[Winter] Index 0 Pos 0 0 INDEX 224 OR 225 OR 226 OR 227 OR 228 OR 229 OR 230 OR 248 OR 249 OR 250 OR 251 OR 252 OR 253 OR 254 OR 255 Index 1 NewRun #1tile height Index 115 Pos 0 -1 EMPTY Pos 0 1 EMPTY #top Index 19 Pos 0 -1 EMPTY Pos 0 1 FULL #left Index 2 Pos -1 0 EMPTY Pos 1 0 FULL #right Index 2 XFLIP Pos -1 0 FULL Pos 1 0 EMPTY #bottom Index 97 Pos 0 -1 FULL Pos 0 1 EMPTY #now map corners and links #Top corners #corner left Index 16 Pos -1 0 EMPTY Pos 0 -1 EMPTY Pos 0 1 FULL #corner right Index 20 Pos 0 -1 EMPTY Pos 1 0 EMPTY Pos 0 1 FULL #inside corner left Index 3 Pos 0 -1 FULL Pos 1 -1 EMPTY Pos 1 0 FULL Pos 1 1 FULL Pos 0 1 FULL #inside corner right Index 4 Pos -1 0 FULL Pos -1 -1 EMPTY Pos 0 -1 FULL Pos 0 1 FULL Pos -1 1 FULL #bottom corners #corner bottom right Index 100 Pos 0 -1 FULL Pos 0 1 EMPTY Pos 1 0 EMPTY #corner bottom left Index 96 Pos 0 -1 FULL Pos 0 1 EMPTY Pos -1 0 EMPTY #inside corner top right Index 8 Pos -1 -1 FULL Pos 0 1 FULL Pos -1 0 FULL Pos -1 1 EMPTY #inside corner top left Index 7 Pos 1 -1 FULL Pos 0 1 FULL Pos 1 0 FULL Pos 1 1 EMPTY #1tile height #left Index 112 Pos 0 1 EMPTY Pos -1 0 EMPTY Pos 0 -1 EMPTY #right Index 116 Pos 0 -1 EMPTY Pos 1 0 EMPTY Pos 0 1 EMPTY #one tile height link right Index 6 Pos -1 -1 EMPTY Pos -1 0 FULL Pos 0 -1 FULL Pos -1 1 EMPTY #one tile height link left Index 5 Pos 1 -1 EMPTY Pos 1 0 FULL Pos 0 -1 FULL Pos 1 1 EMPTY #add design elements NewRun #start placing the little snow and bottom design tiles to the left #snow Index 17 Pos 0 0 INDEX 19 Pos -1 0 INDEX 16 OR 3 Pos 1 -1 EMPTY #prevents bug with ID4 #1tile snow Index 113 Pos 0 0 INDEX 115 Pos -1 0 INDEX 112 OR 5 Pos 1 -1 EMPTY #prevents bug with ID 6 #bottoms Index 98 Pos 0 0 INDEX 97 Pos -2 0 INDEX 96 OR 7 #fill the rows with design elements NewRun NoLayerCopy #updates the "Layer Copy" as soon as a tile gets changed by a rule afaik #snow Index 17 Pos 0 0 INDEX 19 Pos -3 0 INDEX 17 Pos 1 -1 EMPTY #prevents bug with ID4 Index 18 Pos 0 0 INDEX 19 Pos -1 0 INDEX 17 #1tile snow Index 113 Pos 0 0 INDEX 115 Pos -3 0 INDEX 113 Pos 1 -1 EMPTY #prevents bug with ID 6 Index 114 Pos 0 0 INDEX 115 Pos -1 0 INDEX 113 #bottoms Index 98 Pos 0 0 INDEX 97 Pos -5 0 INDEX 98 Index 99 Pos 0 0 INDEX 97 Pos -1 0 INDEX 98 Index 102 Pos 0 0 INDEX 97 Pos -1 0 INDEX 99 Index 103 Pos 0 0 INDEX 97 Pos -1 0 INDEX 102 #fix top right corners NewRun Index 24 Pos 0 0 INDEX 20 Pos -1 0 INDEX 17 Index 120 Pos 0 0 INDEX 116 Pos -1 0 INDEX 113 [Winter dark] Index 177 #right Index 178 XFLIP Pos 1 0 EMPTY #left Index 178 Pos -1 0 EMPTY #corner bottom left Index 193 Pos 0 1 EMPTY Pos -1 0 EMPTY #inside corner top right Index 180 Pos 0 1 FULL Pos -1 0 FULL Pos -1 1 EMPTY #inside corner top left Index 179 Pos 0 1 FULL Pos 1 0 FULL Pos 1 1 EMPTY #bottoms NewRun Index 194 Pos 0 1 EMPTY Pos -1 0 INDEX 193 OR 179 NoLayerCopy Index 194 Pos 0 1 EMPTY Pos -5 0 INDEX 194 Index 195 Pos 0 1 EMPTY Pos -1 0 INDEX 194 Index 196 Pos 0 1 EMPTY Pos -1 0 INDEX 195 Index 210 Pos 0 1 EMPTY Pos -1 0 INDEX 196 Index 211 Pos 0 1 EMPTY Pos -1 0 INDEX 210 #fix corners #corner bottom right Index 197 Pos 0 1 EMPTY Pos 1 0 EMPTY