) { if(m_pHistoryEntry) m_pHistoryEntry = m_History.Next(m_pHistoryEntry); if(m_pHistoryEntry) m_Input.Set(m_pHistoryEntry); else m_Input.Clear(); Handled = true; } else if(Event.m_Key == KEY_TAB) { const int Direction = m_pGameConsole->m_pClient->Input()->ShiftIsPressed() ? -1 : 1; // command completion if(m_Type == CGameConsole::CONSOLETYPE_LOCAL || m_pGameConsole->Client()->RconAuthed()) { const bool UseTempCommands = m_Type == CGameConsole::CONSOLETYPE_REMOTE && m_pGameConsole->Client()->RconAuthed() && m_pGameConsole->Client()->UseTempRconCommands(); const int CompletionEnumerationCount = m_pGameConsole->m_pConsole->PossibleCommands(m_aCompletionBuffer, m_CompletionFlagmask, UseTempCommands); if(CompletionEnumerationCount) { if(m_CompletionChosen == -1 && Direction < 0) m_CompletionChosen = 0; m_CompletionChosen = (m_CompletionChosen + Direction + CompletionEnumerationCount) % CompletionEnumerationCount; m_pGameConsole->m_pConsole->PossibleCommands(m_aCompletionBuffer, m_CompletionFlagmask, UseTempCommands, PossibleCommandsCompleteCallback, this); } else if(m_CompletionChosen != -1) { m_CompletionChosen = -1; Reset(); } } // argument completion (tuning, ...) if(m_Type == CGameConsole::CONSOLETYPE_REMOTE && m_pGameConsole->Client()->RconAuthed()) { const bool TuningCompletion = IsTuningCommandPrefix(GetString()); if(TuningCompletion) { int CompletionEnumerationCount = m_pGameConsole->m_pClient->m_aTuning[g_Config.m_ClDummy].PossibleTunings(m_aCompletionBufferArgument); if(CompletionEnumerationCount) { if(m_CompletionChosenArgument == -1 && Direction < 0) m_CompletionChosenArgument = 0; m_CompletionChosenArgument = (m_CompletionChosenArgument + Direction + CompletionEnumerationCount) % CompletionEnumerationCount; m_pGameConsole->m_pClient->m_aTuning[g_Config.m_ClDummy].PossibleTunings(m_aCompletionBufferArgument, PossibleArgumentsCompleteCallback, this); } else if(m_CompletionChosenArgument != -1) { m_CompletionChosenArgument = -1; Reset(); } } } } else if(Event.m_Key == KEY_PAGEUP) { ++m_BacklogCurPage; m_HasSelection = false; } else if(Event.m_Key == KEY_PAGEDOWN) { m_HasSelection = false; --m_BacklogCurPage; if(m_BacklogCurPage < 0) m_BacklogCurPage = 0; } // in order not to conflict with CLineInput's handling of Home/End only // react to it when the input is empty else if(Event.m_Key == KEY_HOME && m_Input.IsEmpty()) { m_BacklogCurPage = INT_MAX; m_HasSelection = false; } else if(Event.m_Key == KEY_END && m_Input.IsEmpty()) { m_BacklogCurPage = 0; m_HasSelection = false; } } if(!Handled) Handled = m_Input.ProcessInput(Event); if(Event.m_Flags & (IInput::FLAG_PRESS | IInput::FLAG_TEXT)) { if(Event.m_Key != KEY_TAB && Event.m_Key != KEY_LSHIFT && Event.m_Key != KEY_RSHIFT) { m_CompletionChosen = -1; str_copy(m_aCompletionBuffer, m_Input.GetString()); for(const auto *pCmd : gs_apTuningCommands) { if(str_startswith_nocase(m_Input.GetString(), pCmd)) { m_CompletionChosenArgument = -1; str_copy(m_aCompletionBufferArgument, &m_Input.GetString()[str_length(pCmd)]); } } Reset(); } // find the current command { char aBuf[512]; StrCopyUntilSpace(aBuf, sizeof(aBuf), GetString()); const