/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ /* If you are missing that file, acquire a complete release at teeworlds.com. */ #include // sort #include #include #include #include #include #include #include #include #include #include #include #include "srvbrowse.h" class SortWrap { typedef bool (CServerBrowser::*SortFunc)(int, int) const; SortFunc m_pfnSort; CServerBrowser *m_pThis; public: SortWrap(CServerBrowser *t, SortFunc f) : m_pfnSort(f), m_pThis(t) {} bool operator()(int a, int b) { return (m_pThis->*m_pfnSort)(a, b); } }; CServerBrowser::CServerBrowser() { m_pMasterServer = 0; m_ppServerlist = 0; m_pSortedServerlist = 0; m_NumFavoriteServers = 0; mem_zero(m_aServerlistIp, sizeof(m_aServerlistIp)); m_pFirstReqServer = 0; // request list m_pLastReqServer = 0; m_NumRequests = 0; m_NeedRefresh = 0; m_NumSortedServers = 0; m_NumSortedServersCapacity = 0; m_NumServers = 0; m_NumServerCapacity = 0; m_Sorthash = 0; m_aFilterString[0] = 0; m_aFilterGametypeString[0] = 0; // the token is to keep server refresh separated from each other m_CurrentToken = 1; m_ServerlistType = 0; m_BroadcastTime = 0; m_DDRaceSorthash = 0; } void CServerBrowser::SetBaseInfo(class CNetClient *pClient, const char *pNetVersion) { m_pNetClient = pClient; str_copy(m_aNetVersion, pNetVersion, sizeof(m_aNetVersion)); m_pMasterServer = Kernel()->RequestInterface(); m_pConsole = Kernel()->RequestInterface(); IConfig *pConfig = Kernel()->RequestInterface(); if(pConfig) pConfig->RegisterCallback(ConfigSaveCallback, this); } const CServerInfo *CServerBrowser::SortedGet(int Index) const { if(Index < 0 || Index >= m_NumSortedServers) return 0; return &m_ppServerlist[m_pSortedServerlist[Index]]->m_Info; } bool CServerBrowser::SortCompareName(int Index1, int Index2) const { CServerEntry *a = m_ppServerlist[Index1]; CServerEntry *b = m_ppServerlist[Index2]; // make sure empty entries are listed last return (a->m_GotInfo && b->m_GotInfo) || (!a->m_GotInfo && !b->m_GotInfo) ? str_comp(a->m_Info.m_aName, b->m_Info.m_aName) < 0 : a->m_GotInfo ? true : false; } bool CServerBrowser::SortCompareMap(int Index1, int Index2) const { CServerEntry *a = m_ppServerlist[Index1]; CServerEntry *b = m_ppServerlist[Index2]; return str_comp(a->m_Info.m_aMap, b->m_Info.m_aMap) < 0; } bool CServerBrowser::SortComparePing(int Index1, int Index2) const { CServerEntry *a = m_ppServerlist[Index1]; CServerEntry *b = m_ppServerlist[Index2]; return a->m_Info.m_Latency < b->m_Info.m_Latency; } bool CServerBrowser::SortCompareGametype(int Index1, int Index2) const { CServerEntry *a = m_ppServerlist[Index1]; CServerEntry *b = m_ppServerlist[Index2]; return str_comp(a->m_Info.m_aGameType, b->m_Info.m_aGameType) < 0; } bool CServerBrowser::SortCompareProgression(int Index1, int Index2) const { CServerEntry *a = m_ppServerlist[Index1]; CServerEntry *b = m_ppServerlist[Index2]; return