#include "ed_editor.h" CLayerGame::CLayerGame(int w, int h) : CLayerTiles(w, h) { m_pTypeName = "Game"; m_Game = 1; } CLayerGame::~CLayerGame() { } int CLayerGame::RenderProperties(CUIRect *pToolbox) { int r = CLayerTiles::RenderProperties(pToolbox); m_Image = -1; return r; }