IConsole::CCommandInfo *pCommand = m_pGameConsole->m_pConsole->GetCommandInfo(aBuf, m_CompletionFlagmask, m_Type != CGameConsole::CONSOLETYPE_LOCAL && m_pGameConsole->Client()->RconAuthed() && m_pGameConsole->Client()->UseTempRconCommands()); if(pCommand) { m_IsCommand = true; m_pCommandName = pCommand->m_pName; m_pCommandHelp = pCommand->m_pHelp; m_pCommandParams = pCommand->m_pParams; } else m_IsCommand = false; } } return Handled; } void CGameConsole::CInstance::PrintLine(const char *pLine, int Len, ColorRGBA PrintColor) { m_BacklogLock.lock(); CBacklogEntry *pEntry = m_Backlog.Allocate(sizeof(CBacklogEntry) + Len); pEntry->m_YOffset = -1.0f; pEntry->m_PrintColor = PrintColor; str_copy(pEntry->m_aText, pLine, Len + 1); m_NewLineCounter++; m_BacklogLock.unlock(); } CGameConsole::CGameConsole() : m_LocalConsole(CONSOLETYPE_LOCAL), m_RemoteConsole(CONSOLETYPE_REMOTE) { m_ConsoleType = CONSOLETYPE_LOCAL; m_ConsoleState = CONSOLE_CLOSED; m_StateChangeEnd = 0.0f; m_StateChangeDuration = 0.1f; m_pConsoleLogger = new CConsoleLogger(this); } CGameConsole::~CGameConsole() { if(m_pConsoleLogger) m_pConsoleLogger->OnConsoleDeletion(); } CGameConsole::CInstance *CGameConsole::CurrentConsole() { if(m_ConsoleType == CONSOLETYPE_REMOTE) return &m_RemoteConsole; return &m_LocalConsole; } void CGameConsole::OnReset() { m_RemoteConsole.Reset(); } // only defined for 0<=t<=1 static float ConsoleScaleFunc(float t) { return std::sin(std::acos(1.0f - t)); } struct CCompletionOptionRenderInfo { CGameConsole *m_pSelf; CTextCursor m_Cursor; const char *m_pCurrentCmd; int m_WantedCompletion; float m_Offset; float *m_pOffsetChange; float m_Width; float m_TotalWidth; }; void CGameConsole::PossibleCommandsRenderCallback(int Index, const char *pStr, void *pUser) { CCompletionOptionRenderInfo *pInfo = static_cast(pUser); if(Index == pInfo->m_WantedCompletion) { float TextWidth = pInfo->m_pSelf->TextRender()->TextWidth(pInfo->m_Cursor.m_FontSize, pStr, -1, -1.0f); const CUIRect Rect = {pInfo->m_Cursor.m_X - 2.5f, pInfo->m_Cursor.m_Y - 4.f / 2.f, TextWidth + 5.f, pInfo->m_Cursor.m_FontSize + 4.f}; Rect.Draw(ColorRGBA(229.0f / 255.0f, 185.0f / 255.0f, 4.0f / 255.0f, 0.85f), IGraphics::CORNER_ALL, pInfo->m_Cursor.m_FontSize / 3.f); // scroll when out of sight const bool MoveLeft = Rect.x - *pInfo->m_pOffsetChange < 0.0f; const bool MoveRight = Rect.x + Rect.w - *pInfo->m_pOffsetChange > pInfo->m_Width; if(MoveLeft && !MoveRight) *pInfo->m_pOffsetChange -= -Rect.x + pInfo->m_Width / 4.0f; else if(!MoveLeft && MoveRight) *pInfo->m_pOffsetChange += Rect.x + Rect.w - pInfo->m_Width + pInfo->m_Width / 4.0f; pInfo->m_pSelf->TextRender()->TextColor(0.05f, 0.05f, 0.05f, 1); pInfo->m_pSelf->TextRender()->TextEx(&pInfo->m_Cursor, pStr, -1); } else { const char *pMatchStart = str_find_nocase(pStr, pInfo->m_pCurrentCmd); if(pMatchStart) { pInfo->m_pSelf->TextRender()->TextColor(0.5f, 0.5f, 0.5f, 1); pInfo->m_pSelf->TextRender()->TextEx(&pInfo->m_Cursor, pStr, pMatchStart - pStr); pInfo->m_pSelf->TextRender()->TextColor(229.0f / 255.0f, 185.0f / 255.0f, 4.0f / 255.0f, 