#include #include "config.h" #include "network.h" void CNetConnection::ResetStats() { mem_zero(&m_Stats, sizeof(m_Stats)); } void CNetConnection::Reset() { m_Sequence = 0; m_Ack = 0; m_RemoteClosed = 0; m_State = NET_CONNSTATE_OFFLINE; m_LastSendTime = 0; m_LastRecvTime = 0; m_LastUpdateTime = 0; m_Token = -1; mem_zero(&m_PeerAddr, sizeof(m_PeerAddr)); m_Buffer.Init(); mem_zero(&m_Construct, sizeof(m_Construct)); } const char *CNetConnection::ErrorString() { return m_ErrorString; } void CNetConnection::SetError(const char *pString) { str_copy(m_ErrorString, pString, sizeof(m_ErrorString)); } void CNetConnection::Init(NETSOCKET Socket) { Reset(); ResetStats(); m_Socket = Socket; mem_zero(m_ErrorString, sizeof(m_ErrorString)); } void CNetConnection::AckChunks(int Ack) { while(1) { CNetChunkResend *pResend = m_Buffer.First(); if(!pResend) break; if(CNetBase::IsSeqInBackroom(pResend->m_Sequence, Ack)) m_Buffer.PopFirst(); else break; } } void CNetConnection::SignalResend() { m_Construct.m_Flags |= NET_PACKETFLAG_RESEND; } int32_t CNetConnection::Flush() { int32_t NumChunks = m_Construct.m_NumChunks; if(!NumChunks && !m_Construct.m_Flags) return 0; // send of the packets m_Construct.m_Ack = m_Ack; if(CNetBase::SendPacket(m_Socket, &m_PeerAddr, &m_Construct) < 0) { m_State = NET_CONNSTATE_ERROR; SetError("send error" ); } // update send times m_LastSendTime = time_get(); // clear construct so we can start building a new package mem_zero(&m_Construct, sizeof(m_Construct)); return NumChunks; } int CNetConnection::QueueChunkEx(int Flags, int DataSize, const void *pData, int Sequence) { unsigned char *pChunkData; // check if we have space for it, if not, flush the connection if(m_Construct.m_DataSize + DataSize + NET_MAX_CHUNKHEADERSIZE > (int)sizeof(m_Construct.m_aChunkData)) Flush(); // pack all the data CNetChunkHeader Header; Header.m_Flags = Flags; Header.m_Size = DataSize; Header.m_Sequence = Sequence; pChunkData = &m_Construct.m_aChunkData[m_Construct.m_DataSize]; pChunkData = Header.Pack(pChunkData); mem_copy(pChunkData, pData, DataSize); pChunkData += DataSize; // m_Construct.m_NumChunks++; m_Construct.m_DataSize = (int)(pChunkData-m_Construct.m_aChunkData); // set packet flags aswell if(Flags&NET_CHUNKFLAG_VITAL && !(Flags&NET_CHUNKFLAG_RESEND)) { // save packet if we need to resend CNetChunkResend *pResend = m_Buffer.Allocate(sizeof(CNetChunkResend)+DataSize); if(pResend) { pResend->m_Sequence = Sequence; pResend->m_Flags = Flags; pResend->m_DataSize = DataSize; pResend->m_pData = (unsigned char *)(pResend+1); pResend->m_FirstSendTime = time_get(); pResend->m_LastSendTime = pResend->m_FirstSendTime; mem_copy(pResend->m_pData, pData, DataSize); } else { // out of buffer Disconnect("too weak connection (out of buffer)"); return -1; } } return 0; } int CNetConnection::QueueChunk(int Flags, int DataSize, const void *pData) { if(Flags&NET_CHUNKFLAG_VITAL) m_Sequence = (m_Sequence+1)%NET_MAX_SEQUENCE; return QueueChunkEx(Flags, DataSize, pData, m_Sequence); } void CNetConnection::SendControl(int ControlMsg, const void *pExtra, int ExtraSize) { // send the control message m_LastSendTime = time_get(); CNetBase::SendControlMsg(m_Socket, &m_PeerAddr, m_Ack, ControlMsg, pExtra, ExtraSize); } void CNetConnection::ResendChunk(CNetChunkResend *pResend) { QueueChunkEx(pResend->m_Flags|NET_CHUNKFLAG_RESEND, pResend->m_DataSize, pResend->m_pData, pResend->m_Sequence); pResend->m_LastSendTime = time_get(); } void CNetConnection::Resend() { for(CNetChunkResend *pResend = m_Buffer.First(); pResend; pResend = m_Buffer.Next(pResend)) ResendChunk(pResend); } int CNetConnection::Connect(NETADDR *pAddr) { if(State() != NET_CONNSTATE_OFFLINE) return -1; // init connection Reset(); m_PeerAddr = *pAddr; mem_zero(m_ErrorString, sizeof(m_ErrorString)); m_State = NET_CONNSTATE_CONNECT; SendControl(NET_CTRLMSG_CONNECT, 