a->m_Info.m_Progression < b->m_Info.m_Progression; } bool CServerBrowser::SortCompareNumPlayers(int Index1, int Index2) const { CServerEntry *a = m_ppServerlist[Index1]; CServerEntry *b = m_ppServerlist[Index2]; return a->m_Info.m_NumPlayers < b->m_Info.m_NumPlayers; } void CServerBrowser::Filter() { int i = 0, p = 0; m_NumSortedServers = 0; // allocate the sorted list if(m_NumSortedServersCapacity < m_NumServers) { if(m_pSortedServerlist) mem_free(m_pSortedServerlist); m_NumSortedServersCapacity = m_NumServers; m_pSortedServerlist = (int *)mem_alloc(m_NumSortedServersCapacity*sizeof(int), 1); } // filter the servers for(i = 0; i < m_NumServers; i++) { int Filtered = 0; if(g_Config.m_BrFilterEmpty && m_ppServerlist[i]->m_Info.m_NumPlayers == 0) Filtered = 1; else if(g_Config.m_BrFilterFull && m_ppServerlist[i]->m_Info.m_NumPlayers == m_ppServerlist[i]->m_Info.m_MaxPlayers) Filtered = 1; else if(g_Config.m_BrFilterPw && m_ppServerlist[i]->m_Info.m_Flags&SERVER_FLAG_PASSWORD) Filtered = 1; else if(g_Config.m_BrFilterPure && (str_comp(m_ppServerlist[i]->m_Info.m_aGameType, "DM") != 0 && str_comp(m_ppServerlist[i]->m_Info.m_aGameType, "TDM") != 0 && str_comp(m_ppServerlist[i]->m_Info.m_aGameType, "CTF") != 0)) { Filtered = 1; } else if(g_Config.m_BrFilterPureMap && !(str_comp(m_ppServerlist[i]->m_Info.m_aMap, "dm1") == 0 || str_comp(m_ppServerlist[i]->m_Info.m_aMap, "dm2") == 0 || str_comp(m_ppServerlist[i]->m_Info.m_aMap, "dm6") == 0 || str_comp(m_ppServerlist[i]->m_Info.m_aMap, "dm7") == 0 || str_comp(m_ppServerlist[i]->m_Info.m_aMap, "dm8") == 0 || str_comp(m_ppServerlist[i]->m_Info.m_aMap, "dm9") == 0 || str_comp(m_ppServerlist[i]->m_Info.m_aMap, "ctf1") == 0 || str_comp(m_ppServerlist[i]->m_Info.m_aMap, "ctf2") == 0 || str_comp(m_ppServerlist[i]->m_Info.m_aMap, "ctf3") == 0 || str_comp(m_ppServerlist[i]->m_Info.m_aMap, "ctf4") == 0 || str_comp(m_ppServerlist[i]->m_Info.m_aMap, "ctf5") == 0) ) { Filtered = 1; } else if(g_Config.m_BrFilterPing < m_ppServerlist[i]->m_Info.m_Latency) Filtered = 1; else if(g_Config.m_BrFilterCompatversion && str_comp_num(m_ppServerlist[i]->m_Info.m_aVersion, m_aNetVersion, 3) != 0) Filtered = 1; else if((g_Config.m_BrFilterCheats || g_Config.m_BrFilterCheatTime || g_Config.m_BrFilterTeams || g_Config.m_BrFilterTeamsStrict || g_Config.m_BrFilterPause || g_Config.m_BrFilterPauseTime || g_Config.m_BrFilterPlayerCollision || g_Config.m_BrFilterPlayerHooking || g_Config.m_BrFilterPlayerHitting || g_Config.m_BrFilterEndlessHooking || g_Config.m_BrFilterTestMap || g_Config.m_BrFilterTestServer) && (m_ppServerlist[i]->m_Info.m_FlagVersion != CServerInfo::FLAG_VERSION_DDRACE)) Filtered = 1; else if(g_Config.m_BrFilterCheats == 1 && m_ppServerlist[i]->m_Info.m_Flags&SERVER_FLAG_CHEATS) Filtered = 1; else if(g_Config.m_BrFilterCheats == 2 && !