1); pInfo->m_pSelf->TextRender()->TextEx(&pInfo->m_Cursor, pMatchStart, str_length(pInfo->m_pCurrentCmd)); pInfo->m_pSelf->TextRender()->TextColor(0.5f, 0.5f, 0.5f, 1); pInfo->m_pSelf->TextRender()->TextEx(&pInfo->m_Cursor, pMatchStart + str_length(pInfo->m_pCurrentCmd), -1); } else { pInfo->m_pSelf->TextRender()->TextColor(0.75f, 0.75f, 0.75f, 1); pInfo->m_pSelf->TextRender()->TextEx(&pInfo->m_Cursor, pStr, -1); } } pInfo->m_Cursor.m_X += 7.0f; pInfo->m_TotalWidth = pInfo->m_Cursor.m_X + pInfo->m_Offset; } void CGameConsole::OnRender() { CUIRect Screen = *UI()->Screen(); CInstance *pConsole = CurrentConsole(); float ConsoleMaxHeight = Screen.h * 3 / 5.0f; float ConsoleHeight; float Progress = (Client()->GlobalTime() - (m_StateChangeEnd - m_StateChangeDuration)) / m_StateChangeDuration; if(Progress >= 1.0f) { if(m_ConsoleState == CONSOLE_CLOSING) { m_ConsoleState = CONSOLE_CLOSED; pConsole->m_Input.Deactivate(); pConsole->m_BacklogLastActivePage = -1; } else if(m_ConsoleState == CONSOLE_OPENING) { m_ConsoleState = CONSOLE_OPEN; pConsole->m_Input.Activate(EInputPriority::CONSOLE); } Progress = 1.0f; } if(m_ConsoleState == CONSOLE_OPEN && g_Config.m_ClEditor) Toggle(CONSOLETYPE_LOCAL); if(m_ConsoleState == CONSOLE_CLOSED) return; if(m_ConsoleState == CONSOLE_OPEN) Input()->MouseModeAbsolute(); float ConsoleHeightScale; if(m_ConsoleState == CONSOLE_OPENING) ConsoleHeightScale = ConsoleScaleFunc(Progress); else if(m_ConsoleState == CONSOLE_CLOSING) ConsoleHeightScale = ConsoleScaleFunc(1.0f - Progress); else //if (console_state == CONSOLE_OPEN) ConsoleHeightScale = ConsoleScaleFunc(1.0f); ConsoleHeight = ConsoleHeightScale * ConsoleMaxHeight; UI()->MapScreen(); // do console shadow Graphics()->TextureClear(); Graphics()->QuadsBegin(); IGraphics::CColorVertex Array[4] = { IGraphics::CColorVertex(0, 0, 0, 0, 0.5f), IGraphics::CColorVertex(1, 0, 0, 0, 0.5f), IGraphics::CColorVertex(2, 0, 0, 0, 0.0f), IGraphics::CColorVertex(3, 0, 0, 0, 0.0f)}; Graphics()->SetColorVertex(Array, 4); IGraphics::CQuadItem QuadItem(0, ConsoleHeight, Screen.w, 10.0f); Graphics()->QuadsDrawTL(&QuadItem, 1); Graphics()->QuadsEnd(); // do background Graphics()->TextureSet(g_pData->m_aImages[IMAGE_CONSOLE_BG].m_Id); Graphics()->QuadsBegin(); Graphics()->SetColor(0.2f, 0.2f, 0.2f, 0.9f); if(m_ConsoleType == CONSOLETYPE_REMOTE) Graphics()->SetColor(0.4f, 0.2f, 0.2f, 0.9f); Graphics()->QuadsSetSubset(0, -ConsoleHeight * 0.075f, Screen.w * 0.075f * 0.5f, 0); QuadItem = IGraphics::CQuadItem(0, 0, Screen.w, ConsoleHeight); Graphics()->QuadsDrawTL(&QuadItem, 1); Graphics()->QuadsEnd(); // do small bar shadow Graphics()->TextureClear(); Graphics()->QuadsBegin(); Array[0] = IGraphics::CColorVertex(0, 0, 0, 0, 0.0f); Array[1] = IGraphics::CColorVertex(1, 0, 0, 0, 0.0f); Array[2] = IGraphics::CColorVertex(2, 0, 0, 0, 0.25f); Array[3] = IGraphics::CColorVertex(3, 0, 0, 0, 0.25f); Graphics()->SetColorVertex(Array, 4); QuadItem = IGraphics::CQuadItem(0, ConsoleHeight - 20, Screen.w, 10); Graphics()->QuadsDrawTL(&QuadItem, 1); Graphics()->QuadsEnd(); // do the lower bar Graphics()->TextureSet(g_pData->m_aImages[IMAGE_CONSOLE_BAR].m_Id); Graphics()->QuadsBegin(); Graphics()->SetColor(1.0f, 