/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */ #include #include #include #include #include #include extern "C" { #include #include #include #include } #include "../g_mapres.h" #include "../g_version.h" #include "../g_protocol.h" #include "gc_mapres_image.h" #include "gc_mapres_tilemap.h" #include "../generated/gc_data.h" #include "gc_render.h" #include "gc_skin.h" #include extern data_container *data; // abit uglyness extern const obj_player_info *local_info; extern const obj_game *gameobj; extern bool menu_active; extern bool menu_game_active; enum { POPUP_NONE=0, POPUP_FIRST_LAUNCH, POPUP_CONNECTING, POPUP_DISCONNECTED, POPUP_PASSWORD, POPUP_QUIT, }; static int popup = POPUP_NONE; //static vec4 gui_color(0.9f,0.78f,0.65f, 0.5f); //static vec4 gui_color(0.78f,0.9f,0.65f, 0.5f); static vec4 gui_color(0.65f,0.78f,0.9f, 0.5f); static vec4 color_tabbar_inactive_outgame(0,0,0,0.25f); static vec4 color_tabbar_active_outgame(0,0,0,0.5f); static float color_ingame_scale_i = 0.5f; static float color_ingame_scale_a = 0.2f; static vec4 color_tabbar_inactive_ingame(gui_color.r*color_ingame_scale_i, gui_color.g*color_ingame_scale_i, gui_color.b*color_ingame_scale_i,0.75f); static vec4 color_tabbar_active_ingame(gui_color.r*color_ingame_scale_a, gui_color.g*color_ingame_scale_a, gui_color.b*color_ingame_scale_a,0.85f); //static vec4 color_tabbar_inactive_ingame(0.2f,0.2f,0.2f,0.5f); //static vec4 color_tabbar_active_ingame(0.2f,0.2f,0.2f,0.75f); static vec4 color_tabbar_inactive = color_tabbar_inactive_outgame; static vec4 color_tabbar_active = color_tabbar_active_outgame; enum { CORNER_TL=1, CORNER_TR=2, CORNER_BL=4, CORNER_BR=8, CORNER_T=CORNER_TL|CORNER_TR, CORNER_B=CORNER_BL|CORNER_BR, CORNER_R=CORNER_TR|CORNER_BR, CORNER_L=CORNER_TL|CORNER_BL, CORNER_ALL=CORNER_T|CORNER_B, PAGE_NEWS=0, PAGE_INTERNET, PAGE_LAN, PAGE_FAVORITES, PAGE_SETTINGS, //PAGE_GAME, // not a real page PAGE_SYSTEM, }; typedef struct { float x, y, w, h; } RECT; static RECT screen = { 0.0f, 0.0f, 848.0f, 480.0f }; extern void select_sprite(int id, int flags=0, int sx=0, int sy=0); RECT *ui2_screen() { float aspect = gfx_screenaspect(); float w, h; h = 600; w = aspect*h; screen.w = w; screen.h = h; return &screen; } void ui2_set_scale(float s) { config.ui_scale = (int)(s*100.0f); } float ui2_scale() { return config.ui_scale/100.0f; } void ui2_clip_enable(const RECT *r) { float xscale = gfx_screenwidth()/ui2_screen()->w; float yscale = gfx_screenheight()/ui2_screen()->h; gfx_clip_enable((int)(r->x*xscale), (int)(r->y*yscale), (int)(r->w*xscale), (int)(r->h*yscale)); } void ui2_clip_disable() { gfx_clip_disable(); } void ui2_hsplit_t(const RECT *original, float cut, RECT *top, RECT *bottom) { RECT r = *original; cut *= ui2_scale(); if (top) { top->x = r.x; top->y = r.y; top->w = r.w; top->h = cut; } if (bottom) { bottom->x = r.x; bottom->y = r.y + cut; bottom->w = r.w; bottom->h = r.h - cut; } } void ui2_hsplit_b(const RECT *original, float cut, RECT *top, RECT *bottom) { RECT r = *original; cut *= ui2_scale(); if (top) { top->x = r.x; top->y = r.y; top->w = r.w; top->h = r.h - cut; } if (bottom) { bottom->x = r.x; bottom->y = r.y + r.h - cut; bottom->w = r.w; bottom->h = cut; } } void ui2_vsplit_mid(const RECT *original, RECT *left, RECT *right) { RECT r = *original; float cut = r.w/2; if (left) { left->x = r.x; left->y = r.y; left->w = cut; left->h = r.h; } if (right) { right->x = r.x + cut; right->y = r.y; right->w = r.w - cut; right->h = r.h; } } void ui2_vsplit_l(const RECT *original, float cut, RECT *left, RECT *right) { RECT r = *original; cut *= ui2_scale(); if (left) { left->x = r.x; left->y = r.y; left->w = cut; left->h = r.h; } if (right) { right->x = r.x + cut; right->y = r.y; right->w = r.w - cut; right->h = r.h; } } void ui2_vsplit_r(const RECT *original, float cut, RECT *left, RECT *right) { RECT r = *original; cut *= ui2_scale(); if (left) { left->x = r.x; left->y = r.y; left->w = r.w - cut; left->h = r.h; } if (right) { right->x = r.x + r.w - cut; right->y = r.y; right->w = cut; right->h = r.h; } } void ui2_margin(const RECT *original, float cut, RECT *other_rect) { RECT r = *original; cut *= ui2_scale(); other_rect->x = r.x + cut; other_rect->y = r.y + cut; other_rect->w = r.w - 2*cut; other_rect->h = r.h - 2*cut; } void ui2_vmargin(const RECT *original, float cut, RECT *other_rect) { RECT r = *original; cut *= ui2_scale(); other_rect->x = r.x + cut; other_rect->y = r.y; other_rect->w = r.w - 2*cut; other_rect->h = r.h; } void ui2_hmargin(const RECT *original, float cut, RECT *other_rect) { RECT r = *original; cut *= ui2_scale(); other_rect->x = r.x; other_rect->y = r.y + cut; other_rect->w = r.w; other_rect->h = r.h - 2*cut; } typedef void (*ui2_draw_button_func)(const void *id, const char *text, int checked, const RECT *r, void *extra); int ui2_do_button(const void *id, const char *text, int checked, const RECT *r, ui2_draw_button_func draw_func, void *extra) { /* logic */ int ret = 0; int inside = ui_mouse_inside(r->x,r->y,r->w,r->h); if(ui_active_item() == id) { if(!ui_mouse_button(0)) { if(inside) ret = 1; ui_set_active_item(0); } } else if(ui_hot_item() == id) { if(ui_mouse_button(0)) ui_set_active_item(id); } if(inside) ui_set_hot_item(id); if(draw_func) draw_func(id, text, checked, r, extra); return ret; } void ui2_do_label(const RECT *r, const char *text, float size, int align, int max_width = -1) { gfx_blend_normal(); size *= ui2_scale(); if(align == 0) { float tw = gfx_pretty_text_width(size, text, max_width); gfx_pretty_text(r->x + r->w/2-tw/2, r->y, size, text, max_width); } else if(align < 0) gfx_pretty_text(r->x, r->y, size, text, max_width); else if(align > 0) { float tw = gfx_pretty_text_width(size, text, max_width); gfx_pretty_text(r->x + r->w-tw, r->y, size, text, max_width); } } extern void draw_round_rect_ext(float x, float y, float w, float h, float r, int corners); extern void draw_round_rect(float x, float y, float w, float h, float r); static void ui2_draw_rect(const RECT *r, vec4 color, int corners, float rounding) { gfx_texture_set(-1); gfx_quads_begin(); gfx_setcolor(color.r, color.g, color.b, color.a); draw_round_rect_ext(r->x,r->y,r->w,r->h,rounding*ui2_scale(), corners); gfx_quads_end(); } static void ui2_draw_browse_icon(int what, const RECT *r) { gfx_texture_set(data->images[IMAGE_BROWSEICONS].id); gfx_quads_begin(); select_sprite(SPRITE_BROWSE_PROGRESS1); // default if(what == -1) { } else if(what <= 100) { if(what < 66) select_sprite(SPRITE_BROWSE_PROGRESS2); else select_sprite(SPRITE_BROWSE_PROGRESS3); } else if(what&0x100) { select_sprite(SPRITE_BROWSE_LOCK); } gfx_quads_drawTL(r->x,r->y,r->w,r->h); gfx_quads_end(); } static void ui2_draw_menu_button(const void *id, const char *text, int checked, const RECT *r, void *extra) { ui2_draw_rect(r, vec4(1,1,1,0.5f), CORNER_ALL, 5.0f); ui2_do_label(r, text, 24, 0); } static void ui2_draw_keyselect_button(const void *id, const char *text, int checked, const RECT *r, void *extra) { ui2_draw_rect(r, vec4(1,1,1,0.5f), CORNER_ALL, 5.0f); ui2_do_label(r, text, 18, 0); } static void ui2_draw_menu_tab_button(const void *id, const char *text, int checked, const RECT *r, void *extra) { if(checked) ui2_draw_rect(r, color_tabbar_active, CORNER_T, 10.0f); else ui2_draw_rect(r, color_tabbar_inactive, CORNER_T, 10.0f); ui2_do_label(r, text, 26, 0); } static void ui2_draw_settings_tab_button(const void *id, const char *text, int checked, const RECT *r, void *extra) { if(checked) ui2_draw_rect(r, color_tabbar_active, CORNER_R, 10.0f); else ui2_draw_rect(r, color_tabbar_inactive, CORNER_R, 10.0f); ui2_do_label(r, text, 24, 0); } static void ui2_draw_grid_header(const void *id, const char *text, int checked, const RECT *r, void *extra) { if(checked) ui2_draw_rect(r, vec4(1,1,1,0.5f), CORNER_T, 5.0f); //else // ui2_draw_rect(r, vec4(1,1,1,0.1f), CORNER_T, 5.0f); RECT t; ui2_vsplit_l(r, 5.0f, 0, &t); ui2_do_label(&t, text, 18, -1); } /* static void ui2_draw_grid_cell_l(const void *id, const char *text, int checked, const RECT *r, void *extra) { ui2_do_label(r, text, 18, -1); } static void ui2_draw_grid_cell_r(const void *id, const char *text, int checked, const RECT *r, void *extra) { ui2_do_label(r, text, 18, 1); }*/ static void ui2_draw_list_row(const void *id, const char *text, int checked, const RECT *r, void *extra) { if(checked) { RECT sr = *r; ui2_margin(&sr, 1.5f, &sr); ui2_draw_rect(&sr, vec4(1,1,1,0.5f), CORNER_ALL, 4.0f); } ui2_do_label(r, text, 18, -1); } static void ui2_draw_checkbox_common(const void *id, const char *text, const char *boxtext, const RECT *r) { RECT c = *r; RECT t = *r; c.w = c.h; t.x += c.w; t.w -= c.w; ui2_vsplit_l(&t, 5.0f, 0, &t); ui2_margin(&c, 2.0f, &c); ui2_draw_rect(&c, vec4(1,1,1,0.25f), CORNER_ALL, 3.0f); ui2_do_label(&c, boxtext, 16, 0); ui2_do_label(&t, text, 18, -1); } static void ui2_draw_checkbox(const void *id, const char *text, int checked, const RECT *r, void *extra) { ui2_draw_checkbox_common(id, text, checked?"X":"", r); } static void ui2_draw_checkbox_number(const void *id, const char *text, int checked, const RECT *r, void *extra) { char buf[16]; sprintf(buf, "%d", checked); ui2_draw_checkbox_common(id, text, buf, r); } int ui2_do_edit_box(void *id, const RECT *rect, char *str, int str_size, bool hidden=false) { int inside = ui_mouse_inside(rect->x,rect->y,rect->w,rect->h); int r = 0; static int at_index = 0; if(ui_last_active_item() == id) { int c = inp_last_char(); int k = inp_last_key(); int len = strlen(str); if (inside && ui_mouse_button(0)) { int mx_rel = (int)(ui_mouse_x() - rect->x); for (int i = 1; i <= len; i++) { if (gfx_pretty_text_width(18.0f, str, i) + 10 > mx_rel) { at_index = i - 1; break; } if (i == len) at_index = len; } } if (at_index > len) at_index = len; if (!(c >= 0 && c < 32)) { if (len < str_size - 1 && at_index < str_size - 1) { memmove(str + at_index + 1, str + at_index, len - at_index + 1); str[at_index] = c; at_index++; } } if (k == KEY_BACKSPACE && at_index > 0) { memmove(str + at_index - 1, str + at_index, len - at_index + 1); at_index--; } else if (k == KEY_DEL && at_index < len) memmove(str + at_index, str + at_index + 1, len - at_index); else if (k == KEY_ENTER) ui_clear_last_active_item(); else if (k == KEY_LEFT && at_index > 0) at_index--; else if (k == KEY_RIGHT && at_index < len) at_index++; else if (k == KEY_HOME) at_index = 0; else if (k == KEY_END) at_index = len; r = 1; } int box_type; if (ui_active_item() == id || ui_hot_item() == id || ui_last_active_item() == id) box_type = GUI_BOX_SCREEN_INFO; else box_type = GUI_BOX_SCREEN_TEXTBOX; bool just_got_active = false; if(ui_active_item() == id) { if(!ui_mouse_button(0)) ui_set_active_item(0); } else if(ui_hot_item() == id) { if(ui_mouse_button(0)) { if (ui_last_active_item() != id) just_got_active = true; ui_set_active_item(id); } } if(inside) ui_set_hot_item(id); RECT textbox = *rect; ui2_draw_rect(&textbox, vec4(1,1,1,0.5f), CORNER_ALL, 5.0f); ui2_vmargin(&textbox, 5.0f, &textbox); const char *display_str = str; char stars[128]; if(hidden) { unsigned s = strlen(str); if(s >= sizeof(stars)) s = sizeof(stars)-1; memset(stars, '*', s); stars[s] = 0; display_str = stars; } ui2_do_label(&textbox, display_str, 18, -1); if (ui_last_active_item() == id && !just_got_active) { float w = gfx_pretty_text_width(18.0f, display_str, at_index); textbox.x += w*ui2_scale(); ui2_do_label(&textbox, "_", 18, -1); } return r; } float ui2_do_scrollbar_v(const void *id, const RECT *rect, float current) { RECT handle; static float offset_y; ui2_hsplit_t(rect, 33, &handle, 0); handle.y += (rect->h-handle.h)*current; /* logic */ float ret = current; int inside = ui_mouse_inside(handle.x,handle.y,handle.w,handle.h); if(ui_active_item() == id) { if(!ui_mouse_button(0)) ui_set_active_item(0); float min = rect->y; float max = rect->h-handle.h; float cur = ui_mouse_y()-offset_y; ret = (cur-min)/max; if(ret < 0.0f) ret = 0.0f; if(ret > 1.0f) ret = 1.0f; } else if(ui_hot_item() == id) { if(ui_mouse_button(0)) { ui_set_active_item(id); offset_y = ui_mouse_y()-handle.y; } } if(inside) ui_set_hot_item(id); // render RECT rail; ui2_vmargin(rect, 5.0f, &rail); ui2_draw_rect(&rail, vec4(1,1,1,0.25f), 0, 0.0f); RECT slider = handle; slider.w = rail.x-slider.x; ui2_draw_rect(&slider, vec4(1,1,1,0.25f), CORNER_L, 2.5f); slider.x = rail.x+rail.w; ui2_draw_rect(&slider, vec4(1,1,1,0.25f), CORNER_R, 2.5f); slider = handle; ui2_margin(&slider, 5.0f, &slider); ui2_draw_rect(&slider, vec4(1,1,1,0.25f), CORNER_ALL, 2.5f); return ret; } float ui2_do_scrollbar_h(const void *id, const RECT *rect, float current) { RECT handle; static float offset_x; ui2_vsplit_l(rect, 33, &handle, 0); handle.x += (rect->w-handle.w)*current; /* logic */ float ret = current; int inside = ui_mouse_inside(handle.x,handle.y,handle.w,handle.h); if(ui_active_item() == id) { if(!ui_mouse_button(0)) ui_set_active_item(0); float