#include "serverinfo.h" #include "json.h" #include #include #include #include static bool IsAllowedHex(char c) { static const char ALLOWED[] = "0123456789abcdefABCDEF"; for(int i = 0; i < (int)sizeof(ALLOWED) - 1; i++) { if(c == ALLOWED[i]) { return true; } } return false; } bool ParseCrc(unsigned int *pResult, const char *pString) { if(str_length(pString) != 8) { return true; } for(int i = 0; i < 8; i++) { if(!IsAllowedHex(pString[i])) { return true; } } return sscanf(pString, "%08x", pResult) != 1; } bool CServerInfo2::FromJson(CServerInfo2 *pOut, const json_value *pJson) { bool Result = FromJsonRaw(pOut, pJson); if(Result) { return Result; } return pOut->Validate(); } bool CServerInfo2::Validate() const { bool Error = false; Error = Error || m_MaxClients < m_MaxPlayers; Error = Error || m_NumClients < m_NumPlayers; Error = Error || m_MaxClients < m_NumClients; Error = Error || m_MaxPlayers < m_NumPlayers; return Error; } bool CServerInfo2::FromJsonRaw(CServerInfo2 *pOut, const json_value *pJson) { mem_zero(pOut, sizeof(*pOut)); bool Error; const json_value &ServerInfo = *pJson; const json_value &MaxClients = ServerInfo["max_clients"]; const json_value &MaxPlayers = ServerInfo["max_players"]; const json_value &Passworded = ServerInfo["passworded"]; const json_value &GameType = ServerInfo["game_type"]; const json_value &Name = ServerInfo["name"]; const json_value &MapName = ServerInfo["map"]["name"]; const json_value &Version = ServerInfo["version"]; const json_value &Clients = ServerInfo["clients"]; Error = false; Error = Error || MaxClients.type != json_integer; Error = Error || MaxPlayers.type != json_integer; Error = Error || Passworded.type != json_boolean; Error = Error || GameType.type != json_string || str_has_cc(GameType); Error = Error || Name.type != json_string || str_has_cc(Name); Error = Error || MapName.type != json_string || str_has_cc(MapName); Error = Error || Version.type != json_string || str_has_cc(Version); Error = Error || Clients.type != json_array; if(Error) { return true; } pOut->m_MaxClients = json_int_get(&MaxClients); pOut->m_MaxPlayers = json_int_get(&MaxPlayers); pOut->m_Passworded = Passworded; str_copy(pOut->m_aGameType, GameType); str_copy(pOut->m_aName, Name); str_copy(pOut->m_aMapName, MapName); str_copy(pOut->m_aVersion, Version); pOut->m_NumClients = 0; pOut->m_NumPlayers = 0; for(unsigned i = 0; i < Clients.u.array.length; i++) { const json_value &Client = Clients[i]; const json_value &ClientName = Client["name"]; const json_value &Clan = Client["clan"]; const json_value &Country = Client["country"]; const json_value &Score = Client["score"]; const json_value &IsPlayer = Client["is_player"]; Error = false; Error = Error || ClientName.type != json_string || str_has_cc(ClientName); Error = Error || Clan.type != json_string || str_has_cc(ClientName); Error = Error || Country.type != json_integer; Error = Error || Score.type != json_integer; Error = Error || IsPlayer.type != json_boolean; if(Error) { return true; } if(i < SERVERINFO_MAX_CLIENTS) { CClient *pClient = &pOut->m_aClients[i]; str_copy(pClient->m_aName, ClientName); str_copy(pClient->m_aClan, Clan); pClient->m_Country = json_int_get(&Country); pClient->m_Score = json_int_get(&Score); pClient->m_IsPlayer = IsPlayer; } pOut->m_NumClients++; if((bool)IsPlayer) { pOut->m_NumPlayers++; } } return false; } bool CServerInfo2::operator==(const CServerInfo2 &Other) const { bool Unequal; Unequal = false; Unequal = Unequal || m_MaxClients != Other.m_MaxClients; Unequal = Unequal || m_NumClients != Other.m_NumClients; Unequal = Unequal || m_MaxPlayers != Other.m_MaxPlayers; Unequal = Unequal || m_NumPlayers != Other.m_NumPlayers; Unequal = Unequal || m_Passworded != Other.m_Passworded; Unequal = Unequal || str_comp(m_aGameType, Other.m_aGameType) != 0; Unequal = Unequal || str_comp(m_aName, Other.m_aName) != 0; Unequal = Unequal || str_comp(m_aMapName, Other.m_aMapName) != 0; Unequal = Unequal || str_comp(m_aVersion, Other.m_aVersion) != 0; if(Unequal) { return false; } for(int i = 0; i < m_NumClients; i++) { Unequal = false; Unequal = Unequal || str_comp(m_aClients[i].m_aName, Other.m_aClients[i].m_aName) != 0; Unequal = Unequal || str_comp(m_aClients[i].m_aClan, Other.m_aClients[i].m_aClan) != 0; Unequal = Unequal || m_aClients[i].m_Country != Other.m_aClients[i].m_Country; Unequal = Unequal || m_aClients[i].m_Score != Other.m_aClients[i].m_Score; Unequal = Unequal || m_aClients[i].m_IsPlayer != Other.m_aClients[i].m_IsPlayer; if(Unequal) { return false; } } return true; } CServerInfo2::operator CServerInfo() const { CServerInfo Result = {0}; Result.m_MaxClients = m_MaxClients; Result.m_NumClients = m_NumClients; Result.m_MaxPlayers = m_MaxPlayers; Result.m_NumPlayers = m_NumPlayers; Result.m_Flags = m_Passworded ? SERVER_FLAG_PASSWORD : 0; str_copy(Result.m_aGameType, m_aGameType); str_copy(Result.m_aName, m_aName); str_copy(Result.m_aMap, m_aMapName); str_copy(Result.m_aVersion, m_aVersion); for(int i = 0; i < minimum(m_NumClients, (int)SERVERINFO_MAX_CLIENTS); i++) { str_copy(Result.m_aClients[i].m_aName, m_aClients[i].m_aName); str_copy(Result.m_aClients[i].m_aClan, m_aClients[i].m_aClan); Result.m_aClients[i].m_Country = m_aClients[i].m_Country; Result.m_aClients[i].m_Score = m_aClients[i].m_Score; Result.m_aClients[i].m_Player = m_aClients[i].m_IsPlayer; } Result.m_NumReceivedClients = minimum(m_NumClients, (int)SERVERINFO_MAX_CLIENTS); Result.m_Latency = -1; return Result; }