1.0f, 1.0f, 0.9f); Graphics()->QuadsSetSubset(0, 0.1f, Screen.w * 0.015f, 1 - 0.1f); QuadItem = IGraphics::CQuadItem(0, ConsoleHeight - 10.0f, Screen.w, 10.0f); Graphics()->QuadsDrawTL(&QuadItem, 1); Graphics()->QuadsEnd(); ConsoleHeight -= 22.0f; { float FontSize = 10.0f; float RowHeight = FontSize * 1.25f; float x = 3; float y = ConsoleHeight - RowHeight - 5.0f; const float InitialX = x; const float InitialY = y; // render prompt CTextCursor Cursor; TextRender()->SetCursor(&Cursor, x, y, FontSize, TEXTFLAG_RENDER); const char *pPrompt = "> "; if(m_ConsoleType == CONSOLETYPE_REMOTE) { if(Client()->State() == IClient::STATE_LOADING || Client()->State() == IClient::STATE_ONLINE) { if(Client()->RconAuthed()) pPrompt = "rcon> "; else { if(pConsole->m_UsernameReq) { if(!pConsole->m_UserGot) pPrompt = "Enter Username> "; else pPrompt = "Enter Password> "; } else pPrompt = "Enter Password> "; } } else pPrompt = "NOT CONNECTED> "; } TextRender()->TextEx(&Cursor, pPrompt, -1); // check if mouse is pressed if(!pConsole->m_MouseIsPress && Input()->NativeMousePressed(1)) { pConsole->m_MouseIsPress = true; ivec2 MousePress; Input()->NativeMousePos(&MousePress.x, &MousePress.y); pConsole->m_MousePress.x = (MousePress.x / (float)Graphics()->WindowWidth()) * Screen.w; pConsole->m_MousePress.y = (MousePress.y / (float)Graphics()->WindowHeight()) * Screen.h; } if(pConsole->m_MouseIsPress) { ivec2 MouseRelease; Input()->NativeMousePos(&MouseRelease.x, &MouseRelease.y); pConsole->m_MouseRelease.x = (MouseRelease.x / (float)Graphics()->WindowWidth()) * Screen.w; pConsole->m_MouseRelease.y = (MouseRelease.y / (float)Graphics()->WindowHeight()) * Screen.h; } if(pConsole->m_MouseIsPress && !Input()->NativeMousePressed(1)) { pConsole->m_MouseIsPress = false; } x = Cursor.m_X; if(m_ConsoleState == CONSOLE_OPEN) { if(pConsole->m_MousePress.y >= pConsole->m_BoundingBox.m_Y && pConsole->m_MousePress.y < pConsole->m_BoundingBox.m_Y + pConsole->m_BoundingBox.m_H) { CLineInput::SMouseSelection *pMouseSelection = pConsole->m_Input.GetMouseSelection(); pMouseSelection->m_Selecting = pConsole->m_MouseIsPress; pMouseSelection->m_PressMouse = pConsole->m_MousePress; pMouseSelection->m_ReleaseMouse = pConsole->m_MouseRelease; } else if(pConsole->m_MouseIsPress) { pConsole->m_Input.SelectNothing(); } } // render console input (wrap line) pConsole->m_Input.SetHidden(m_ConsoleType == CONSOLETYPE_REMOTE && Client()->State() == IClient::STATE_ONLINE && !Client()->RconAuthed() && (pConsole->m_UserGot || !pConsole->m_UsernameReq)); pConsole->m_Input.Activate(EInputPriority::CONSOLE); // Ensure that the input is active const CUIRect InputCursorRect = {x, y + FontSize, 0.0f, 0.0f}; pConsole->m_BoundingBox = pConsole->m_Input.Render(&InputCursorRect, FontSize, TEXTALIGN_BL, pConsole->m_Input.WasChanged(), Screen.w - 10.0f - x); if(pConsole->m_LastInputHeight == 0.0f && pConsole->m_BoundingBox.m_H != 0.0f) pConsole->m_LastInputHeight = pConsole->m_BoundingBox.m_H; if(pConsole->m_Input.HasSelection()) pConsole->m_HasSelection = false; // Clear console selection if we have a line input selection y -= pConsole->m_BoundingBox.m_H - FontSize; TextRender()->SetCursor(&Cursor, x, y, FontSize, TEXTFLAG_RENDER); Cursor.m_LineWidth = Screen.w - 10.0f - x; if(pConsole->m_LastInputHeight != pConsole->m_BoundingBox.m_H) { pConsole->m_HasSelection = false; pConsole->m_MouseIsPress = false; pConsole->m_LastInputHeight = pConsole->m_BoundingBox.m_H; } // render possible commands if((m_ConsoleType == CONSOLETYPE_LOCAL || Client()->RconAuthed()) && !pConsole->m_Input.IsEmpty()) { CCompletionOptionRenderInfo Info; Info.m_pSelf = this; Info.m_WantedCompletion = pConsole->m_CompletionChosen; Info.m_Offset = pConsole->m_CompletionRenderOffset; Info.m_pOffsetChange = &pConsole->m_CompletionRenderOffsetChange; Info.m_Width = Screen.w; Info.m_TotalWidth = 0.0f; Info.m_pCurrentCmd = pConsole->m_aCompletionBuffer; TextRender()->SetCursor(&Info.m_Cursor, InitialX - Info.m_Offset, InitialY + RowHeight + 2.0f, FontSize, TEXTFLAG_RENDER | TEXTFLAG_STOP_AT_END); Info.m_Cursor.m_LineWidth = std::numeric_limits::max(); const int NumCommands = m_pConsole->PossibleCommands(Info.m_pCurrentCmd, pConsole->m_CompletionFlagmask, m_ConsoleType != CGameConsole::CONSOLETYPE_LOCAL && Client()->RconAuthed() && Client()->UseTempRconCommands(), PossibleCommandsRenderCallback, &Info); pConsole->m_CompletionRenderOffset = Info.m_Offset; if(NumCommands <= 0 && pConsole->m_IsCommand) { const bool TuningCompletion = IsTuningCommandPrefix(Info.m_pCurrentCmd); int NumArguments = 0; if(TuningCompletion) { Info.m_WantedCompletion = pConsole->m_CompletionChosenArgument; Info.m_TotalWidth = 0.0f; Info.m_pCurrentCmd = pConsole->m_aCompletionBufferArgument; NumArguments = m_pClient->m_aTuning[g_Config.m_ClDummy].PossibleTunings(Info.m_pCurrentCmd, PossibleCommandsRenderCallback, &Info); pConsole->m_CompletionRenderOffset = Info.m_Offset; } if(NumArguments <= 0 && pConsole->m_IsCommand) { char aBuf[1024]; str_format(aBuf, sizeof(aBuf), "Help: %s ", pConsole->m_pCommandHelp); TextRender()->TextEx(&Info.m_Cursor, aBuf, -1); TextRender()->TextColor(0.75f, 0.75f, 0.75f, 1); str_format(aBuf, sizeof(aBuf), "Usage: %s %s", pConsole->m_pCommandName, pConsole->m_pCommandParams); TextRender()->TextEx(&Info.m_Cursor, aBuf, -1); } } UI()->DoSmoothScrollLogic(&pConsole->m_CompletionRenderOffset, &pConsole->m_CompletionRenderOffsetChange, Info.m_Width, Info.m_TotalWidth); } pConsole->m_BacklogLock.lock(); // render log (current page, wrap lines) CInstance::CBacklogEntry *pEntry = pConsole->m_Backlog.Last(); float OffsetY = 0.0f; float LineOffset = 1.0f; std::string SelectionString; if(pConsole->m_BacklogLastActivePage < 0) pConsole->m_BacklogLastActivePage = pConsole->m_BacklogCurPage; int TotalPages = 1; for(int Page = 0; Page <= maximum(pConsole->m_BacklogLastActivePage, pConsole->m_BacklogCurPage); ++Page, OffsetY = 0.0f) { while(pEntry) { TextRender()->TextColor(pEntry->m_PrintColor); // get y offset (calculate it if we haven't yet) if(pEntry->m_YOffset < 0.0f) { TextRender()->SetCursor(&Cursor, 0.0f, 0.0f, FontSize, 0); Cursor.m_LineWidth = Screen.w - 10; Cursor.m_MaxLines = 10; TextRender()->TextEx(&Cursor, pEntry->m_aText, -1); pEntry->m_YOffset = Cursor.Height() + LineOffset; } OffsetY += pEntry->m_YOffset; if((pConsole->m_HasSelection || pConsole->m_MouseIsPress) && pConsole->m_NewLineCounter > 0) { float MouseExtraOff = pEntry->m_YOffset; pConsole->m_MousePress.y -= MouseExtraOff; if(!pConsole->m_MouseIsPress) pConsole->m_MouseRelease.y -= MouseExtraOff; } // next page when lines reach the top if(y - OffsetY <= RowHeight) break; // just render output from current backlog page (render bottom up) if(Page == pConsole->m_BacklogLastActivePage) { TextRender()->SetCursor(&Cursor, 0.0f, y - OffsetY, FontSize, TEXTFLAG_RENDER); Cursor.m_LineWidth = Screen.w - 10.0f; Cursor.m_MaxLines = 10; Cursor.m_CalculateSelectionMode = (m_ConsoleState == CONSOLE_OPEN && pConsole->m_MousePress.y < pConsole->m_BoundingBox.m_Y && (pConsole->m_MouseIsPress || (pConsole->m_CurSelStart != pConsole->m_CurSelEnd) || pConsole->m_HasSelection)) ? TEXT_CURSOR_SELECTION_MODE_CALCULATE : TEXT_CURSOR_SELECTION_MODE_NONE; Cursor.m_PressMouse = pConsole->m_MousePress; Cursor.m_ReleaseMouse = pConsole->m_MouseRelease; TextRender()->TextEx(&Cursor, pEntry->m_aText, -1); if(Cursor.m_CalculateSelectionMode == TEXT_CURSOR_SELECTION_MODE_CALCULATE) { pConsole->m_CurSelStart = minimum(Cursor.m_SelectionStart, Cursor.m_SelectionEnd); pConsole->m_CurSelEnd = maximum(Cursor.m_SelectionStart, Cursor.m_SelectionEnd); } if(pConsole->m_CurSelStart != pConsole->m_CurSelEnd) { if(m_WantsSelectionCopy) { const bool HasNewLine = !SelectionString.empty(); const size_t OffUTF8Start = str_utf8_offset_chars_to_bytes(pEntry->m_aText, pConsole->m_CurSelStart); const size_t OffUTF8End = str_utf8_offset_chars_to_bytes(pEntry->m_aText, pConsole->m_CurSelEnd); SelectionString.insert(0, (std::string(&pEntry->m_aText[OffUTF8Start], OffUTF8End - OffUTF8Start) + (HasNewLine ? "\n" : ""))); } pConsole->m_HasSelection = true; } } pEntry = pConsole->m_Backlog.Prev(pEntry); // reset color TextRender()->TextColor(1, 1, 1, 1); if(pConsole->m_NewLineCounter > 0) --pConsole->m_NewLineCounter; } if(!pEntry) break; TotalPages++; } pConsole->m_BacklogCurPage = clamp(pConsole->m_BacklogCurPage, 0, TotalPages - 1); pConsole->m_BacklogLastActivePage = pConsole->m_BacklogCurPage; pConsole->m_BacklogLock.unlock(); if(m_WantsSelectionCopy && !SelectionString.empty()) { pConsole->m_HasSelection = false; pConsole->m_CurSelStart = -1; pConsole->m_CurSelEnd = -1; Input()->SetClipboardText(SelectionString.c_str()); m_WantsSelectionCopy = false; } // render page char aBuf[128]; TextRender()->TextColor(1, 1, 1, 1); str_format(aBuf, sizeof(aBuf), Localize("-Page %d-"), pConsole->m_BacklogCurPage + 1); TextRender()->Text(10.0f, FontSize / 2.f, FontSize, aBuf, -1.0f); // render version str_copy(aBuf, "v" GAME_VERSION " on " CONF_PLATFORM_STRING " " CONF_ARCH_STRING); float Width = TextRender()->TextWidth(FontSize, aBuf, -1, -1.0f); TextRender()->Text(Screen.w - Width - 10.0f, FontSize / 2.f, FontSize, aBuf, -1.0f); } } void CGameConsole::OnMessage(int MsgType, void *pRawMsg) { } bool CGameConsole::OnInput(const IInput::CEvent &Event) { // accept input when opening, but not at first frame to discard the input that caused the console to open