min = rect->x; float max = rect->w-handle.w; float cur = ui_mouse_x()-offset_x; ret = (cur-min)/max; if(ret < 0.0f) ret = 0.0f; if(ret > 1.0f) ret = 1.0f; } else if(ui_hot_item() == id) { if(ui_mouse_button(0)) { ui_set_active_item(id); offset_x = ui_mouse_x()-handle.x; } } if(inside) ui_set_hot_item(id); // render RECT rail; ui2_hmargin(rect, 5.0f, &rail); ui2_draw_rect(&rail, vec4(1,1,1,0.25f), 0, 0.0f); RECT slider = handle; slider.h = rail.y-slider.y; ui2_draw_rect(&slider, vec4(1,1,1,0.25f), CORNER_T, 2.5f); slider.y = rail.y+rail.h; ui2_draw_rect(&slider, vec4(1,1,1,0.25f), CORNER_B, 2.5f); slider = handle; ui2_margin(&slider, 5.0f, &slider); ui2_draw_rect(&slider, vec4(1,1,1,0.25f), CORNER_ALL, 2.5f); return ret; } int ui2_do_key_reader(void *id, const RECT *rect, int key) { // process static bool mouse_released = true; int inside = ui_mouse_inside(rect->x, rect->y, rect->w, rect->h); int new_key = key; if(!ui_mouse_button(0)) mouse_released = true; if(ui_active_item() == id) { int k = inp_last_key(); if (k) { if(k != KEY_ESC) new_key = k; ui_set_active_item(0); mouse_released = false; } } else if(ui_hot_item() == id) { if(ui_mouse_button(0) && mouse_released) ui_set_active_item(id); } if(inside) ui_set_hot_item(id); // draw if (ui_active_item() == id) ui2_draw_keyselect_button(id, "???", 0, rect, 0); else ui2_draw_keyselect_button(id, inp_key_name(key), 0, rect, 0); return new_key; } static int menu2_render_menubar(RECT r) { RECT box = r; RECT button; int active_page = config.ui_page; int new_page = -1; if(menu_game_active) active_page = -1; if(client_state() == CLIENTSTATE_OFFLINE) { if(0) // this is not done yet { ui2_vsplit_l(&box, 90.0f, &button, &box); static int news_button=0; if (ui2_do_button(&news_button, "News", active_page==PAGE_NEWS, &button, ui2_draw_menu_tab_button, 0)) new_page = PAGE_NEWS; ui2_vsplit_l(&box, 30.0f, 0, &box); } } else { ui2_vsplit_l(&box, 90.0f, &button, &box); static int game_button=0; if (ui2_do_button(&game_button, "Game", menu_game_active, &button, ui2_draw_menu_tab_button, 0)) menu_game_active = true; ui2_vsplit_l(&box, 30.0f, 0, &box); } ui2_vsplit_l(&box, 110.0f, &button, &box); static int internet_button=0; if (ui2_do_button(&internet_button, "Internet", active_page==PAGE_INTERNET, &button, ui2_draw_menu_tab_button, 0)) { client_serverbrowse_refresh(0); new_page = PAGE_INTERNET; } ui2_vsplit_l(&box, 4.0f, 0, &box); ui2_vsplit_l(&box, 90.0f, &button, &box); static int lan_button=0; if (ui2_do_button(&lan_button, "LAN", active_page==PAGE_LAN, &button, ui2_draw_menu_tab_button, 0)) { client_serverbrowse_refresh(1); new_page = PAGE_LAN; } if(0) // this one is not done yet { ui2_vsplit_l(&box, 4.0f, 0, &box); ui2_vsplit_l(&box, 120.0f, &button, &box); static int favorites_button=0; if (ui2_do_button(&favorites_button, "Favorites", active_page==PAGE_FAVORITES, &button, ui2_draw_menu_tab_button, 0)) new_page = PAGE_FAVORITES; } /* ui2_vsplit_r(&box, 110.0f, &box, &button); static int system_button=0; if (ui2_do_button(&system_button, "System", config.ui_page==PAGE_SYSTEM, &button, ui2_draw_menu_tab_button, 0)) config.ui_page = PAGE_SYSTEM; ui2_vsplit_r(&box, 30.0f, &box, 0); */ ui2_vsplit_r(&box, 110.0f, &box, &button); static int quit_button=0; if (ui2_do_button(&quit_button, "Quit", 0, &button, ui2_draw_menu_tab_button, 0)) popup = POPUP_QUIT; ui2_vsplit_r(&box, 10.0f, &box, &button); ui2_vsplit_r(&box, 110.0f, &box, &button); static int settings_button=0; if (ui2_do_button(&settings_button, "Settings", active_page==PAGE_SETTINGS, &button, ui2_draw_menu_tab_button, 0)) new_page = PAGE_SETTINGS; if(new_page != -1) { config.ui_page = new_page; menu_game_active = false; } return 0; } static void menu2_render_background() { RECT s = *ui2_screen(); gfx_texture_set(-1); gfx_quads_begin(); vec4 bottom(gui_color.r*0.6f, gui_color.g*0.6f, gui_color.b*0.6f, 1.0f); vec4 top(gui_color.r, gui_color.g, gui_color.b, 1.0f); gfx_setcolorvertex(0, top.r, top.g, top.b, top.a); gfx_setcolorvertex(1, top.r, top.g, top.b, top.a); gfx_setcolorvertex(2, bottom.r, bottom.g, bottom.b, bottom.a); gfx_setcolorvertex(3, bottom.r, bottom.g, bottom.b, bottom.a); gfx_quads_drawTL(0, 0, s.w, s.h); gfx_quads_end(); if(data->images[IMAGE_BANNER].id != 0) { gfx_texture_set(data->images[IMAGE_BANNER].id); gfx_quads_begin(); gfx_setcolor(0,0,0,0.05f); gfx_quads_setrotation(-pi/4+0.15f); gfx_quads_draw(400, 300, 1000, 250); gfx_quads_end(); } } void render_loading(float percent) { // need up date this here to get correct vec3 rgb = hsl_to_rgb(vec3(config.ui_color_hue/255.0f, config.ui_color_sat/255.0f, config.ui_color_lht/255.0f)); gui_color = vec4(rgb.r, rgb.g, rgb.b, config.ui_color_alpha/255.0f); RECT screen = *ui2_screen(); gfx_mapscreen(screen.x, screen.y, screen.w, screen.h); menu2_render_background(); float tw; float w = 700; float h = 200; float x = screen.w/2-w/2; float y = screen.h/2-h/2; gfx_blend_normal(); gfx_texture_set(-1); gfx_quads_begin(); gfx_setcolor(0,0,0,0.50f); draw_round_rect(x, y, w, h, 40.0f); gfx_quads_end(); const char *caption = "Loading"; tw = gfx_pretty_text_width(48.0f, caption, -1); ui_do_label(x+w/2-tw/2, y+20, caption, 48.0f); gfx_texture_set(-1); gfx_quads_begin(); gfx_setcolor(1,1,1,0.75f); draw_round_rect(x+40, y+h-75, (w-80)*percent, 25, 5.0f); gfx_quads_end(); gfx_swap(); } static void menu2_render_serverbrowser(RECT main_view) { ui2_draw_rect(&main_view, color_tabbar_active, CORNER_ALL, 10.0f); RECT view; ui2_margin(&main_view, 10.0f, &view); RECT headers; RECT filters; RECT status; RECT toolbox; //ui2_hsplit_t(&view, 20.0f, &status, &view); ui2_hsplit_t(&view, 20.0f, &headers, &view); ui2_hsplit_b(&view, 90.0f, &view, &filters); ui2_hsplit_b(&view, 5.0f, &view, 0); ui2_hsplit_b(&view, 20.0f, &view, &status); //ui2_vsplit_r(&filters, 300.0f, &filters, &toolbox); //ui2_vsplit_r(&filters, 150.0f, &filters, 0); ui2_vsplit_mid(&filters, &filters, &toolbox); ui2_vsplit_r(&filters, 50.0f, &filters, 0); // split of the scrollbar ui2_draw_rect(&headers, vec4(1,1,1,0.25f), CORNER_T, 5.0f); ui2_vsplit_r(&headers, 20.0f, &headers, 0); struct column { int id; int sort; const char *caption; int direction; float width; int flags; RECT rect; RECT spacer; }; enum { FIXED=1, SPACER=2, COL_FLAGS=0, COL_NAME, COL_GAMETYPE, COL_MAP, COL_PLAYERS, COL_PING, COL_PROGRESS, COL_VERSION, }; static column cols[] = { {-1, -1, " ", -1, 10.0f, 0, {0}, {0}}, {COL_FLAGS, -1, " ", -1, 