(m_ppServerlist[i]->m_Info.m_Flags&SERVER_FLAG_CHEATS)) Filtered = 1; else if(g_Config.m_BrFilterCheatTime == 1 && m_ppServerlist[i]->m_Info.m_Flags&SERVER_FLAG_CHEATTIME) Filtered = 1; else if(g_Config.m_BrFilterCheatTime == 2 && !(m_ppServerlist[i]->m_Info.m_Flags&SERVER_FLAG_CHEATTIME)) Filtered = 1; else if(g_Config.m_BrFilterTeams == 1 && m_ppServerlist[i]->m_Info.m_Flags&SERVER_FLAG_TEAMS1) Filtered = 1; else if(g_Config.m_BrFilterTeams == 2 && !(m_ppServerlist[i]->m_Info.m_Flags&SERVER_FLAG_TEAMS1)) Filtered = 1; else if(g_Config.m_BrFilterTeamsStrict == 1 && m_ppServerlist[i]->m_Info.m_Flags&SERVER_FLAG_STRICTTEAMS) Filtered = 1; else if(g_Config.m_BrFilterTeamsStrict == 2 && !(m_ppServerlist[i]->m_Info.m_Flags&SERVER_FLAG_STRICTTEAMS)) Filtered = 1; else if(g_Config.m_BrFilterPause == 1 && m_ppServerlist[i]->m_Info.m_Flags&SERVER_FLAG_PAUSE) Filtered = 1; else if(g_Config.m_BrFilterPause == 2 && !(m_ppServerlist[i]->m_Info.m_Flags&SERVER_FLAG_PAUSE)) Filtered = 1; else if(g_Config.m_BrFilterPauseTime == 1 && m_ppServerlist[i]->m_Info.m_Flags&SERVER_FLAG_PAUSETIME) Filtered = 1; else if(g_Config.m_BrFilterPauseTime == 2 && !(m_ppServerlist[i]->m_Info.m_Flags&SERVER_FLAG_PAUSETIME)) Filtered = 1; else if(g_Config.m_BrFilterPlayerCollision == 1 && m_ppServerlist[i]->m_Info.m_Flags&SERVER_FLAG_PLAYERCOLLISION) Filtered = 1; else if(g_Config.m_BrFilterPlayerCollision == 2 && !(m_ppServerlist[i]->m_Info.m_Flags&SERVER_FLAG_PLAYERCOLLISION)) Filtered = 1; else if(g_Config.m_BrFilterPlayerHooking == 1 && m_ppServerlist[i]->m_Info.m_Flags&SERVER_FLAG_PLAYERHOOKING) Filtered = 1; else if(g_Config.m_BrFilterPlayerHooking == 2 && !(m_ppServerlist[i]->m_Info.m_Flags&SERVER_FLAG_PLAYERHOOKING)) Filtered = 1; else if(g_Config.m_BrFilterPlayerHitting == 1 && m_ppServerlist[i]->m_Info.m_Flags&SERVER_FLAG_HIT) Filtered = 1; else if(g_Config.m_BrFilterPlayerHitting == 2 && !(m_ppServerlist[i]->m_Info.m_Flags&SERVER_FLAG_HIT)) Filtered = 1; else if(g_Config.m_BrFilterEndlessHooking == 1 && m_ppServerlist[i]->m_Info.m_Flags&SERVER_FLAG_ENDLESSHOOKING) Filtered = 1; else if(g_Config.m_BrFilterEndlessHooking == 2 && !(m_ppServerlist[i]->m_Info.m_Flags&SERVER_FLAG_ENDLESSHOOKING)) Filtered = 1; else if(g_Config.m_BrFilterTestMap == 1 && m_ppServerlist[i]->m_Info.m_Flags&SERVER_FLAG_MAPTEST) Filtered = 1; else if(g_Config.m_BrFilterTestMap == 2 && !(m_ppServerlist[i]->m_Info.m_Flags&SERVER_FLAG_MAPTEST)) Filtered = 1; else if(g_Config.m_BrFilterTestServer == 1 && m_ppServerlist[i]->m_Info.m_Flags&SERVER_FLAG_SERVERTEST) Filtered = 1; else if(g_Config.m_BrFilterTestServer == 2 && !