if(m_ConsoleState != CONSOLE_OPEN && (m_ConsoleState != CONSOLE_OPENING || m_StateChangeEnd == Client()->GlobalTime() + m_StateChangeDuration)) return false; if((Event.m_Key >= KEY_F1 && Event.m_Key <= KEY_F12) || (Event.m_Key >= KEY_F13 && Event.m_Key <= KEY_F24)) return false; if(Event.m_Key == KEY_ESCAPE && (Event.m_Flags & IInput::FLAG_PRESS)) Toggle(m_ConsoleType); else if(!CurrentConsole()->OnInput(Event)) { if(m_pClient->Input()->ModifierIsPressed() && Event.m_Flags & IInput::FLAG_PRESS && Event.m_Key == KEY_C) m_WantsSelectionCopy = true; } return true; } void CGameConsole::Toggle(int Type) { if(m_ConsoleType != Type && (m_ConsoleState == CONSOLE_OPEN || m_ConsoleState == CONSOLE_OPENING)) { // don't toggle console, just switch what console to use } else { if(m_ConsoleState == CONSOLE_CLOSED || m_ConsoleState == CONSOLE_OPEN) { m_StateChangeEnd = Client()->GlobalTime() + m_StateChangeDuration; } else { float Progress = m_StateChangeEnd - Client()->GlobalTime(); float ReversedProgress = m_StateChangeDuration - Progress; m_StateChangeEnd = Client()->GlobalTime() + ReversedProgress; } if(m_ConsoleState == CONSOLE_CLOSED || m_ConsoleState == CONSOLE_CLOSING) { UI()->SetEnabled(false); m_ConsoleState = CONSOLE_OPENING; } else { Input()->MouseModeRelative(); UI()->SetEnabled(true); m_pClient->OnRelease(); m_ConsoleState = CONSOLE_CLOSING; } } m_ConsoleType = Type; } void CGameConsole::Dump(int Type) { CInstance *pConsole = Type == CONSOLETYPE_REMOTE ? &m_RemoteConsole : &m_LocalConsole; char aBuf[IO_MAX_PATH_LENGTH + 64]; char aFilename[IO_MAX_PATH_LENGTH]; str_timestamp(aBuf, sizeof(aBuf)); str_format(aFilename, sizeof(aFilename), "dumps/%s_dump_%s.txt", pConsole->m_pName, aBuf); IOHANDLE File = Storage()->OpenFile(aFilename, IOFLAG_WRITE, IStorage::TYPE_SAVE); if(File) { pConsole->m_BacklogLock.lock(); for(CInstance::CBacklogEntry *pEntry = pConsole->m_Backlog.First(); pEntry; pEntry = pConsole->m_Backlog.Next(pEntry)) { io_write(File, pEntry->m_aText, str_length(pEntry->m_aText)); io_write_newline(File); } pConsole->m_BacklogLock.unlock(); io_close(File); str_format(aBuf, sizeof(aBuf), "%s contents were written to '%s'", pConsole->m_pName, aFilename); } else { str_format(aBuf, sizeof(aBuf), "Failed to open '%s'", aFilename); } Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "console", aBuf); } void CGameConsole::ConToggleLocalConsole(IConsole::IResult *pResult, void *pUserData) { ((CGameConsole *)pUserData)->Toggle(CONSOLETYPE_LOCAL); } void CGameConsole::ConToggleRemoteConsole(IConsole::IResult *pResult, void *pUserData) { ((CGameConsole *)pUserData)->Toggle(CONSOLETYPE_REMOTE); } void CGameConsole::ConClearLocalConsole(IConsole::IResult *pResult, void *pUserData) { ((CGameConsole *)pUserData)->m_LocalConsole.ClearBacklog(); } void CGameConsole::ConClearRemoteConsole(IConsole::IResult *pResult, void *pUserData) { ((CGameConsole *)pUserData)->m_RemoteConsole.ClearBacklog(); } void CGameConsole::ConDumpLocalConsole(IConsole::IResult *pResult, void *pUserData) { ((CGameConsole *)pUserData)->Dump(CONSOLETYPE_LOCAL); } void CGameConsole::ConDumpRemoteConsole(IConsole::IResult *pResult, void *pUserData) { ((CGameConsole *)pUserData)->Dump(CONSOLETYPE_REMOTE); } void CGameConsole::ConConsolePageUp(IConsole::IResult *pResult, void *pUserData) { CInstance *pConsole = ((CGameConsole *)pUserData)->CurrentConsole(); pConsole->m_BacklogCurPage++; } void CGameConsole::ConConsolePageDown(IConsole::IResult *pResult, void *pUserData) { CInstance *pConsole = ((CGameConsole *)pUserData)->CurrentConsole(); --pConsole->m_BacklogCurPage; if(pConsole->m_BacklogCurPage < 0) pConsole->m_BacklogCurPage = 0; } void CGameConsole::ConchainConsoleOutputLevel(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData) { CGameConsole *pSelf = (CGameConsole *)pUserData; pfnCallback(pResult, pCallbackUserData); if(pResult->NumArguments()) { pSelf->m_pConsoleLogger->SetFilter(CLogFilter{IConsole::ToLogLevelFilter(g_Config.m_ConsoleOutputLevel)}); } } void CGameConsole::RequireUsername(bool UsernameReq) { if((m_RemoteConsole.m_UsernameReq = UsernameReq)) { m_RemoteConsole.m_aUser[0] = '\0'; m_RemoteConsole.m_UserGot = false; } } void CGameConsole::PrintLine(int Type, const char *pLine) { if(Type == CONSOLETYPE_LOCAL) m_LocalConsole.PrintLine(pLine, str_length(pLine), ColorRGBA{1, 1, 1, 1}); else if(Type == CONSOLETYPE_REMOTE) m_RemoteConsole.PrintLine(pLine, str_length(pLine), ColorRGBA{1, 1, 1, 1}); } void CGameConsole::OnConsoleInit() { // init console instances m_LocalConsole.Init(this); m_RemoteConsole.Init(this); m_pConsole = Kernel()->RequestInterface(); Console()->Register("toggle_local_console", "", CFGFLAG_CLIENT, ConToggleLocalConsole, this, "Toggle local console"); Console()->Register("toggle_remote_console", "", CFGFLAG_CLIENT, ConToggleRemoteConsole, this, "Toggle remote console"); Console()->Register("clear_local_console", "", CFGFLAG_CLIENT, ConClearLocalConsole, this, "Clear local console"); Console()->Register("clear_remote_console", "", CFGFLAG_CLIENT, ConClearRemoteConsole, this, "Clear remote console"); Console()->Register("dump_local_console", "", CFGFLAG_CLIENT, ConDumpLocalConsole, this, "Write local console contents to a text file"); Console()->Register("dump_remote_console", "", CFGFLAG_CLIENT, ConDumpRemoteConsole, this, "Write remote console contents to a text file"); Console()->Register("console_page_up", "", CFGFLAG_CLIENT, ConConsolePageUp, this, "Previous page in console"); Console()->Register("console_page_down", "", CFGFLAG_CLIENT, ConConsolePageDown, this, "Next page in console"); Console()->Chain("console_output_level", ConchainConsoleOutputLevel, this); } void CGameConsole::OnInit() { Engine()->SetAdditionalLogger(std::unique_ptr(m_pConsoleLogger)); // add resize event Graphics()->AddWindowResizeListener([this]() { m_LocalConsole.ClearBacklogYOffsets(); m_LocalConsole.m_HasSelection = false; m_RemoteConsole.ClearBacklogYOffsets(); m_RemoteConsole.m_HasSelection = false; }); } void CGameConsole::OnStateChange(int NewState, int OldState) { if(OldState == IClient::STATE_ONLINE && NewState < IClient::STATE_LOADING) { m_RemoteConsole.m_UserGot = false; m_RemoteConsole.m_aUser[0] = '\0'; m_RemoteConsole.m_Input.Clear(); m_RemoteConsole.m_UsernameReq = false; } }