20.0f, 0, {0}, {0}}, {COL_NAME, BROWSESORT_NAME, "Name", 0, 300.0f, 0, {0}, {0}}, {COL_GAMETYPE, BROWSESORT_GAMETYPE, "Type", 1, 50.0f, 0, {0}, {0}}, {COL_MAP, BROWSESORT_MAP, "Map", 1, 100.0f, 0, {0}, {0}}, {COL_PLAYERS, BROWSESORT_NUMPLAYERS, "Players", 1, 60.0f, 0, {0}, {0}}, {-1, -1, " ", 1, 10.0f, 0, {0}, {0}}, {COL_VERSION, -1, "Ver", 1, 40.0f, FIXED, {0}, {0}}, {COL_PROGRESS, BROWSESORT_PROGRESSION, "%", 1, 20.0f, FIXED, {0}, {0}}, {COL_PING, BROWSESORT_PING, "Ping", 1, 40.0f, FIXED, {0}, {0}}, }; int num_cols = sizeof(cols)/sizeof(column); // do layout for(int i = 0; i < num_cols; i++) { if(cols[i].direction == -1) { ui2_vsplit_l(&headers, cols[i].width, &cols[i].rect, &headers); if(i+1 < num_cols) { //cols[i].flags |= SPACER; ui2_vsplit_l(&headers, 2, &cols[i].spacer, &headers); } } } for(int i = num_cols-1; i >= 0; i--) { if(cols[i].direction == 1) { ui2_vsplit_r(&headers, cols[i].width, &headers, &cols[i].rect); ui2_vsplit_r(&headers, 2, &headers, &cols[i].spacer); } } for(int i = 0; i < num_cols; i++) { if(cols[i].direction == 0) cols[i].rect = headers; } // do headers for(int i = 0; i < num_cols; i++) { if(ui2_do_button(cols[i].caption, cols[i].caption, config.b_sort == cols[i].sort, &cols[i].rect, ui2_draw_grid_header, 0)) { if(cols[i].sort != -1) { if(config.b_sort == cols[i].sort) config.b_sort_order ^= 1; else config.b_sort_order = 0; config.b_sort = cols[i].sort; } } } ui2_draw_rect(&view, vec4(0,0,0,0.15f), 0, 0); RECT scroll; ui2_vsplit_r(&view, 15, &view, &scroll); int num_servers = client_serverbrowse_sorted_num(); int num = (int)(view.h/cols[0].rect.h); static int scrollbar = 0; static float scrollvalue = 0; static int selected_index = -1; ui2_hmargin(&scroll, 5.0f, &scroll); scrollvalue = ui2_do_scrollbar_v(&scrollbar, &scroll, scrollvalue); int scrollnum = num_servers-num+10; if(scrollnum > 0) { if(inp_key_presses(KEY_MOUSE_WHEEL_UP)) scrollvalue -= 1.0f/scrollnum; if(inp_key_presses(KEY_MOUSE_WHEEL_DOWN)) scrollvalue += 1.0f/scrollnum; if(scrollvalue < 0) scrollvalue = 0; if(scrollvalue > 1) scrollvalue = 1; } else scrollnum = 0; // set clipping ui2_clip_enable(&view); int start = (int)(scrollnum*scrollvalue); if(start < 0) start = 0; RECT original_view = view; view.y -= scrollvalue*scrollnum*cols[0].rect.h; //int r = -1; int new_selected = selected_index; for (int i = 0; i < num_servers; i++) { int item_index = i; SERVER_INFO *item = client_serverbrowse_sorted_get(item_index); RECT row; int l = selected_index==item_index; if(l) { // selected server, draw the players on it RECT whole; int h = (item->num_players+2)/3; ui2_hsplit_t(&view, 25.0f+h*15.0f, &whole, &view); RECT r = whole; ui2_margin(&r, 1.5f, &r); ui2_draw_rect(&r, vec4(1,1,1,0.5f), CORNER_ALL, 4.0f); ui2_hsplit_t(&whole, 20.0f, &row, &whole); ui2_vsplit_l(&whole, 50.0f, 0, &whole); for(int p = 0; p < item->num_players; p+=3) { RECT player_row; RECT player_rect; RECT player_score; RECT player_name; ui2_hsplit_t(&whole, 15.0f, &player_row, &whole); for(int a = 0; a < 3; a++) { if(p+a >= item->num_players) break; ui2_vsplit_l(&player_row, 170.0f, &player_rect, &player_row); ui2_vsplit_l(&player_rect, 30.0f, &player_score, &player_name); ui2_vsplit_l(&player_name, 10.0f, 0, &player_name); char buf[32]; sprintf(buf, "%d", item->player_scores[p+a]); ui2_do_label(&player_score, buf, 16.0f, 1); ui2_do_label(&player_name, item->player_names[p+a], 16.0f, -1); } } //k += h*3/4; } else ui2_hsplit_t(&view, 20.0f, &row, &view); // make sure that only those in view can be selected if(row.y+row.h > original_view.y) { RECT temp = row; if(row.y < original_view.y) // clip the selection { temp.h -= original_view.y-temp.y; temp.y = original_view.y; } if(ui2_do_button(item, "", l, &temp, 0, 0)) { new_selected = item_index; dbg_msg("dbg", "addr = %s", item->address); strncpy(config.ui_server_address, item->address, sizeof(config.ui_server_address)); if(inp_mouse_doubleclick()) client_connect(config.ui_server_address); } } // check if we need to do more if(row.y > original_view.y+original_view.h) break; for(int c = 0; c < num_cols; c++) { RECT button; char temp[64]; button.x = cols[c].rect.x; button.y = row.y; button.h = row.h; button.w = cols[c].rect.w; //int s = 0; int id = cols[c].id; //s = ui2_do_button(item, "L", l, &button, ui2_draw_browse_icon, 0); if(id == COL_FLAGS) { if(item->flags&1) ui2_draw_browse_icon(0x100, &button); } else if(id == COL_NAME) ui2_do_label(&button, item->name, 20.0f, -1); else if(id == COL_MAP) ui2_do_label(&button, item->map, 20.0f, -1); else if(id == COL_PLAYERS) { sprintf(temp, "%i/%i", item->num_players, item->max_players); ui2_do_label(&button, temp, 20.0f, 1); } else if(id == COL_PING) { sprintf(temp, "%i", item->latency); ui2_do_label(&button, temp, 20.0f, 1); } else if(id == COL_PROGRESS) { if(item->progression > 100) item->progression = 100; ui2_draw_browse_icon(item->progression, &button); } else if(id == COL_VERSION) { const char *version = item->version; if(strcmp(version, "0.3 e2d7973c6647a13c") == 0) // TODO: remove me later on version = "0.3.0"; ui2_do_label(&button, version, 20.0f, 1); } else if(id == COL_GAMETYPE) { const char *type = "???"; if(item->game_type == GAMETYPE_DM) type = "DM"; else if(item->game_type == GAMETYPE_TDM) type = "TDM"; else if(item->game_type == GAMETYPE_CTF) type = "CTF"; ui2_do_label(&button, type, 20.0f, 0); } /* if(s) { new_selected = item_index; dbg_msg("dbg", "addr = %s", item->address); strncpy(config.ui_server_address, item->address, sizeof(config.ui_server_address)); }*/ } } ui2_clip_disable(); selected_index = new_selected; // render quick search RECT button; ui2_hsplit_t(&filters, 20.0f, &button, &filters); ui2_do_label(&button, "Quick search: ", 18, -1); ui2_vsplit_l(&button, 95.0f, 0, &button); ui2_do_edit_box(&config.b_filter_string, &button, config.b_filter_string, sizeof(config.b_filter_string)); // render filters ui2_hsplit_t(&filters, 20.0f, &button, &filters); if (ui2_do_button(&config.b_filter_empty, "Has people playing", config.b_filter_empty, &button, ui2_draw_checkbox, 0)) config.b_filter_empty ^= 1; ui2_hsplit_t(&filters, 20.0f, &button, &filters); if (ui2_do_button(&config.b_filter_full, "Server not full", config.b_filter_full, &button, ui2_draw_checkbox, 0)) config.b_filter_full ^= 1; ui2_hsplit_t(&filters, 20.0f, &button, &filters); if (ui2_do_button(&config.b_filter_pw, "Is not password protected", config.b_filter_pw, &button, ui2_draw_checkbox, 