(m_ppServerlist[i]->m_Info.m_Flags&SERVER_FLAG_SERVERTEST)) Filtered = 1; else { if(g_Config.m_BrFilterString[0] != 0) { int MatchFound = 0; m_ppServerlist[i]->m_Info.m_QuickSearchHit = 0; // match against server name if(str_find_nocase(m_ppServerlist[i]->m_Info.m_aName, g_Config.m_BrFilterString)) { MatchFound = 1; m_ppServerlist[i]->m_Info.m_QuickSearchHit |= IServerBrowser::QUICK_SERVERNAME; } // match against players for(p = 0; p < m_ppServerlist[i]->m_Info.m_NumPlayers; p++) { if(str_find_nocase(m_ppServerlist[i]->m_Info.m_aPlayers[p].m_aName, g_Config.m_BrFilterString)) { MatchFound = 1; m_ppServerlist[i]->m_Info.m_QuickSearchHit |= IServerBrowser::QUICK_PLAYERNAME; break; } } // match against map if(str_find_nocase(m_ppServerlist[i]->m_Info.m_aMap, g_Config.m_BrFilterString)) { MatchFound = 1; m_ppServerlist[i]->m_Info.m_QuickSearchHit |= IServerBrowser::QUICK_MAPNAME; } if(!MatchFound) Filtered = 1; } if(!Filtered && g_Config.m_BrFilterGametype[0] != 0) { // match against game type if (!g_Config.m_BrFilterGametypeStrict) { if(!str_find_nocase(m_ppServerlist[i]->m_Info.m_aGameType, g_Config.m_BrFilterGametype)) Filtered = 1; } else if(!str_find_nocase(m_ppServerlist[i]->m_Info.m_aGameType, g_Config.m_BrFilterGametype)) Filtered = 1; } } if(Filtered == 0) m_pSortedServerlist[m_NumSortedServers++] = i; } } int CServerBrowser::SortHash() const { int i = g_Config.m_BrSort&0xf; i |= g_Config.m_BrFilterEmpty<<4; i |= g_Config.m_BrFilterFull<<5; i |= g_Config.m_BrFilterPw<<6; i |= g_Config.m_BrSortOrder<<7; i |= g_Config.m_BrFilterCompatversion<<8; i |= g_Config.m_BrFilterPure<<9; i |= g_Config.m_BrFilterPureMap<<10; i |= g_Config.m_BrFilterPing<<16; return i; } void CServerBrowser::Sort() { int i; // create filtered list Filter(); // sort if(g_Config.m_BrSort == IServerBrowser::SORT_NAME) std::sort(m_pSortedServerlist, m_pSortedServerlist+m_NumSortedServers, SortWrap(this, &CServerBrowser::SortCompareName)); else if(g_Config.m_BrSort == IServerBrowser::SORT_PING) std::sort(m_pSortedServerlist, m_pSortedServerlist+m_NumSortedServers, SortWrap(this, &CServerBrowser::SortComparePing)); else if(g_Config.m_BrSort == IServerBrowser::SORT_MAP) std::sort(m_pSortedServerlist, m_pSortedServerlist+m_NumSortedServers, SortWrap(this, &CServerBrowser::SortCompareMap)); else if(g_Config.m_BrSort == IServerBrowser::SORT_NUMPLAYERS) std::sort(m_pSortedServerlist, m_pSortedServerlist+m_NumSortedServers, SortWrap(this, &CServerBrowser::SortCompareNumPlayers)); else if(g_Config.m_BrSort == IServerBrowser::SORT_GAMETYPE) std::sort(m_pSortedServerlist, m_pSortedServerlist+m_NumSortedServers, SortWrap(this, &CServerBrowser::SortCompareGametype)); else if(g_Config.m_BrSort == IServerBrowser::SORT_PROGRESSION) std::sort(m_pSortedServerlist, m_pSortedServerlist+m_NumSortedServers, SortWrap(this, &CServerBrowser::SortCompareProgression)); // invert the list if requested if(g_Config.m_BrSortOrder) { for(i = 0; i < m_NumSortedServers/2; i++) { int Temp = m_pSortedServerlist[i]; m_pSortedServerlist[i] = m_pSortedServerlist[m_NumSortedServers-i-1]; m_pSortedServerlist[m_NumSortedServers-i-1] = Temp; } } // set indexes for(i = 0; i < m_NumSortedServers; i++) m_ppServerlist[m_pSortedServerlist[i]]->m_Info.m_SortedIndex = i; str_copy(m_aFilterGametypeString, g_Config.m_BrFilterGametype, sizeof(m_aFilterGametypeString)); str_copy(m_aFilterString, g_Config.m_BrFilterString, sizeof(m_aFilterString)); m_Sorthash = SortHash(); m_DDRaceSorthash = DDRaceSortHash(); } void CServerBrowser::RemoveRequest(CServerEntry *pEntry) { if(pEntry->m_pPrevReq || pEntry->m_pNextReq || m_pFirstReqServer == pEntry) { if(pEntry->m_pPrevReq) pEntry->m_pPrevReq->m_pNextReq = pEntry->m_pNextReq; else m_pFirstReqServer = pEntry->m_pNextReq; if(pEntry->m_pNextReq) pEntry->m_pNextReq->m_pPrevReq = pEntry->m_pPrevReq; else m_pLastReqServer = pEntry->m_pPrevReq; pEntry->m_pPrevReq = 0; pEntry->m_pNextReq = 0; m_NumRequests--; } } CServerBrowser::CServerEntry *CServerBrowser::Find(const NETADDR &Addr) { CServerEntry *pEntry = m_aServerlistIp[Addr.ip[0]]; for(; pEntry; pEntry = pEntry->m_pNextIp) { if(net_addr_comp(&pEntry->m_Addr, &Addr) == 0) return pEntry; } return (CServerEntry*)0; } void CServerBrowser::QueueRequest(CServerEntry *pEntry) { // add it to the list of servers that we should request info from pEntry->m_pPrevReq = m_pLastReqServer; if(m_pLastReqServer) m_pLastReqServer->m_pNextReq = pEntry; else m_pFirstReqServer = pEntry; m_pLastReqServer = pEntry; m_NumRequests++; } void CServerBrowser::SetInfo(CServerEntry *pEntry, const CServerInfo &Info) { int Fav = pEntry->m_Info.m_Favorite; pEntry->m_Info = Info; pEntry->m_Info.m_Favorite = Fav; pEntry->m_Info.m_NetAddr = pEntry->m_Addr; // all these are just for nice compability if(pEntry->m_Info.m_aGameType[0] == '0' && pEntry->m_Info.m_aGameType[1] == 0) str_copy(pEntry->m_Info.m_aGameType, "DM", sizeof(pEntry->m_Info.m_aGameType)); else if(pEntry->m_Info.m_aGameType[0] == '1' && pEntry->m_Info.m_aGameType[1] == 0) str_copy(pEntry->m_Info.m_aGameType, "TDM", sizeof(pEntry->m_Info.m_aGameType)); else if(pEntry->m_Info.m_aGameType[0] == '2' && pEntry->m_Info.m_aGameType[1] == 0) str_copy(pEntry->m_Info.m_aGameType, "CTF", sizeof(pEntry->m_Info.m_aGameType)); /*if(!request) { pEntry->m_Info.latency = (time_get()-pEntry->request_time)*1000/time_freq(); RemoveRequest(pEntry); }*/ pEntry->m_GotInfo = 1; Sort(); } CServerBrowser::CServerEntry *CServerBrowser::Add(const NETADDR &Addr) { int Hash = Addr.ip[0]; CServerEntry *pEntry = 0; int i; // create new pEntry pEntry = (CServerEntry *)m_ServerlistHeap.Allocate(sizeof(CServerEntry)); mem_zero(pEntry, sizeof(CServerEntry)); // set the info pEntry->m_Addr = Addr; pEntry->m_Info.m_NetAddr = Addr; pEntry->m_Info.m_Latency = 999; str_format(pEntry->m_Info.m_aAddress, sizeof(pEntry->m_Info.m_aAddress), "%d.%d.%d.%d:%d", Addr.ip[0], Addr.ip[1], Addr.ip[2], Addr.ip[3], Addr.port); str_format(pEntry->m_Info.m_aName, sizeof(pEntry->m_Info.m_aName), "%d.%d.%d.