0, 0); return 0; } void CNetConnection::Disconnect(const char *pReason) { if(State() == NET_CONNSTATE_OFFLINE) return; if(m_RemoteClosed == 0) { if(pReason) SendControl(NET_CTRLMSG_CLOSE, pReason, str_length(pReason)+1); else SendControl(NET_CTRLMSG_CLOSE, 0, 0); m_ErrorString[0] = 0; if(pReason) str_copy(m_ErrorString, pReason, sizeof(m_ErrorString)); } Reset(); } int CNetConnection::Feed(CNetPacketConstruct *pPacket, NETADDR *pAddr) { int64 Now = time_get(); m_LastRecvTime = Now; // check if resend is requested if(pPacket->m_Flags&NET_PACKETFLAG_RESEND) Resend(); // if(pPacket->m_Flags&NET_PACKETFLAG_CONTROL) { int CtrlMsg = pPacket->m_aChunkData[0]; if(CtrlMsg == NET_CTRLMSG_CLOSE) { if(net_addr_comp(&m_PeerAddr, pAddr) == 0) { m_State = NET_CONNSTATE_ERROR; m_RemoteClosed = 1; if(pPacket->m_DataSize) { // make sure to sanitize the error string form the other party char Str[128]; if(pPacket->m_DataSize < 128) str_copy(Str, (char *)pPacket->m_aChunkData, pPacket->m_DataSize); else str_copy(Str, (char *)pPacket->m_aChunkData, sizeof(Str)); str_sanitize_strong(Str); // set the error string SetError(Str); } else SetError("no reason given"); if(g_Config.m_Debug) dbg_msg("conn", "closed reason='%s'", ErrorString()); } return 0; } else { if(State() == NET_CONNSTATE_OFFLINE) { if(CtrlMsg == NET_CTRLMSG_CONNECT) { // send response and init connection Reset(); m_State = NET_CONNSTATE_PENDING; m_PeerAddr = *pAddr; m_LastSendTime = Now; m_LastRecvTime = Now; m_LastUpdateTime = Now; SendControl(NET_CTRLMSG_CONNECTACCEPT, 0, 0); if(g_Config.m_Debug) dbg_msg("connection", "got connection, sending connect+accept"); } } else if(State() == NET_CONNSTATE_CONNECT) { // connection made if(CtrlMsg == NET_CTRLMSG_CONNECTACCEPT) { SendControl(NET_CTRLMSG_ACCEPT, 0, 0); m_State = NET_CONNSTATE_ONLINE; if(g_Config.m_Debug) dbg_msg("connection", "got connect+accept, sending accept. connection online"); } } else if(State() == NET_CONNSTATE_ONLINE) { // connection made /* if(ctrlmsg == NET_CTRLMSG_CONNECTACCEPT) { }*/ } } } else { if(State() == NET_CONNSTATE_PENDING) { m_State = NET_CONNSTATE_ONLINE; if(g_Config.m_Debug) dbg_msg("connection", "connecting online"); } } if(State() == NET_CONNSTATE_ONLINE) { AckChunks(pPacket->m_Ack); } return 1; } int CNetConnection::Update() { int64 Now = time_get(); if(State() == NET_CONNSTATE_OFFLINE || State() == NET_CONNSTATE_ERROR) return 0; // check for timeout if(State() != NET_CONNSTATE_OFFLINE && State() != NET_CONNSTATE_CONNECT && (Now-m_LastRecvTime) > time_freq()*10) { m_State = NET_CONNSTATE_ERROR; SetError("timeout"); } // fix resends if(m_Buffer.First()) { CNetChunkResend *pResend = m_Buffer.First(); // check if we have some really old stuff laying around and abort if not acked if(Now-pResend->m_FirstSendTime > time_freq()*10) { m_State = NET_CONNSTATE_ERROR; SetError("too weak connection (not acked for 10 seconds)"); } else { // resend packet if we havn't got it acked in 1 second if(Now-pResend->m_LastSendTime > time_freq()) ResendChunk(pResend); } } // send keep alives if nothing has happend for 250ms if(State() == NET_CONNSTATE_ONLINE) { if(time_get()-m_LastSendTime > time_freq()/2) // flush connection after 500ms if needed { int NumFlushedChunks = Flush(); if(NumFlushedChunks && g_Config.m_Debug) dbg_msg("connection", "flushed connection due to timeout. %d chunks.", NumFlushedChunks); } if(time_get()-m_LastSendTime > time_freq()) SendControl(NET_CTRLMSG_KEEPALIVE, 0, 0); } else if(State() == NET_CONNSTATE_CONNECT) { if(time_get()-m_LastSendTime > time_freq()/2) // send a new connect every 500ms SendControl(NET_CTRLMSG_CONNECT, 0, 0); } else if(State() == NET_CONNSTATE_PENDING) { if(time_get()-m_LastSendTime > time_freq()/2) // send a new connect/accept every 500ms SendControl(NET_CTRLMSG_CONNECTACCEPT, 0, 0); } return 0; }