0)) config.b_filter_pw ^= 1; // render status ui2_draw_rect(&status, vec4(1,1,1,0.25f), CORNER_B, 5.0f); ui2_vmargin(&status, 50.0f, &status); char buf[128]; sprintf(buf, "%d of %d servers", client_serverbrowse_sorted_num(), client_serverbrowse_num()); ui2_do_label(&status, buf, 18.0f, -1); // render toolbox { RECT buttons, button; ui2_hsplit_b(&toolbox, 25.0f, &toolbox, &buttons); ui2_vsplit_r(&buttons, 100.0f, &buttons, &button); ui2_vmargin(&button, 2.0f, &button); static int join_button = 0; if(ui2_do_button(&join_button, "Connect", 0, &button, ui2_draw_menu_button, 0)) client_connect(config.ui_server_address); ui2_vsplit_r(&buttons, 20.0f, &buttons, &button); ui2_vsplit_r(&buttons, 100.0f, &buttons, &button); ui2_vmargin(&button, 2.0f, &button); static int refresh_button = 0; if(ui2_do_button(&refresh_button, "Refresh", 0, &button, ui2_draw_menu_button, 0)) { if(config.ui_page == PAGE_INTERNET) client_serverbrowse_refresh(0); else if(config.ui_page == PAGE_LAN) client_serverbrowse_refresh(1); } ui2_hsplit_t(&toolbox, 20.0f, &button, &toolbox); ui2_do_label(&button, "Host address:", 18, -1); ui2_vsplit_l(&button, 100.0f, 0, &button); ui2_do_edit_box(&config.ui_server_address, &button, config.ui_server_address, sizeof(config.ui_server_address)); } } static void menu2_render_settings_player(RECT main_view) { RECT button; RECT skinselection; ui2_vsplit_l(&main_view, 300.0f, &main_view, &skinselection); ui2_hsplit_t(&main_view, 20.0f, &button, &main_view); // render settings { ui2_hsplit_t(&main_view, 20.0f, &button, &main_view); ui2_do_label(&button, "Name:", 18.0, -1); ui2_vsplit_l(&button, 80.0f, 0, &button); ui2_vsplit_l(&button, 180.0f, &button, 0); ui2_do_edit_box(config.player_name, &button, config.player_name, sizeof(config.player_name)); ui2_hsplit_t(&main_view, 20.0f, &button, &main_view); if (ui2_do_button(&config.cl_dynamic_camera, "Dynamic camera", config.cl_dynamic_camera, &button, ui2_draw_checkbox, 0)) config.cl_dynamic_camera ^= 1; ui2_hsplit_t(&main_view, 20.0f, &button, &main_view); if (ui2_do_button(&config.cl_autoswitch_weapons, "Switch weapon on pickup", config.cl_autoswitch_weapons, &button, ui2_draw_checkbox, 0)) config.cl_autoswitch_weapons ^= 1; ui2_hsplit_t(&main_view, 20.0f, &button, &main_view); if (ui2_do_button(&config.cl_nameplates, "Show name plates", config.cl_nameplates, &button, ui2_draw_checkbox, 0)) config.cl_nameplates ^= 1; if(config.cl_nameplates) { ui2_hsplit_t(&main_view, 20.0f, &button, &main_view); ui2_vsplit_l(&button, 15.0f, 0, &button); if (ui2_do_button(&config.cl_nameplates_always, "Always show name plates", config.cl_nameplates_always, &button, ui2_draw_checkbox, 0)) config.cl_nameplates_always ^= 1; } ui2_hsplit_t(&main_view, 20.0f, &button, &main_view); ui2_hsplit_t(&main_view, 20.0f, &button, &main_view); if (ui2_do_button(&config.player_color_body, "Custom colors", config.player_use_custom_color, &button, ui2_draw_checkbox, 0)) config.player_use_custom_color = config.player_use_custom_color?0:1; if(config.player_use_custom_color) { int *colors[2]; colors[0] = &config.player_color_body; colors[1] = &config.player_color_feet; const char *parts[] = {"Body", "Feet"}; const char *labels[] = {"Hue", "Sat.", "Lht."}; static int color_slider[2][3] = {{0}}; //static float v[2][3] = {{0, 0.5f, 0.25f}, {0, 0.5f, 0.25f}}; for(int i = 0; i < 2; i++) { RECT text; ui2_hsplit_t(&main_view, 20.0f, &text, &main_view); ui2_vsplit_l(&text, 15.0f, 0, &text); ui2_do_label(&text, parts[i], 18, -1); int prevcolor = *colors[i]; int color = 0; for(int s = 0; s < 3; s++) { RECT text; ui2_hsplit_t(&main_view, 19.0f, &button, &main_view); ui2_vsplit_l(&button, 30.0f, 0, &button); ui2_vsplit_l(&button, 30.0f, &text, &button); ui2_vsplit_r(&button, 5.0f, &button, 0); ui2_hsplit_t(&button, 4.0f, 0, &button); float k = ((prevcolor>>((2-s)*8))&0xff) / 255.0f; k = ui2_do_scrollbar_h(&color_slider[i][s], &button, k); color <<= 8; color += clamp((int)(k*255), 0, 255); ui2_do_label(&text, labels[s], 20, -1); } *colors[i] = color; ui2_hsplit_t(&main_view, 5.0f, 0, &main_view); } } } // draw header RECT header, footer; ui2_hsplit_t(&skinselection, 20, &header, &skinselection); ui2_draw_rect(&header, vec4(1,1,1,0.25f), CORNER_T, 5.0f); ui2_do_label(&header, "Skins", 18.0f, 0); // draw footers ui2_hsplit_b(&skinselection, 20, &skinselection, &footer); ui2_draw_rect(&footer, vec4(1,1,1,0.25f), CORNER_B, 5.0f); ui2_vsplit_l(&footer, 10.0f, 0, &footer); // modes ui2_draw_rect(&skinselection, vec4(0,0,0,0.15f), 0, 0); RECT scroll; ui2_vsplit_r(&skinselection, 15, &skinselection, &scroll); RECT list = skinselection; ui2_hsplit_t(&list, 50, &button, &list); int num = (int)(skinselection.h/button.h); static float scrollvalue = 0; static int scrollbar = 0; ui2_hmargin(&scroll, 5.0f, &scroll); scrollvalue = ui2_do_scrollbar_v(&scrollbar, &scroll, scrollvalue); int start = (int)((skin_num()-num)*scrollvalue); if(start < 0) start = 0; animstate state; anim_eval(&data->animations[ANIM_BASE], 0, &state); anim_eval_add(&state, &data->animations[ANIM_IDLE], 0, 1.0f); //anim_eval_add(&state, &data->animations[ANIM_WALK], fmod(client_localtime(), 1.0f), 1.0f); for(int i = start; i < start+num && i < skin_num(); i++) { const skin *s = skin_get(i); char buf[128]; sprintf(buf, "%s", s->name); int selected = 0; if(strcmp(s->name, config.player_skin) == 0) selected = 1; tee_render_info info; info.texture = s->org_texture; info.color_body = vec4(1,1,1,1); info.color_feet = vec4(1,1,1,1); if(config.player_use_custom_color) { info.color_body = skin_get_color(config.player_color_body); info.color_feet = skin_get_color(config.player_color_feet); info.texture = s->color_texture; } info.size = ui2_scale()*50.0f; RECT icon; RECT text; ui2_vsplit_l(&button, 50.0f, &icon, &text); if(ui2_do_button(s, "", selected, &button, ui2_draw_list_row, 0)) config_set_player_skin(&config, s->name); ui2_hsplit_t(&text, 12.0f, 0, &text); // some margin from the top ui2_do_label(&text, buf, 24, 0); ui2_hsplit_t(&icon, 5.0f, 0, &icon); // some margin from the top render_tee(&state, &info, 0, vec2(1, 0), vec2(icon.x+icon.w/2, icon.y+icon.h/2)); ui2_hsplit_t(&list, 50, &button, &list); } } typedef void (*assign_func_callback)(CONFIGURATION *config, int value); static void menu2_render_settings_controls(RECT main_view) { ui2_vsplit_l(&main_view, 300.0f, &main_view, 0); { RECT button, label; ui2_hsplit_t(&main_view, 20.0f, &button, &main_view); ui2_vsplit_l(&button, 