%d:%d", Addr.ip[0], Addr.ip[1], Addr.ip[2], Addr.ip[3], Addr.port); /*if(serverlist_type == IServerBrowser::TYPE_LAN) pEntry->m_Info.latency = (time_get()-broadcast_time)*1000/time_freq();*/ // check if it's a favorite for(i = 0; i < m_NumFavoriteServers; i++) { if(net_addr_comp(&Addr, &m_aFavoriteServers[i]) == 0) pEntry->m_Info.m_Favorite = 1; } // add to the hash list pEntry->m_pNextIp = m_aServerlistIp[Hash]; m_aServerlistIp[Hash] = pEntry; if(m_NumServers == m_NumServerCapacity) { CServerEntry **ppNewlist; m_NumServerCapacity += 100; ppNewlist = (CServerEntry **)mem_alloc(m_NumServerCapacity*sizeof(CServerEntry*), 1); mem_copy(ppNewlist, m_ppServerlist, m_NumServers*sizeof(CServerEntry*)); mem_free(m_ppServerlist); m_ppServerlist = ppNewlist; } // add to list m_ppServerlist[m_NumServers] = pEntry; pEntry->m_Info.m_ServerIndex = m_NumServers; m_NumServers++; return pEntry; } void CServerBrowser::Set(const NETADDR &Addr, int Type, int Token, const CServerInfo *pInfo) { CServerEntry *pEntry = 0; if(Type == IServerBrowser::SET_MASTER_ADD) { if(m_ServerlistType != IServerBrowser::TYPE_INTERNET) return; if(!Find(Addr)) { pEntry = Add(Addr); QueueRequest(pEntry); } } else if(Type == IServerBrowser::SET_FAV_ADD) { if(m_ServerlistType != IServerBrowser::TYPE_FAVORITES) return; if(!Find(Addr)) { pEntry = Add(Addr); QueueRequest(pEntry); } } else if(Type == IServerBrowser::SET_TOKEN) { if(Token != m_CurrentToken) return; pEntry = Find(Addr); if(!pEntry) pEntry = Add(Addr); if(pEntry) { SetInfo(pEntry, *pInfo); if(m_ServerlistType == IServerBrowser::TYPE_LAN) pEntry->m_Info.m_Latency = min(static_cast((time_get()-m_BroadcastTime)*1000/time_freq()), 999); else pEntry->m_Info.m_Latency = min(static_cast((time_get()-pEntry->m_RequestTime)*1000/time_freq()), 999); RemoveRequest(pEntry); } } else if(Type == IServerBrowser::SET_OLD_INTERNET) { pEntry = Find(Addr); if(pEntry) { SetInfo(pEntry, *pInfo); if(m_ServerlistType == IServerBrowser::TYPE_LAN) pEntry->m_Info.m_Latency = min(static_cast((time_get()-m_BroadcastTime)*1000/time_freq()), 999); else pEntry->m_Info.m_Latency = min(static_cast((time_get()-pEntry->m_RequestTime)*1000/time_freq()), 999); RemoveRequest(pEntry); } } else if(Type == IServerBrowser::SET_OLD_LAN) { pEntry = Find(Addr); if(pEntry) if(!pEntry) pEntry = Add(Addr); if(pEntry) SetInfo(pEntry, *pInfo); } Sort(); } void CServerBrowser::Refresh(int Type) { // clear out everything m_ServerlistHeap.Reset(); m_NumServers = 0; m_NumSortedServers = 0; mem_zero(m_aServerlistIp, sizeof(m_aServerlistIp)); m_pFirstReqServer = 0; m_pLastReqServer = 0; m_NumRequests = 0; // next token m_CurrentToken = (m_CurrentToken+1)&0xff; // m_ServerlistType = Type; if(Type == IServerBrowser::TYPE_LAN) { unsigned char Buffer[sizeof(SERVERBROWSE_GETINFO)+1]; CNetChunk Packet; int i; mem_copy(Buffer, SERVERBROWSE_GETINFO, sizeof(SERVERBROWSE_GETINFO)); Buffer[sizeof(SERVERBROWSE_GETINFO)] = m_CurrentToken; Packet.m_ClientID = -1; mem_zero(&Packet, sizeof(Packet)); Packet.m_Address.ip[0] = 255; Packet.m_Address.ip[1] = 255; Packet.m_Address.ip[2] = 255; Packet.m_Address.ip[3] = 255; Packet.m_Flags = NETSENDFLAG_CONNLESS; Packet.m_DataSize = sizeof(Buffer); Packet.m_pData = Buffer; m_BroadcastTime = time_get(); for(i = 8303; i <= 8310; i++) { Packet.m_Address.port = i; m_pNetClient->Send(&Packet); } if(g_Config.m_Debug) m_pConsole->Print(IConsole::OUTPUT_LEVEL_DEBUG, "client_srvbrowse", "broadcasting for servers"); } else if(Type == IServerBrowser::TYPE_INTERNET) m_NeedRefresh = 1; else if(Type == IServerBrowser::TYPE_FAVORITES) { for(int i = 0; i < m_NumFavoriteServers; i++) Set(m_aFavoriteServers[i], IServerBrowser::SET_FAV_ADD, -1, 0); } } void CServerBrowser::RequestImpl(const NETADDR &Addr, CServerEntry *pEntry) const { unsigned char Buffer[sizeof(SERVERBROWSE_GETINFO)+1]; CNetChunk Packet; if(g_Config.m_Debug) { char aBuf[256]; str_format(aBuf, sizeof(aBuf),"requesting server info from %d.%d.%d.%d:%d", Addr.ip[0], Addr.ip[1], Addr.ip[2], Addr.ip[3], Addr.port); m_pConsole->Print(IConsole::OUTPUT_LEVEL_DEBUG, "client_srvbrowse", aBuf); } mem_copy(Buffer, SERVERBROWSE_GETINFO, sizeof(SERVERBROWSE_GETINFO)); Buffer[sizeof(SERVERBROWSE_GETINFO)] = m_CurrentToken; Packet.m_ClientID = -1; Packet.m_Address = Addr; Packet.m_Flags = NETSENDFLAG_CONNLESS; Packet.m_DataSize = sizeof(Buffer); Packet.m_pData = Buffer; m_pNetClient->Send(&Packet); if(pEntry) pEntry->m_RequestTime = time_get(); } void CServerBrowser::Request(const NETADDR &Addr) const { RequestImpl(Addr, 0); } void CServerBrowser::Update() { int64 Timeout = time_freq(); int64 Now = time_get(); int Count; CServerEntry *pEntry, *pNext; // do server list requests if(m_NeedRefresh && !m_pMasterServer->IsRefreshing()) { NETADDR Addr; CNetChunk Packet; int i; m_NeedRefresh = 0; mem_zero(&Packet, sizeof(Packet)); Packet.m_ClientID = -1; Packet.m_Flags = NETSENDFLAG_CONNLESS; Packet.m_DataSize = sizeof(SERVERBROWSE_GETLIST); Packet.m_pData = SERVERBROWSE_GETLIST; for(i = 0; i < IMasterServer::MAX_MASTERSERVERS; i++) { Addr = m_pMasterServer->GetAddr(i); if(!Addr.ip[0] && !Addr.ip[1] && !Addr.ip[2] && !Addr.ip[3]) continue; Packet.m_Address = Addr; m_pNetClient->Send(&Packet); } if(g_Config.m_Debug) m_pConsole->Print(IConsole::OUTPUT_LEVEL_DEBUG, "client_srvbrowse", "requesting server list"); } // do timeouts pEntry = m_pFirstReqServer; while(1) { if(!pEntry) // no more entries break; pNext = pEntry->m_pNextReq; if(pEntry->m_RequestTime && pEntry->m_RequestTime+Timeout < Now) { // timeout RemoveRequest(pEntry); } pEntry = pNext; } // do timeouts pEntry = m_pFirstReqServer; Count = 0; while(1) { if(!pEntry) // no more entries break; // no more then 10 concurrent requests if(Count == g_Config.m_BrMaxRequests) break; if(pEntry->m_RequestTime == 0) RequestImpl(pEntry->m_Addr, pEntry); Count++; pEntry = pEntry->m_pNextReq; } // check