110.0f, &label, &button); ui2_do_label(&label, "Mouse sens.", 18.0f, -1); ui2_hmargin(&button, 2.0f, &button); config.inp_mousesens = (int)(ui2_do_scrollbar_h(&config.inp_mousesens, &button, config.inp_mousesens/500.0f)*500.0f); //*key.key = ui2_do_key_reader(key.key, &button, *key.key); ui2_hsplit_t(&main_view, 20.0f, 0, &main_view); } typedef struct { char name[32]; int *key; } KEYINFO; const KEYINFO keys[] = { { "Move Left:", &config.key_move_left }, { "Move Right:", &config.key_move_right }, { "Jump:", &config.key_jump }, { "Fire:", &config.key_fire }, { "Hook:", &config.key_hook }, { "Hammer:", &config.key_weapon1 }, { "Pistol:", &config.key_weapon2 }, { "Shotgun:", &config.key_weapon3 }, { "Grenade:", &config.key_weapon4 }, { "Next Weapon:", &config.key_next_weapon }, { "Prev. Weapon:", &config.key_prev_weapon }, { "Emoticon:", &config.key_emoticon }, { "Chat:", &config.key_chat }, { "Team Chat:", &config.key_teamchat }, { "Console:", &config.key_console }, { "Remote Console:", &config.key_remoteconsole }, { "Screenshot:", &config.key_screenshot }, }; const int key_count = sizeof(keys) / sizeof(KEYINFO); for (int i = 0; i < key_count; i++) { KEYINFO key = keys[i]; RECT button, label; ui2_hsplit_t(&main_view, 20.0f, &button, &main_view); ui2_vsplit_l(&button, 110.0f, &label, &button); ui2_do_label(&label, key.name, 18.0f, -1); *key.key = ui2_do_key_reader(key.key, &button, *key.key); ui2_hsplit_t(&main_view, 5.0f, 0, &main_view); } } static void menu2_render_settings_graphics(RECT main_view) { RECT button; char buf[128]; static const int MAX_RESOLUTIONS = 256; static VIDEO_MODE modes[MAX_RESOLUTIONS]; static int num_modes = -1; if(num_modes == -1) num_modes = gfx_get_video_modes(modes, MAX_RESOLUTIONS); RECT modelist; ui2_vsplit_l(&main_view, 300.0f, &main_view, &modelist); // draw allmodes switch RECT header, footer; ui2_hsplit_t(&modelist, 20, &button, &modelist); if (ui2_do_button(&config.gfx_display_all_modes, "Show only supported", config.gfx_display_all_modes^1, &button, ui2_draw_checkbox, 0)) { config.gfx_display_all_modes ^= 1; num_modes = gfx_get_video_modes(modes, MAX_RESOLUTIONS); } // draw header ui2_hsplit_t(&modelist, 20, &header, &modelist); ui2_draw_rect(&header, vec4(1,1,1,0.25f), CORNER_T, 5.0f); ui2_do_label(&header, "Display Modes", 18.0f, 0); // draw footers ui2_hsplit_b(&modelist, 20, &modelist, &footer); sprintf(buf, "Current: %dx%d %d bit", config.gfx_screen_width, config.gfx_screen_height, config.gfx_color_depth); ui2_draw_rect(&footer, vec4(1,1,1,0.25f), CORNER_B, 5.0f); ui2_vsplit_l(&footer, 10.0f, 0, &footer); ui2_do_label(&footer, buf, 18.0f, -1); // modes ui2_draw_rect(&modelist, vec4(0,0,0,0.15f), 0, 0); RECT scroll; ui2_vsplit_r(&modelist, 15, &modelist, &scroll); RECT list = modelist; ui2_hsplit_t(&list, 20, &button, &list); int num = (int)(modelist.h/button.h); static float scrollvalue = 0; static int scrollbar = 0; ui2_hmargin(&scroll, 5.0f, &scroll); scrollvalue = ui2_do_scrollbar_v(&scrollbar, &scroll, scrollvalue); int start = (int)((num_modes-num)*scrollvalue); if(start < 0) start = 0; for(int i = start; i < start+num && i < num_modes; i++) { int depth = modes[i].red+modes[i].green+modes[i].blue; if(depth < 16) depth = 16; else if(depth > 16) depth = 24; int selected = 0; if(config.gfx_color_depth == depth && config.gfx_screen_width == modes[i].width && config.gfx_screen_height == modes[i].height) { selected = 1; } sprintf(buf, " %dx%d %d bit", modes[i].width, modes[i].height, depth); if(ui2_do_button(&modes[i], buf, selected, &button, ui2_draw_list_row, 0)) { config.gfx_color_depth = depth; config.gfx_screen_width = modes[i].width; config.gfx_screen_height = modes[i].height; } ui2_hsplit_t(&list, 20, &button, &list); } // switches ui2_hsplit_t(&main_view, 20.0f, &button, &main_view); if (ui2_do_button(&config.gfx_fullscreen, "Fullscreen", config.gfx_fullscreen, &button, ui2_draw_checkbox, 0)) config.gfx_fullscreen ^= 1; ui2_hsplit_t(&main_view, 20.0f, &button, &main_view); if (ui2_do_button(&config.gfx_vsync, "V-Sync", config.gfx_vsync, &button, ui2_draw_checkbox, 0)) config.gfx_vsync ^= 1; ui2_hsplit_t(&main_view, 20.0f, &button, &main_view); if (ui2_do_button(&config.gfx_fsaa_samples, "FSAA samples", config.gfx_fsaa_samples, &button, ui2_draw_checkbox_number, 0)) { if(config.gfx_fsaa_samples < 2) config.gfx_fsaa_samples = 2; else if(config.gfx_fsaa_samples < 4) config.gfx_fsaa_samples = 4; else if(config.gfx_fsaa_samples < 6) config.gfx_fsaa_samples = 6; else if(config.gfx_fsaa_samples < 8) config.gfx_fsaa_samples = 8; else if(config.gfx_fsaa_samples < 16) config.gfx_fsaa_samples = 16; else if(config.gfx_fsaa_samples >= 16) config.gfx_fsaa_samples = 0; } ui2_hsplit_t(&main_view, 40.0f, &button, &main_view); ui2_hsplit_t(&main_view, 20.0f, &button, &main_view); if (ui2_do_button(&config.gfx_texture_quality, "Quality Textures", config.gfx_texture_quality, &button, ui2_draw_checkbox, 0)) config.gfx_texture_quality ^= 1; ui2_hsplit_t(&main_view, 20.0f, &button, &main_view); if (ui2_do_button(&config.gfx_texture_compression, "Texture Compression", config.gfx_texture_compression, &button, ui2_draw_checkbox, 0)) config.gfx_texture_compression ^= 1; ui2_hsplit_t(&main_view, 20.0f, &button, &main_view); if (ui2_do_button(&config.gfx_high_detail, "High Detail", config.gfx_high_detail, &button, ui2_draw_checkbox, 0)) config.gfx_high_detail ^= 1; // RECT text; ui2_hsplit_t(&main_view, 20.0f, 0, &main_view); ui2_hsplit_t(&main_view, 20.0f, &text, &main_view); //ui2_vsplit_l(&text, 15.0f, 0, &text); ui2_do_label(&text, "UI Color", 18, -1); const char *labels[] = {"Hue", "Sat.", "Lht.", "Alpha"}; int *color_slider[4] = {&config.ui_color_hue, &config.ui_color_sat, &config.ui_color_lht, &config.ui_color_alpha}; for(int s = 0; s < 4; s++) { RECT text; ui2_hsplit_t(&main_view, 19.0f, &button, &main_view); ui2_vmargin(&button, 15.0f, &button); ui2_vsplit_l(&button, 30.0f, &text, &button); ui2_vsplit_r(&button, 5.0f, &button, 0); ui2_hsplit_t(&button, 4.0f, 0, &button); float k = (*color_slider[s]) / 255.0f; k = ui2_do_scrollbar_h(color_slider[s], &button, k); *color_slider[s] = (int)(k*255.0f); ui2_do_label(&text, labels[s], 20, -1); } } static void menu2_render_settings_sound(RECT main_view) { RECT button; ui2_vsplit_l(&main_view, 300.0f, &main_view, 0); ui2_hsplit_t(&main_view, 20.0f, &button, &main_view); if (ui2_do_button(&config.snd_enable, "Use Sounds", config.snd_enable, &button, ui2_draw_checkbox, 