if we need to resort // TODO: remove the str_comp if(m_DDRaceSorthash != DDRaceSortHash() || m_Sorthash != SortHash() || str_comp(m_aFilterString, g_Config.m_BrFilterString) != 0 || str_comp(m_aFilterGametypeString, g_Config.m_BrFilterGametype) != 0) Sort(); } bool CServerBrowser::IsFavorite(const NETADDR &Addr) const { // search for the address int i; for(i = 0; i < m_NumFavoriteServers; i++) { if(net_addr_comp(&Addr, &m_aFavoriteServers[i]) == 0) return true; } return false; } void CServerBrowser::AddFavorite(const NETADDR &Addr) { CServerEntry *pEntry; if(m_NumFavoriteServers == MAX_FAVORITES) return; // make sure that we don't already have the server in our list for(int i = 0; i < m_NumFavoriteServers; i++) { if(net_addr_comp(&Addr, &m_aFavoriteServers[i]) == 0) return; } // add the server to the list m_aFavoriteServers[m_NumFavoriteServers++] = Addr; pEntry = Find(Addr); if(pEntry) pEntry->m_Info.m_Favorite = 1; if(g_Config.m_Debug) { char aBuf[256]; str_format(aBuf, sizeof(aBuf), "added fav, %d.%d.%d.%d:%d", Addr.ip[0], Addr.ip[1], Addr.ip[2], Addr.ip[3], Addr.port); m_pConsole->Print(IConsole::OUTPUT_LEVEL_DEBUG, "client_srvbrowse", aBuf); } } void CServerBrowser::RemoveFavorite(const NETADDR &Addr) { int i; CServerEntry *pEntry; for(i = 0; i < m_NumFavoriteServers; i++) { if(net_addr_comp(&Addr, &m_aFavoriteServers[i]) == 0) { mem_move(&m_aFavoriteServers[i], &m_aFavoriteServers[i+1], sizeof(NETADDR)*(m_NumFavoriteServers-(i+1))); m_NumFavoriteServers--; pEntry = Find(Addr); if(pEntry) pEntry->m_Info.m_Favorite = 0; return; } } } bool CServerBrowser::IsRefreshing() const { return m_pFirstReqServer != 0; } bool CServerBrowser::IsRefreshingMasters() const { return m_pMasterServer->IsRefreshing(); } int CServerBrowser::LoadingProgression() const { if(m_NumServers == 0) return 0; int Servers = m_NumServers; int Loaded = m_NumServers-m_NumRequests; return 100.0f * Loaded/Servers; } void CServerBrowser::ConfigSaveCallback(IConfig *pConfig, void *pUserData) { CServerBrowser *pSelf = (CServerBrowser *)pUserData; int i; char aAddrStr[128]; char aBuffer[256]; for(i = 0; i < pSelf->m_NumFavoriteServers; i++) { net_addr_str(&pSelf->m_aFavoriteServers[i], aAddrStr, sizeof(aAddrStr)); str_format(aBuffer, sizeof(aBuffer), "add_favorite %s", aAddrStr); pConfig->WriteLine(aBuffer); } } int CServerBrowser::DDRaceSortHash() const { int i = g_Config.m_BrSort&0xf; i |= g_Config.m_BrFilterCheats<<4; i |= g_Config.m_BrFilterCheatTime<<5; i |= g_Config.m_BrFilterTeams<<6; i |= g_Config.m_BrFilterTeamsStrict<<7; i |= g_Config.m_BrFilterPause<<8; i |= g_Config.m_BrFilterPauseTime<<9; i |= g_Config.m_BrFilterPlayerCollision<<10; i |= g_Config.m_BrFilterPlayerHooking<<11; i |= g_Config.m_BrFilterPlayerHitting<<12; i |= g_Config.m_BrFilterEndlessHooking<<13; i |= g_Config.m_BrFilterTestMap<<14; i |= g_Config.m_BrFilterTestServer<<15; return i; }