0)) config.snd_enable ^= 1; if(!config.snd_enable) return; // sample rate box { char buf[64]; sprintf(buf, "%d", config.snd_rate); ui2_hsplit_t(&main_view, 20.0f, &button, &main_view); ui2_do_label(&button, "Sample Rate", 18.0, -1); ui2_vsplit_l(&button, 110.0f, 0, &button); ui2_vsplit_l(&button, 180.0f, &button, 0); ui2_do_edit_box(&config.snd_rate, &button, buf, sizeof(buf)); config.snd_rate = atoi(buf); if(config.snd_rate < 1) config.snd_rate = 1; } // volume slider { RECT button, label; ui2_hsplit_t(&main_view, 5.0f, &button, &main_view); ui2_hsplit_t(&main_view, 20.0f, &button, &main_view); ui2_vsplit_l(&button, 110.0f, &label, &button); ui2_hmargin(&button, 2.0f, &button); ui2_do_label(&label, "Sound Volume", 18.0f, -1); config.snd_volume = (int)(ui2_do_scrollbar_h(&config.snd_volume, &button, config.snd_volume/100.0f)*100.0f); ui2_hsplit_t(&main_view, 20.0f, 0, &main_view); } } static void menu2_render_settings_network(RECT main_view) { RECT button; ui2_vsplit_l(&main_view, 300.0f, &main_view, 0); { ui2_hsplit_t(&main_view, 20.0f, &button, &main_view); ui2_do_label(&button, "Rcon Password", 18.0, -1); ui2_vsplit_l(&button, 110.0f, 0, &button); ui2_vsplit_l(&button, 180.0f, &button, 0); ui2_do_edit_box(&config.rcon_password, &button, config.rcon_password, sizeof(config.rcon_password), true); } } static void menu2_render_settings(RECT main_view) { static int settings_page = 0; // render background RECT temp, tabbar; ui2_vsplit_r(&main_view, 120.0f, &main_view, &tabbar); ui2_draw_rect(&main_view, color_tabbar_active, CORNER_B|CORNER_TL, 10.0f); ui2_hsplit_t(&tabbar, 50.0f, &temp, &tabbar); ui2_draw_rect(&temp, color_tabbar_active, CORNER_R, 10.0f); ui2_hsplit_t(&main_view, 10.0f, 0, &main_view); RECT button; const char *tabs[] = {"Player", "Controls", "Network", "Graphics", "Sound"}; int num_tabs = (int)(sizeof(tabs)/sizeof(*tabs)); for(int i = 0; i < num_tabs; i++) { ui2_hsplit_t(&tabbar, 10, &button, &tabbar); ui2_hsplit_t(&tabbar, 26, &button, &tabbar); if(ui2_do_button(tabs[i], tabs[i], settings_page == i, &button, ui2_draw_settings_tab_button, 0)) settings_page = i; } ui2_margin(&main_view, 10.0f, &main_view); if(settings_page == 0) menu2_render_settings_player(main_view); else if(settings_page == 1) menu2_render_settings_controls(main_view); else if(settings_page == 2) menu2_render_settings_network(main_view); else if(settings_page == 3) menu2_render_settings_graphics(main_view); else if(settings_page == 4) menu2_render_settings_sound(main_view); } static void menu2_render_news(RECT main_view) { ui2_draw_rect(&main_view, color_tabbar_active, CORNER_ALL, 10.0f); } static void menu2_render_game(RECT main_view) { RECT button; ui2_hsplit_t(&main_view, 45.0f, &main_view, 0); ui2_draw_rect(&main_view, color_tabbar_active, CORNER_ALL, 10.0f); ui2_hsplit_t(&main_view, 10.0f, 0, &main_view); ui2_hsplit_t(&main_view, 25.0f, &main_view, 0); ui2_vmargin(&main_view, 10.0f, &main_view); ui2_vsplit_r(&main_view, 120.0f, &main_view, &button); static int disconnect_button = 0; if(ui2_do_button(&disconnect_button, "Disconnect", 0, &button, ui2_draw_menu_button, 0)) client_disconnect(); if(local_info && gameobj) { if(local_info->team != -1) { ui2_vsplit_l(&main_view, 10.0f, &button, &main_view); ui2_vsplit_l(&main_view, 120.0f, &button, &main_view); static int spectate_button = 0; if(ui2_do_button(&spectate_button, "Spectate", 0, &button, ui2_draw_menu_button, 0)) { config.cl_team = -1; menu_active = false; } } if(gameobj->gametype == GAMETYPE_DM) { if(local_info->team != 0) { ui2_vsplit_l(&main_view, 10.0f, &button, &main_view); ui2_vsplit_l(&main_view, 120.0f, &button, &main_view); static int spectate_button = 0; if(ui2_do_button(&spectate_button, "Join Game", 0, &button, ui2_draw_menu_button, 0)) { config.cl_team = 0; menu_active = false; } } } else { if(local_info->team != 0) { ui2_vsplit_l(&main_view, 10.0f, &button, &main_view); ui2_vsplit_l(&main_view, 120.0f, &button, &main_view); static int spectate_button = 0; if(ui2_do_button(&spectate_button, "Join Red", 0, &button, ui2_draw_menu_button, 0)) { config.cl_team = 0; menu_active = false; } } if(local_info->team != 1) { ui2_vsplit_l(&main_view, 10.0f, &button, &main_view); ui2_vsplit_l(&main_view, 120.0f, &button, &main_view); static int spectate_button = 0; if(ui2_do_button(&spectate_button, "Join Blue", 0, &button, ui2_draw_menu_button, 0)) { config.cl_team = 1; menu_active = false; } } } } } void menu_do_disconnected() { popup = POPUP_NONE; if(client_error_string() && client_error_string()[0] != 0) { if(strstr(client_error_string(), "password")) { popup = POPUP_PASSWORD; ui_set_hot_item(&config.password); ui_set_active_item(&config.password); } else popup = POPUP_DISCONNECTED; } } void menu_do_connecting() { popup = POPUP_CONNECTING; } void menu_do_connected() { popup = POPUP_NONE; } void menu_init() { if(config.cl_show_welcome) popup = POPUP_FIRST_LAUNCH; config.cl_show_welcome = 0; } int menu2_render() { if(0) { gfx_mapscreen(0,0,10*4/3.0f,10); gfx_clear(gui_color.r, gui_color.g, gui_color.b); animstate state; anim_eval(&data->animations[ANIM_BASE], 0, &state); anim_eval_add(&state, &data->animations[ANIM_IDLE], 0, 1.0f); //anim_eval_add(&state, &data->animations[ANIM_WALK], fmod(client_localtime(), 1.0f), 1.0f); for(int i = 0; i < skin_num(); i++) { float x = (i/8)*3; float y = (i%8); for(int c = 0; c < 2; c++) { //int colors[2] = {54090, 10998628}; //int colors[2] = {65432, 9895832}; // NEW int colors[2] = {65387, 10223467}; // NEW tee_render_info info; info.texture = skin_get(i)->color_texture; info.color_feet = info.color_body = skin_get_color(colors[c]); //info.color_feet = info.color_body = vec4(1,1,1,1); info.size = 1.0f; //ui2_scale()*16.0f; //render_tee(&state, &info, 0, vec2(sinf(client_localtime()*3), cosf(client_localtime()*3)), vec2(1+x+c,1+y)); render_tee(&state, &info, 0, vec2(1,0), vec2(1+x+c,1+y)); } } return 0; } RECT screen = *ui2_screen(); gfx_mapscreen(screen.x, screen.y, screen.w, screen.h); static bool first = true; if(first) { if(config.ui_page == PAGE_INTERNET) client_serverbrowse_refresh(0); else if(config.ui_page == PAGE_LAN) client_serverbrowse_refresh(1); first = false; } if(client_state() == CLIENTSTATE_ONLINE) { color_tabbar_inactive = color_tabbar_inactive_ingame; color_tabbar_active = color_tabbar_active_ingame; } else { menu2_render_background(); color_tabbar_inactive = color_tabbar_inactive_outgame; color_tabbar_active = color_tabbar_active_outgame; } RECT tab_bar; RECT main_view; // some margin around the screen ui2_margin(&screen, 10.0f, &screen); if(popup == POPUP_NONE) { // do tab bar ui2_hsplit_t(&screen, 26.0f, &tab_bar, &main_view); ui2_vmargin(&tab_bar, 20.0f, &tab_bar); menu2_render_menubar(tab_bar); // render current page if(menu_game_active) menu2_render_game(main_view); else if(config.ui_page == PAGE_NEWS) menu2_render_news(main_view); else if(config.ui_page == PAGE_INTERNET) menu2_render_serverbrowser(main_view); else if(config.ui_page == PAGE_LAN) menu2_render_serverbrowser(main_view); else if(config.ui_page == PAGE_FAVORITES) menu2_render_serverbrowser(main_view); else if(config.ui_page == PAGE_SETTINGS) menu2_render_settings(main_view); } else { // make sure that other windows doesn't do anything funnay! //ui_set_hot_item(0); //ui_set_active_item(0); const char *title = ""; const char *extra_text = ""; const char *button_text = ""; if(popup == POPUP_CONNECTING) { title = "Connecting to"; extra_text = config.ui_server_address; // TODO: query the client about the address button_text = "Abort"; } else if(popup == POPUP_DISCONNECTED) { title = "Disconnected"; extra_text = client_error_string(); button_text = "Ok"; } else if(popup == POPUP_PASSWORD) { title = "Password Error"; extra_text = client_error_string(); button_text = "Try Again"; } else if(popup == POPUP_QUIT) { title = "Quit"; extra_text = "Are you sure that you want to quit?"; } else if(popup == POPUP_FIRST_LAUNCH) { title = "Welcome to Teewars"; extra_text = "As this is the first time you launch Teewars, please enter your nick name below. " "It's recommended that you check the settings to adjust them to your liking " "before joining a server."; button_text = "Ok"; } RECT box, part; box = screen; ui2_vmargin(&box, 150.0f, &box); ui2_hmargin(&box, 150.0f, &box); // render the box ui2_draw_rect(&box, vec4(0,0,0,0.5f), CORNER_ALL, 15.0f); ui2_hsplit_t(&box, 20.f, &part, &box); ui2_hsplit_t(&box, 24.f, &part, &box); ui2_do_label(&part, title, 24.f, 0); ui2_hsplit_t(&box, 20.f, &part, &box); ui2_hsplit_t(&box, 24.f, &part, &box); ui2_vmargin(&part, 20.f, &part); ui2_do_label(&part, extra_text, 20.f, -1, (int)part.w); if(popup == POPUP_QUIT) { RECT yes, no; ui2_hsplit_b(&box, 20.f, &box, &part); ui2_hsplit_b(&box, 24.f, &box, &part); ui2_vmargin(&part, 80.0f, &part); ui2_vsplit_mid(&part, &no, &yes); ui2_vmargin(&yes, 20.0f, &yes); ui2_vmargin(&no, 20.0f, &no); static int button_abort = 0; if(ui2_do_button(&button_abort, "No", 0, &no, ui2_draw_menu_button, 0) || inp_key_down(KEY_ESC)) popup = POPUP_NONE; static int button_tryagain = 0; if(ui2_do_button(&button_tryagain, "Yes", 0, &yes, ui2_draw_menu_button, 0) || inp_key_down(KEY_ENTER)) client_quit(); } else if(popup == POPUP_PASSWORD) { RECT label, textbox, tryagain, abort; ui2_hsplit_b(&box, 20.f, &box, &part); ui2_hsplit_b(&box, 24.f, &box, &part); ui2_vmargin(&part, 80.0f, &part); ui2_vsplit_mid(&part, &abort, &tryagain); ui2_vmargin(&tryagain, 20.0f, &tryagain); ui2_vmargin(&abort, 20.0f, &abort); static int button_abort = 0; if(ui2_do_button(&button_abort, "Abort", 0, &abort, ui2_draw_menu_button, 0) || inp_key_down(KEY_ESC)) popup = POPUP_NONE; static int button_tryagain = 0; if(ui2_do_button(&button_tryagain, "Try again", 0, &tryagain, ui2_draw_menu_button, 0) || inp_key_down(KEY_ENTER)) { client_connect(config.ui_server_address); } ui2_hsplit_b(&box, 60.f, &box, &part); ui2_hsplit_b(&box, 24.f, &box, &part); ui2_vsplit_l(&part, 60.0f, 0, &label); ui2_vsplit_l(&label, 100.0f, 0, &textbox); ui2_vsplit_l(&textbox, 20.0f, 0, &textbox); ui2_vsplit_r(&textbox, 60.0f, &textbox, 0); ui2_do_label(&label, "Password:", 20, -1); ui2_do_edit_box(&config.password, &textbox, config.password, sizeof(config.password), true); } else if(popup == POPUP_FIRST_LAUNCH) { RECT label, textbox; ui2_hsplit_b(&box, 20.f, &box, &part); ui2_hsplit_b(&box, 24.f, &box, &part); ui2_vmargin(&part, 80.0f, &part); static int enter_button = 0; if(ui2_do_button(&enter_button, "Enter", 0, &part, ui2_draw_menu_button, 0) || inp_key_down(KEY_ENTER)) popup = POPUP_NONE; ui2_hsplit_b(&box, 60.f, &box, &part); ui2_hsplit_b(&box, 24.f, &box, &part); ui2_vsplit_l(&part, 60.0f, 0, &label); ui2_vsplit_l(&label, 100.0f, 0, &textbox); ui2_vsplit_l(&textbox, 20.0f, 0, &textbox); ui2_vsplit_r(&textbox, 60.0f, &textbox, 0); ui2_do_label(&label, "Nickname:", 20, -1); ui2_do_edit_box(&config.player_name, &textbox, config.player_name, sizeof(config.player_name)); } else { ui2_hsplit_b(&box, 20.f, &box, &part); ui2_hsplit_b(&box, 24.f, &box, &part); ui2_vmargin(&part, 120.0f, &part); static int button = 0; if(ui2_do_button(&button, button_text, 0, &part, ui2_draw_menu_button, 0) || inp_key_down(KEY_ESC) || inp_key_down(KEY_ENTER)) { if(popup == POPUP_CONNECTING) client_disconnect(); popup = POPUP_NONE; } } } return 0; } void modmenu_render() { static int mouse_x = 0; static int mouse_y = 0; // update colors vec3 rgb = hsl_to_rgb(vec3(config.ui_color_hue/255.0f, config.ui_color_sat/255.0f, config.ui_color_lht/255.0f)); gui_color = vec4(rgb.r, rgb.g, rgb.b, config.ui_color_alpha/255.0f); color_tabbar_inactive_outgame = vec4(0,0,0,0.25f); color_tabbar_active_outgame = vec4(0,0,0,0.5f); color_ingame_scale_i = 0.5f; color_ingame_scale_a = 0.2f; color_tabbar_inactive_ingame = vec4( gui_color.r*color_ingame_scale_i, gui_color.g*color_ingame_scale_i, gui_color.b*color_ingame_scale_i, gui_color.a*0.8f); color_tabbar_active_ingame = vec4( gui_color.r*color_ingame_scale_a, gui_color.g*color_ingame_scale_a, gui_color.b*color_ingame_scale_a, gui_color.a); // handle mouse movement float mx, my; { int rx, ry; inp_mouse_relative(&rx, &ry); mouse_x += rx; mouse_y += ry; if(mouse_x < 0) mouse_x = 0; if(mouse_y < 0) mouse_y = 0; if(mouse_x > gfx_screenwidth()) mouse_x = gfx_screenwidth(); if(mouse_y > gfx_screenheight()) mouse_y = gfx_screenheight(); // update the ui RECT *screen = ui2_screen(); mx = (mouse_x/(float)gfx_screenwidth())*screen->w; my = (mouse_y/(float)gfx_screenheight())*screen->h; int buttons = 0; if(inp_key_pressed(KEY_MOUSE_1)) buttons |= 1; if(inp_key_pressed(KEY_MOUSE_2)) buttons |= 2; if(inp_key_pressed(KEY_MOUSE_3)) buttons |= 4; ui_update(mx,my,mx*3.0f,my*3.0f,buttons); } menu2_render(); gfx_texture_set(data->images[IMAGE_CURSOR].id); gfx_quads_begin(); gfx_setcolor(1,1,1,1); gfx_quads_drawTL(mx,my,24,24); gfx_quads_end(); inp_clear(); }